Ravenshadow6513 wrote: »They occur every 30min or so and are not meant to be spammed back to back.
Ravenshadow6513 wrote: »They occur every 30min or so and are not meant to be spammed back to back.
DeathandDebauchery wrote: »Ravenshadow6513 wrote: »They occur every 30min or so and are not meant to be spammed back to back.
This. "Dynamic Encounter" by its very nature means something you stumble upon randomly, not something you farm. Your not meant to sit there for 30 minutes.
DeathandDebauchery wrote: »Ravenshadow6513 wrote: »They occur every 30min or so and are not meant to be spammed back to back.
This. "Dynamic Encounter" by its very nature means something you stumble upon randomly, not something you farm. Your not meant to sit there for 30 minutes.
JohnnyJimmy wrote: »DeathandDebauchery wrote: »Ravenshadow6513 wrote: »They occur every 30min or so and are not meant to be spammed back to back.
This. "Dynamic Encounter" by its very nature means something you stumble upon randomly, not something you farm. Your not meant to sit there for 30 minutes.
Yes stumbling randomly upon something not soloable and then waiting... instead of having timers on stuff like this... Like in WOW
AllenaNightWood wrote: »literally go do something like collect rss or open troves instead of standing there not everything needs to be farmed
... is there somewhere a map to see where the spots are? 🤔
I actually can't say if it would matter or not. I'd assume all instances run on the same timer, because otherwise the game would have to keep track of different timers against a potential FLOOD of instances and I feel like that would cause performance issues. Because also things like Delve and WBs would all be on separate timers too if each instance has its own instead of the game overall just having a single universal timer.Mattymoo92 wrote: »
I actually can't say if it would matter or not. I'd assume all instances run on the same timer, because otherwise the game would have to keep track of different timers against a potential FLOOD of instances and I feel like that would cause performance issues. Because also things like Delve and WBs would all be on separate timers too if each instance has its own instead of the game overall just having a single universal timer.Mattymoo92 wrote: »
It sounds like the NM had timers for something? Does anyone know if those differed between instances?
I rushed to the Auridon one when I heard it had started. When I arrived, it was already over. Heard it would start again in 30 minutes. Left and didn't bother with it anymore for that evening.
Of course, one could idle around and do something else in that zone until the thing restarts. But some people only have 1 or 2 hours of free time to play per evening, and obviously want to "get things done" in that time, instead of idling around and waiting for whatever. I can live with 5 minutes respawn time (like with dolmens or world bosses), but half an hour is too much, especially since one doesn't know when exactly it will begin (unless one has seen the last one end).
A timer like in the Night Market would surely help - in the end I suspect the technical principle behind it isn't that different to how the skirmishes were timed anyway.
Hmmm, I wonder if any addons made would then be able to use what API the game uses to track the time for each one in any given instance. If addon devs would have access to that part of the API anyway, it's very possible they couldn't, though I'm not sure why it would be blocked.Vonnegut2506 wrote: »I actually can't say if it would matter or not. I'd assume all instances run on the same timer, because otherwise the game would have to keep track of different timers against a potential FLOOD of instances and I feel like that would cause performance issues. Because also things like Delve and WBs would all be on separate timers too if each instance has its own instead of the game overall just having a single universal timer.Mattymoo92 wrote: »
It sounds like the NM had timers for something? Does anyone know if those differed between instances?
I can say with some certainty that it isn't the same start time for all instances. I was doing Stonefalls on PCEU earlier today and had a timer going for it. It started about 35 minutes after the previous one had finished. I had two other guildmates that zoned in when I told them it was starting, and they ended up in an instance of Stonefalls where the event was not happening. They had to wait another 5 minutes for that one to start.
kilroy5250 wrote: »Guys, this is not an effective way to spend player's time. Does anyone actually test this stuff?
Hapexamendios wrote: »From the sounds of it, it doesn't sound engaging to me. Don't even feel like logging on to try it.
BardokRedSnow wrote: »Night Market was good. This, well. This is what the solo players wanted I suppose, easy content everyone can do. You get what you ask for.