It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.
The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.
Edited because coffee.
People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.
Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group
It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.
The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.
Edited because coffee.People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.
Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group
This would also heavily decrease the amount of fake tanks/healers we have besides in FG1. People like myself mainly que up as a fake tank because I know I can blast through any normal content and just want my transmutes asap. This ruins the experience for others that have no self heals and keep dying because they thinking they will get a tank/healer to protect them.
It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.
The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.
Edited because coffee.People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.
Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group
This would also heavily decrease the amount of fake tanks/healers we have besides in FG1. People like myself mainly que up as a fake tank because I know I can blast through any normal content and just want my transmutes asap. This ruins the experience for others that have no self heals and keep dying because they thinking they will get a tank/healer to protect them.
If people are dying when you're queuing as a fake tank ruining their experience, stop queuing as a god damn fake tank or slot a flipping taunt.
It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.
The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.
Edited because coffee.People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.
Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group
I hear both of you, but I feel like both your comments are making it seem like people are only doing dungeons for the dailies. People like myself are also trying to get achievements, monster helms, skins and personalities so im not trying to be playing with people not looking to play for something similar.
...Then if you leave there is a cooldown timer when you were just not trying to waste time...
People aren't doing Random Dungeons for things like achieves or Monster Helms. People do Random Daily Dungeons for the rewards you get for doing the first one, aka the experience, the Transmutes, and in my case, for Class Script Scraps. If you're trying to get Dungeon-specific things then you need to queue for or travel to the Dungeon directly.I hear both of you, but I feel like both your comments are making it seem like people are only doing dungeons for the dailies. People like myself are also trying to get achievements, monster helms, skins and personalities so im not trying to be playing with people not looking to play for something similar.
Then why do it knowing you are potentially making a worse experience for others? It doesn't take that much longer to actually kill stuff that's directly in your path than it does to just rush through it and leave people behind to deal with it.It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.
The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.
Edited because coffee.People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.
Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group
This would also heavily decrease the amount of fake tanks/healers we have besides in FG1. People like myself mainly que up as a fake tank because I know I can blast through any normal content and just want my transmutes asap. This ruins the experience for others that have no self heals and keep dying because they thinking they will get a tank/healer to protect them.
If people are dying when you're queuing as a fake tank ruining their experience, stop queuing as a god damn fake tank or slot a flipping taunt.
It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.
The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.
Edited because coffee.People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.
Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group
This would also heavily decrease the amount of fake tanks/healers we have besides in FG1. People like myself mainly que up as a fake tank because I know I can blast through any normal content and just want my transmutes asap. This ruins the experience for others that have no self heals and keep dying because they thinking they will get a tank/healer to protect them.
If people are dying when you're queuing as a fake tank ruining their experience, stop queuing as a god damn fake tank or slot a flipping taunt.
Or, just maybe, you can put on a Taunt or be the first to pull stuff and actually Tank? This is the selfish attitude people get tired of seeing in Random Dungeons. ESPECIALLY because if you get in a DLC Dungeon, a fake Tank may very well just wind up causing wipes.It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.
The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.
Edited because coffee.People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.
Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group
This would also heavily decrease the amount of fake tanks/healers we have besides in FG1. People like myself mainly que up as a fake tank because I know I can blast through any normal content and just want my transmutes asap. This ruins the experience for others that have no self heals and keep dying because they thinking they will get a tank/healer to protect them.
If people are dying when you're queuing as a fake tank ruining their experience, stop queuing as a god damn fake tank or slot a flipping taunt.
So I must waste my time waiting in a long queue to do a random dungeon im probably going to get a fake tank/healer in anyways lol. I may as well queue up as the tank myself. Base game dungeons and even some dlc ones most experienced players can solo
People que up as fake tanks and healers cause they want to just get the transmutes and get up outta there.
DenverRalphy wrote: »The RND rewards are purposely there as an incentive for players who wouldn't otherwise be looking to run a dungeon to help out others who do. Before the RND and its rewards, players looking to complete a specific dungeon for whatever the reason, could spend hours looking and waiting for some kind soul to join their group and run the dungeon. The RND was created to provide a persistant pool of volunteers to jump in and help out.
Take that exclusivity away from Random Dailies and that pool of volunteers evaporates. Leaving most anyone who wants to run anything other than FG1 out in the cold.
Or, just maybe, you can put on a Taunt or be the first to pull stuff and actually Tank? This is the selfish attitude people get tired of seeing in Random Dungeons. ESPECIALLY because if you get in a DLC Dungeon, a fake Tank may very well just wind up causing wipes.It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.
The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.
Edited because coffee.People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.
Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group
This would also heavily decrease the amount of fake tanks/healers we have besides in FG1. People like myself mainly que up as a fake tank because I know I can blast through any normal content and just want my transmutes asap. This ruins the experience for others that have no self heals and keep dying because they thinking they will get a tank/healer to protect them.
If people are dying when you're queuing as a fake tank ruining their experience, stop queuing as a god damn fake tank or slot a flipping taunt.
So I must waste my time waiting in a long queue to do a random dungeon im probably going to get a fake tank/healer in anyways lol. I may as well queue up as the tank myself. Base game dungeons and even some dlc ones most experienced players can solo
People que up as fake tanks and healers cause they want to just get the transmutes and get up outta there.
When I queue as a Healer, it's on my actual healer. And I do healing. I know, crazy concept.
You get a reward for a random dungeon because it’s random. That means there’s a certain amount of risk involved, and that risk is rewarded. You might be lucky and get FG1, or you might be unlucky and end up with a difficult DLC dungeon. There are actually DLC dungeons that can turn into a real ordeal even on Normal difficulty with certain players.
There’s no need to reward players for specifically choosing a dungeon. Loot and a little XP are already reward enough.
Horace-Wimp wrote: »Oh. And when I run the daily dungeon it is for the bonus XP and bonus loot. Maybe if ZOS added an option to get bonus XP and bonus loot from the FIRST dungeon run each day they could either DOUBLE the rewards from what we have now for running a random dungeon OR limit the bonuses to the first dungeon run per day per account (meaning whatever toon you play burns that bonus for the day on that one dungeon.)
This would also heavily decrease the amount of fake tanks/healers we have besides in FG1. People like myself mainly que up as a fake tank because I know I can blast through any normal content and just want my transmutes asap. This ruins the experience for others that have no self heals and keep dying because they thinking they will get a tank/healer to protect them.
I have a Pureclass 1bar DK who's meant to be DD but I've been working on so he can also act as a competent Tank just for situations where we get someone that's queued as a Tank but can't actually do the job (or just refuses to because they're DD who feel entitled to skip the queue regardless of how bad it's going to make things for their group). It isn't too awfully hard to swap some stats and Skills around, especially since we can reallocate our Attribute Points freely and for free these days.spartaxoxo wrote: »Or, just maybe, you can put on a Taunt or be the first to pull stuff and actually Tank? This is the selfish attitude people get tired of seeing in Random Dungeons. ESPECIALLY because if you get in a DLC Dungeon, a fake Tank may very well just wind up causing wipes.It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.
The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.
Edited because coffee.People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.
Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group
This would also heavily decrease the amount of fake tanks/healers we have besides in FG1. People like myself mainly que up as a fake tank because I know I can blast through any normal content and just want my transmutes asap. This ruins the experience for others that have no self heals and keep dying because they thinking they will get a tank/healer to protect them.
If people are dying when you're queuing as a fake tank ruining their experience, stop queuing as a god damn fake tank or slot a flipping taunt.
So I must waste my time waiting in a long queue to do a random dungeon im probably going to get a fake tank/healer in anyways lol. I may as well queue up as the tank myself. Base game dungeons and even some dlc ones most experienced players can solo
People que up as fake tanks and healers cause they want to just get the transmutes and get up outta there.
When I queue as a Healer, it's on my actual healer. And I do healing. I know, crazy concept.
This is what I do quite often. I slap inner fire on my flex slot and just tank it myself.
You get a reward for a random dungeon because it’s random. That means there’s a certain amount of risk involved, and that risk is rewarded. You might be lucky and get FG1, or you might be unlucky and end up with a difficult DLC dungeon. There are actually DLC dungeons that can turn into a real ordeal even on Normal difficulty with certain players.
There’s no need to reward players for specifically choosing a dungeon. Loot and a little XP are already reward enough.
The risk-reward is not even worth it. Firstly you get the same xp and transmutes from the daily regardless if you pick vet or normal, so having random vet que is pretty much pointless.
When it comes to thinking someone shouldn’t be rewarded for selecting their own dungeon that can go either way. I dont believe if I select a vet DLC dungeon, someone with no eso plus or dlcs should be awarded more then me because they are doing random normal dungeons. Even with the normal and vet randoms, why are they the same daily rewards? I’m not even getting extra transmutes for completing a random vet dungeon instead of a random normal dungeon. Makes no sense to me personally
Or, just maybe, you can put on a Taunt or be the first to pull stuff and actually Tank? This is the selfish attitude people get tired of seeing in Random Dungeons. ESPECIALLY because if you get in a DLC Dungeon, a fake Tank may very well just wind up causing wipes.It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.
The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.
Edited because coffee.People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.
Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group
This would also heavily decrease the amount of fake tanks/healers we have besides in FG1. People like myself mainly que up as a fake tank because I know I can blast through any normal content and just want my transmutes asap. This ruins the experience for others that have no self heals and keep dying because they thinking they will get a tank/healer to protect them.
If people are dying when you're queuing as a fake tank ruining their experience, stop queuing as a god damn fake tank or slot a flipping taunt.
So I must waste my time waiting in a long queue to do a random dungeon im probably going to get a fake tank/healer in anyways lol. I may as well queue up as the tank myself. Base game dungeons and even some dlc ones most experienced players can solo
People que up as fake tanks and healers cause they want to just get the transmutes and get up outta there.
When I queue as a Healer, it's on my actual healer. And I do healing. I know, crazy concept.
Im not gone act like its not selfish, but its also my time so Im not going to waste it, and having the daily like this is what causes us to do this.
If I’m done work I ain’t got much time to play so sitting in a que for 40+ minutes is not ideal. Got to consider if my guild or friends have a trial set up a specific time. Have to consider you really can’t do much while queued up. For example I'm working in the zone stories for my archanist and if I go into a dungeon while in a zone story area, it kicks me outside of it and have to redo everything again or run through the whole delve/zone story area again so can’t do that. If I decide to do world bosses or incursions then because if I'm “In Combat” i wont be able to join the dungeon and could miss it. You really just stand around and do writs lol.
Or, just maybe, you can put on a Taunt or be the first to pull stuff and actually Tank? This is the selfish attitude people get tired of seeing in Random Dungeons. ESPECIALLY because if you get in a DLC Dungeon, a fake Tank may very well just wind up causing wipes.It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.
The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.
Edited because coffee.People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.
Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group
This would also heavily decrease the amount of fake tanks/healers we have besides in FG1. People like myself mainly que up as a fake tank because I know I can blast through any normal content and just want my transmutes asap. This ruins the experience for others that have no self heals and keep dying because they thinking they will get a tank/healer to protect them.
If people are dying when you're queuing as a fake tank ruining their experience, stop queuing as a god damn fake tank or slot a flipping taunt.
So I must waste my time waiting in a long queue to do a random dungeon im probably going to get a fake tank/healer in anyways lol. I may as well queue up as the tank myself. Base game dungeons and even some dlc ones most experienced players can solo
People que up as fake tanks and healers cause they want to just get the transmutes and get up outta there.
When I queue as a Healer, it's on my actual healer. And I do healing. I know, crazy concept.
Im not gone act like its not selfish, but its also my time so Im not going to waste it, and having the daily like this is what causes us to do this.
How often do you, on your fake Tank, actually manage to "blast through" everything on Normal? How often do you die? Also I've been doing Random Dailies for several days now trying to get Class Script Scraps and even on my DDs it doesn't take 40+ mins to get a queue unless it's either really early in the day on a weekday or too late at night.Or, just maybe, you can put on a Taunt or be the first to pull stuff and actually Tank? This is the selfish attitude people get tired of seeing in Random Dungeons. ESPECIALLY because if you get in a DLC Dungeon, a fake Tank may very well just wind up causing wipes.It’s to encourage use of the random queue, which helps players get specific dungeons done sooner because you in the random queue fill their missing roles. If you go as a group of four, you’re getting rewarded for doing what the game chooses for you. Otherwise we’d all just run FG1 on norm for those rewards.
The rewards for a random normal are the same as the rewards for a random vet, so unless you are looking for that additional challenge, there is no need to put yourself through vet to get the bonus.
Edited because coffee.People doing random dungeons get grouped in with people wanting specific dungeons to farm certain sets. This way gear farmers can achieve their goals and then gives some extra bonus for the random group finders for helping out. That’s what I feel the reasoning is at least.
Otherwise everyone would speed run FG1 daily across multiple characters and people queuing for specific dungeons might never get a group
This would also heavily decrease the amount of fake tanks/healers we have besides in FG1. People like myself mainly que up as a fake tank because I know I can blast through any normal content and just want my transmutes asap. This ruins the experience for others that have no self heals and keep dying because they thinking they will get a tank/healer to protect them.
If people are dying when you're queuing as a fake tank ruining their experience, stop queuing as a god damn fake tank or slot a flipping taunt.
So I must waste my time waiting in a long queue to do a random dungeon im probably going to get a fake tank/healer in anyways lol. I may as well queue up as the tank myself. Base game dungeons and even some dlc ones most experienced players can solo
People que up as fake tanks and healers cause they want to just get the transmutes and get up outta there.
When I queue as a Healer, it's on my actual healer. And I do healing. I know, crazy concept.
Im not gone act like its not selfish, but its also my time so Im not going to waste it, and having the daily like this is what causes us to do this.
If I’m done work I ain’t got much time to play so sitting in a que for 40+ minutes is not ideal. Got to consider if my guild or friends have a trial set up a specific time. Have to consider you really can’t do much while queued up. For example I'm working in the zone stories for my archanist and if I go into a dungeon while in a zone story area, it kicks me outside of it and have to redo everything again or run through the whole delve/zone story area again so can’t do that. If I decide to do world bosses or incursions then because if I'm “In Combat” i wont be able to join the dungeon and could miss it. You really just stand around and do writs lol.
The only issue is this mindset that high CP = high skill or ability, but it doesn't. You can be over 1k CP just from doing all sorts of things like questing, taking part in Events (especially the double exp ones like the Jubilee) and doing Master Writs. I'm going on CP 1.9k and I really don't like doing Vet Dungeons because of the constant worry of getting a Vet DLC that I don't know mechanics of.I do think the system needs a small rework.
We probably don't need random normal dungeon XP rewards. It incentivises highCP players to grind XP by rushing dungeons, which makes for an absolutely terrible first-time dungeon experience for others. Instead they could increase the XP that dungeon quests provide so that doing the dungeons is still encouraged for new players but highCP players will gravitate more towards the daily random veteran dungeons instead, once they have completed all the dungeon quests.
That should be enough to change the dungeon etiquette in normal dungeons for the better and make veteran dungeons in general more popular - which is something everyone can appreciate, provided the XP is actually worthwhile.
The only issue is this mindset that high CP = high skill or ability, but it doesn't. You can be over 1k CP just from doing all sorts of things like questing, taking part in Events (especially the double exp ones like the Jubilee) and doing Master Writs. I'm going on CP 1.9k and I really don't like doing Vet Dungeons because of the constant worry of getting a Vet DLC that I don't know mechanics of.I do think the system needs a small rework.
We probably don't need random normal dungeon XP rewards. It incentivises highCP players to grind XP by rushing dungeons, which makes for an absolutely terrible first-time dungeon experience for others. Instead they could increase the XP that dungeon quests provide so that doing the dungeons is still encouraged for new players but highCP players will gravitate more towards the daily random veteran dungeons instead, once they have completed all the dungeon quests.
That should be enough to change the dungeon etiquette in normal dungeons for the better and make veteran dungeons in general more popular - which is something everyone can appreciate, provided the XP is actually worthwhile.
Which is actually another point; people complaining about randoms in Vet Dungeons who don't know mechanics. If you want to encourage people, regardless of CP, to do Vet Randoms more, I think the place to start would be with people being more willing to actually realize that someone queing for Vet Randoms isn't coming into a Vet DLC on purpose. Most are probably praying they get a base game Vet, but we can't control whether we wind up in base game or DLC Dungeons. If people didn't get mad and impatient over someone not knowing every mechanic in every Vet DLC, we'd probably see more people be willing to try.
It also doesn't help that the rewards are the same. If we want more people who are capable of handling any Vet DLC Dungeons they get punted into with the Randoms queue, another thing to ask for is making the rewards more appealing. Double the exp and Transmutes for example, offer 3 or 4 Class Script Scraps instead of only 2. As it is most people aren't going to queue for Random Vets just because there's no real reason to for the average person.
If people are to stick to the Normal Dungeons until they're ready, then shouldn't there still be rewards for the people learning? And why shouldn't people who have less skill be rewarded for doing a Random Normal as well? Then you run into the problem of people not only not queuing for Vet Randoms because people are expecting anyone to know mechs (in response to people getting mad if someone doesn't say they don't know, instead of just assuming from the get-go that people in a Random Vet won't know mechs for any given one, especially Vet DLC), but without an incentive to do even Normal Randoms, those would largely stop getting run too.The only issue is this mindset that high CP = high skill or ability, but it doesn't. You can be over 1k CP just from doing all sorts of things like questing, taking part in Events (especially the double exp ones like the Jubilee) and doing Master Writs. I'm going on CP 1.9k and I really don't like doing Vet Dungeons because of the constant worry of getting a Vet DLC that I don't know mechanics of.I do think the system needs a small rework.
We probably don't need random normal dungeon XP rewards. It incentivises highCP players to grind XP by rushing dungeons, which makes for an absolutely terrible first-time dungeon experience for others. Instead they could increase the XP that dungeon quests provide so that doing the dungeons is still encouraged for new players but highCP players will gravitate more towards the daily random veteran dungeons instead, once they have completed all the dungeon quests.
That should be enough to change the dungeon etiquette in normal dungeons for the better and make veteran dungeons in general more popular - which is something everyone can appreciate, provided the XP is actually worthwhile.
Which is actually another point; people complaining about randoms in Vet Dungeons who don't know mechanics. If you want to encourage people, regardless of CP, to do Vet Randoms more, I think the place to start would be with people being more willing to actually realize that someone queing for Vet Randoms isn't coming into a Vet DLC on purpose. Most are probably praying they get a base game Vet, but we can't control whether we wind up in base game or DLC Dungeons. If people didn't get mad and impatient over someone not knowing every mechanic in every Vet DLC, we'd probably see more people be willing to try.
It also doesn't help that the rewards are the same. If we want more people who are capable of handling any Vet DLC Dungeons they get punted into with the Randoms queue, another thing to ask for is making the rewards more appealing. Double the exp and Transmutes for example, offer 3 or 4 Class Script Scraps instead of only 2. As it is most people aren't going to queue for Random Vets just because there's no real reason to for the average person.
I don't see the issue. You can still do normal dungeons, you just don't get extra rewards for a daily random normal. If you are at 1000CP while also not being high skill or ability, you also aren't in need to get massive amounts of XP fast for any reason whatsoever. There are plenty of ways to gain XP in this game if you are trying to level something. You can quest while using the skill, you can grind out an area with high enemy density, dolmen surf in Alik'r, you can do crafting writs and master writs while having the skill slotted. You don't need the daily random dungeon for that.
When I'm talking about a high CP player rushing through a dungeon and ruining the experience for a new player, I'm not talking about a low skill player at a high champion point count. But that doesn't make the scenario where rushing happens any less real. The first dungeons you do are people's first impressions of dungeons as a whole, and also of the cooperative aspects of the playerbase as a whole. Giving players bad first impressions is way worse than not giving high CP players an easy way to get XP, because those players don't even stick around long enough to reach highCP levels.
Nobody complains about randoms in vets not knowing the mechanics. People complain about randoms not telling they don't know the mechanics, or about people not willing or able to listen/learn the mechanics, or simply preventing a successful completion of the dungeon in whatever way, in which case, stick to the normal dungeons until you're ready.
I do agree that increasing the rewards on random veteran dungeons would work as an alternative. I'd be fine with that too so long as the increase feels worth it and you can only get the rewards from one - normal or vet.
I don't see the issue. You can still do normal dungeons, you just don't get extra rewards for a daily random normal. If you are at 1000CP while also not being high skill or ability, you also aren't in need to get massive amounts of XP fast for any reason whatsoever. There are plenty of ways to gain XP in this game if you are trying to level something. You can quest while using the skill, you can grind out an area with high enemy density, dolmen surf in Alik'r, you can do crafting writs and master writs while having the skill slotted. You don't need the daily random dungeon for that.
When I'm talking about a high CP player rushing through a dungeon and ruining the experience for a new player, I'm not talking about a low skill player at a high champion point count. But that doesn't make the scenario where rushing happens any less real. The first dungeons you do are people's first impressions of dungeons as a whole, and also of the cooperative aspects of the playerbase as a whole. Giving players bad first impressions is way worse than not giving high CP players an easy way to get XP, because those players don't even stick around long enough to reach highCP levels.
Nobody complains about randoms in vets not knowing the mechanics. People complain about randoms not telling they don't know the mechanics, or about people not willing or able to listen/learn the mechanics, or simply preventing a successful completion of the dungeon in whatever way, in which case, stick to the normal dungeons until you're ready.
I do agree that increasing the rewards on random veteran dungeons would work as an alternative. I'd be fine with that too so long as the increase feels worth it and you can only get the rewards from one - normal or vet.