It sounds like the NM had timers for something? Does anyone know if those differed between instances?
CatalinaWineMixer2 wrote: »It's not meant to be farmed.
CatalinaWineMixer2 wrote: »It's not meant to be farmed. There is already entirely too much farming. As this new Dynamic Encounter system hopefully expands and becomes permanent it will increase overall player activity and is especially exciting for new players. It is not good for the game when people farm everything in 1 day and then log off to go play another game. The people who should be most rewarded are the people playing this one. Even Vet players like myself who have full sticker books and things shouldn't be farming this out then becoming stagnant.
These Dynamic Encounters are good content for Group and Solo players. It reminds me of the system in Fallout and it can really be a lot of fun once the ball gets rolling. I hope to see them expand a lot of new things so there is a lot more to accomplish and activities that require things to be in the long run, not farmed out in 24 to 48hrs.
CatalinaWineMixer2 wrote: »It's not meant to be farmed. There is already entirely too much farming. As this new Dynamic Encounter system hopefully expands and becomes permanent it will increase overall player activity and is especially exciting for new players. It is not good for the game when people farm everything in 1 day and then log off to go play another game. The people who should be most rewarded are the people playing this one. Even Vet players like myself who have full sticker books and things shouldn't be farming this out then becoming stagnant.
These Dynamic Encounters are good content for Group and Solo players. It reminds me of the system in Fallout and it can really be a lot of fun once the ball gets rolling. I hope to see them expand a lot of new things so there is a lot more to accomplish and activities that require things to be in the long run, not farmed out in 24 to 48hrs.
kilroy5250 wrote: »Guys, this is not an effective way to spend player's time. Does anyone actually test this stuff?
BXR_Lonestar wrote: »kilroy5250 wrote: »Guys, this is not an effective way to spend player's time. Does anyone actually test this stuff?
Run from encounter to encounter in the zones. It could just be a coincidence, but it seemed last night like they were popping, and when one encounter was done, the next one would pop up. God 3 encounters done in probably a little under 30 minutes with very little downtime between them. They were actually kinda fun. I would have done more if it wasn't late in the evening and I was trying to finish RE 2 Remake.
DeathandDebauchery wrote: »Ravenshadow6513 wrote: »They occur every 30min or so and are not meant to be spammed back to back.
This. "Dynamic Encounter" by its very nature means something you stumble upon randomly, not something you farm. Your not meant to sit there for 30 minutes.
Hmmm, I wonder if any addons made would then be able to use what API the game uses to track the time for each one in any given instance. If addon devs would have access to that part of the API anyway, it's very possible they couldn't, though I'm not sure why it would be blocked.Vonnegut2506 wrote: »I actually can't say if it would matter or not. I'd assume all instances run on the same timer, because otherwise the game would have to keep track of different timers against a potential FLOOD of instances and I feel like that would cause performance issues. Because also things like Delve and WBs would all be on separate timers too if each instance has its own instead of the game overall just having a single universal timer.Mattymoo92 wrote: »
It sounds like the NM had timers for something? Does anyone know if those differed between instances?
I can say with some certainty that it isn't the same start time for all instances. I was doing Stonefalls on PCEU earlier today and had a timer going for it. It started about 35 minutes after the previous one had finished. I had two other guildmates that zoned in when I told them it was starting, and they ended up in an instance of Stonefalls where the event was not happening. They had to wait another 5 minutes for that one to start.
Oooof, does that mean there's no way to make an addon for it? I imagine since addons need access to any given part of the API to be made in the first place, a lack of API existing for any function effectively means there's nothing for an asson to grab info from.decaffeinated wrote: »Hmmm, I wonder if any addons made would then be able to use what API the game uses to track the time for each one in any given instance. If addon devs would have access to that part of the API anyway, it's very possible they couldn't, though I'm not sure why it would be blocked.Vonnegut2506 wrote: »I actually can't say if it would matter or not. I'd assume all instances run on the same timer, because otherwise the game would have to keep track of different timers against a potential FLOOD of instances and I feel like that would cause performance issues. Because also things like Delve and WBs would all be on separate timers too if each instance has its own instead of the game overall just having a single universal timer.Mattymoo92 wrote: »
It sounds like the NM had timers for something? Does anyone know if those differed between instances?
I can say with some certainty that it isn't the same start time for all instances. I was doing Stonefalls on PCEU earlier today and had a timer going for it. It started about 35 minutes after the previous one had finished. I had two other guildmates that zoned in when I told them it was starting, and they ended up in an instance of Stonefalls where the event was not happening. They had to wait another 5 minutes for that one to start.
AS far as I can tell (re: search) there is no API call for Dynamic Event timing. IIRC the API calls
for dolmen etc were removed when the game started showing those on the map.
Necrotech_Master wrote: »Hapexamendios wrote: »From the sounds of it, it doesn't sound engaging to me. Don't even feel like logging on to try it.
if theres a lot of people there, it really isnt too engaging, in all 3 ive done, there were so many people there most enemies were dying on spawn without me even needing to participate lol
like others have said in this thread, the problem i have with them is there is no icon on the map to show where it starts and no timer to show how long until the next event starts
im hoping either zos or in the meantime and addon solution can happen that makes it easier to track of when its about to start
DeathandDebauchery wrote: »Ravenshadow6513 wrote: »They occur every 30min or so and are not meant to be spammed back to back.
This. "Dynamic Encounter" by its very nature means something you stumble upon randomly, not something you farm. Your not meant to sit there for 30 minutes.
DeathandDebauchery wrote: »Ravenshadow6513 wrote: »They occur every 30min or so and are not meant to be spammed back to back.
This. "Dynamic Encounter" by its very nature means something you stumble upon randomly, not something you farm. Your not meant to sit there for 30 minutes.
Once players get the achievements I suspect this will become another redundant piece in the game
This was being discussed in zone chat today, and people agreed that once the achievements were done, they would be done with the encounters. As someone said, you only have to do each one 10x.
If one is lucky and just comes across one while it's running, I think the whole concept is a nice little addition to overland content, but with a respawn time of half an hour and no countdown anywhere, it's not really fun. And no way am I going to wait 30 times for the achievements.
I like the way FO76 does these types of encounters. They trigger on a schedule when you enter the area and then a timer goes up that anyone in that instance can see on the map, what encounter, how much time is left and I think the progress (? Can't remember, its been a dogs age since I played 76).
That said, I like the dynamic encounters, I wish they'd be a little more "organic" is all.
Tbh I don't really see how these events are "dynamic encounters" at all because they are always spawning In the same static location and move in a set path. They're also not something you'll "stumble" upon unless you're literally going to that specific part of the map. I was under the impression they would actually be dynamic, not some predictable static "protect NPCs" event which is pretty lame.
I bop around the three zones. If I find one where there's at least 10-15 people waiting, I'll stay. Even so, I had to wait almost 20 minutes at one of them this morning. I always read a book while waiting.
It's a pain. It interferes with normal gameplay. But I only have 7 more days of it and then I'll never touch them again unless I happen to be nearby when one starts.
I like the way FO76 does these types of encounters. They trigger on a schedule when you enter the area and then a timer goes up that anyone in that instance can see on the map, what encounter, how much time is left and I think the progress (? Can't remember, its been a dogs age since I played 76).
ectoplasmicninja wrote: »A timer on the zone guide or map would be nice, or even something like a zone-wide announcement pop-up letting you know the encounter will begin in five minutes.