SaffronCitrusflower wrote: »These quests definitely did not need a real person to create them. I'm not upset about the quests except that it seems pretty obvious that no effort was put into their development, and I fear this could be an indicator of the quality of content we can expect going forward.
Also: what are the chances that a freerunner is a military strategist or at all connected to the fighting in Cyrodiil?
Worst case scenario: each alliance has spies working undercover as Freerunners to glean as much information about the other alliances as they can.
He wouldn't even have to be an evil Khajiit--just an opportunistic morally grey one. But I think it unlikely any Khajiit would do that to kittens.
SaffronCitrusflower wrote: »These quests definitely did not need a real person to create them. I'm not upset about the quests except that it seems pretty obvious that no effort was put into their development, and I fear this could be an indicator of the quality of content we can expect going forward.
Worst case scenario: each alliance has spies working undercover as Freerunners to glean as much information about the other alliances as they can.
I honestly am somehow very sceptical about the whole organization been run by Imperials. Imperials gaining all kinds of tasks (which also means info) from all factions, most of all.
Just kind of throwing this out there for consideration, but where is it written that all quests must be something of earth-shaking or universe-altering importance. I think it's kind of interesting from a character standpoint that while Urcelmo is out there on the front lines doing whatever he's doing at the moment (life-and-death decisions for entire units of soldiers according to at least one of his letters), he is concerned over the stray cats in Skywatch.
Agreed. It's ZOS trying a few new ways of doing things and also adding some life to the world. Now where's that Daedric Prince I need to kill to feel like a man?!
Well, the Freerunner NPC we can talk to seems quite sincere in her desire to return to normalcy. But it's possible she's just pulling a long con and using us all as the fools we undoubtedly are.
Off-topic, but today on my second account I picked up the quest in Ebonheart where you help out the Tribunal disciple--the one named Sildras. Different spelling, I know, but now I wonder: did you become disillusioned with the Tribunal and change the spelling of your name when you went all-in on Telvanni shenanigans? (Obviously just a joke, but I did get a kick out of hearing an NPC talk about Syldras...er...Sildras.)
Just kind of throwing this out there for consideration, but where is it written that all quests must be something of earth-shaking or universe-altering importance. I think it's kind of interesting from a character standpoint that while Urcelmo is out there on the front lines doing whatever he's doing at the moment (life-and-death decisions for entire units of soldiers according to at least one of his letters), he is concerned over the stray cats in Skywatch.
YffresTrill wrote: »My criticism here is the implementation. There is almost no dialogue, and we have to do things like go stack in a pile to throw a light attack at a base game world boss. Or go to a single location to interact with a container and not even speak to anyone while there. That to me feels unsatisfying.
The only other repeatables which come to mind which mirror that structure are the board missions in Cyrodiil (look at the board, take the request, go do that) and crafting dailies (take the writ, do the writ, turn in the writ). You get an audible acknowledgment of completion for the Cyrodiil missions (one voiced line), but nothing from crafting writs, and that includes most festival writs, too. Master Writs give you Hlaalu's snark, but those of us who turn in batches of Master Writs miss most of that.
The only other repeatables which come to mind which mirror that structure are the board missions in Cyrodiil (look at the board, take the request, go do that) and crafting dailies (take the writ, do the writ, turn in the writ). You get an audible acknowledgment of completion for the Cyrodiil missions (one voiced line), but nothing from crafting writs, and that includes most festival writs, too. Master Writs give you Hlaalu's snark, but those of us who turn in batches of Master Writs miss most of that.
Crafting writs originally gave a voice line - it got broken in a way when turn-in points were changed not to be level-related anymore. The voice line still plays if the items are turned in at the correct location for their level (I guess with maximum level that would be Coldharbor? Or does Belkarth have a turn-in point?), but of course most people don't use that predefined location anymore, but just craft where they find it most convenient.
Elvenheart wrote: »I don’t remember that at all! I’m going to have to try and find those turn in spots in the game now just for fun!
Well, the Freerunner NPC we can talk to seems quite sincere in her desire to return to normalcy. But it's possible she's just pulling a long con and using us all as the fools we undoubtedly are.
I'm really not sure if making them an Imperial organisation was the best idea. Not sure if it's because the German translation got it a bit too ambiguous, but the dialogue really makes me think there's something wrong going on (which then of course makes me wonder roleplay-wise why my character is choosing to participate in this). There's stuff about connecting all parts of the former Empire again, and returning to Imperial glory - it just sounds like they might try to gain info to seize all the provinces once more (until 2E 430, the Imperials ruled over whole Tamriel except for Morrowind). Which would not exactly be in my character's interest.
Off-topic, but today on my second account I picked up the quest in Ebonheart where you help out the Tribunal disciple--the one named Sildras. Different spelling, I know, but now I wonder: did you become disillusioned with the Tribunal and change the spelling of your name when you went all-in on Telvanni shenanigans? (Obviously just a joke, but I did get a kick out of hearing an NPC talk about Syldras...er...Sildras.)
I've been using that name for a while. Unfortunately, I didn't check on UESP if there's any characters bearing that name before registering for ESO (normally I try to avoid using names of official characters). Then again, this case is not that bad, and it's just a minor character, so I'm not really bothered.
What's also funny is that I created a character named Darvasa when Greymoor was released, because I used to play through every new tutorial, just to stumble across another Darvasa when entering Blackreach. In that case, I had checked the character list on UESP before, but since that content had just been released, that character wasn't listed yet.
Just kind of throwing this out there for consideration, but where is it written that all quests must be something of earth-shaking or universe-altering importance. I think it's kind of interesting from a character standpoint that while Urcelmo is out there on the front lines doing whatever he's doing at the moment (life-and-death decisions for entire units of soldiers according to at least one of his letters), he is concerned over the stray cats in Skywatch.
<snip> It would be cool to have a system that lets you be a "mail man" <snip>
Perhaps it is a translation issue.
I'm really not sure if making them an Imperial organisation was the best idea. Not sure if it's because the German translation got it a bit too ambiguous, but the dialogue really makes me think there's something wrong going on (which then of course makes me wonder roleplay-wise why my character is choosing to participate in this). There's stuff about connecting all parts of the former Empire again, and returning to Imperial glory - it just sounds like they might try to gain info to seize all the provinces once more (until 2E 430, the Imperials ruled over whole Tamriel except for Morrowind). Which would not exactly be in my character's interest.
Jokes aside, and Tamriel politics aside, doesn't it make sense for the "mail system" to be in the hands of Imperials?
Which other race or "faction" would you have assigned that to, I'm curious. I am no expert and I know you have more knowledge than me in lore...
Crafting writs originally gave a voice line - it got broken in a way when turn-in points were changed not to be level-related anymore. The voice line still plays if the items are turned in at the correct location for their level (I guess with maximum level that would be Coldharbor? Or does Belkarth have a turn-in point?), but of course most people don't use that predefined location anymore, but just craft where they find it most convenient.

Jokes aside, and Tamriel politics aside, doesn't it make sense for the "mail system" to be in the hands of Imperials?
Which other race or "faction" would you have assigned that to, I'm curious. I am no expert and I know you have more knowledge than me in lore...
YffresTrill wrote: »Having thought about it some more, I think the primary reason I am disappointed by these is that they were presented as a new "system" for us to get excited about.
What we got in practice is very basic zone dailies with less dialogue/background attached to them than the generic zone dailies we got with each DLC zone.
The mails are a nice touch in themselves (though I have yet to form an opinion on the quality of them, as I have only done the dailies twice so far), but they seem to be completely disconnected from the tasks we are doing daily, which seem to be completely randomised.
I again seem to have misunderstood the advertising, as I did with thinking these Favours would be faction-locked, because I expected the tasks we receive each day to somehow tie in directly to the story in the mails. I suppose this is a good reminder to lower my expectations.
Yes/No.
It is a new system, and what we got was basic - but ZOS told us that and why that was the case. There are already plans to expand the system and make it more complex tying into the other game guilds.
Jason Barnes spoke about Favors at the streamed panel he gave at the ESO Tavern today. The goal was to have a series of short, low-impact activities that people could knock out without too much time investment, but to add a story throughline to give them a bit more substance than the usual dailies. So the tasks being not terribly deep is kind of the point, for people who like having bite-sized accomplishments sprinkled into their playtime.
So I'd say quests like these will be appreciated both by those with little time per day and those that find annoying having to skip through dialogues or needing to read.
YffresTrill wrote: »Yes/No.
It is a new system, and what we got was basic - but ZOS told us that and why that was the case. There are already plans to expand the system and make it more complex tying into the other game guilds.
I'm sorry, but I fail to see how adding additional dialogue-free basic dailies to the rotation addresses my concerns.
Edit for clarification: I see these additions going one of two ways. A precedent has been set with the first batch of quests, so it would be perfectly reasonable to assume that any additional ones would be similarly bereft of depth.
Alternatively, if the new ones are much higher-quality, this will not solve the issue with the old ones unless those are adjusted later (which, considering ZOS' history of hesitation to return to update or even complete existing systems, I do not think it is overly pessimistic to view as unlikely). In fact, the old dailies would now contrast poorly against the higher-quality new ones. This brings to mind the contrast between the depth put into the first set of companions versus the more recent ones.