Franchise408 wrote: »
ESO is still a money maker. They are not going to kill a game that is still successful
See, the problem is you're putting words in my mouth. I've said over and over in various threads about this, including one I made myself, that no one has to or even should pretend everything is fine. In fact, kindly read my post again and you'll see even in the very thing you quoted I never once said people need to be positive and act like things are just peachy. Please point out the "false presentation that it will be business as usual" when what I said was people should wait until we have actual statements to go off of before jumping to ANY extreme (which means, by the way, the extreme of things being perfect or the extreme of this being the end).Pixiepumpkin wrote: »Or we could do the more responsible thing and advise people wait for the official statement regarding ESO rather than telling people to automatically jump to the worst conclusions, given we still have too little concrete information to base such extreme assumptions on.Pixiepumpkin wrote: »Come on man. When Matt was let go that was the writing on the wall, Rich taking his place and being let go a year later is writing etched permanently into a wall.
No game studio has had this kind of changeover and maintained their game/studio. Don't be naive and think ESO is fine.
The responsible thing is to not mince words, pretend like everything is fine and give customers the false presentation that it will be business as usual going forward.
Any thing said will be worded in the most positive way possible misleading customers, not addressing the elephant in the room. This has been the case time and time again, done over and over by countless companies, especially in the modern era.
"Fresh new talent" is code word for letting go of the expensive vets who cost more and replacing them with college students who get paid pennies on the dollar and whom more often than not produce junk over what the vets made.
"Restructuring Staff" is code for "tons just got fired, work loads increased, productivity dropped and products suffering until the doors get closed".
You can't honestly think that what we saw produced as content from this past year+ is going to stay the same, much less get better after the studio director was let go along with a ton of other folks.
Pixiepumpkin wrote: »Pixiepumpkin wrote: »No, we don't need "time to tell", if you know anything about this industry and how these things play out, its pretty obvious where its heading. Our life experiences are different, I have experienced this multiple times not only as a customer but an employee, so what may be obvious to me (glarlingly obvious) may be off your radar. That is the only reason I keep explaining things to you.I’m not going to continue this back and forth with you. You had your say and I had mine and only time will tell how it works out.There is no evidence of that. There is less manpower now than a year ago and this past years offerings were the worse since 2014. Paltry is not a strong enough word.But as I take my leave I’m going to reiterate that imo Zos isn’t suffering from a shortage of manpower. The game will go on. Possibly better than before.
How you are managing to think the game will get better, with less people, less resources is not something I can comprehend as it flies against the reality of how things work, especially knowing that some of the staff let go were in fact good their jobs.
Thanks for setting me straight. Don’t suppose you want to explain how offshoring works to me? I’m a little fuzzy on that too.
Offshoring has nothing to do with this. As I already explained, that others have explained. The layoffs were MS wide and Zenimax wide, not just one or two studios.
Hungary is not going to save ESO and I say this with more love than you can imagine for the Hungarian people as I have a vested interest in those people.
The fact is there are less people to work on the game now then there was a year ago. How are things going to get better, pushed out faster, less bugs with less people?
And this. First off, they should have never even tried to release another MMO while ESO kept bleeding players. It was Matt Fior's pet project, and because of it's probably for the best cancellation, he himself chose to walk away. He was not "let go".When they were working on the new MMO in parallel, there were far fewer people working on TESO than there are now. Therefore, there is no need to say that everything is bad and you know where everything is going.
Lol that would be an even bigger risk considering almost all major and minor game studios have been going through phases of layoffs and restructuring for years now, some were closed down entirely recently, and MMOs are getting canceled mid creation left and right because of funding issues right now. And this is all while major studios are at most announcing MMO-lite or multiplayer action RPG games (GW3, Archege Chronicles, Soulframe, etc).Something people need to consider also is the remaining staff will probably start worrying about job security and start taking opportunities that come to them before something potentially happens in the future.
Can’t be mad at the ones that decide to do that but I would assume the remaining staff play such important roles now that losing any of them can heavily set things back for the game. Honestly if I was them I would just get together on the side and start working on their own game together.
Turtle_Bot wrote: »TBF, like Rich or not (I'm not going to pass judgment here), I am not really all that surprised his name popped up on the list of layoffs, more so that it took this long to find it on said list.
During the restructuring last year he was moved into some combined (and new) "director" role (studio game director or something along those lines iirc), where the title just screamed being a temp role to smoothen the transition period of the incoming new management team (keeping an old manager on staff temporarily who knows the processes while the new team finds its footing instead of just letting them go and throwing the new team into the deep end).
Rich Lambert was why I was never comfortable recommending this game to people, so can't say I match the energy of the OP on this.And this. First off, they should have never even tried to release another MMO while ESO kept bleeding players. It was Matt Fior's pet project, and because of it's probably for the best cancellation, he himself chose to walk away. He was not "let go".When they were working on the new MMO in parallel, there were far fewer people working on TESO than there are now. Therefore, there is no need to say that everything is bad and you know where everything is going.
Until there's actual legitimate reason to doomsay, I'm going to hope this is all in favor of a I'd say somewhat needed restructuring and not termination of the game.
Pixiepumpkin wrote: »My goal, if any is simply to get people to think before they spend money. I have heavy buyers remorse for playing this game as I never felt I got out of it what I was putting into it. I understand that milage varies, but that is the point in these discussions, to help illustrate how the game as it used to be is not going to be the same going forward.
I am frankly tired of wasting money on digital products that studios do not deliver on and I feel its disrespectful to the customer to mislead through creative verbiage that nothing is on fire, when we can see it is.
Personofsecrets wrote: »I cant believe that I only got to play ome gamr of ToT with Rich.
Rich's attitude towards the playerbase was never something I appreciated. To be honest, I think the game could have benefited from new leadership several years ago before much of the major damage had been done by things like U35, subclassing, etc.
"Knee Jerk reactions, while tiresome, are expected."
"I don't care if you earned your maelstorm weapons in veteran. If you want perfected, go grind them again. You can be mad at me if you want."
"For people that hate the game so much, they sure do spend a lot of time watching/playing it!"
JHartEllis wrote: »Rich Lambert getting let go is the silver lining and is the main thing giving some hope here if it means his can't-do-it attitude stops infecting the studio.

JHartEllis wrote: »Rich Lambert getting let go is the silver lining and is the main thing giving some hope here if it means his can't-do-it attitude stops infecting the studio.
Rich's attitude towards the playerbase was never something I appreciated. To be honest, I think the game could have benefited from new leadership several years ago before much of the major damage had been done by things like U35, subclassing, etc.
"Knee Jerk reactions, while tiresome, are expected."
"I don't care if you earned your maelstorm weapons in veteran. If you want perfected, go grind them again. You can be mad at me if you want."
"For people that hate the game so much, they sure do spend a lot of time watching/playing it!"
Agreed, I had a strong reaction to a lot of things Rich and leadership as a whole said about players and their feedback.
Imagine where we would be if U35 was handled differently from the drop.
Look at every single studio that has attacked their players for providing feedback (emotional or not).. they all do the same thing. The recent Dune game is a perfect example.
Devs know best. Gamers don't know how good our game is.
(Makes change after change against player feedback causing players to leave in mass).
Continues to chase trends/ignore feedback because Devs know best.
Finally makes changes but it's years too late.
The only reason why changes are happening now is because there are so few people left to complain about the issues they financially have to pivot.
-xCatGuy