Do we know how much content for the Daedric War story arc (Morrowind, CWC, Summerset) was already pre-planned during base game development (which took many years)? I remember replaying base game stories and getting the impression that there were quite a few aspects that already hinted at what we later got in the Daedric War story. What I mean is: They might have not started development of those chapters from scratch each year, but might already have had lots of material/content available what was already produced earlier.
Isn't this exactly how the end of New World started? Layoffs here... layoffs there... until there was barely anyone left. Then even after they produced an awesome piece of content... Amazon pulled the plug anyway. It's pretty clear IMO that Microsoft regrets all the gaming investment- considering their push for AI... and considering the new head of gaming came from an AI department and was never a gamer. It's interesting how they say their focus, in part, is on the Elder Scrolls franchise, and yet they pull the rug out from under the Elder Scrolls franchise. ES6 isn't even expected until maybe 2028-2029, so why scuttle ESO now, especially when it's still making money? My guess is, they are planning to wind down ALL their gaming investments over time. In an era when studies have shown that Gen-Z isn't interested in AAA games and only wants mobile or retro games, the future of AAA games and gaming in general is in dire straits. NO studio would even be interested in purchasing another in the current climate, so the only thing Microsoft can do is wind things down, take a loss, and hope that AI investment makes up for it. Sad.
Rkindaleft wrote: »It's unfortunately pretty reminiscent of what Amazon did to New World. New World was suffering for a long time, the game finally became successful and the player count was skyrocketing and then they just nuked the whole thing.
No, it wasn't, that was the problem. NW player count spiked once a year to 50,000 at new content release, and then within 2 months was back down below 5,000 for the rest of the year. That isn't a stable player base, and it is not stable revenue.
Some good news for a change. This is important.
According to both Jason Barnes (Associate Design Director) and Jessica Folsom (Associate Director of Community Management), Zenimax Online Studios is now at the same size as it was when they made both Wrothgar and Summerset.
Which, as we know, are both highly acclaimed DLCs.
So while the layoffs are extremely upsetting for everyone involved (of course including players), this is not necessarily the end of new content or the game going into maintenance mode.
Nick Giacomini (Game Director) and Susan Kath (Studio Executive Producer) are specifically not at the ESO Tavern because they're working on the new Roadmap of when content will be released. It really is not the end yet.
Also @ZOS_Amy and @ZOS_Kevin have been confirmed to still be at the studio.
In what way has the game already been in maintenance mode? People have been claiming the game is dying ever since it launched.colossalvoids wrote: »The sizing means not much honestly when the brain leakage is at question, mostly. Who's in charge of dungeons now, how competent they are not only as developers but as players, do they share the same sentiments as players for whom the content is created? I knew the answers prior to that with Finny being in charge, now I have no idea when the "torch bearer" is out of the picture. We were in already quite clear maintenance mode for awhile, what's changing for a better now with such a massive layoffs?
To be fair, it almost did go under until One Tamriel brought it back to life, and it's been steadily declining for years now.In what way has the game already been in maintenance mode? People have been claiming the game is dying ever since it launched.
Warhawke_80 wrote: »All I know that whoever is in charge at Microsoft X box is gutting studios right and left....I don't know if it is correction because of previously bad hiring practices or that MS umbrella of Games in general are bleeding money.
But whatever it is I don't think it's over....and I do believe that all the triple A game studios are getting out of MMO's ...So I guess we can look forward to more Fortnite Clones and Cozy games
To be fair, it almost did go under until One Tamriel brought it back to life, and it's been steadily declining for years now.In what way has the game already been in maintenance mode? People have been claiming the game is dying ever since it launched.
The Elder Scrolls franchise still has some life in it, but for ESO specifically, it doesn't look too good.
In what way has the game already been in maintenance mode? People have been claiming the game is dying ever since it launched.colossalvoids wrote: »The sizing means not much honestly when the brain leakage is at question, mostly. Who's in charge of dungeons now, how competent they are not only as developers but as players, do they share the same sentiments as players for whom the content is created? I knew the answers prior to that with Finny being in charge, now I have no idea when the "torch bearer" is out of the picture. We were in already quite clear maintenance mode for awhile, what's changing for a better now with such a massive layoffs?
BardokRedSnow wrote: »Fine by me, I have no interest in a debate over morality when discussing a business, whose only goal is to earn money.
This isnt a place to discuss yalls gripes with capitalism, its not going to change that zenimax and bethesda, and microsoft are businesses first and foremost.

AlterBlika wrote: »The game has been suffering from mismanagement for a long time. If anything, something may finally change now
Rkindaleft wrote: »It's unfortunately pretty reminiscent of what Amazon did to New World. New World was suffering for a long time, the game finally became successful and the player count was skyrocketing and then they just nuked the whole thing.
No, it wasn't, that was the problem. NW player count spiked once a year to 50,000 at new content release, and then within 2 months was back down below 5,000 for the rest of the year. That isn't a stable player base, and it is not stable revenue.
Glorious_Platypus wrote: »Rkindaleft wrote: »It's unfortunately pretty reminiscent of what Amazon did to New World. New World was suffering for a long time, the game finally became successful and the player count was skyrocketing and then they just nuked the whole thing.
No, it wasn't, that was the problem. NW player count spiked once a year to 50,000 at new content release, and then within 2 months was back down below 5,000 for the rest of the year. That isn't a stable player base, and it is not stable revenue.
The player numbers would be a lot higher if they didn't scare away so many people by being so insanely greedy with their cash shop. Maybe not ANYMORE, but when ESO came out its cash shop was seen as absolutely unacceptable to most gamers. So it never caught on with a significant amount of people. It matters it really does and these companies never seem to "get" it, that if they just were more tactful then the game would appeal to MORE people and thus make them more money.