Day 2:
- Fetch stuff from one location, bring it to a different location.
- Kill world boss.
- Deliver item.
The letters vary between a random story snipped about having killed mudcrabs, some babbling about duty and the Dominion or so, and an old Lady I don't care for telling me very private aspects of her life story because I killed two random bosses for her on 2 successive days... I mean, maybe some interesting little story will develop through the letters over time (or perhaps not), but it does feel a bit random.
I was hoping for some special rewards but only dropped zone set pieces afaik.
Day 2:
- Fetch stuff from one location, bring it to a different location.
- Kill world boss.
- Deliver item.
The letters vary between a random story snipped about having killed mudcrabs, some babbling about duty and the Dominion or so, and an old Lady I don't care for telling me very private aspects of her life story because I killed two random bosses for her on 2 successive days... I mean, maybe some interesting little story will develop through the letters over time (or perhaps not), but it does feel a bit random.
You should look at Urcelmo's letter more closely, because there are hints of something more dramatic in there--like why he's not Ayrenn's personal bodyguard anymore. Maybe he'll spill the tea and we'll get the details! But then, I like the Urcelmo character, and if I recall correctly, you have no particular feelings for him either way. I think that makes a difference when reading the letters. I'm not fond of Lady Arabelle, so her telling me about her youth is a bit odd--I felt like she was using me as her personal journal. And since Urcelmo's letter made it clear they don't know who we are (aside from being the same person who did their first favor), since these letters all pass through the Freerunners, I'm curious how forthcoming they will choose to be with us. Maybe at some point they will find out who we are.
On the topic of rewards, I am unsure if I got it from these quests or from Dynamic Events, but I tend to think it was a Freerunner quest - this lead: "Blessed Dais of Almalexia" which I never got before. (Not new btw)
You should look at Urcelmo's letter more closely, because there are hints of something more dramatic in there--like why he's not Ayrenn's personal bodyguard anymore. Maybe he'll spill the tea and we'll get the details! But then, I like the Urcelmo character, and if I recall correctly, you have no particular feelings for him either way. I think that makes a difference when reading the letters. I'm not fond of Lady Arabelle, so her telling me about her youth is a bit odd--I felt like she was using me as her personal journal. And since Urcelmo's letter made it clear they don't know who we are (aside from being the same person who did their first favor), since these letters all pass through the Freerunners, I'm curious how forthcoming they will choose to be with us. Maybe at some point they will find out who we are.
Well, I have the intention to continue playing these daily quests, and see if some interesting story will develop, or if it will just be some random, unconnected 5-line short stories giving us random snippets about those characters. Which would be a little underwhelming, even if some of these (ultra)short stories might be amusing for a moment.
Or perhaps I just expected to much. From how it sounded to me in the announcement stream, I expected there to be some ongoing story both in the quests and the letters. Maybe nothing too complex, and certainly also some fetch quest every now and then (or delivering some item), but I expected some little story. I did not expect "Kill random delve boss", for example. Well, we'll see how it continues!
Anyway, I still do find the letters a bit weird. If these people don't know who we are (Which I generally question to be a good decision, it's just sad being treated like a stranger after we've actually cooperated a lot with these characters in earlier stories), why would they tell us very private things just because we've delivered some package for them? I don't tell my postman stories about my youth...
Also, when turning in the quest, there's a generic thank you message popping up, mentioning that they'll take the time to write a real, more detailed letter later. If they send that to us, how can they not know who we are? How is that letter even delivered to us? If they send it to us, they need to know our name - so, why do they not remember us then?
Whether the other two ever do open up to us remains to be seen. I could imagine, if they know we are the same person doing their favors every day (even if somehow they don't know who exactly we are) a bit of camaraderie might develop between them and our characters. Or it might be a case of it being easier to tell some things to a veritable stranger than it is to confide in a friend. I mean, I've never felt that urge, but I know it's a thing that exists. Either way, so far the tone of their letters seems fitting to what I know of them as NPCs.
I do think it would be fun if, at some point, they discover who we are and, based on our character's previous quest history, we could get a more specific letter tailored to our character--but I really don't know how viable that would be.
I hope this a system they can keep adding to, though, and so we'll get more NPCs in the mix. How fun would it be if we got favors to do for Revus Demnevanni? Perhaps for him we'd be out collecting rare ingredients for his experiments. I bet his letters would be some good reading!
Could you please tell me where i start these favors? I have no idea where to go to start one.
Once you take the quest notice from the board, you do get an item in your quest inventory that tells what it is--basically the same thing as what shows up in the quest journal, but it's nice to have a related quest item to read without opening the journal. You also get an item in your quest inventory to turn in to the box as proof, which is another nice detail.
Once you take the quest notice from the board, you do get an item in your quest inventory that tells what it is--basically the same thing as what shows up in the quest journal, but it's nice to have a related quest item to read without opening the journal. You also get an item in your quest inventory to turn in to the box as proof, which is another nice detail.
I checked that today and, indeed, it provides a bit more context and story to the whole thing. I think it's unfortunate it's relatively easy to miss, as there's no indicator showing that we actually get some new item in our inventory (especially when receiving "proof" to put into the turn-in box). I don't think most people look into the quest inventory very often?
I also found Urcelmo's third message a bit strange, telling us details about troops the Dominion lost - wouldn't that be too sensitive info to give to a random stranger?! Especially considering the courier service is not associated with the Dominion in any way, but run by Imperials?
ESO_player123 wrote: »
ESO_player123 wrote: »
You mean the NPC who can smell your hunger? Yeah, that gets tiresome.
ESO_player123 wrote: »That was a nice one. But for the love of the Divines please silence whoever is sniffing every passerby near the favors boards.
I think those NPCs showed up with U49 and the Vampire/Werewolf quest starters in the first zones, but I didn't notice them until messing with the Freerunner boards.
Once you take the quest notice from the board, you do get an item in your quest inventory that tells what it is--basically the same thing as what shows up in the quest journal, but it's nice to have a related quest item to read without opening the journal. You also get an item in your quest inventory to turn in to the box as proof, which is another nice detail.
I also found Urcelmo's third message a bit strange, telling us details about troops the Dominion lost - wouldn't that be too sensitive info to give to a random stranger?! Especially considering the courier service is not associated with the Dominion in any way, but run by Imperials?
I did another round of favors today and got the third message from Urcelmo. At first glance, it does seem a bit odd that he's telling us about troop movements, but since what he's telling us already happened, there's not a lot of sensitive information in there. He doesn't get into specifics, really--he says the maneuver was ultimately successful, and one group of soldiers was lost. Now whether or not he should be telling such things to someone whose identity he doesn't know is a question, isn't it? Perhaps that plays into the overall story they're telling about him. I'm quite interested to see where all this leads, but this message did seem more akin to a confessional than anything else.
By the way, I loved the "proof" we delivered for feeding the cats. It was called "Proof of kitten assistance" and was "a slip of parchment with a cat's footprint pressed into it." I imagine Urcelmo receiving that and thinking, "What?" Or maybe he thought, "Great job!" Ah, but mostly I just appreciated being able to feed a bunch of cats.
I got one this morning that seemed a little odd. I took the quest, then all I had to do was turn around and put something into a basket. I didn't have to go anywhere. That's too easy lol.
I did another round of favors today and got the third message from Urcelmo. At first glance, it does seem a bit odd that he's telling us about troop movements, but since what he's telling us already happened, there's not a lot of sensitive information in there. He doesn't get into specifics, really--he says the maneuver was ultimately successful, and one group of soldiers was lost. Now whether or not he should be telling such things to someone whose identity he doesn't know is a question, isn't it? Perhaps that plays into the overall story they're telling about him. I'm quite interested to see where all this leads, but this message did seem more akin to a confessional than anything else.
He told us the number of divisions he directed, and his strategy behind the way they were moved. For a military stategist, this could be interesting info to predict future movements. He also told us one whole division died, which is also something the enemy might not be completely aware of (if it was a whole division or a fraction, how many might have survived injured or were able to escape when the situation became hopeless) , since a battlefield is chaotic; so that's also interesting info on how many soldiers are left now. Sharing this info with some rando who could use it to the advantage of the enemy just feels careless. (Also, no matter if it's useful info or not, I would expect military-related info to be confidential out of principle.)
By the way, I loved the "proof" we delivered for feeding the cats. It was called "Proof of kitten assistance" and was "a slip of parchment with a cat's footprint pressed into it." I imagine Urcelmo receiving that and thinking, "What?" Or maybe he thought, "Great job!" Ah, but mostly I just appreciated being able to feed a bunch of cats.
An evil Khajiit would just use his own paw and eat the food himself. Yes, that's a big paw print, but a cat is a cat, right?