WittyWindwalker wrote: »The employees should buy the company and then run it as an employee run gaming studio.
O'kay, I get it. You don't want facts; reassurance.
...Why would I wanna invest hours a day in activity if it leads to nothing? The fact that they haven't told us anything about the future speaks loudly though.
...Why would I wanna invest hours a day in activity if it leads to nothing? The fact that they haven't told us anything about the future speaks loudly though.
It's a game, it doesn't lead to anything. Not a better job, house, pay rise.. you play it for the moments and the memories, enjoy it while it lasts.
Then play something else
Both Jessica and Jason Barnes (Associate Design Director) told us at the ESO Tavern event yesterday that Zenimax Online Studios is at the same size now as it was when they made both Wrothgar and Summerset.
So while the layoffs are extremely upsetting for everyone involved (of course including players), the game is definitely not going into maintenance mode yet.
Pixiepumpkin wrote: »Secondly, working at Zenimax and working on ESO are not the same. One can work at Zenimax and not work on ESO.
Pixiepumpkin wrote: »The fact that ESO specifc information has not been released/discussed is telling in and of itself.
Pixiepumpkin wrote: »Secondly, working at Zenimax and working on ESO are not the same. One can work at Zenimax and not work on ESO.
ZOS only has one game now: ESO. What precisely do you think that any ZOS employees would do if not working on ESO?
Both Jessica and Jason Barnes (Associate Design Director) told us at the ESO Tavern event yesterday that Zenimax Online Studios is at the same size now as it was when they made both Wrothgar and Summerset.
So while the layoffs are extremely upsetting for everyone involved (of course including players), the game is definitely not going into maintenance mode yet.
Elvenheart wrote: »I’m still wondering what’s up in Winterhold. 😊
tomofhyrule wrote: »Elvenheart wrote: »I’m still wondering what’s up in Winterhold. 😊
I’m wondering what’s happening with Classes.
If I want Winterhold, I have a whole game already that has that zone. But I don’t have a game with Wardens, Templars, or anything really cool like Artificers.

An employee at a game studio does not equate to an employee at a game studio actually working on the games themself.Pixiepumpkin wrote: »Secondly, working at Zenimax and working on ESO are not the same. One can work at Zenimax and not work on ESO.
ZOS only has one game now: ESO. What precisely do you think that any ZOS employees would do if not working on ESO? I'm not going to try pretending to be an expert on the studio or parent company structures, but I do know from work with UESP that a lot of marketing and such like is done by Bethesda Softworks or by Zenimax Media.
I was referring to the stucture of the company over the past year and a half. Becasue again, we are not seeing the same level of content previously paid for by customers. That is just a fact.Pixiepumpkin wrote: »The fact that ESO specifc information has not been released/discussed is telling in and of itself.
The layoffs were announced on Monday. Today is Saturday. Nick Giacormini, Susan Kath, and Brian Wheeler are not at the ESO Tavern because they are working on an updated Roadmap. Yes, over the weekend. They will discuss the ESO-specific information as soon as it's ready.
Pixiepumpkin wrote: »An employee at a game studio does not equate to an employee at a game studio actually working on the games themself.Pixiepumpkin wrote: »Secondly, working at Zenimax and working on ESO are not the same. One can work at Zenimax and not work on ESO.
ZOS only has one game now: ESO. What precisely do you think that any ZOS employees would do if not working on ESO? I'm not going to try pretending to be an expert on the studio or parent company structures, but I do know from work with UESP that a lot of marketing and such like is done by Bethesda Softworks or by Zenimax Media.
Secondly, you never answered my other question.
If the amount of people working on ESO right now is the same as the people who made Wrothgar and Summerset, why are players not seeing Summerset/Wrothgar levels of quality, polish, content among others. Asserting that anything we have seen in the past year and a half is the same as what was put out during Summerset or Wrothgar would be completely disingenuous.I was referring to the stucture of the company over the past year and a half. Becasue again, we are not seeing the same level of content previously paid for by customers. That is just a fact.Pixiepumpkin wrote: »The fact that ESO specifc information has not been released/discussed is telling in and of itself.
The layoffs were announced on Monday. Today is Saturday. Nick Giacormini, Susan Kath, and Brian Wheeler are not at the ESO Tavern because they are working on an updated Roadmap. Yes, over the weekend. They will discuss the ESO-specific information as soon as it's ready.
Actually more layoffs are coming from day to day. Today starts german community event and german community manager @ZOS_KaiSchober gets a bad information too.
CptTekashi wrote: »Actually more layoffs are coming from day to day. Today starts german community event and german community manager @ZOS_KaiSchober gets a bad information too.
Wait what..... He's literally at the ESO Tavern ? I just watched the stream ?
ketsparrowhawk wrote: »Pixiepumpkin wrote: »An employee at a game studio does not equate to an employee at a game studio actually working on the games themself.Pixiepumpkin wrote: »Secondly, working at Zenimax and working on ESO are not the same. One can work at Zenimax and not work on ESO.
ZOS only has one game now: ESO. What precisely do you think that any ZOS employees would do if not working on ESO? I'm not going to try pretending to be an expert on the studio or parent company structures, but I do know from work with UESP that a lot of marketing and such like is done by Bethesda Softworks or by Zenimax Media.
Secondly, you never answered my other question.
If the amount of people working on ESO right now is the same as the people who made Wrothgar and Summerset, why are players not seeing Summerset/Wrothgar levels of quality, polish, content among others. Asserting that anything we have seen in the past year and a half is the same as what was put out during Summerset or Wrothgar would be completely disingenuous.I was referring to the stucture of the company over the past year and a half. Becasue again, we are not seeing the same level of content previously paid for by customers. That is just a fact.Pixiepumpkin wrote: »The fact that ESO specifc information has not been released/discussed is telling in and of itself.
The layoffs were announced on Monday. Today is Saturday. Nick Giacormini, Susan Kath, and Brian Wheeler are not at the ESO Tavern because they are working on an updated Roadmap. Yes, over the weekend. They will discuss the ESO-specific information as soon as it's ready.
Dude is on a mission to convince everyone that the world is ending
ketsparrowhawk wrote: »[snip]
Have you never heard of the saying "too many cooks spoils the broth"? It's entirely possible ESO was one of those games that had a huge excess of managerial overhead. More people that work and communication needs to pass through means the longer it takes for things to get through that pipeline. Look at how long we sometimes have to wait for responses to things on the forums; it's entirely possible that it takes that long because of having to get the clearance from people higher up (who can't just be asked, it has to go through the ladder to get there, then go through the ladder again).Pixiepumpkin wrote: »ketsparrowhawk wrote: »Pixiepumpkin wrote: »An employee at a game studio does not equate to an employee at a game studio actually working on the games themself.Pixiepumpkin wrote: »Secondly, working at Zenimax and working on ESO are not the same. One can work at Zenimax and not work on ESO.
ZOS only has one game now: ESO. What precisely do you think that any ZOS employees would do if not working on ESO? I'm not going to try pretending to be an expert on the studio or parent company structures, but I do know from work with UESP that a lot of marketing and such like is done by Bethesda Softworks or by Zenimax Media.
Secondly, you never answered my other question.
If the amount of people working on ESO right now is the same as the people who made Wrothgar and Summerset, why are players not seeing Summerset/Wrothgar levels of quality, polish, content among others. Asserting that anything we have seen in the past year and a half is the same as what was put out during Summerset or Wrothgar would be completely disingenuous.I was referring to the stucture of the company over the past year and a half. Becasue again, we are not seeing the same level of content previously paid for by customers. That is just a fact.Pixiepumpkin wrote: »The fact that ESO specifc information has not been released/discussed is telling in and of itself.
The layoffs were announced on Monday. Today is Saturday. Nick Giacormini, Susan Kath, and Brian Wheeler are not at the ESO Tavern because they are working on an updated Roadmap. Yes, over the weekend. They will discuss the ESO-specific information as soon as it's ready.
Dude is on a mission to convince everyone that the world is ending
Incorrect. Simply pointing out the fallacy in many posts.
If the amount of people working on ESO is the same amount today, as it was during Wrothgar and Summerset (as its been suggested), why are we not seeing Wrothgar and Summerset levels of content for easily going on 2 years now? This quandry is even more interesting because if the team size now is the same as Wrothgar/Summerset era, we can perform an elementary deduction to understand that the amount of people working on ESO for the past year VASTLY EXCEED the amount of people who worked during the Summerset/Wrothgar era.
Why are more devs producing vastly less content, not just in what is coming out but in quality? Sub-classing was a reshuffling of assets already made, number tweaks and UI creation, not much besides that. Solstace has been the most paltry offering to date.
You and your friends can try to defame me (which is against the forum rules), but I am just asking questions that no one has been able to answer.
Have you never heard of the saying "too many cooks spoils the broth"? It's entirely possible ESO was one of those games that had a huge excess of managerial overhead. More people that work and communication needs to pass through means the longer it takes for things to get through that pipeline. Look at how long we sometimes have to wait for responses to things on the forums; it's entirely possible that it takes that long because of having to get the clearance from people higher up (who can't just be asked, it has to go through the ladder to get there, then go through the ladder again).Pixiepumpkin wrote: »ketsparrowhawk wrote: »Pixiepumpkin wrote: »An employee at a game studio does not equate to an employee at a game studio actually working on the games themself.Pixiepumpkin wrote: »Secondly, working at Zenimax and working on ESO are not the same. One can work at Zenimax and not work on ESO.
ZOS only has one game now: ESO. What precisely do you think that any ZOS employees would do if not working on ESO? I'm not going to try pretending to be an expert on the studio or parent company structures, but I do know from work with UESP that a lot of marketing and such like is done by Bethesda Softworks or by Zenimax Media.
Secondly, you never answered my other question.
If the amount of people working on ESO right now is the same as the people who made Wrothgar and Summerset, why are players not seeing Summerset/Wrothgar levels of quality, polish, content among others. Asserting that anything we have seen in the past year and a half is the same as what was put out during Summerset or Wrothgar would be completely disingenuous.I was referring to the stucture of the company over the past year and a half. Becasue again, we are not seeing the same level of content previously paid for by customers. That is just a fact.Pixiepumpkin wrote: »The fact that ESO specifc information has not been released/discussed is telling in and of itself.
The layoffs were announced on Monday. Today is Saturday. Nick Giacormini, Susan Kath, and Brian Wheeler are not at the ESO Tavern because they are working on an updated Roadmap. Yes, over the weekend. They will discuss the ESO-specific information as soon as it's ready.
Dude is on a mission to convince everyone that the world is ending
Incorrect. Simply pointing out the fallacy in many posts.
If the amount of people working on ESO is the same amount today, as it was during Wrothgar and Summerset (as its been suggested), why are we not seeing Wrothgar and Summerset levels of content for easily going on 2 years now? This quandry is even more interesting because if the team size now is the same as Wrothgar/Summerset era, we can perform an elementary deduction to understand that the amount of people working on ESO for the past year VASTLY EXCEED the amount of people who worked during the Summerset/Wrothgar era.
Why are more devs producing vastly less content, not just in what is coming out but in quality? Sub-classing was a reshuffling of assets already made, number tweaks and UI creation, not much besides that. Solstace has been the most paltry offering to date.
You and your friends can try to defame me (which is against the forum rules), but I am just asking questions that no one has been able to answer.
BenNordish wrote: »I would like to be hopeful. But what makes me very skeptical is a very big flaw in the new strategy of ESO. Jessica and Jason talked at the ESO Tavern a very lot about player feedback and doing what the players want. How do they plan to achieve to get feedback from the players and do what the players want, while firing all the community managers whose job it is to keep up the communication with the players? That doesn't work!?
Which makes your opinion about the direction of the game just as invalid as mine.ketsparrowhawk wrote: »Neither you nor I know what will happen.
I vehemently disagree.ketsparrowhawk wrote: »New leadership has shown great promise over the last 6 months,
Really? Have you ever worked in a design studio (I have). When layoffs like this happen, the "culture" does not shift positive, in fact its quite the opposite because everyone starts to wonder if their head will be on the chopping block next. Because of this, many will choose to find new work that has more stability, even if it means less pay.ketsparrowhawk wrote: »internal culture seems to be shifting in a positive direction
And I choose to be realistic. Being hopeful is not going to give you a solid game play if things go awry, being realistic will.ketsparrowhawk wrote: », and because of that I choose to be hopeful.
The decline is due to a lack of people working on the project. I am amazed you can't see this. Go play through Orsinium and Summerset, then Solstace and compare them. From the amount of quests, to the zone size, assets created, skill lines etc. You are conflating employee numbers with those people working on ESO. That is clearly not the case. ESO feels like its being made by a skeleton crew.ketsparrowhawk wrote: »If this had happened under the previous guard I would not be so hopeful. I think the fact that the quality of the content has been in steady decline for years probably means there are opportunities for improvement now that some of those responsible for said decline are out of the picture.
The population is already indecline. Subclassing killed the game for many many people. The person who headed up subclassing was let go. If subclassing was popular, they would not be letting go of the person who made it.ketsparrowhawk wrote: »Not that I am happy about anyone losing their jobs. We now know the studio is adequately staffed, and with strong leadership at the helm. I predict a rocky 2027 while people learn their new roles and hopefully a strong 2028 and beyond, especially with TES VI hype on the horizon.
As have you.ketsparrowhawk wrote: »You've had your say many many times. We won't need you to educate us. You don't know any more than the rest of us.
ketsparrowhawk wrote: »BenNordish wrote: »I would like to be hopeful. But what makes me very skeptical is a very big flaw in the new strategy of ESO. Jessica and Jason talked at the ESO Tavern a very lot about player feedback and doing what the players want. How do they plan to achieve to get feedback from the players and do what the players want, while firing all the community managers whose job it is to keep up the communication with the players? That doesn't work!?
They are just as adequately staffed as they've ever been. Other employees will take over those roles and responsibilities.