I’m enjoying the questline a lot even though I haven’t gotten very far into it. I have to say though that it’s been buggy. I hope it settles down a little as I get further into it.
First heist I did was an old one from the original thieves guild. Are there new heists? Does anyone know?
SilverBride wrote: »I just started it today and I hate it. I am only going to do it on my main thief/darkbrotherhood character then never again.
SilverBride wrote: »I just started it today and I hate it. I am only going to do it on my main thief/darkbrotherhood character then never again.
Context? What do you hate? The story, the gameplay, the fact that it is in Glenumbra, ...
Dax_Draconis wrote: »There are too many other players crammed into the instances. It isn't very fun or immersive when you are trying to sneak with 10 other players right next to you. It just makes me want to quickly click through any dialogue and finish the quest as fast as possible. The quests should be mostly a single player experience unless you choose to group for them.
Just not enjoyable the way it is.
SilverBride wrote: »SilverBride wrote: »I just started it today and I hate it. I am only going to do it on my main thief/darkbrotherhood character then never again.
Context? What do you hate? The story, the gameplay, the fact that it is in Glenumbra, ...
I love Glenumbra, so no it's not that. And the story is fine. It's the gameplay that is the problem. They took things I dislike the most and rolled them all into this quest chain.
ESO_player123 wrote: »SilverBride wrote: »I love Glenumbra, so no it's not that. And the story is fine. It's the gameplay that is the problem. They took things I dislike the most and rolled them all into this quest chain.
What kind of things if I may ask? Is it sneaking around? But it's a Thieves' Guild questline, so that is expected.
SilverBride wrote: »ESO_player123 wrote: »SilverBride wrote: »I love Glenumbra, so no it's not that. And the story is fine. It's the gameplay that is the problem. They took things I dislike the most and rolled them all into this quest chain.
What kind of things if I may ask? Is it sneaking around? But it's a Thieves' Guild questline, so that is expected.
Expected or not, I still find it frustrating and unenjoyable. There were a lot more of the elements I dislike than I expected.
I don't want to give specifics because the subject says no spoilers.
Dax_Draconis wrote: »There are too many other players crammed into the instances. It isn't very fun or immersive when you are trying to sneak with 10 other players right next to you. It just makes me want to quickly click through any dialogue and finish the quest as fast as possible. The quests should be mostly a single player experience unless you choose to group for them.
Just not enjoyable the way it is.
ESO_player123 wrote: »In most cases if you fail to be sneaky it won't affect the result. If you are frustrated that you get caught and removed from the area, just get some invisibility potions and walk past the guards (the lantern ones will require sneaking but not too much).
NoticeMeArkay wrote: »I like the design of the HQ of this questline. And how it has been integrated into the environment visually. It just works.
The questline itself is fun so far. What I enjoy the most is the almost complete absence of "What are we doing again?" dialogue options and the more mature writing in regards of the thieves background business strategies.
The romance options took me by surprise, not in a negative sense. But I haven't picked them so I can't really tell you anything about those, I'm afraid.
I liked the riddles we've been met with in "that one location". They were simple, yes. Could have been more difficult in my opinion but a certain party in these forums might already be looking for another chance to open a thread to complain and I don't think the devs have the time and energy to deal with that or the mass tagging right now.
At least the riddles required me to pay attention rather than to just turn 3 levers or press 4 buttons in a row. The one riddle that involved me to actually "take action" was a nice surprise as for the past years there have been a bunch of riddles that could have had a similar answer and once I tried, I was met with failure. I'd really enjoy it if this specific form of player-environment-interaction was utilized more ingame.
I haven't finished the entire questline yet, I just made it far enough to grab my last missing fragment for the house.
If you are curious about where I am exactly: I just ran into a dead Skeever being cuddled by it's mourning offspring right next to a bear trap. If you know, you know. - No worries this is in no relation to any quest content.
On a last note: I'm convinced that a certain canine will be found rather rolling than walking once the entire playerbase finds out that one can feed him. Endlessly. That is all.
SilverBride wrote: »I finished all but the epilogue which I plan to complete today. Thankfully the last quest in the chain wasn't nearly as bad as the rest of them. It was more balanced with more normal gameplay and not just all sneaky puzzling content. I wish the whole chain had been that way.
SilverBride wrote: »I finished all but the epilogue which I plan to complete today. Thankfully the last quest in the chain wasn't nearly as bad as the rest of them. It was more balanced with more normal gameplay and not just all sneaky puzzling content. I wish the whole chain had been that way.
ESO_player123 wrote: »If you are frustrated that you get caught and removed from the area, just get some invisibility potions and walk past the guards
Gagoimaliu wrote: »I'm about 5 quests into it, I like it so far, I honestly expected a lot less but so far the writing has been great, I love the new characters, though when I heard it was a sequel to the OG, I was expecting more characters to return than just Quen (but since I'm not done I might be proven wrong)
Gameplay wise it's alright, I miss Hew's Bane (Loved the warm desert vibes it was giving, almost Egypt or Morocco like) It also has the same problems as the OG, I'll be doing a stealth mission trying to sneak around and suddenly a player with bright golden wings and a pet and companion just runs through the screen, but that's just normal MMO stuff
And like someone above said, a lot of going back and forth between recognizing me from earlier quests and acting like I'm brand new, which I understand because they probably wanted it to be open to new players too, but it is funny Quen treating me like I have to prove myself as a skilled sneak when I already did the entire TG questline in Hew's Bane.
Also, I like the new dialogue system (This is my first time doing up to date ESO content) I like being able to flirt with Quen, or ragebait the other npcs, or be sarcastic, it brings a lot of flavor to interactions that aren't typical MMO "yes, no, murderhobo" options
I love it. We need more grounded experiences and I loved seeing quen again and being a thief once more.
As a Breton lore enjoyer, I am happy that we got the see a significant amount of new Breton lore that was developed.