Hi all. Just wanted to say thank you for the kindness shown to our team members today. Whether impacted by today's layoffs or not, everyone who has worked on ESO appreciates the kindness and grace for the contributions they have made to the game. If you see folks out in the while or on social media, make sure to share extra love today.
We are working on following up with leadership on next steps, so we'll update once we have more info.
ZOS_Hadeostry wrote: »Hi Everyone,
Just wanted to come in and reiterate what Kevin said. We want to keep this thread open. Make sure to be on topic and keep the rules in mind, especially Bashing. Those posters will be actioned accordingly.
Keep it positive, as always, even during this time.
This is the tail end we are seeing...the beginning of this catastrophy was when eso was sold to microsoft.
Eso is now a whole different, unrecognisable beast.
TES was never a flashy game with nude beings running around wearing bright tattoos and showgirl tail festhers straight out of vegas, neither should eso be this way. My partner and i were worried when we started seeing these changes...it just doestn't match the elderscrolls aesthetic. These changes have made the community behave differently. Im tired of seeing erp playout on zone chat and seeing naked characters breaking the game's immersion for the sake of appeasing new players.
Now we get a rooster with a white cowboy hat for our thieves guild fencer? Bright as bright can be really how does a bight coloured chicken fit into the thieves guild lore? Why is it wearing a cowboy hat? Wt?
How much money would it cost for the community to buy ZoS from Microsoft?
why can't we?

Parasaurolophus wrote: »I just don't understand how this works. So, is the company going to be left without animators, community managers, artists, and sound designers now? Or what? Or will all that work fall on the shoulders of junior staff?
How much money would it cost for the community to buy ZoS from Microsoft?
why can't we?
Not to burst your bubble, but running a game with millions registered users, ten thousand permanently online, is not something you can do as a hobby. This needs serious amounts of management, people, knowledge, infrastructure, money.
With 10000 permanently online - I wonder if this is enough of a cashflow. So maybe 15 minutes of daily gaming for ESO+-members (factoring in non-gaming times). So 10000*24*(60/15) -> about 1 million paying subscribers. Let's say 10 million USD/EUR per month, plus some extra cash from the crown store. Is that really a working business model? Actually, I don't think so.
OutLaw_Nynx wrote: »Probably because they (likely) cost the most salary wise. It’s cheaper to axe the senior team members and bring on newbies. Why pay more when you can use AI or hire newbie employee?
Alright. I have a question, and it's a serious question:
How much money would it cost for the community to buy ZoS from Microsoft?
It's happened with sports teams. Fans have clubbed together to buy their favourite sports team out from their rich millionaire owners.
Could we do the same? Could we be the first video game community to rescue our game from the evil corporate overlords?
It might sound insane but if sports fans can do massive buyouts, why can't we?
DeathandDebauchery wrote: »SilverBride wrote: »I have never been so hopeful for ESO's future as during the last 6 months. Everything you've put out, not just in terms of content and updates, but communication as well, has been absolutely stellar.
I have had the exact opposite experience. The game feels gutted by replacing chapters with tasks and I don't see that communication has improved. Maybe that's why I am not completely suprised by this. Unhappy, but not surprised.
Respectfully, I do think your in the minority opinion on that one, and the player count reflects this. ESO's player count was at an all-time low in November/December with the post-solstice debacle and that was at the peak end of the "Chapter" content approach. Its been on a steady climb back now to regular numbers since they started focusing on player experience and micro-content. If anything, this has just removed wind from the sails of a MAJOR ESO Resurgence. While it's still an overall decline from the COVID days, the fact that the population is still approximately at the level it was 3 years ago despite being at its lowest point ever 6 months ago is kind of crazy.
wenchmore420b14_ESO wrote: »How much money would it cost for the community to buy ZoS from Microsoft?
why can't we?
Not to burst your bubble, but running a game with millions registered users, ten thousand permanently online, is not something you can do as a hobby. This needs serious amounts of management, people, knowledge, infrastructure, money.
With 10000 permanently online - I wonder if this is enough of a cashflow. So maybe 15 minutes of daily gaming for ESO+-members (factoring in non-gaming times). So 10000*24*(60/15) -> about 1 million paying subscribers. Let's say 10 million USD/EUR per month, plus some extra cash from the crown store. Is that really a working business model? Actually, I don't think so.
Just to burst more bubbles, for reference, Microsoft paid 7.5 Billion $ for Bethesda. No kick starter for this. Sad that this is even happening. Best wishes to all affected at ZoS.