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Why are daily bonus dungeon rewards only applied to random dungeons?

nb_rich
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I feel like the daily bonus xp and rewards (like 10 transmutes) should be applied to the first dungeon you complete a day, not just random.

Sometimes you get vet dungeons people can’t even complete or don’t want to do, so it’s a waste of time. Then if you leave there is a cooldown timer when you were just not trying to waste time. If we can pick our own dungeons at least people will que up for dungeons they know the mechs for or are willing to learn.
nb_rich
  • virtus753
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    It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.

    The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.

    Edited because coffee.
    Edited by virtus753 on July 5, 2026 4:09PM
  • Kartalin
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    People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.

    Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group
  • nb_rich
    nb_rich
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    virtus753 wrote: »
    It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.

    The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.

    Edited because coffee.
    Kartalin wrote: »
    People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.

    Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group

    I hear both of you, but I feel like both your comments are making it seem like people are only doing dungeons for the dailies. People like myself are also trying to get achievements, monster helms, skins and personalities so im not trying to be playing with people not looking to play for something similar.

    I also never said to remove random dungeons, I said to just give the rewards to the first dungeon completed. This way everyone benefits.

    People that choose to do FG1 would probably be because they only want transmutes or dont have much time to play, so it benefits them by completing something quickly. People that que up randomly are willing to do anything. People that que up for specific dungeons are actually trying to complete them.

    This would also heavily decrease the amount of fake tanks/healers we have besides in FG1. People like myself mainly que up as a fake tank because I know I can blast through any normal content and just want my transmutes asap. This ruins the experience for others that have no self heals and keep dying because they thinking they will get a tank/healer to protect them.
    Edited by nb_rich on July 5, 2026 4:54PM
    nb_rich
  • DenverRalphy
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    The RND rewards are purposely there as an incentive for players who wouldn't otherwise be looking to run a dungeon to help out others who do. Before the RND and its rewards, players looking to complete a specific dungeon for whatever the reason, could spend hours looking and waiting for some kind soul to join their group and run the dungeon. The RND was created to provide a persistant pool of volunteers to jump in and help out.

    Take that exclusivity away from Random Dailies and that pool of volunteers evaporates. Leaving most anyone who wants to run anything other than FG1 out in the cold.

  • LootAllTheStuff
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    The other aspect is that, if you're doing specific dungeons in order to complete Undaunted dailies, you're already getting some compensation; a person just filling in wherever wouldn't get that reward apart from the random daily bonus. So it kind of evens out.
  • OsUfi
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    nb_rich wrote: »
    virtus753 wrote: »
    It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.

    The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.

    Edited because coffee.
    Kartalin wrote: »
    People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.

    Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group

    This would also heavily decrease the amount of fake tanks/healers we have besides in FG1. People like myself mainly que up as a fake tank because I know I can blast through any normal content and just want my transmutes asap. This ruins the experience for others that have no self heals and keep dying because they thinking they will get a tank/healer to protect them.

    If people are dying when you're queuing as a fake tank ruining their experience, stop queuing as a god damn fake tank or slot a flipping taunt.
  • ESO_player123
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    OsUfi wrote: »
    nb_rich wrote: »
    virtus753 wrote: »
    It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.

    The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.

    Edited because coffee.
    Kartalin wrote: »
    People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.

    Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group

    This would also heavily decrease the amount of fake tanks/healers we have besides in FG1. People like myself mainly que up as a fake tank because I know I can blast through any normal content and just want my transmutes asap. This ruins the experience for others that have no self heals and keep dying because they thinking they will get a tank/healer to protect them.

    If people are dying when you're queuing as a fake tank ruining their experience, stop queuing as a god damn fake tank or slot a flipping taunt.

    It's almost like the OP stated the problem and identified the cause of it (themself) in the same post.
  • Soarora
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    nb_rich wrote: »
    virtus753 wrote: »
    It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.

    The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.

    Edited because coffee.
    Kartalin wrote: »
    People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.

    Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group

    I hear both of you, but I feel like both your comments are making it seem like people are only doing dungeons for the dailies. People like myself are also trying to get achievements, monster helms, skins and personalities so im not trying to be playing with people not looking to play for something similar.

    The queue is not the end-all-be-all. If you want achievements, you need to use the group finder or join a guild. That's what they're for. I've been there, I tried getting Worm Wizard with pugs. It does not work unless you get lucky with good players/friends who know each other. Many HMs just aren't puggable (again, unless you happen to get good players but that's a small chance). The queue is for getting normal/vet clears, gear, and the random dungeon rewards.

    Edit: wanted to add that if you're playing with 3 other people with the express goal of getting an achievement (i.e. by using group finder or a guild), then you don't need the daily bonus reward anyway. The reward is the achievement.
    Edited by Soarora on July 5, 2026 7:25PM
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
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    Dungeons: 34/34 HMs - 28/28 Tris
  • Orbital78
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    Random solo dungeon when? B) PVP players have tons of geode sources, where is the love for PVE players.
    Edited by Orbital78 on July 5, 2026 10:40PM
  • Horace-Wimp
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    nb_rich wrote: »
    ...Then if you leave there is a cooldown timer when you were just not trying to waste time...

    Waste what time? This sounds an awful lot like treating GROUP content like solo content. There are THREE other players in the dungeon with you. Take a moment to ask if the group wants to skip. It does NOT take that much extra time to full clear a dungeon (unless you have ESO Plus and get those god awful DLC dungeons that last longer than trials. One of the reasons I don't have ESO Plaus.)

    I don't mind full clearing most dungeons especially if there are players in the group that are sub-level 50 and would benefit from the experience points. This includes Fungal Grotto 1 & 2. ALL of us were there once and, from what I've read, most players want to get to level 50 sooner not later.

    Oh. And when I run the daily dungeon it is for the bonus XP and bonus loot. Maybe if ZOS added an option to get bonus XP and bonus loot from the FIRST dungeon run each day they could either DOUBLE the rewards from what we have now for running a random dungeon OR limit the bonuses to the first dungeon run per day per account (meaning whatever toon you play burns that bonus for the day on that one dungeon.)

    If you want to see what's left of the community destroyed you may as well go for broke, I say.
    PC NA.
  • Arunei
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    nb_rich wrote: »
    I hear both of you, but I feel like both your comments are making it seem like people are only doing dungeons for the dailies. People like myself are also trying to get achievements, monster helms, skins and personalities so im not trying to be playing with people not looking to play for something similar.
    People aren't doing Random Dungeons for things like achieves or Monster Helms. People do Random Daily Dungeons for the rewards you get for doing the first one, aka the experience, the Transmutes, and in my case, for Class Script Scraps. If you're trying to get Dungeon-specific things then you need to queue for or travel to the Dungeon directly.

    And the way those queues for specific Dungeons get filled is via people doing Random Dailies. Literally everyone who queues into a random Dungeon is punted into a group with one to three people looking to do specific Dungeons. I usually grab Pledges before queuing for a Random Daily because there's a good chance the group you'll be put into is one doing that specific Dungeon.

    But like someone else said, if a person gets the reward from doing any Dungeon they can freely pick, literally everyone will just go for fast easy Dungeons like FG. And without any incentive to run Random Dailies because everyone's getting their reward from just doing FG every day, queues for specific Dungeons wind up taking AGES to fill.
    OsUfi wrote: »
    nb_rich wrote: »
    virtus753 wrote: »
    It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.

    The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.

    Edited because coffee.
    Kartalin wrote: »
    People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.

    Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group

    This would also heavily decrease the amount of fake tanks/healers we have besides in FG1. People like myself mainly que up as a fake tank because I know I can blast through any normal content and just want my transmutes asap. This ruins the experience for others that have no self heals and keep dying because they thinking they will get a tank/healer to protect them.

    If people are dying when you're queuing as a fake tank ruining their experience, stop queuing as a god damn fake tank or slot a flipping taunt.
    Then why do it knowing you are potentially making a worse experience for others? It doesn't take that much longer to actually kill stuff that's directly in your path than it does to just rush through it and leave people behind to deal with it.

    Something I've had happen several times over the last few days is people just rush rush rushing ahead, they aggro everything for the whole group, manage to get through a door...while myself and usually one or sometimes two other people are stuck running around trying to figure out what enemy is keeping US from getting through the door because of being in-combat. So not only is blitzing through a Dungeon at Mach <snip> potentially ruining the experience for others, it can also cause frustrating issues where they get stuck because they're in combat with mobs five rooms back. And it's made even worse if whoever's run ahead winds up being unable to get to a Boss to just yank everyone to them.
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Ardriel
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    You get a reward for a random dungeon because it’s random. That means there’s a certain amount of risk involved, and that risk is rewarded. You might be lucky and get FG1, or you might be unlucky and end up with a difficult DLC dungeon. There are actually DLC dungeons that can turn into a real ordeal even on Normal difficulty with certain players.
    There’s no need to reward players for specifically choosing a dungeon. Loot and a little XP are already reward enough.
  • nb_rich
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    OsUfi wrote: »
    nb_rich wrote: »
    virtus753 wrote: »
    It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.

    The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.

    Edited because coffee.
    Kartalin wrote: »
    People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.

    Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group

    This would also heavily decrease the amount of fake tanks/healers we have besides in FG1. People like myself mainly que up as a fake tank because I know I can blast through any normal content and just want my transmutes asap. This ruins the experience for others that have no self heals and keep dying because they thinking they will get a tank/healer to protect them.

    If people are dying when you're queuing as a fake tank ruining their experience, stop queuing as a god damn fake tank or slot a flipping taunt.

    So I must waste my time waiting in a long queue to do a random dungeon im probably going to get a fake tank/healer in anyways lol. I may as well queue up as the tank myself. Base game dungeons and even some dlc ones most experienced players can solo

    People que up as fake tanks and healers cause they want to just get the transmutes and get up outta there.
    nb_rich
  • Arunei
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    nb_rich wrote: »
    OsUfi wrote: »
    nb_rich wrote: »
    virtus753 wrote: »
    It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.

    The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.

    Edited because coffee.
    Kartalin wrote: »
    People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.

    Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group

    This would also heavily decrease the amount of fake tanks/healers we have besides in FG1. People like myself mainly que up as a fake tank because I know I can blast through any normal content and just want my transmutes asap. This ruins the experience for others that have no self heals and keep dying because they thinking they will get a tank/healer to protect them.

    If people are dying when you're queuing as a fake tank ruining their experience, stop queuing as a god damn fake tank or slot a flipping taunt.

    So I must waste my time waiting in a long queue to do a random dungeon im probably going to get a fake tank/healer in anyways lol. I may as well queue up as the tank myself. Base game dungeons and even some dlc ones most experienced players can solo

    People que up as fake tanks and healers cause they want to just get the transmutes and get up outta there.
    Or, just maybe, you can put on a Taunt or be the first to pull stuff and actually Tank? This is the selfish attitude people get tired of seeing in Random Dungeons. ESPECIALLY because if you get in a DLC Dungeon, a fake Tank may very well just wind up causing wipes.

    When I queue as a Healer, it's on my actual healer. And I do healing. I know, crazy concept.
    Edited by Arunei on July 6, 2026 5:57PM
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • nb_rich
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    The RND rewards are purposely there as an incentive for players who wouldn't otherwise be looking to run a dungeon to help out others who do. Before the RND and its rewards, players looking to complete a specific dungeon for whatever the reason, could spend hours looking and waiting for some kind soul to join their group and run the dungeon. The RND was created to provide a persistant pool of volunteers to jump in and help out.

    Take that exclusivity away from Random Dailies and that pool of volunteers evaporates. Leaving most anyone who wants to run anything other than FG1 out in the cold.

    I hear you, but somewhat disagree.

    Vet and normal dailies give the same xp and transmutes for completing the daily so I would assume majority of people would just do the normal daily leaving Vet dungeon players waiting hours regardless. Im also pretty sure majority of people dont use random dungeons after completing the daily besides people needing 1 transmute or leveling up a new character which would all be done in normal dungeons not vet.

    I also think people aren’t reading that I said add the daily reward to the first dungeon we complete not remove the random dungeon queue. Give us the 10 transmutes, then they should work on making the rewards for random queues better and permanent (not just a daily to be done once a day). Random normal and vet dailies need separate rewards and should get a lot more rewards/incentives for queuing up for a random vet dungeon
    nb_rich
  • spartaxoxo
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    Arunei wrote: »
    nb_rich wrote: »
    OsUfi wrote: »
    nb_rich wrote: »
    virtus753 wrote: »
    It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.

    The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.

    Edited because coffee.
    Kartalin wrote: »
    People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.

    Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group

    This would also heavily decrease the amount of fake tanks/healers we have besides in FG1. People like myself mainly que up as a fake tank because I know I can blast through any normal content and just want my transmutes asap. This ruins the experience for others that have no self heals and keep dying because they thinking they will get a tank/healer to protect them.

    If people are dying when you're queuing as a fake tank ruining their experience, stop queuing as a god damn fake tank or slot a flipping taunt.

    So I must waste my time waiting in a long queue to do a random dungeon im probably going to get a fake tank/healer in anyways lol. I may as well queue up as the tank myself. Base game dungeons and even some dlc ones most experienced players can solo

    People que up as fake tanks and healers cause they want to just get the transmutes and get up outta there.
    Or, just maybe, you can put on a Taunt or be the first to pull stuff and actually Tank? This is the selfish attitude people get tired of seeing in Random Dungeons. ESPECIALLY because if you get in a DLC Dungeon, a fake Tank may very well just wind up causing wipes.

    When I queue as a Healer, it's on my actual healer. And I do healing. I know, crazy concept.

    This is what I do quite often. I slap inner fire on my flex slot and just tank it myself.
  • nb_rich
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    Ardriel wrote: »
    You get a reward for a random dungeon because it’s random. That means there’s a certain amount of risk involved, and that risk is rewarded. You might be lucky and get FG1, or you might be unlucky and end up with a difficult DLC dungeon. There are actually DLC dungeons that can turn into a real ordeal even on Normal difficulty with certain players.
    There’s no need to reward players for specifically choosing a dungeon. Loot and a little XP are already reward enough.

    The risk-reward is not even worth it. Firstly you get the same xp and transmutes from the daily regardless if you pick vet or normal, so having random vet que is pretty much pointless.

    When it comes to thinking someone shouldn’t be rewarded for selecting their own dungeon that can go either way. I dont believe if I select a vet DLC dungeon, someone with no eso plus or dlcs should be awarded more then me because they are doing random normal dungeons. Even with the normal and vet randoms, why are they the same daily rewards? I’m not even getting extra transmutes for completing a random vet dungeon instead of a random normal dungeon. Makes no sense to me personally
    nb_rich
  • Dharmon
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    Oh. And when I run the daily dungeon it is for the bonus XP and bonus loot. Maybe if ZOS added an option to get bonus XP and bonus loot from the FIRST dungeon run each day they could either DOUBLE the rewards from what we have now for running a random dungeon OR limit the bonuses to the first dungeon run per day per account (meaning whatever toon you play burns that bonus for the day on that one dungeon.)

    Why would you suggest limiting each account to 1 daily bonus, you want people to spend 4 weeks to get a character equipped with a new build from transmuting? It would also severely limit the reason to queue for randoms and harm that part of the game. IMO not the way to go.

    nb_rich wrote: »
    This would also heavily decrease the amount of fake tanks/healers we have besides in FG1. People like myself mainly que up as a fake tank because I know I can blast through any normal content and just want my transmutes asap. This ruins the experience for others that have no self heals and keep dying because they thinking they will get a tank/healer to protect them.

    I would like to address this.
    For many normal nonDLC dungeons fake tanks (even without taunt) can work well.
    Trouble comes when there is tank and healer checks on bosses, then the fake tank will generally fail them.
    Some dungeons is not viable with fake tanks due to the need to have someone controlling the fight (taunts) while withstanding the damage done to them (aka tank).
    You yourself acknowledge you ruin the experience for the rest of the group, that is insightful and correct.

    For those harder to run dungeons without real tank I hope you have the decency to slot a taunt and pay the price of instant queueing as tank while fake, and also slot major breach so stuff is damaged faster. One can hope.
    Edited by Dharmon on July 6, 2026 7:01PM
  • Arunei
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    spartaxoxo wrote: »
    Arunei wrote: »
    nb_rich wrote: »
    OsUfi wrote: »
    nb_rich wrote: »
    virtus753 wrote: »
    It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.

    The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.

    Edited because coffee.
    Kartalin wrote: »
    People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.

    Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group

    This would also heavily decrease the amount of fake tanks/healers we have besides in FG1. People like myself mainly que up as a fake tank because I know I can blast through any normal content and just want my transmutes asap. This ruins the experience for others that have no self heals and keep dying because they thinking they will get a tank/healer to protect them.

    If people are dying when you're queuing as a fake tank ruining their experience, stop queuing as a god damn fake tank or slot a flipping taunt.

    So I must waste my time waiting in a long queue to do a random dungeon im probably going to get a fake tank/healer in anyways lol. I may as well queue up as the tank myself. Base game dungeons and even some dlc ones most experienced players can solo

    People que up as fake tanks and healers cause they want to just get the transmutes and get up outta there.
    Or, just maybe, you can put on a Taunt or be the first to pull stuff and actually Tank? This is the selfish attitude people get tired of seeing in Random Dungeons. ESPECIALLY because if you get in a DLC Dungeon, a fake Tank may very well just wind up causing wipes.

    When I queue as a Healer, it's on my actual healer. And I do healing. I know, crazy concept.

    This is what I do quite often. I slap inner fire on my flex slot and just tank it myself.
    I have a Pureclass 1bar DK who's meant to be DD but I've been working on so he can also act as a competent Tank just for situations where we get someone that's queued as a Tank but can't actually do the job (or just refuses to because they're DD who feel entitled to skip the queue regardless of how bad it's going to make things for their group). It isn't too awfully hard to swap some stats and Skills around, especially since we can reallocate our Attribute Points freely and for free these days.

    Otherwise on my DDs, as annoying as the queue can be to sit in, I sit in it. I have characters who 100% can charge at the speed of light through most Normal Dungeons. That doesn't mean I feel entitled to queue as a Tank and leave the rest of my group in the dust.

    I've said it in another thread; as annoying as it is, people rushing ahead won't keep you from getting a quest done or something in the long run. That one instance won't be the only time you do that Dungeon 99% of the time (unless a person just never does Dungeons again after that or some other extreme). But there's a difference between speedrunners and people who skip the queue to speedrun. At least in the case of just speedrunning, the people doing it are usually capable of actually dealing with Bosses or getting to them so anyone left behind gets to said Bosses. But people who queue as fake Tanks or Healers oftentimes seem incapable of actually doing things by themselves and it turns into a mess.
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • LootAllTheStuff
    LootAllTheStuff
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    nb_rich wrote: »
    Ardriel wrote: »
    You get a reward for a random dungeon because it’s random. That means there’s a certain amount of risk involved, and that risk is rewarded. You might be lucky and get FG1, or you might be unlucky and end up with a difficult DLC dungeon. There are actually DLC dungeons that can turn into a real ordeal even on Normal difficulty with certain players.
    There’s no need to reward players for specifically choosing a dungeon. Loot and a little XP are already reward enough.

    The risk-reward is not even worth it. Firstly you get the same xp and transmutes from the daily regardless if you pick vet or normal, so having random vet que is pretty much pointless.

    When it comes to thinking someone shouldn’t be rewarded for selecting their own dungeon that can go either way. I dont believe if I select a vet DLC dungeon, someone with no eso plus or dlcs should be awarded more then me because they are doing random normal dungeons. Even with the normal and vet randoms, why are they the same daily rewards? I’m not even getting extra transmutes for completing a random vet dungeon instead of a random normal dungeon. Makes no sense to me personally

    This is something I really don't understand. If I grab the undaunted dailies and enter them in vet mode - and then additionally trigger hard mode - I get more rewards. If I queue for a random vet dungeon I get - the same as if it was normal? That just doesn't sit right.
    Edited by LootAllTheStuff on July 6, 2026 7:26PM
  • nb_rich
    nb_rich
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    Arunei wrote: »
    nb_rich wrote: »
    OsUfi wrote: »
    nb_rich wrote: »
    virtus753 wrote: »
    It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.

    The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.

    Edited because coffee.
    Kartalin wrote: »
    People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.

    Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group

    This would also heavily decrease the amount of fake tanks/healers we have besides in FG1. People like myself mainly que up as a fake tank because I know I can blast through any normal content and just want my transmutes asap. This ruins the experience for others that have no self heals and keep dying because they thinking they will get a tank/healer to protect them.

    If people are dying when you're queuing as a fake tank ruining their experience, stop queuing as a god damn fake tank or slot a flipping taunt.

    So I must waste my time waiting in a long queue to do a random dungeon im probably going to get a fake tank/healer in anyways lol. I may as well queue up as the tank myself. Base game dungeons and even some dlc ones most experienced players can solo

    People que up as fake tanks and healers cause they want to just get the transmutes and get up outta there.
    Or, just maybe, you can put on a Taunt or be the first to pull stuff and actually Tank? This is the selfish attitude people get tired of seeing in Random Dungeons. ESPECIALLY because if you get in a DLC Dungeon, a fake Tank may very well just wind up causing wipes.

    When I queue as a Healer, it's on my actual healer. And I do healing. I know, crazy concept.

    Im not gone act like its not selfish, but its also my time so Im not going to waste it, and having the daily like this is what causes us to do this.

    If I’m done work I ain’t got much time to play so sitting in a que for 40+ minutes is not ideal. Got to consider if my guild or friends have a trial set up a specific time. Have to consider you really can’t do much while queued up. For example I'm working in the zone stories for my archanist and if I go into a dungeon while in a zone story area, it kicks me outside of it and have to redo everything again or run through the whole delve/zone story area again so can’t do that. If I decide to do world bosses or incursions then because if I'm “In Combat” i wont be able to join the dungeon and could miss it. You really just stand around and do writs lol.
    nb_rich
  • Dharmon
    Dharmon
    ✭✭
    nb_rich wrote: »
    Im not gone act like its not selfish, but its also my time so Im not going to waste it, and having the daily like this is what causes us to do this.

    If I’m done work I ain’t got much time to play so sitting in a que for 40+ minutes is not ideal. Got to consider if my guild or friends have a trial set up a specific time. Have to consider you really can’t do much while queued up. For example I'm working in the zone stories for my archanist and if I go into a dungeon while in a zone story area, it kicks me outside of it and have to redo everything again or run through the whole delve/zone story area again so can’t do that. If I decide to do world bosses or incursions then because if I'm “In Combat” i wont be able to join the dungeon and could miss it. You really just stand around and do writs lol.

    Your queue time is quite off. I have been running 14 dailies the last 10 days or so and yea, as a DD which I queue as it take some time, but rarely longer than 3-10 minutes, Id say 5 minutes at average. Done after 4 hours or so. Which would be about 17 minutes from queue to done on average. Since ignore doesnt stop you from being matched with ignoring/ignored players, you are queueing just as fast as anyone else in their role.

    Your time is your own to do what you will with obviously, but some consideration for the other 3 people who happen to be in your transmute run would be nice. Just slot taunt and major breach skill if fake tank and pay the price of instant pop queue, or queue as dd and be free from expectations of tanking. It would also reduce the risk of votekicking by angry players.
  • OsUfi
    OsUfi
    ✭✭✭✭✭
    nb_rich wrote: »
    Arunei wrote: »
    nb_rich wrote: »
    OsUfi wrote: »
    nb_rich wrote: »
    virtus753 wrote: »
    It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.

    The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.

    Edited because coffee.
    Kartalin wrote: »
    People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.

    Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group

    This would also heavily decrease the amount of fake tanks/healers we have besides in FG1. People like myself mainly que up as a fake tank because I know I can blast through any normal content and just want my transmutes asap. This ruins the experience for others that have no self heals and keep dying because they thinking they will get a tank/healer to protect them.

    If people are dying when you're queuing as a fake tank ruining their experience, stop queuing as a god damn fake tank or slot a flipping taunt.

    So I must waste my time waiting in a long queue to do a random dungeon im probably going to get a fake tank/healer in anyways lol. I may as well queue up as the tank myself. Base game dungeons and even some dlc ones most experienced players can solo

    People que up as fake tanks and healers cause they want to just get the transmutes and get up outta there.
    Or, just maybe, you can put on a Taunt or be the first to pull stuff and actually Tank? This is the selfish attitude people get tired of seeing in Random Dungeons. ESPECIALLY because if you get in a DLC Dungeon, a fake Tank may very well just wind up causing wipes.

    When I queue as a Healer, it's on my actual healer. And I do healing. I know, crazy concept.

    Im not gone act like its not selfish, but its also my time so Im not going to waste it, and having the daily like this is what causes us to do this.

    Cool, great, awesome, so you'll waste everybody else's? By your own posts, people die in your dungeons when you're fake tanking, so clearly you're not a god tier DPS, wreck everything before it hits kinda player either. Jesus wept, the entitlement of some members of this community...
  • Arunei
    Arunei
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    ✭✭✭✭✭
    nb_rich wrote: »
    Arunei wrote: »
    nb_rich wrote: »
    OsUfi wrote: »
    nb_rich wrote: »
    virtus753 wrote: »
    It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.

    The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.

    Edited because coffee.
    Kartalin wrote: »
    People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.

    Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group

    This would also heavily decrease the amount of fake tanks/healers we have besides in FG1. People like myself mainly que up as a fake tank because I know I can blast through any normal content and just want my transmutes asap. This ruins the experience for others that have no self heals and keep dying because they thinking they will get a tank/healer to protect them.

    If people are dying when you're queuing as a fake tank ruining their experience, stop queuing as a god damn fake tank or slot a flipping taunt.

    So I must waste my time waiting in a long queue to do a random dungeon im probably going to get a fake tank/healer in anyways lol. I may as well queue up as the tank myself. Base game dungeons and even some dlc ones most experienced players can solo

    People que up as fake tanks and healers cause they want to just get the transmutes and get up outta there.
    Or, just maybe, you can put on a Taunt or be the first to pull stuff and actually Tank? This is the selfish attitude people get tired of seeing in Random Dungeons. ESPECIALLY because if you get in a DLC Dungeon, a fake Tank may very well just wind up causing wipes.

    When I queue as a Healer, it's on my actual healer. And I do healing. I know, crazy concept.

    Im not gone act like its not selfish, but its also my time so Im not going to waste it, and having the daily like this is what causes us to do this.

    If I’m done work I ain’t got much time to play so sitting in a que for 40+ minutes is not ideal. Got to consider if my guild or friends have a trial set up a specific time. Have to consider you really can’t do much while queued up. For example I'm working in the zone stories for my archanist and if I go into a dungeon while in a zone story area, it kicks me outside of it and have to redo everything again or run through the whole delve/zone story area again so can’t do that. If I decide to do world bosses or incursions then because if I'm “In Combat” i wont be able to join the dungeon and could miss it. You really just stand around and do writs lol.
    How often do you, on your fake Tank, actually manage to "blast through" everything on Normal? How often do you die? Also I've been doing Random Dailies for several days now trying to get Class Script Scraps and even on my DDs it doesn't take 40+ mins to get a queue unless it's either really early in the day on a weekday or too late at night.

    Finally, you dodged the point; if you're going to queue as a fake Tank, at LEAST slot a Taunt and do PART of the job so others aren't adversely affected by you not doing it. A DD who's competent can Taunt things and then burn them down with no issue, especially in Normal base game Dungeons.
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    I do think the system needs a small rework.

    We probably don't need random normal dungeon XP rewards. It incentivises highCP players to grind XP by rushing dungeons, which makes for an absolutely terrible first-time dungeon experience for others. Instead they could increase the XP that dungeon quests provide so that doing the dungeons is still encouraged for new players but highCP players will gravitate more towards the daily random veteran dungeons instead, once they have completed all the dungeon quests.
    That should be enough to change the dungeon etiquette in normal dungeons for the better and make veteran dungeons in general more popular - which is something everyone can appreciate, provided the XP is actually worthwhile.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ratzkifal wrote: »
    I do think the system needs a small rework.

    We probably don't need random normal dungeon XP rewards. It incentivises highCP players to grind XP by rushing dungeons, which makes for an absolutely terrible first-time dungeon experience for others. Instead they could increase the XP that dungeon quests provide so that doing the dungeons is still encouraged for new players but highCP players will gravitate more towards the daily random veteran dungeons instead, once they have completed all the dungeon quests.
    That should be enough to change the dungeon etiquette in normal dungeons for the better and make veteran dungeons in general more popular - which is something everyone can appreciate, provided the XP is actually worthwhile.
    The only issue is this mindset that high CP = high skill or ability, but it doesn't. You can be over 1k CP just from doing all sorts of things like questing, taking part in Events (especially the double exp ones like the Jubilee) and doing Master Writs. I'm going on CP 1.9k and I really don't like doing Vet Dungeons because of the constant worry of getting a Vet DLC that I don't know mechanics of.

    Which is actually another point; people complaining about randoms in Vet Dungeons who don't know mechanics. If you want to encourage people, regardless of CP, to do Vet Randoms more, I think the place to start would be with people being more willing to actually realize that someone queing for Vet Randoms isn't coming into a Vet DLC on purpose. Most are probably praying they get a base game Vet, but we can't control whether we wind up in base game or DLC Dungeons. If people didn't get mad and impatient over someone not knowing every mechanic in every Vet DLC, we'd probably see more people be willing to try.

    It also doesn't help that the rewards are the same. If we want more people who are capable of handling any Vet DLC Dungeons they get punted into with the Randoms queue, another thing to ask for is making the rewards more appealing. Double the exp and Transmutes for example, offer 3 or 4 Class Script Scraps instead of only 2. As it is most people aren't going to queue for Random Vets just because there's no real reason to for the average person.
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Arunei wrote: »
    Ratzkifal wrote: »
    I do think the system needs a small rework.

    We probably don't need random normal dungeon XP rewards. It incentivises highCP players to grind XP by rushing dungeons, which makes for an absolutely terrible first-time dungeon experience for others. Instead they could increase the XP that dungeon quests provide so that doing the dungeons is still encouraged for new players but highCP players will gravitate more towards the daily random veteran dungeons instead, once they have completed all the dungeon quests.
    That should be enough to change the dungeon etiquette in normal dungeons for the better and make veteran dungeons in general more popular - which is something everyone can appreciate, provided the XP is actually worthwhile.
    The only issue is this mindset that high CP = high skill or ability, but it doesn't. You can be over 1k CP just from doing all sorts of things like questing, taking part in Events (especially the double exp ones like the Jubilee) and doing Master Writs. I'm going on CP 1.9k and I really don't like doing Vet Dungeons because of the constant worry of getting a Vet DLC that I don't know mechanics of.

    Which is actually another point; people complaining about randoms in Vet Dungeons who don't know mechanics. If you want to encourage people, regardless of CP, to do Vet Randoms more, I think the place to start would be with people being more willing to actually realize that someone queing for Vet Randoms isn't coming into a Vet DLC on purpose. Most are probably praying they get a base game Vet, but we can't control whether we wind up in base game or DLC Dungeons. If people didn't get mad and impatient over someone not knowing every mechanic in every Vet DLC, we'd probably see more people be willing to try.

    It also doesn't help that the rewards are the same. If we want more people who are capable of handling any Vet DLC Dungeons they get punted into with the Randoms queue, another thing to ask for is making the rewards more appealing. Double the exp and Transmutes for example, offer 3 or 4 Class Script Scraps instead of only 2. As it is most people aren't going to queue for Random Vets just because there's no real reason to for the average person.

    I don't see the issue. You can still do normal dungeons, you just don't get extra rewards for a daily random normal. If you are at 1000CP while also not being high skill or ability, you also aren't in need to get massive amounts of XP fast for any reason whatsoever. There are plenty of ways to gain XP in this game if you are trying to level something. You can quest while using the skill, you can grind out an area with high enemy density, dolmen surf in Alik'r, you can do crafting writs and master writs while having the skill slotted. You don't need the daily random dungeon for that.
    When I'm talking about a high CP player rushing through a dungeon and ruining the experience for a new player, I'm not talking about a low skill player at a high champion point count. But that doesn't make the scenario where rushing happens any less real. The first dungeons you do are people's first impressions of dungeons as a whole, and also of the cooperative aspects of the playerbase as a whole. Giving players bad first impressions is way worse than not giving high CP players an easy way to get XP, because those players don't even stick around long enough to reach highCP levels.
    Nobody complains about randoms in vets not knowing the mechanics. People complain about randoms not telling they don't know the mechanics, or about people not willing or able to listen/learn the mechanics, or simply preventing a successful completion of the dungeon in whatever way, in which case, stick to the normal dungeons until you're ready.

    I do agree that increasing the rewards on random veteran dungeons would work as an alternative. I'd be fine with that too so long as the increase feels worth it and you can only get the rewards from one - normal or vet.
    This Bosmer was tortured to death. There is nothing left to be done.
  • ShutUpitsRed
    ShutUpitsRed
    ✭✭✭✭✭
    "What a weirdly short-sighted, selfish take."
    *reads the rest of the thread*
    Ah.

    The purpose of the EXP bonus for RNDs is to fill PUG slots for people who want to run specific dungeons, aka you. You can pick getting the rewards you're farming for, or the EXP bonus; both defeats the purpose.
  • Arunei
    Arunei
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    ✭✭✭✭✭
    Ratzkifal wrote: »
    Arunei wrote: »
    Ratzkifal wrote: »
    I do think the system needs a small rework.

    We probably don't need random normal dungeon XP rewards. It incentivises highCP players to grind XP by rushing dungeons, which makes for an absolutely terrible first-time dungeon experience for others. Instead they could increase the XP that dungeon quests provide so that doing the dungeons is still encouraged for new players but highCP players will gravitate more towards the daily random veteran dungeons instead, once they have completed all the dungeon quests.
    That should be enough to change the dungeon etiquette in normal dungeons for the better and make veteran dungeons in general more popular - which is something everyone can appreciate, provided the XP is actually worthwhile.
    The only issue is this mindset that high CP = high skill or ability, but it doesn't. You can be over 1k CP just from doing all sorts of things like questing, taking part in Events (especially the double exp ones like the Jubilee) and doing Master Writs. I'm going on CP 1.9k and I really don't like doing Vet Dungeons because of the constant worry of getting a Vet DLC that I don't know mechanics of.

    Which is actually another point; people complaining about randoms in Vet Dungeons who don't know mechanics. If you want to encourage people, regardless of CP, to do Vet Randoms more, I think the place to start would be with people being more willing to actually realize that someone queing for Vet Randoms isn't coming into a Vet DLC on purpose. Most are probably praying they get a base game Vet, but we can't control whether we wind up in base game or DLC Dungeons. If people didn't get mad and impatient over someone not knowing every mechanic in every Vet DLC, we'd probably see more people be willing to try.

    It also doesn't help that the rewards are the same. If we want more people who are capable of handling any Vet DLC Dungeons they get punted into with the Randoms queue, another thing to ask for is making the rewards more appealing. Double the exp and Transmutes for example, offer 3 or 4 Class Script Scraps instead of only 2. As it is most people aren't going to queue for Random Vets just because there's no real reason to for the average person.

    I don't see the issue. You can still do normal dungeons, you just don't get extra rewards for a daily random normal. If you are at 1000CP while also not being high skill or ability, you also aren't in need to get massive amounts of XP fast for any reason whatsoever. There are plenty of ways to gain XP in this game if you are trying to level something. You can quest while using the skill, you can grind out an area with high enemy density, dolmen surf in Alik'r, you can do crafting writs and master writs while having the skill slotted. You don't need the daily random dungeon for that.
    When I'm talking about a high CP player rushing through a dungeon and ruining the experience for a new player, I'm not talking about a low skill player at a high champion point count. But that doesn't make the scenario where rushing happens any less real. The first dungeons you do are people's first impressions of dungeons as a whole, and also of the cooperative aspects of the playerbase as a whole. Giving players bad first impressions is way worse than not giving high CP players an easy way to get XP, because those players don't even stick around long enough to reach highCP levels.
    Nobody complains about randoms in vets not knowing the mechanics. People complain about randoms not telling they don't know the mechanics, or about people not willing or able to listen/learn the mechanics, or simply preventing a successful completion of the dungeon in whatever way, in which case, stick to the normal dungeons until you're ready.

    I do agree that increasing the rewards on random veteran dungeons would work as an alternative. I'd be fine with that too so long as the increase feels worth it and you can only get the rewards from one - normal or vet.
    If people are to stick to the Normal Dungeons until they're ready, then shouldn't there still be rewards for the people learning? And why shouldn't people who have less skill be rewarded for doing a Random Normal as well? Then you run into the problem of people not only not queuing for Vet Randoms because people are expecting anyone to know mechs (in response to people getting mad if someone doesn't say they don't know, instead of just assuming from the get-go that people in a Random Vet won't know mechs for any given one, especially Vet DLC), but without an incentive to do even Normal Randoms, those would largely stop getting run too.

    And then that creates the problem of people trying to do Dungeons either for the sake of doing them, say for the quest or a Pledge, or new people getting into Dungeons once they can start using the LFG Tool, but there being few people in the queue to put them with. It could also potentially create a problem where more experienced people who run Normals a lot stop doing it and thus there are fewer knowledgeable people overall doing the content to help out newer players.

    The best bet really would be to give the Vet Random queue better rewards, and thinking about it, it's kind of a surprise that eleven years in and Vet Randoms have never been given a boost. Hell, maybe they could consider even adding something like Trade Bars for Vet Randoms? Nothing crazy, just like...I dunno, 50 or so. Not so much that you can just farm the heck out of them, but enough of a trickle that doing Vet Randoms regularly can get you a decent number for one or two extra things from the Bazaar or make it easier to get stuff from the Impressario.
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  • Dharmon
    Dharmon
    ✭✭
    Ratzkifal wrote: »

    I don't see the issue. You can still do normal dungeons, you just don't get extra rewards for a daily random normal. If you are at 1000CP while also not being high skill or ability, you also aren't in need to get massive amounts of XP fast for any reason whatsoever. There are plenty of ways to gain XP in this game if you are trying to level something. You can quest while using the skill, you can grind out an area with high enemy density, dolmen surf in Alik'r, you can do crafting writs and master writs while having the skill slotted. You don't need the daily random dungeon for that.
    When I'm talking about a high CP player rushing through a dungeon and ruining the experience for a new player, I'm not talking about a low skill player at a high champion point count. But that doesn't make the scenario where rushing happens any less real. The first dungeons you do are people's first impressions of dungeons as a whole, and also of the cooperative aspects of the playerbase as a whole. Giving players bad first impressions is way worse than not giving high CP players an easy way to get XP, because those players don't even stick around long enough to reach highCP levels.
    Nobody complains about randoms in vets not knowing the mechanics. People complain about randoms not telling they don't know the mechanics, or about people not willing or able to listen/learn the mechanics, or simply preventing a successful completion of the dungeon in whatever way, in which case, stick to the normal dungeons until you're ready.

    I do agree that increasing the rewards on random veteran dungeons would work as an alternative. I'd be fine with that too so long as the increase feels worth it and you can only get the rewards from one - normal or vet.

    Not sure about the "If you are at 1000CP while also not being high skill or ability, you also aren't in need to get massive amounts of XP fast for any reason whatsoever." thing. It boggles the mind that someone can arbitrarily say at such and such cp level, you shall get less rewards from activities while the xp for each CP level is increasing steadily the higher you get.
    I didnt set foot in a dungeon till I had 1300ish CP and was (then) utterly clueless in how to deal appreciable damage, with your idea I would be resorting to level thru expensive mater writs and the like. Back then I totally appreciated the high dps people burning the dungeon down and carrying me to the end, but thats just me.

    The root of the problem raised in the last few posts is the dlc vs basegame dungeons popping up in the random queue.
    A better solution might be a separate random queue for those both on normal and on vet, perhaps with separate rewards.
    That way when you queue as fake tank on a random normal or vet dlc, you know the group may immediately votekick you if you dont show the traits of a real tank, aka high health, sword and shield and taunt which would be obvious in short order for the latter 2 traits.

    Im not convinced blocking or severely penalizing high CP players from using the random normal dungeon queue is a fair or good solution to the rushing or fake tank aspect. I have seen level 10-49s rush from door to door, as well as low cp ones (10-200).
    Its not the CP that makes a player annoying and detrimental to other players, it is their mindset.
    A egoistic runner is gonna run because its what they think will get them to the end reward fastest, even if in truth they often get stuck waiting at a door with aggro and spending more time waiting there than it would take to kill the trash they avoid.

    Id rather see a good solution to address that, but I think that will be very hard for any of us.
    Other games block people ignoring each other from being matched to together in queues, perhaps that.
    Edited by Dharmon on July 7, 2026 7:10AM
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