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https://forums.elderscrollsonline.com/en/discussion/696147/playstation-5-patch-error-issue

Make RAVENWATCH the MAIN CYRODIIL

ADawg
ADawg
✭✭✭
MAKE Ravenwatch the main Cyrodiil.

No CP for PVP activities.

No need for Vengeance.
No more free insta purge CP resetting fights
No more free sustain
No more ridiculous OP builds.

BG style PVP on large scale.


DO IT
DO IT NOW

SAVE PVP
  • JustLovely
    JustLovely
    ✭✭✭✭✭
    NO THANKS!
  • Udrath
    Udrath
    ✭✭✭✭
    I wish all pvp was no-cp
  • JohnRingo
    JohnRingo
    ✭✭✭
    ADawg wrote: »
    MAKE Ravenwatch the main Cyrodiil.

    No CP for PVP activities.

    No need for Vengeance.
    No more free insta purge CP resetting fights
    No more free sustain
    No more ridiculous OP builds.

    BG style PVP on large scale.


    DO IT
    DO IT NOW

    SAVE PVP

  • JohnRingo
    JohnRingo
    ✭✭✭
    ADawg wrote: »
    MAKE Ravenwatch the main Cyrodiil.

    No CP for PVP activities.

    No need for Vengeance.
    No more free insta purge CP resetting fights
    No more free sustain
    No more ridiculous OP builds.

    BG style PVP on large scale.


    DO IT
    DO IT NOW

    SAVE PVP

    Curious. What color is the sky in the world you live in?
  • MorallyBipolar
    MorallyBipolar
    ✭✭✭✭✭
    How about you just advocate for bringing back Ravenwatch. Leave GH alone please. It's where most of us like to PvP.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    You're not wrong. Removing CP is a no brainer that instantly makes PvP much healthier.

    Lower survivability and sustain = quicker fights = less lag.
    Edited by CameraBeardThePirate on July 5, 2026 5:48PM
  • ADawg
    ADawg
    ✭✭✭
    JohnRingo wrote: »
    ADawg wrote: »
    MAKE Ravenwatch the main Cyrodiil.

    No CP for PVP activities.

    No need for Vengeance.
    No more free insta purge CP resetting fights
    No more free sustain
    No more ridiculous OP builds.

    BG style PVP on large scale.


    DO IT
    DO IT NOW

    SAVE PVP

    Curious. What color is the sky in the world you live in?

    There is no more sky. Devs took it away!
  • Nordstern
    Nordstern
    ✭✭✭
    ADawg wrote: »
    MAKE Ravenwatch the main Cyrodiil.

    No CP for PVP activities.

    No need for Vengeance.
    No more free insta purge CP resetting fights
    No more free sustain
    No more ridiculous OP builds.

    BG style PVP on large scale.


    DO IT
    DO IT NOW

    SAVE PVP

    I guarantee that even if they did that (which would be a really bad thing), you would find other stuff to complain about.
  • Usureki
    Usureki
    ✭✭✭
    You're not wrong. Removing CP is a no brainer that instantly makes PvP much healthier.

    Lower survivability and sustain = quicker fights = less lag.

    <irony>Yes, it is so enjoyable when DK whippers and Sorc Gankers are oneshotting characters!
    Akatosh forbid that ZOS rents better servers for PvP gameplay or by the love of Mara, optimizes performance instead of tailoring the game system to a technical limitation!</irony>

    I think Ravenwatch should be an option for those who want to participate. Me my self, I like the idea of having further character customization options, though I liked the old CP system that was more similar to Skyrim way better than the current one.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    Usureki wrote: »
    You're not wrong. Removing CP is a no brainer that instantly makes PvP much healthier.

    Lower survivability and sustain = quicker fights = less lag.

    <irony>Yes, it is so enjoyable when DK whippers and Sorc Gankers are oneshotting characters!
    Akatosh forbid that ZOS rents better servers for PvP gameplay or by the love of Mara, optimizes performance instead of tailoring the game system to a technical limitation!</irony>

    I think Ravenwatch should be an option for those who want to participate. Me my self, I like the idea of having further character customization options, though I liked the old CP system that was more similar to Skyrim way better than the current one.

    If you're getting one shot in no-cp, you need to build tankier instead of crutching on CP.

    I don't have any problems getting one shot in no-cp, nor do I have any problems killing people in no-cp. Champion Points simply inflate stats. That's bad for the game.
    Edited by CameraBeardThePirate on July 6, 2026 1:32PM
  • ADawg
    ADawg
    ✭✭✭
    Nordstern wrote: »
    ADawg wrote: »
    MAKE Ravenwatch the main Cyrodiil.

    No CP for PVP activities.

    No need for Vengeance.
    No more free insta purge CP resetting fights
    No more free sustain
    No more ridiculous OP builds.

    BG style PVP on large scale.


    DO IT
    DO IT NOW

    SAVE PVP

    I guarantee that even if they did that (which would be a really bad thing), you would find other stuff to complain about.

    I've spent many many hours enjoying this game and tons of CASH among several accounts for myself and family members.

    Now the things I like to do have been changed and I am voicing my frustrations.

    Let me ask this question: Are you playing in Vengeance when you PVP?
  • ADawg
    ADawg
    ✭✭✭
    Usureki wrote: »
    You're not wrong. Removing CP is a no brainer that instantly makes PvP much healthier.

    Lower survivability and sustain = quicker fights = less lag.

    <irony>Yes, it is so enjoyable when DK whippers and Sorc Gankers are oneshotting characters!
    Akatosh forbid that ZOS rents better servers for PvP gameplay or by the love of Mara, optimizes performance instead of tailoring the game system to a technical limitation!</irony>

    I think Ravenwatch should be an option for those who want to participate. Me my self, I like the idea of having further character customization options, though I liked the old CP system that was more similar to Skyrim way better than the current one.

    If you're getting one shot in no-cp, you need to build tankier instead of crutching on CP.

    I don't have any problems getting one shot in no-cp, nor do I have any problems killing people in no-cp. Champion Points simply inflate stats. That's bad for the game.

    What about getting 14k triple shot by WHIP WHIP WHIP?

    Run away you say? Oh yeah, subclassing and streak and max movement speed. LOL
  • Highwayman
    Highwayman
    ✭✭✭
    ADawg wrote: »
    What about getting 14k triple shot by WHIP WHIP WHIP?

    Run away you say? Oh yeah, subclassing and streak and max movement speed. LOL

    Vigor, roll dodge cancel, block, go full offensive, watch out for leap/corrosive.
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well IMO cp should be removed from the game now, with the powercreep that came with subclassing and now masteries, everything is dead easy and the game lacks challenge.

    PC EU
    PvP only
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    ADawg wrote: »
    Usureki wrote: »
    You're not wrong. Removing CP is a no brainer that instantly makes PvP much healthier.

    Lower survivability and sustain = quicker fights = less lag.

    <irony>Yes, it is so enjoyable when DK whippers and Sorc Gankers are oneshotting characters!
    Akatosh forbid that ZOS rents better servers for PvP gameplay or by the love of Mara, optimizes performance instead of tailoring the game system to a technical limitation!</irony>

    I think Ravenwatch should be an option for those who want to participate. Me my self, I like the idea of having further character customization options, though I liked the old CP system that was more similar to Skyrim way better than the current one.

    If you're getting one shot in no-cp, you need to build tankier instead of crutching on CP.

    I don't have any problems getting one shot in no-cp, nor do I have any problems killing people in no-cp. Champion Points simply inflate stats. That's bad for the game.

    What about getting 14k triple shot by WHIP WHIP WHIP?

    Run away you say? Oh yeah, subclassing and streak and max movement speed. LOL

    Right click cuts damage taken by ~50% or more. Roll dodge cuts damage taken by 100%.

    DK's, like most classes in this game, are extremely telegraphed. Watch for their combos and counter them. If they're using Power Lash, you only have to play defensive during the 6 second window or so when they have procs of Lash up. If they're playing Molten Whip, it's very similar to a Necro combo of "3 abilities followed by burst", so block or dodge their Molten Whip proc.

    Instead of crutching on passive defense from Champion Points, learn some active defense skills.
    Edited by CameraBeardThePirate on July 8, 2026 4:47PM
  • reazea
    reazea
    ✭✭✭✭✭
    ✭✭
    If you want Ravenwatch back ask for that. Don't ask to take away the PvP most of us log on to play.
  • gammelscroll
    gammelscroll
    ✭✭✭
    Y
  • ADawg
    ADawg
    ✭✭✭
    reazea wrote: »
    If you want Ravenwatch back ask for that. Don't ask to take away the PvP most of us log on to play.

    The insane que takes it away already lol
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    ✭✭
    You're not wrong. Removing CP is a no brainer that instantly makes PvP much healthier.

    Lower survivability and sustain = quicker fights = less lag.

    I am not sure. We see people complaining about either damage being too high (i.e. DK/WW too OP as someone responded to you prior suggest 14k whip) or defense being too good (i.e. heals/shield stacking, WW too hard to kill) in BGs and CP campaign alike.
    Edited by IZZEFlameLash on July 10, 2026 8:58AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    You're not wrong. Removing CP is a no brainer that instantly makes PvP much healthier.

    Lower survivability and sustain = quicker fights = less lag.

    I am not sure. We see people complaining about either damage being too high (i.e. DK/WW too OP as someone responded to you prior suggest 14k whip) or defense being too good (i.e. heals/shield stacking, WW too hard to kill) in BGs and CP campaign alike.

    That's exactly my point. CP inflates all stats. it only serves to make the environment less healthy because it just exacerbates balance issues.
  • ADawg
    ADawg
    ✭✭✭
    You're not wrong. Removing CP is a no brainer that instantly makes PvP much healthier.

    Lower survivability and sustain = quicker fights = less lag.

    I am not sure. We see people complaining about either damage being too high (i.e. DK/WW too OP as someone responded to you prior suggest 14k whip) or defense being too good (i.e. heals/shield stacking, WW too hard to kill) in BGs and CP campaign alike.

    The issue is allowingplayers to make builds that"

    Have great damage
    Have great survivability
    Have infinite sustain (never run out of stamina, magicka, like...EVER
    Have insane movement speed
    Have insane heal potential for self
    Have insane heal other potentail


    Its the literal desecration of the "Holy Trinity" of RPGs/MMOs.

    And before you say "Play your way", that's not play your way. Thats have Everything with basically no drawback.

    The build design needs to be gutted to force players to make CHOICES in the build. If you want a well-rounded build, it should never out perform a pure focused build.

    In other words. If I choose 2x DPS sets I should out damage a "balanced" build that chooses 1 dps set and 1 survivability set.

    That is simply not the case on ESO. And with CP, the sources of bonuses are too great. PVE goes for min-maxing, so pure DPS makes sense. In PVP the issue is 1 player can outperform a dozen+ players going all-out on damage. That would sound like a "TANK" build, but no, its a "!vXer" build aka a DEMI-GOD who can not only take the DPS, but turn around and flatten the entire 12 man team.

    And don't start with the "skill issue" concept. The builds are flat out BROKEN and everyone knows it. This is why you see majority of players rolling the same freaking thing each patch. Because its BROKEN and you can win with it.


    TL;DR: fix balance otherwise PVP will never be healthy.
    And for that reason, I'm out!
  • JohnRingo
    JohnRingo
    ✭✭✭
    ADawg wrote: »
    You're not wrong. Removing CP is a no brainer that instantly makes PvP much healthier.

    Lower survivability and sustain = quicker fights = less lag.

    I am not sure. We see people complaining about either damage being too high (i.e. DK/WW too OP as someone responded to you prior suggest 14k whip) or defense being too good (i.e. heals/shield stacking, WW too hard to kill) in BGs and CP campaign alike.

    The issue is allowingplayers to make builds that"

    Have great damage
    Have great survivability
    Have infinite sustain (never run out of stamina, magicka, like...EVER
    Have insane movement speed
    Have insane heal potential for self
    Have insane heal other potentail


    Its the literal desecration of the "Holy Trinity" of RPGs/MMOs.

    And before you say "Play your way", that's not play your way. Thats have Everything with basically no drawback.

    The build design needs to be gutted to force players to make CHOICES in the build. If you want a well-rounded build, it should never out perform a pure focused build.

    In other words. If I choose 2x DPS sets I should out damage a "balanced" build that chooses 1 dps set and 1 survivability set.

    That is simply not the case on ESO. And with CP, the sources of bonuses are too great. PVE goes for min-maxing, so pure DPS makes sense. In PVP the issue is 1 player can outperform a dozen+ players going all-out on damage. That would sound like a "TANK" build, but no, its a "!vXer" build aka a DEMI-GOD who can not only take the DPS, but turn around and flatten the entire 12 man team.

    And don't start with the "skill issue" concept. The builds are flat out BROKEN and everyone knows it. This is why you see majority of players rolling the same freaking thing each patch. Because its BROKEN and you can win with it.


    TL;DR: fix balance otherwise PVP will never be healthy.
    And for that reason, I'm out!

    Bro, relax and go play Vengeance. It was built for players like you.
  • ADawg
    ADawg
    ✭✭✭
    JohnRingo wrote: »
    ADawg wrote: »
    You're not wrong. Removing CP is a no brainer that instantly makes PvP much healthier.

    Lower survivability and sustain = quicker fights = less lag.

    I am not sure. We see people complaining about either damage being too high (i.e. DK/WW too OP as someone responded to you prior suggest 14k whip) or defense being too good (i.e. heals/shield stacking, WW too hard to kill) in BGs and CP campaign alike.

    The issue is allowingplayers to make builds that"

    Have great damage
    Have great survivability
    Have infinite sustain (never run out of stamina, magicka, like...EVER
    Have insane movement speed
    Have insane heal potential for self
    Have insane heal other potentail


    Its the literal desecration of the "Holy Trinity" of RPGs/MMOs.

    And before you say "Play your way", that's not play your way. Thats have Everything with basically no drawback.

    The build design needs to be gutted to force players to make CHOICES in the build. If you want a well-rounded build, it should never out perform a pure focused build.

    In other words. If I choose 2x DPS sets I should out damage a "balanced" build that chooses 1 dps set and 1 survivability set.

    That is simply not the case on ESO. And with CP, the sources of bonuses are too great. PVE goes for min-maxing, so pure DPS makes sense. In PVP the issue is 1 player can outperform a dozen+ players going all-out on damage. That would sound like a "TANK" build, but no, its a "!vXer" build aka a DEMI-GOD who can not only take the DPS, but turn around and flatten the entire 12 man team.

    And don't start with the "skill issue" concept. The builds are flat out BROKEN and everyone knows it. This is why you see majority of players rolling the same freaking thing each patch. Because its BROKEN and you can win with it.


    TL;DR: fix balance otherwise PVP will never be healthy.
    And for that reason, I'm out!

    Bro, relax and go play Vengeance. It was built for players like you.

    Playing D2R and other games.

    My wallet stays CLOSED until PVP improves. I just check forums to stimulate thought instead of falling in line with group-think.
  • gammelscroll
    gammelscroll
    ✭✭✭
    ADawg wrote: »
    You're not wrong. Removing CP is a no brainer that instantly makes PvP much healthier.

    Lower survivability and sustain = quicker fights = less lag.

    I am not sure. We see people complaining about either damage being too high (i.e. DK/WW too OP as someone responded to you prior suggest 14k whip) or defense being too good (i.e. heals/shield stacking, WW too hard to kill) in BGs and CP campaign alike.

    The issue is allowingplayers to make builds that"

    Have great damage
    Have great survivability
    Have infinite sustain (never run out of stamina, magicka, like...EVER
    Have insane movement speed
    Have insane heal potential for self
    Have insane heal other potentail


    Its the literal desecration of the "Holy Trinity" of RPGs/MMOs.

    And before you say "Play your way", that's not play your way. Thats have Everything with basically no drawback.

    The build design needs to be gutted to force players to make CHOICES in the build. If you want a well-rounded build, it should never out perform a pure focused build.

    In other words. If I choose 2x DPS sets I should out damage a "balanced" build that chooses 1 dps set and 1 survivability set.

    That is simply not the case on ESO. And with CP, the sources of bonuses are too great. PVE goes for min-maxing, so pure DPS makes sense. In PVP the issue is 1 player can outperform a dozen+ players going all-out on damage. That would sound like a "TANK" build, but no, its a "!vXer" build aka a DEMI-GOD who can not only take the DPS, but turn around and flatten the entire 12 man team.

    And don't start with the "skill issue" concept. The builds are flat out BROKEN and everyone knows it. This is why you see majority of players rolling the same freaking thing each patch. Because its BROKEN and you can win with it.


    TL;DR: fix balance otherwise PVP will never be healthy.
    And for that reason, I'm out!

    Bye
  • Major_Mangle
    Major_Mangle
    ✭✭✭✭✭
    ZOS messed Ravenwatch up when they forcefully changed it to no-proc the first time. On PCEU prior to no-proc, Ravenwatch was equally as popular (if not more popular) than Greyhost. When they changed it to no-proc an enormous amount of the Ravenwatch playerbase on PCEU either quit/left or permanently moved to Greyhost or Blackreach. Years of ignorance then lead to players losing faith in ZOS and when they too late restored Ravenwatch to not being no-proc anymore, the damage was way to severe and the old playerbase that had kept it alive was gone.

    Vengeance isn't a solution and it was sold with false premises of being a "performance data collection test", and PvP without CP enabled is 10x more balanced than the opposite. Sadly I don't think ZOS will come with a solid solution for PvP anytime soon, and as much as I prefer nocp PvP, It's very unlikely we'll see Ravenwatch return anytime soon.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
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