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I don't understand the point of "Favours"

  • Gabriel_H
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    AzuraFan wrote: »
    I fed cats today! My opinion of them has improved. I like them. They're quick and the rewards are decent.

    GREATEST quest in ESO and TES history!
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • metheglyn
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    These quests definitely did not need a real person to create them. I'm not upset about the quests except that it seems pretty obvious that no effort was put into their development, and I fear this could be an indicator of the quality of content we can expect going forward.

    I disagree. Yes, the quest themselves are very basic--kill something, deliver something, etc.--but the details in the quest items and the letters we get from the NPCs are where I find the good quality of the content.
  • Syldras
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    metheglyn wrote: »
    Also: what are the chances that a freerunner is a military strategist or at all connected to the fighting in Cyrodiil?

    To be honest: Probably more likely than the freerunner being the Hero of all Tamrielic regions.
    metheglyn wrote: »
    Worst case scenario: each alliance has spies working undercover as Freerunners to glean as much information about the other alliances as they can.

    I honestly am somehow very sceptical about the whole organization been run by Imperials. Imperials gaining all kinds of tasks (which also means info) from all factions, most of all.
    metheglyn wrote: »
    He wouldn't even have to be an evil Khajiit--just an opportunistic morally grey one. But I think it unlikely any Khajiit would do that to kittens.

    I mean... Do you know the story of the Khajiiti fur trader?
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Gabriel_H
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    These quests definitely did not need a real person to create them. I'm not upset about the quests except that it seems pretty obvious that no effort was put into their development, and I fear this could be an indicator of the quality of content we can expect going forward.

    Some of the favours tie into base game quest locations. The reason for that is ZOS identified some overland quests that had less than 5% of players completing them.

    In addition to that it's the same basic idea as the existing delve/WB quests, except without the strain on the servers of everyone piling in to those areas at peak time. With the favours being more spread out.

    It's also the first iteration and they said that, but they've also confirmed an expansion on the system to guild favours which will tie in directly to the game guilds, adding new stories to the guilds.

    These first 3 are literally development on the fly, designed to be easy to access, familiarity with the NPCs, and the foundations of what comes next - as opposed to languishing on the internal servers for a year until all components are in place. Which also means the system is then designed so that multitudes can be added on the fly at any given update. Much like they are doing with Vengeance.

    Is it a better way of development? Well, they are getting plenty of feedback, can see engagement numbers, and adjust things accordingly, rather than having a finished project that they don't have time to go back to, aka a half-finished system.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • metheglyn
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    Syldras wrote: »
    metheglyn wrote: »
    Also: what are the chances that a freerunner is a military strategist or at all connected to the fighting in Cyrodiil?

    To be honest: Probably more likely than the freerunner being the Hero of all Tamrielic regions.

    Right? So what a surprise for them when they find out exactly who has been feeding all the cats and brewing all the mead. The Vestige truly is the Saviour of Tamriel!
    Syldras wrote: »
    metheglyn wrote: »
    Worst case scenario: each alliance has spies working undercover as Freerunners to glean as much information about the other alliances as they can.

    I honestly am somehow very sceptical about the whole organization been run by Imperials. Imperials gaining all kinds of tasks (which also means info) from all factions, most of all.

    Well, the Freerunner NPC we can talk to seems quite sincere in her desire to return to normalcy. But it's possible she's just pulling a long con and using us all as the fools we undoubtedly are.
    Syldras wrote: »
    metheglyn wrote: »
    He wouldn't even have to be an evil Khajiit--just an opportunistic morally grey one. But I think it unlikely any Khajiit would do that to kittens.

    I mean... Do you know the story of the Khajiiti fur trader?

    Of course I do, and I almost told you to not bring that up, but then decided to use the word 'unlikely' instead. That's one Khajiit out of how many? That still puts the probability meter in the 'unlikely' section.

    Off-topic, but today on my second account I picked up the quest in Ebonheart where you help out the Tribunal disciple--the one named Sildras. Different spelling, I know, but now I wonder: did you become disillusioned with the Tribunal and change the spelling of your name when you went all-in on Telvanni shenanigans? (Obviously just a joke, but I did get a kick out of hearing an NPC talk about Syldras...er...Sildras.)
  • DoofusMax
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    Just kind of throwing this out there for consideration, but where is it written that all quests must be something of earth-shaking or universe-altering importance. I think it's kind of interesting from a character standpoint that while Urcelmo is out there on the front lines doing whatever he's doing at the moment (life-and-death decisions for entire units of soldiers according to at least one of his letters), he is concerned over the stray cats in Skywatch.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • Gabriel_H
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    DoofusMax wrote: »
    Just kind of throwing this out there for consideration, but where is it written that all quests must be something of earth-shaking or universe-altering importance. I think it's kind of interesting from a character standpoint that while Urcelmo is out there on the front lines doing whatever he's doing at the moment (life-and-death decisions for entire units of soldiers according to at least one of his letters), he is concerned over the stray cats in Skywatch.

    Agreed. It's ZOS trying a few new ways of doing things and also adding some life to the world. Now where's that Daedric Prince I need to kill to feel like a man?!
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Syldras
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    Gabriel_H wrote: »
    Agreed. It's ZOS trying a few new ways of doing things and also adding some life to the world. Now where's that Daedric Prince I need to kill to feel like a man?!

    I'm wondering: Do female players who prefer great heroic stories over playing a postal worker also do that to feel like a man?
    metheglyn wrote: »
    Well, the Freerunner NPC we can talk to seems quite sincere in her desire to return to normalcy. But it's possible she's just pulling a long con and using us all as the fools we undoubtedly are.

    I'm really not sure if making them an Imperial organisation was the best idea. Not sure if it's because the German translation got it a bit too ambiguous, but the dialogue really makes me think there's something wrong going on (which then of course makes me wonder roleplay-wise why my character is choosing to participate in this). There's stuff about connecting all parts of the former Empire again, and returning to Imperial glory - it just sounds like they might try to gain info to seize all the provinces once more (until 2E 430, the Imperials ruled over whole Tamriel except for Morrowind). Which would not exactly be in my character's interest.
    metheglyn wrote: »
    Off-topic, but today on my second account I picked up the quest in Ebonheart where you help out the Tribunal disciple--the one named Sildras. Different spelling, I know, but now I wonder: did you become disillusioned with the Tribunal and change the spelling of your name when you went all-in on Telvanni shenanigans? (Obviously just a joke, but I did get a kick out of hearing an NPC talk about Syldras...er...Sildras.)

    I've been using that name for a while. Unfortunately, I didn't check on UESP if there's any characters bearing that name before registering for ESO (normally I try to avoid using names of official characters). Then again, this case is not that bad, and it's just a minor character, so I'm not really bothered.

    What's also funny is that I created a character named Darvasa when Greymoor was released, because I used to play through every new tutorial, just to stumble across another Darvasa when entering Blackreach. In that case, I had checked the character list on UESP before, but since that content had just been released, that character wasn't listed yet.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • YffresTrill
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    DoofusMax wrote: »
    Just kind of throwing this out there for consideration, but where is it written that all quests must be something of earth-shaking or universe-altering importance. I think it's kind of interesting from a character standpoint that while Urcelmo is out there on the front lines doing whatever he's doing at the moment (life-and-death decisions for entire units of soldiers according to at least one of his letters), he is concerned over the stray cats in Skywatch.

    That bit I don't have a problem with at all. I am perfectly happy with quests that focus on small stories with little impact lore-wise in the grand scheme of things.

    My criticism here is the implementation. There is almost no dialogue, and we have to do things like go stack in a pile to throw a light attack at a base game world boss. Or go to a single location to interact with a container and not even speak to anyone while there. That to me feels unsatisfying.
    @ Yffre'sTrill - PC/EU (No Steam)
  • DoofusMax
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    My criticism here is the implementation. There is almost no dialogue, and we have to do things like go stack in a pile to throw a light attack at a base game world boss. Or go to a single location to interact with a container and not even speak to anyone while there. That to me feels unsatisfying.

    I think you've got a valid point on that front. The only other repeatables which come to mind which mirror that structure are the board missions in Cyrodiil (look at the board, take the request, go do that) and crafting dailies (take the writ, do the writ, turn in the writ). You get an audible acknowledgment of completion for the Cyrodiil missions (one voiced line), but nothing from crafting writs, and that includes most festival writs, too. Master Writs give you Hlaalu's snark, but those of us who turn in batches of Master Writs miss most of that.

    To that extent, it's a departure from what shows up elsewhere in the game and could be a bit jarring because of that. OTOH, it's a cost-saving device because it requires no voice talent and does sort of match up with the old "Gates of Adamant" tutorial where adding a new chapter only required a handful of voiced lines to bring it into what had already been put in place instead of designing and rolling out a full tutorial with each new chapter. On the whole, however, I'll have to agree that the production values are pretty low for these missions.

    EDIT to add: now that I think about it, the zone dailies in Gold Coast and the Thieves Guild jobs board are also unvoiced, although you get an audible acknowledgement when turning them in.
    Edited by DoofusMax on July 11, 2026 6:17PM
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • Syldras
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    DoofusMax wrote: »
    The only other repeatables which come to mind which mirror that structure are the board missions in Cyrodiil (look at the board, take the request, go do that) and crafting dailies (take the writ, do the writ, turn in the writ). You get an audible acknowledgment of completion for the Cyrodiil missions (one voiced line), but nothing from crafting writs, and that includes most festival writs, too. Master Writs give you Hlaalu's snark, but those of us who turn in batches of Master Writs miss most of that.

    Crafting writs originally gave a voice line - it got broken in a way when turn-in points were changed not to be level-related anymore. The voice line still plays if the items are turned in at the correct location for their level (I guess with maximum level that would be Coldharbor? Or does Belkarth have a turn-in point?), but of course most people don't use that predefined location anymore, but just craft where they find it most convenient.

    Also, the Favor quests remind me the most of the Night Market combat zone dailies. They all consisted of picking up a task from some sheet of paper, writ board or similar, and ended with turning in whatever one was supposed to do, at a box. No npc interaction whatsoever.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Elvenheart
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    Syldras wrote: »
    DoofusMax wrote: »
    The only other repeatables which come to mind which mirror that structure are the board missions in Cyrodiil (look at the board, take the request, go do that) and crafting dailies (take the writ, do the writ, turn in the writ). You get an audible acknowledgment of completion for the Cyrodiil missions (one voiced line), but nothing from crafting writs, and that includes most festival writs, too. Master Writs give you Hlaalu's snark, but those of us who turn in batches of Master Writs miss most of that.

    Crafting writs originally gave a voice line - it got broken in a way when turn-in points were changed not to be level-related anymore. The voice line still plays if the items are turned in at the correct location for their level (I guess with maximum level that would be Coldharbor? Or does Belkarth have a turn-in point?), but of course most people don't use that predefined location anymore, but just craft where they find it most convenient.

    I don’t remember that at all! I’m going to have to try and find those turn in spots in the game now just for fun!
  • Syldras
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    Elvenheart wrote: »
    I don’t remember that at all! I’m going to have to try and find those turn in spots in the game now just for fun!

    I guess easiest to try would be going to Vulkhel Guard, Davon's Watch or Daggerfall (it's faction-specific, I think) with a new character, or - I checked it - to Belkarth with a maximum crafting level character.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • metheglyn
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    Syldras wrote: »
    metheglyn wrote: »
    Well, the Freerunner NPC we can talk to seems quite sincere in her desire to return to normalcy. But it's possible she's just pulling a long con and using us all as the fools we undoubtedly are.

    I'm really not sure if making them an Imperial organisation was the best idea. Not sure if it's because the German translation got it a bit too ambiguous, but the dialogue really makes me think there's something wrong going on (which then of course makes me wonder roleplay-wise why my character is choosing to participate in this). There's stuff about connecting all parts of the former Empire again, and returning to Imperial glory - it just sounds like they might try to gain info to seize all the provinces once more (until 2E 430, the Imperials ruled over whole Tamriel except for Morrowind). Which would not exactly be in my character's interest.

    It sounded to me like the Freerunner organization existed for a long time, but the war disrupted their usual practices. It makes sense to me that it's basically an Imperial-led organization. I didn't get the feeling from the NPC that she was anything but sincere in her goals, the main one being wanting things to return to normal. For her, normal is being able to connect the various areas of Tamriel via Freerunner work, not connive at seizing provinces. Perhaps it is a translation issue.
    Syldras wrote: »
    metheglyn wrote: »
    Off-topic, but today on my second account I picked up the quest in Ebonheart where you help out the Tribunal disciple--the one named Sildras. Different spelling, I know, but now I wonder: did you become disillusioned with the Tribunal and change the spelling of your name when you went all-in on Telvanni shenanigans? (Obviously just a joke, but I did get a kick out of hearing an NPC talk about Syldras...er...Sildras.)

    I've been using that name for a while. Unfortunately, I didn't check on UESP if there's any characters bearing that name before registering for ESO (normally I try to avoid using names of official characters). Then again, this case is not that bad, and it's just a minor character, so I'm not really bothered.

    Such a minor character that I forgot he existed. I've done that quest often enough, but what sticks in my mind in the larger plot it's tied to, not the name of the doubting disciple. So when the quest starter NPC mentioned Sildras, I had a 'wait a minute' moment. But at no point did I think that's where you got your name from.
    Syldras wrote: »
    What's also funny is that I created a character named Darvasa when Greymoor was released, because I used to play through every new tutorial, just to stumble across another Darvasa when entering Blackreach. In that case, I had checked the character list on UESP before, but since that content had just been released, that character wasn't listed yet.

    You know your Dunmer naming conventions! Well, assuming it was a Dunmer. Either way, it's amusing.
    DoofusMax wrote: »
    Just kind of throwing this out there for consideration, but where is it written that all quests must be something of earth-shaking or universe-altering importance. I think it's kind of interesting from a character standpoint that while Urcelmo is out there on the front lines doing whatever he's doing at the moment (life-and-death decisions for entire units of soldiers according to at least one of his letters), he is concerned over the stray cats in Skywatch.

    Indeed. I'm enjoying the different tone of these developing stories and I'm interested to see where they lead.
  • Lyssia_Blackthorn
    SkaiFaith wrote: »
    <snip> It would be cool to have a system that lets you be a "mail man" <snip>

    So, I haven't had the time to pay really any attention at all to what this update/season was going to include. I have no clue what I read or saw or where I picked up the thought, but I somehow had it in my head when I saw the Freerunner board that the whole thing was indeed about us becoming mail people and basically helping Tamriel set up their mail system, which, in my apparently entirely-invented head cannon, seemed kind of a neat way to backstory such a basic but slightly inexplicable game system. (Anyone ever actually see a post box for those letters in-game we keep getting?) I honestly thought that we would be tasked to scavenger hunt different NPCS in the game, first to pick up the mail, then again to deliver it. I love exploring-based tasks, so while I could appreciate it might turn grindy quickly, I was kind of looking forward to at least an interesting and quickly-completed take on the basic delivery quest, especially since I thought we'd see the story grow as we completed these tasks, via dialog. Still, I was wondering how the community at large would take it... :D
  • Syldras
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    metheglyn wrote: »
    Perhaps it is a translation issue.

    I do think it's the translation.

    Anyway, today, on day 4, my first task was cooking and putting the meals into a box. Basically the same as with the drinks, just food this time.

    My second task was fetching an item in a specific dungeon. It wasn't really related much to the given story, just "That's a rare item!" and that Arabelle could use such a rare, expensive item to bribe some nobleman or so. Which I also found a bit weird - she claims to be such a great spy, so she must know the worth of secrecy, but she tells us, a random stranger, about her plans to bribe someone?! It really feels like the stories totally forget if it's plausible to tell us these things. Basically just "Yeah, that's the spy lady, and that's the military guy, so they talk about spywork/military things".

    Third task was feeding cats again, just in Windhelm instead of Skywatch this time, and the task was now given by Holgunn instead of Urcelmo - but it was exactly the same. It was frozen fish whatever again. The proof was, again, a paper with a paw print. Just the name of the alleged quest giver and the location name have changed. I found that a bit sad - it's only day 4 and it's basically already a complete repetition. Made me wonder if it was just bad luck of if it's really just such a tiny pool of different quests. Well, I guess if I'm supposed to craft drinks again tomorrow, or feed cats in the third war faction territory, we'll know!
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • SkaiFaith
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    Syldras wrote: »
    I'm really not sure if making them an Imperial organisation was the best idea. Not sure if it's because the German translation got it a bit too ambiguous, but the dialogue really makes me think there's something wrong going on (which then of course makes me wonder roleplay-wise why my character is choosing to participate in this). There's stuff about connecting all parts of the former Empire again, and returning to Imperial glory - it just sounds like they might try to gain info to seize all the provinces once more (until 2E 430, the Imperials ruled over whole Tamriel except for Morrowind). Which would not exactly be in my character's interest.

    Syldras, what do you have against us Imperials? :P
    Imperials for the win! B)
    Jokes aside, and Tamriel politics aside, doesn't it make sense for the "mail system" to be in the hands of Imperials?
    Which other race or "faction" would you have assigned that to, I'm curious. I am no expert and I know you have more knowledge than me in lore...
    "..........Anyway, here's how
    to tell if your RPG
    sign is cheap" - Tony(?)
  • Syldras
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    SkaiFaith wrote: »
    Jokes aside, and Tamriel politics aside, doesn't it make sense for the "mail system" to be in the hands of Imperials?
    Which other race or "faction" would you have assigned that to, I'm curious. I am no expert and I know you have more knowledge than me in lore...

    I guess they chose to make it Imperial because they thought of all other cultures of Tamriel as being involved in the Three Banners War (and perhaps there was also some positive idea about connecting all different cultures of Tamriel through some "neutral" faction). But the problem is that Imperials aren't really neutral either. There are ambitions of restoring their Empire. The Freerunners aren't just some random Imperial people who fled their war-torn homes either, but they're introduced as "loyal Imperial civil servants" - they're (former) bureaucrats of the Empire of the Imperials, and as such it's very likely they act for its interests. Why would another faction in the war entrust their communication with them?

    I think I would have set up a clearly neutral organization with members from all different cultures, comparable to the Fighters Guild or the Mages Guild, for example.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • SeaGtGruff
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    Syldras wrote: »
    Crafting writs originally gave a voice line - it got broken in a way when turn-in points were changed not to be level-related anymore. The voice line still plays if the items are turned in at the correct location for their level (I guess with maximum level that would be Coldharbor? Or does Belkarth have a turn-in point?), but of course most people don't use that predefined location anymore, but just craft where they find it most convenient.

    I didn't know that! I knew that turning in the lowest-level writs in the Zone 1 turn-in locations gave you a voice line, and I knew that the higher levels used to have different turn-in locations (e.g., Wayrest and Shornhelm), but I didn't know there were voice lines for those locations, too!
    I've fought mudcrabs more fearsome than me!
  • Treeshka
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    I do not know others but these quests makes my character feels more like he is part of the world. When it comes to role play perspective i do not play a Vestige character so these mundane tasks are good.

    Also the NPC in Stonefalls state this.
    2w6q1ib8a1i8.png
    So maybe developers in the future add more complex quests here, that involves more steps, more fighting or puzzle solving.

    While typing this i came up with a quest idea. We help someone defeat a guy in Tales of Tribute by disguising ourselves as them.
  • YffresTrill
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    Having thought about it some more, I think the primary reason I am disappointed by these is that they were presented as a new "system" for us to get excited about.

    What we got in practice is very basic zone dailies with less dialogue/background attached to them than the generic zone dailies we got with each DLC zone.

    The mails are a nice touch in themselves (though I have yet to form an opinion on the quality of them, as I have only done the dailies twice so far), but they seem to be completely disconnected from the tasks we are doing daily, which seem to be completely randomised.

    I again seem to have misunderstood the advertising, as I did with thinking these Favours would be faction-locked, because I expected the tasks we receive each day to somehow tie in directly to the story in the mails. I suppose this is a good reminder to lower my expectations.
    @ Yffre'sTrill - PC/EU (No Steam)
  • YffresTrill
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    SkaiFaith wrote: »
    Jokes aside, and Tamriel politics aside, doesn't it make sense for the "mail system" to be in the hands of Imperials?
    Which other race or "faction" would you have assigned that to, I'm curious. I am no expert and I know you have more knowledge than me in lore...

    This question wasn't aimed at me, but what I would have done is had each Favour board tied to the associated faction, not an overarching organisation working across Tamriel. Since each board only has us performs tasks within a faction's borders (as far as I can tell?) I believe this would have made perfect sense.

    @ Yffre'sTrill - PC/EU (No Steam)
  • Gabriel_H
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    Having thought about it some more, I think the primary reason I am disappointed by these is that they were presented as a new "system" for us to get excited about.

    What we got in practice is very basic zone dailies with less dialogue/background attached to them than the generic zone dailies we got with each DLC zone.

    The mails are a nice touch in themselves (though I have yet to form an opinion on the quality of them, as I have only done the dailies twice so far), but they seem to be completely disconnected from the tasks we are doing daily, which seem to be completely randomised.

    I again seem to have misunderstood the advertising, as I did with thinking these Favours would be faction-locked, because I expected the tasks we receive each day to somehow tie in directly to the story in the mails. I suppose this is a good reminder to lower my expectations.

    Yes/No.

    It is a new system, and what we got was basic - but ZOS told us that and why that was the case. There are already plans to expand the system and make it more complex tying into the other game guilds.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • YffresTrill
    YffresTrill
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    Gabriel_H wrote: »
    Yes/No.

    It is a new system, and what we got was basic - but ZOS told us that and why that was the case. There are already plans to expand the system and make it more complex tying into the other game guilds.

    I'm sorry, but I fail to see how adding additional dialogue-free basic dailies to the rotation addresses my concerns.


    Edit for clarification: I see these additions going one of two ways. A precedent has been set with the first batch of quests, so it would be perfectly reasonable to assume that any additional ones would be similarly bereft of depth.

    Alternatively, if the new ones are much higher-quality, this will not solve the issue with the old ones unless those are adjusted later (which, considering ZOS' history of hesitation to return to update or even complete existing systems, I do not think it is overly pessimistic to view as unlikely). In fact, the old dailies would now contrast poorly against the higher-quality new ones. This brings to mind the contrast between the depth put into the first set of companions versus the more recent ones.
    Edited by YffresTrill on July 12, 2026 12:07AM
    @ Yffre'sTrill - PC/EU (No Steam)
  • carly
    carly
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    I enjoyed doing them today, I got 3 set items that I was missing. Even though I won't use that at my level now, they will come in handy for any future alts I create. I also completed a delve that I didn't realize I had missed in Shadowfen and got the last Skyshard for that zone as well both of which resulted in 4 new achievements.
  • Ilsabet
    Ilsabet
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    Jason Barnes spoke about Favors at the streamed panel he gave at the ESO Tavern today. The goal was to have a series of short, low-impact activities that people could knock out without too much time investment, but to add a story throughline to give them a bit more substance than the usual dailies. So the tasks being not terribly deep is kind of the point, for people who like having bite-sized accomplishments sprinkled into their playtime.
  • SkaiFaith
    SkaiFaith
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    Ilsabet wrote: »
    Jason Barnes spoke about Favors at the streamed panel he gave at the ESO Tavern today. The goal was to have a series of short, low-impact activities that people could knock out without too much time investment, but to add a story throughline to give them a bit more substance than the usual dailies. So the tasks being not terribly deep is kind of the point, for people who like having bite-sized accomplishments sprinkled into their playtime.

    Awesome, thanks for the insight!
    Glad we still have Jason.

    Also, I was thinking about the fact that ESO I believe detains the record for how much writing it has in the game, between dialogues and books.
    Sure TES fans love it because of that too. Still, I know many players, especially nowadays, DON'T want to read and always skip.
    So I'd say quests like these will be appreciated both by those with little time per day and those that find annoying having to skip through dialogues or needing to read.

    Anyway the system appears to be made to be built upon over time, hence why I think they decided to not lock it with factions and made it a Tamriel-wide organization: later down the road it could potentially take us to DLC zones when they'll become part of base game.
    "..........Anyway, here's how
    to tell if your RPG
    sign is cheap" - Tony(?)
  • Syldras
    Syldras
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    SkaiFaith wrote: »
    So I'd say quests like these will be appreciated both by those with little time per day and those that find annoying having to skip through dialogues or needing to read.

    I have little time to play each day (about 1 to 2 hours per evening), which is particularly the reason why I want to do something that feels interesting and meaningful in that time. If I have only half an hour of time, I'd rather use it to play 1 real story quest instead of 3 chores.

    I see chores as filler content for when there's a total content drought and just nothing else to do anymore. I'd think people who have lots of time to play ESO would reach that point earlier than people who only have little time.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Gabriel_H
    Gabriel_H
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    Gabriel_H wrote: »
    Yes/No.

    It is a new system, and what we got was basic - but ZOS told us that and why that was the case. There are already plans to expand the system and make it more complex tying into the other game guilds.

    I'm sorry, but I fail to see how adding additional dialogue-free basic dailies to the rotation addresses my concerns.


    Edit for clarification: I see these additions going one of two ways. A precedent has been set with the first batch of quests, so it would be perfectly reasonable to assume that any additional ones would be similarly bereft of depth.

    Alternatively, if the new ones are much higher-quality, this will not solve the issue with the old ones unless those are adjusted later (which, considering ZOS' history of hesitation to return to update or even complete existing systems, I do not think it is overly pessimistic to view as unlikely). In fact, the old dailies would now contrast poorly against the higher-quality new ones. This brings to mind the contrast between the depth put into the first set of companions versus the more recent ones.

    See last 2 paragraphs: https://forums.elderscrollsonline.com/en/discussion/comment/8503881/#Comment_8503881
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • orian34
    orian34
    I got 4 mythic leads so far, I haven't finished today's favors. All of the leads rewarded were ones with missing lore entry.

    Leads: Cat's Eye Prism, Brazier of Frozen Flame, Dwemer Star Chart, (I forgot the last one, sorry).

    So it seems like it's targeting the very low drop rate leads from the starter regions. This was really handy and the rewards have been good so far.
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