Some good news for a change. This is important.
According to both Jason Barnes (Associate Design Director) and Jessica Folsom (Associate Director of Community Management), Zenimax Online Studios is now at the same size as it was when they made both Wrothgar and Summerset.
Which, as we know, are both highly acclaimed DLCs.
So while the layoffs are extremely upsetting for everyone involved (of course including players), this is not necessarily the end of new content or the game going into maintenance mode.
Nick Giacomini (Game Director) and Susan Kath (Studio Executive Producer) are specifically not at the ESO Tavern because they're working on the new Roadmap of when content will be released. It really is not the end yet.
Also @ZOS_Amy and @ZOS_Kevin have been confirmed to still be at the studio.
Just wanted to follow up on this as well. We are planning a revised roadmap, however as noted above, Nick and Susan are working on timing and taking care of our team, in what has been understandably a difficult week.
The plan is still to deliver great content, and we will hopefully have an update soon. Just wanted to thank everyone for the kind words and concern for everyone at the studio and everyone impacted by layoffs. We know that everyone appreciates it.
Also apologies for any delay in follow up from me this week here on the forum. I'm currently at the Tavern.
LennaTheRussian wrote: »
LennaTheRussian wrote: »
Destiny didn't die. They keep the game as is.
I don't expect much from ESO except some minor things, shop updates and battlepasses.
That's why we got 'managing expections' post so quickly about the roadmap.
What a in-depth productive post. Wow.Cope
It may be, it may not be the end. But going around declaring "this is it" like we've already been told the servers are shutting down next month accomplishes nothing. My point isn't saying that all's good no one has anything to worry about. My point is we don't have any idea for the time being how much these layoffs will actually affect the game and that it's better to wait until we have actual information to work with.multiple rounds of layoffs destroy game morale as people see games like this as a longterm investment of time. The layoffs demonstrate that the investment they are making will not be rewarded (with content). Thus morale drops, numbers drop and further cycles of layoffs though i imagine there will only be one more round. Its perfectly reasonable to extrapolate that this might very well be the end of eso.
Unlike other games they cant just sell off the elder scrolls to some 3rd party for maintenance duty. They will have to shut it down when it becomes unprofitable if it isnt already to salvage the franchaise.
Finn being let go is definitely a blow, but at the same time saying Dungeons and stuff won't be as good with him gone implies the rest of the staff who work on them are somehow inept or incapable, which is (even though I doubt it was meant to be) somewhat insulting to them. Any one of them might take Finn's position and be able to deliver stuff at the same level he did. He would only be as good as what his team could help him achieve, after all.Seeing so many seniors cut means a lot of experience and talent is leaving the team. I don’t see how things don’t go downhill after this. It’s just a vicious cycle. Cut staff -> quality drops or gets delayed -> people quit -> revenue drops -> more cuts.
So the game can continue to go on, but we’ve seen this sort of thing go down before.
Finnigan being gone is especially alarming. Do you honestly expect dungeons and encounters to retain their same quality and feel?
LennaTheRussian wrote: »
Finn being let go is definitely a blow, but at the same time saying Dungeons and stuff won't be as good with him gone implies the rest of the staff who work on them are somehow inept or incapable, which is (even though I doubt it was meant to be) somewhat insulting to them. Any one of them might take Finn's position and be able to deliver stuff at the same level he did. He would only be as good as what his team could help him achieve, after all.Seeing so many seniors cut means a lot of experience and talent is leaving the team. I don’t see how things don’t go downhill after this. It’s just a vicious cycle. Cut staff -> quality drops or gets delayed -> people quit -> revenue drops -> more cuts.
So the game can continue to go on, but we’ve seen this sort of thing go down before.
Finnigan being gone is especially alarming. Do you honestly expect dungeons and encounters to retain their same quality and feel?
It's not dead, but it's on its deathbed, and it's going to be hard to recover from this. The list of affected devs doubled since I last looked at it, and a lot of people that pioneered recent and upcoming content are gone. Things like Subclassing, Hybridization, Solo dungeons, Trials, all those people are gone. A bunch of animators and sound design got axed too, and that practically ends the class refreshes and any possibility of a new class. I'm seeing Tool and Software engineers getting axed too. That's definitely going to affect crossplay which was set to be on track for next year. I'm trying not to be negative about it, but it's hard to see how those who are left will be able to carry on with the plans that were in place. That many people gone will essentially double the timeline of what we saw.
Really, the best outcome from this is the either hiring new positions if it's even possible and at the cost of integrating them, or receiving help from the studios that are left under Xbox. Xbox wants to focus on their big IPs by investing into it, but I don't see how that would even be possible if you get rid of the majority of people who work on the game, especially the senior positions. You need employees if you want something to be made. I won't be surprised if the remaining employees end up resigning. Another round of layoffs is already looming and the workload has been doubled. I wouldn't blame anyone who wants to get out before the axe comes down. I would do the same.
I'm wishing for the best for those still left at ZOS. I can't imagine how terrible it must feel
BardokRedSnow wrote: »It's not dead, but it's on its deathbed, and it's going to be hard to recover from this. The list of affected devs doubled since I last looked at it, and a lot of people that pioneered recent and upcoming content are gone. Things like Subclassing, Hybridization, Solo dungeons, Trials, all those people are gone. A bunch of animators and sound design got axed too, and that practically ends the class refreshes and any possibility of a new class. I'm seeing Tool and Software engineers getting axed too. That's definitely going to affect crossplay which was set to be on track for next year. I'm trying not to be negative about it, but it's hard to see how those who are left will be able to carry on with the plans that were in place. That many people gone will essentially double the timeline of what we saw.
Really, the best outcome from this is the either hiring new positions if it's even possible and at the cost of integrating them, or receiving help from the studios that are left under Xbox. Xbox wants to focus on their big IPs by investing into it, but I don't see how that would even be possible if you get rid of the majority of people who work on the game, especially the senior positions. You need employees if you want something to be made. I won't be surprised if the remaining employees end up resigning. Another round of layoffs is already looming and the workload has been doubled. I wouldn't blame anyone who wants to get out before the axe comes down. I would do the same.
I'm wishing for the best for those still left at ZOS. I can't imagine how terrible it must feel
None of this is true, the positions werent axed, staff was let go and the teams downsized.
It's completely understandable to be worried about the future of the game, but at the same time troubling news can make emotions run high in the moment. Instead of getting worried about things that might not ever come to pass, I'd suggest everyone wait until we get the information Kevin mentioned them working on getting and the updated roadmap that Jessica has said will be coming.
I think folks acting like ESO is going to shut down tomorrow are being a bit over the top, but I also don't think the sentiment is an inaccurate one. Of course, none of us know for sure. We can't predict the future.
That said, cutting so many of the staff - a year after the last major round of layoffs, and with more to come - does not sound like the parent company is investing in the future of the game. If the company isn't investing in it, why should players?
That's where I'm at, anyway. ESO may continue to be around for a while, but I'm likely done with it after this news. I know people will say "don't cut your support for them now!" but the fact is, I don't want to support MS, and there isn't a good way to support ZOS specifically without supporting MS. So it goes.
I can't keep investing time and money if the company isn't doing the same. Hurts, since I was looking forward to the game's future, but the company has made its priorities pretty clear - and those don't seem to include ZOS.
BardokRedSnow wrote: »It's not dead, but it's on its deathbed, and it's going to be hard to recover from this. The list of affected devs doubled since I last looked at it, and a lot of people that pioneered recent and upcoming content are gone. Things like Subclassing, Hybridization, Solo dungeons, Trials, all those people are gone. A bunch of animators and sound design got axed too, and that practically ends the class refreshes and any possibility of a new class. I'm seeing Tool and Software engineers getting axed too. That's definitely going to affect crossplay which was set to be on track for next year. I'm trying not to be negative about it, but it's hard to see how those who are left will be able to carry on with the plans that were in place. That many people gone will essentially double the timeline of what we saw.
Really, the best outcome from this is the either hiring new positions if it's even possible and at the cost of integrating them, or receiving help from the studios that are left under Xbox. Xbox wants to focus on their big IPs by investing into it, but I don't see how that would even be possible if you get rid of the majority of people who work on the game, especially the senior positions. You need employees if you want something to be made. I won't be surprised if the remaining employees end up resigning. Another round of layoffs is already looming and the workload has been doubled. I wouldn't blame anyone who wants to get out before the axe comes down. I would do the same.
I'm wishing for the best for those still left at ZOS. I can't imagine how terrible it must feel
None of this is true, the positions werent axed, staff was let go and the teams downsized.
That's just a more professional way to say it. The fact still remains that there's less people who now have their workload increased, and that is going to cause problems with what was planned. Many of the people who were let go were directly responsible for the content we've seen for the past few years as well as content on the roadmap. It's not going to be easy for those who are left.
BardokRedSnow wrote: »Microsoft I do not exactly trust, but the idea is they feel the positions were no longer meaningful