Major_Soulless wrote: »What are we defining maintainence mode as in this context?
Usually maintenance mode means no new features. Bug fixes and maybe some really small QoL improvements, but nothing new. No new classes, no new zones, no new story content, no new dungeons/arenas/trials, etc.
Major_Soulless wrote: »Major_Soulless wrote: »What are we defining maintainence mode as in this context?
Usually maintenance mode means no new features. Bug fixes and maybe some really small QoL improvements, but nothing new. No new classes, no new zones, no new story content, no new dungeons/arenas/trials, etc.
I don't see this happening to ESO yet
BardokRedSnow wrote: »As far as one issue voting is concerned, thats what everyone does here. This community is incredibly selfish and the vengeance stuff proves as much with pve fans coming in and taking attention from greyhost when they cant even populate the instance they claimed they wanted.
That sure isnt supporting the longevity of the game.
This isn’t about PvE or PvP, nor Vengeance or Grey Host.
Today we all lost, developers and players. No matter your play-style, we are cooked. Let that sink in.
I see posts everywhere people cancelling ESO+ or not buying season 2 pass or crown crates anymore. So the spiral has started.
ToddIngram wrote: »Synthwavius wrote: »Far from it. I played LOTRO for 3 years. It had a much smaller playerbase and a skeleton crew, yet they still managed regular expansion and content releases. ESO is going to need to find the right pace and rethink what they want and can do in this new reality
Well, they could save some $ by no longer supporting vengeance. That would be a good place to start.
why are you pvpers always so averse to it? vengeance is fun!
If anyone doubted the game was declining, you could have just done a simple test long before any of these announcements: check your friends and guild lists. I don't know about you all, but my lists are quite empty. Even my brother hasn't logged in since the start of Night Market.
The changes that they made with the trickle content and terrible balancing are a factor for not logging in. Then, the other changes where you cannot do the content you want to do without sitting in a buggy queue also factor into that.
Add in the client's instability, game downtime, etc. -- is it any wonder the game is declining and losing players?
Time is a limited quantity and people want to spend it enjoying (or at least with the illusion that they are enjoying) what they are doing. How many people really enjoyed the recent changes?
Apparently not enough for the metrics to improve and prevent what we just saw. I know that I am in the camp that didn't and isn't enjoying it.
Major_Soulless wrote: »Major_Soulless wrote: »What are we defining maintainence mode as in this context?
Usually maintenance mode means no new features. Bug fixes and maybe some really small QoL improvements, but nothing new. No new classes, no new zones, no new story content, no new dungeons/arenas/trials, etc.
I don't see this happening to ESO yet
It might seem like it to you that ESO is making money, but is it making enough money to justify its expenses? I think the answer to that is obvious and has been for some time.LADYKiLLER wrote: »LADYKiLLER wrote: »Synthwavius wrote: »Far from it. I played LOTRO for 3 years. It had a much smaller playerbase and a skeleton crew, yet they still managed regular expansion and content releases. ESO is going to need to find the right pace and rethink what they want and can do in this new reality
This.
Game studios don't need to be giant, they just need to be passionate about their project and have a community that's also passionate about their project. LOTRO is a stunning example of that. ESO can be too.
It's not up to employees or players. It's all about money and entirely up to the company that owns ESO. LOTRO has passed through different owners too and its current owner sees a financial reason to keep it going. That doesn't seem to be the case with ESO.
ESO's direction has been obvious for years now since the first major layoffs and staff changes. I can only speculate that the opportunity to prove itself as a worthy investment to its owners has come and gone in that time.
Yes but employees and players reveal whether or not there's a financial reason to keep a game going. Players by playing, employees by making something worth playing. The idea that either of these variables are inconsequential to the overall equation is a huge problem with current business strategies surrounding the gaming industry.
As for whether or not its proving a worthy investment, I'm honestly really surprised considering there's been a lot of talk about that recently. Last numbers I saw were estimating $150M net profit annually? I don't know if that was ever confirmed tho.
If anyone doubted the game was declining, you could have just done a simple test long before any of these announcements: check your friends and guild lists. I don't know about you all, but my lists are quite empty. Even my brother hasn't logged in since the start of Night Market.
The changes that they made with the trickle content and terrible balancing are a factor for not logging in. Then, the other changes where you cannot do the content you want to do without sitting in a buggy queue also factor into that.
Add in the client's instability, game downtime, etc. -- is it any wonder the game is declining and losing players?
Time is a limited quantity and people want to spend it enjoying (or at least with the illusion that they are enjoying) what they are doing. How many people really enjoyed the recent changes?
Apparently not enough for the metrics to improve and prevent what we just saw. I know that I am in the camp that didn't and isn't enjoying it.
CameraBeardThePirate wrote: »If anyone doubted the game was declining, you could have just done a simple test long before any of these announcements: check your friends and guild lists. I don't know about you all, but my lists are quite empty. Even my brother hasn't logged in since the start of Night Market.
The changes that they made with the trickle content and terrible balancing are a factor for not logging in. Then, the other changes where you cannot do the content you want to do without sitting in a buggy queue also factor into that.
Add in the client's instability, game downtime, etc. -- is it any wonder the game is declining and losing players?
Time is a limited quantity and people want to spend it enjoying (or at least with the illusion that they are enjoying) what they are doing. How many people really enjoyed the recent changes?
Apparently not enough for the metrics to improve and prevent what we just saw. I know that I am in the camp that didn't and isn't enjoying it.
This is only indicative that your guild is no longer playing.
For example, in the BG community I had a guild that as of 3 years ago was fully maxed with almost everyone logging on daily. Now, that guild is a ghost town.
However, now there's a different BG guild that's fully maxed with tons of players online daily.
It's an MMO, specific communities will move on and get replaced by other communities.
CameraBeardThePirate wrote: »If anyone doubted the game was declining, you could have just done a simple test long before any of these announcements: check your friends and guild lists. I don't know about you all, but my lists are quite empty. Even my brother hasn't logged in since the start of Night Market.
The changes that they made with the trickle content and terrible balancing are a factor for not logging in. Then, the other changes where you cannot do the content you want to do without sitting in a buggy queue also factor into that.
Add in the client's instability, game downtime, etc. -- is it any wonder the game is declining and losing players?
Time is a limited quantity and people want to spend it enjoying (or at least with the illusion that they are enjoying) what they are doing. How many people really enjoyed the recent changes?
Apparently not enough for the metrics to improve and prevent what we just saw. I know that I am in the camp that didn't and isn't enjoying it.
This is only indicative that your guild is no longer playing.
For example, in the BG community I had a guild that as of 3 years ago was fully maxed with almost everyone logging on daily. Now, that guild is a ghost town.
However, now there's a different BG guild that's fully maxed with tons of players online daily.
It's an MMO, specific communities will move on and get replaced by other communities.
Interesting. Now, tell the class how long it takes to get into a BG match as time goes on .
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »If anyone doubted the game was declining, you could have just done a simple test long before any of these announcements: check your friends and guild lists. I don't know about you all, but my lists are quite empty. Even my brother hasn't logged in since the start of Night Market.
The changes that they made with the trickle content and terrible balancing are a factor for not logging in. Then, the other changes where you cannot do the content you want to do without sitting in a buggy queue also factor into that.
Add in the client's instability, game downtime, etc. -- is it any wonder the game is declining and losing players?
Time is a limited quantity and people want to spend it enjoying (or at least with the illusion that they are enjoying) what they are doing. How many people really enjoyed the recent changes?
Apparently not enough for the metrics to improve and prevent what we just saw. I know that I am in the camp that didn't and isn't enjoying it.
This is only indicative that your guild is no longer playing.
For example, in the BG community I had a guild that as of 3 years ago was fully maxed with almost everyone logging on daily. Now, that guild is a ghost town.
However, now there's a different BG guild that's fully maxed with tons of players online daily.
It's an MMO, specific communities will move on and get replaced by other communities.
Interesting. Now, tell the class how long it takes to get into a BG match as time goes on .
The same as it's always taken, +/- a few minutes depending on the time of day? I mean you can tune into PvP streamers right now in the middle of the day getting near instant pops for BGs.
Group BGs sure, that's another story, but that's less indicative of an overall population issue or moreso indicative of a shift from group focus -> solo focus.
Population wise, the game is doing fine. It's certainly not growing, and will likely dip with this news and the doomers giving up on it, but let's not act like the population was Concord level or anything.
But I do wonder how much of this would’ve played out differently under better leadership sooner.
Seraphayel wrote: »This article gives a bit more information: https://twistedvoxel.com/zenimax-to-focus-on-elder-scrolls-fallout-doom-quake-wolfenstein-id-software-layoffs/
As the focus is clearly on their biggest brands and ESO is one of them, I think they will just shift workforce around and ESO will still be supported, just not with ZOS former employees, but with ones from other studios that get disbanded or shifted around.
Major_Soulless wrote: »Seraphayel wrote: »This article gives a bit more information: https://twistedvoxel.com/zenimax-to-focus-on-elder-scrolls-fallout-doom-quake-wolfenstein-id-software-layoffs/
As the focus is clearly on their biggest brands and ESO is one of them, I think they will just shift workforce around and ESO will still be supported, just not with ZOS former employees, but with ones from other studios that get disbanded or shifted around.
I get the feeling they want to focus on the single player game of elder scrolls
Source is X (twitter)
A list of people we know who have been laid off at ZOS and Bethesda:
ZOS
Community Manager Gina Bruno
Lead Dungeon Director Mike Finnigan
Writer Designer Andrew Siañez-De La O
Writer Designer Julianna Comstock
Senior Writer Designer Jeff Grubb
Project Art Director Marc Hudgins
Senior Concept Artist Christina Cornett
Senior Animator Ami DeLullo
Animator Evan Van Biert
Senior Tools Engineer Robert Bailey
QA Tester Page Branson
Producer Ethan Koltz
Environmental Artist Brandon Rush
Associate Sound Designer Andrew Jordan
Senior Sound Designer Daniel Costello
Associate Sound Designer Sebastian Theodoro
QA Tester Trevor Bream
DevOps Engineer William Novak
Realtime FX Artist Jacob Wynn
Senior VFX Artist Anelise Mize
Lead Designer Ed Stark
Senior Encounter Designer Morgan Goin
Encounter Designer Erinn Fecteau
Senior Encounter Designer James Audet
Tools Product Owner Sydney Thibeault
Senior Software Engineer Dustin Thurston
Live Game Lead Gregory Roth
Content Manager Milo Webb
QA Manager Erik Marby
Narrative Director Bill Slavicsek
Lead Narrative Designer Richard Baker
Writer Designer Alexandria Baker
Writer Designer Ameya Vinayaraj
Bethesda
Community Manager Jessica Clark
Game Designer Simon Préfontaine
GRC Engineer Wayne Saunders
Associate Quest Designer Griffin DeClaire
Quest Designer Stephanie Zachariadis
Systems Designer Jean Paul Salman
Gameplay Engineer Anne Barrett
Monetization Designer Kevin Benavides
Lead Systems Designer Jacob Naasz
Senior Build and Release Programmer Anthony Ford
Lead Quest Designer Joshua Moretto
Senior QA Tester Steven Hoyle
Seraphayel wrote: »Major_Soulless wrote: »Seraphayel wrote: »This article gives a bit more information: https://twistedvoxel.com/zenimax-to-focus-on-elder-scrolls-fallout-doom-quake-wolfenstein-id-software-layoffs/
As the focus is clearly on their biggest brands and ESO is one of them, I think they will just shift workforce around and ESO will still be supported, just not with ZOS former employees, but with ones from other studios that get disbanded or shifted around.
I get the feeling they want to focus on the single player game of elder scrolls
Obviously, but ESO is part of that franchise and the Crown Store is still generation lots of cash.
What I think is Microsoft fired all the senior or expensive employees or redundancies, which is still a shame, but with a clearer focus I‘m not too concerned about ESO in the moment.
Seraphayel wrote: »Major_Soulless wrote: »Seraphayel wrote: »This article gives a bit more information: https://twistedvoxel.com/zenimax-to-focus-on-elder-scrolls-fallout-doom-quake-wolfenstein-id-software-layoffs/
As the focus is clearly on their biggest brands and ESO is one of them, I think they will just shift workforce around and ESO will still be supported, just not with ZOS former employees, but with ones from other studios that get disbanded or shifted around.
I get the feeling they want to focus on the single player game of elder scrolls
Obviously, but ESO is part of that franchise and the Crown Store is still generation lots of cash.
What I think is Microsoft fired all the senior or expensive employees or redundancies, which is still a shame, but with a clearer focus I‘m not too concerned about ESO in the moment.
“Actions speak louder than words”.
They say they are going to focus on x, y, z BUT then that leads to a reduction of UP TO 50% of the workforce…
(speaking in terms of ZeniMax subsidiary, ZOS only… i.e. ‘ESO’ for us)…
(of which includes several accomplished employees as we have verified, such as Mike F. And Gina B. as referenced prior by other individuals).
Seraphayel wrote: »What I think is Microsoft fired all the senior or expensive employees or redundancies, which is still a shame, but with a clearer focus I‘m not too concerned about ESO in the moment.
So far, it also appears that WoW, also owned by MS through Blizzard, did not get hit hard. Interesting.
No announcements of layoffs at WoW while those impacted by layoffs and spinoffs have been announced. Whether they will be hit by the later round is unknown.