wilsonwjesse wrote: »It's just a rotation of fully conquering the map and farming AP.
Its really frustrating seeing someone who grouped up with you to get your scrolls back, only to be on another faction 10 mins later trying to take the scroll they just returned.
It's already dead and you want it more dead? Wow!
Its really frustrating seeing someone who grouped up with you to get your scrolls back, only to be on another faction 10 mins later trying to take the scroll they just returned.
I made a poll recently, and the majority voted against a faction-locked Vengeance.
There is no way to gauge that the respondents to your poll have even spent time out in Veng. A majority rule poll or voting system isnt always the best option to gather data.
I have spent a LOT of time out in Veng in the testing phase as well as since release, and have played on both EP and DC during that time, and I can confidently tell you from the players that I have seen discussing this that a majority of players do agree with faction locking the campaign.
I made a poll recently, and the majority voted against a faction-locked Vengeance.
There is no way to gauge that the respondents to your poll have even spent time out in Veng. A majority rule poll or voting system isnt always the best option to gather data.
I have spent a LOT of time out in Veng in the testing phase as well as since release, and have played on both EP and DC during that time, and I can confidently tell you from the players that I have seen discussing this that a majority of players do agree with faction locking the campaign.
We had a really ridiculous situation happen when we we're trying to de-throne the EP emperor the other night.
DC went to BRK and opened the door and started to siege the keep. A few EP were there offering resistance, as they were also down at Alessia fighting the AD who were also attempting to de-throne. We had about 20 DC killing guards and sieging.
Suddenly we noticed DC started to disappear. No one thought anything of it, maybe they crashed.
Then about 4-5 mins later as we were on the flags, a whole zerg of EP including the Emperor ran into the keep. They overwhelmed the DC forces. And then we realized what happened.
The same DC that disappeared, were now on EP characters, fighting the very DC they were helping not 5 mins ago - Different faction, character names, but same @names . We ended up getting wiped and the EP successfully defended the keep.
When you can leave in a middle of a fight to join the other faction and kill the one you just left is absurd. This type of stuff should not be allowed to happen.
ZOS needs to really sort this non-sense out. The fact they could log out and log in onto other characters during fights should not be an option at all.
We had a really ridiculous situation happen when we we're trying to de-throne the EP emperor the other night.
DC went to BRK and opened the door and started to siege the keep. A few EP were there offering resistance, as they were also down at Alessia fighting the AD who were also attempting to de-throne. We had about 20 DC killing guards and sieging.
Suddenly we noticed DC started to disappear. No one thought anything of it, maybe they crashed.
Then about 4-5 mins later as we were on the flags, a whole zerg of EP including the Emperor ran into the keep. They overwhelmed the DC forces. And then we realized what happened.
The same DC that disappeared, were now on EP characters, fighting the very DC they were helping not 5 mins ago - Different faction, character names, but same @names . We ended up getting wiped and the EP successfully defended the keep.
When you can leave in a middle of a fight to join the other faction and kill the one you just left is absurd. This type of stuff should not be allowed to happen.
ZOS needs to really sort this non-sense out. The fact they could log out and log in onto other characters during fights should not be an option at all.
People made the same argument for locking Gray Host. The reality? The people just move to the faction they expect to win and log of when it doesn't. Locking won't change anything. The problem is the game.
If you lose in this game, literally anywhere in ESO, your time is ultimately wasted. What that means is that you need to win. And you need to win, win, win, no matter what. Because if you don't, not only do you have the salty taste of losing in your mouth -- you've gained absolutely nothing for the time you put in.
This system that the devs put in with ticks, rewards, etc. -- all of it feeds into the toxicity that you see on the surface in PvP and PvE.
If it weren't the case that rewards were so heavily tied to winning instead of actually having fun in both PvE and PvP, then what would happen if somoene asked: what's wrong with losing?
See, what game devs think is that when someone asks that, there would be no motivation to win and thus grind and "engage" the game in a "meaningful" way. But they are wrong about that in ESo, because the grind is meaningless and the engagement and chaos comes from the fact that people are willing to lose in the first place. You've just highlighted where that chaos got disrupted and the result was shifted to the obvious one rather than one with any possibility otherwise.
^ That's the problem. The game is poorly designed in PvP and PvE when it comes to rewards, esp. considering the fact that "losing" is part of what the game needs to increase engagement and generate chaos in an otherwise ordered system in the first place.
Isn't it great whoever is in charge at ZOS does not understand that or seem to care? Yay!
Locking the campaign won't do anything to increase engagement among players that don't want their time wasted. What will happen is that they just won't play. The game's overarching system that prioritizes winning or no reward makes it a waste of time to bother playing if you can't win, which is why many people log off after getting killed (or failing in PvE) after certain numbers of attempts -- it's a literal waste of time with no progression towards any goal or reward.
Now someone is going to bring up "ah you just want a participation trophy" -- but it's kinda stupid and a dumb argument to make when we're literally talking about time being wasted after you've put in work. It's not a participation trophy to expect something for work put in, which you actually have to put more in if you're on the losing side or in a failing group in PvE.
You know what? Let me stop. No one will read this comment or care anyway. That's the nature of these forums. And that's also why I just fire siege.
We had a really ridiculous situation happen when we we're trying to de-throne the EP emperor the other night.
DC went to BRK and opened the door and started to siege the keep. A few EP were there offering resistance, as they were also down at Alessia fighting the AD who were also attempting to de-throne. We had about 20 DC killing guards and sieging.
Suddenly we noticed DC started to disappear. No one thought anything of it, maybe they crashed.
Then about 4-5 mins later as we were on the flags, a whole zerg of EP including the Emperor ran into the keep. They overwhelmed the DC forces. And then we realized what happened.
The same DC that disappeared, were now on EP characters, fighting the very DC they were helping not 5 mins ago - Different faction, character names, but same @names . We ended up getting wiped and the EP successfully defended the keep.
When you can leave in a middle of a fight to join the other faction and kill the one you just left is absurd. This type of stuff should not be allowed to happen.
ZOS needs to really sort this non-sense out. The fact they could log out and log in onto other characters during fights should not be an option at all.
People made the same argument for locking Gray Host. The reality? The people just move to the faction they expect to win and log of when it doesn't. Locking won't change anything. The problem is the game.
If you lose in this game, literally anywhere in ESO, your time is ultimately wasted. What that means is that you need to win. And you need to win, win, win, no matter what. Because if you don't, not only do you have the salty taste of losing in your mouth -- you've gained absolutely nothing for the time you put in.
This system that the devs put in with ticks, rewards, etc. -- all of it feeds into the toxicity that you see on the surface in PvP and PvE.
If it weren't the case that rewards were so heavily tied to winning instead of actually having fun in both PvE and PvP, then what would happen if somoene asked: what's wrong with losing?
See, what game devs think is that when someone asks that, there would be no motivation to win and thus grind and "engage" the game in a "meaningful" way. But they are wrong about that in ESo, because the grind is meaningless and the engagement and chaos comes from the fact that people are willing to lose in the first place. You've just highlighted where that chaos got disrupted and the result was shifted to the obvious one rather than one with any possibility otherwise.
^ That's the problem. The game is poorly designed in PvP and PvE when it comes to rewards, esp. considering the fact that "losing" is part of what the game needs to increase engagement and generate chaos in an otherwise ordered system in the first place.
Isn't it great whoever is in charge at ZOS does not understand that or seem to care? Yay!
Locking the campaign won't do anything to increase engagement among players that don't want their time wasted. What will happen is that they just won't play. The game's overarching system that prioritizes winning or no reward makes it a waste of time to bother playing if you can't win, which is why many people log off after getting killed (or failing in PvE) after certain numbers of attempts -- it's a literal waste of time with no progression towards any goal or reward.
Now someone is going to bring up "ah you just want a participation trophy" -- but it's kinda stupid and a dumb argument to make when we're literally talking about time being wasted after you've put in work. It's not a participation trophy to expect something for work put in, which you actually have to put more in if you're on the losing side or in a failing group in PvE.
You know what? Let me stop. No one will read this comment or care anyway. That's the nature of these forums. And that's also why I just fire siege.
Vengeance population is already 1/3rd of what it aimed to be. Ironically I think if you faction locked it, you'd actually lose another 50% of the little population in there because many of those people are not interested in PVP in general, but instead enjoy the easy AP from going to whichever faction is most dense and steamrolling the map.
We had a really ridiculous situation happen when we we're trying to de-throne the EP emperor the other night.
DC went to BRK and opened the door and started to siege the keep. A few EP were there offering resistance, as they were also down at Alessia fighting the AD who were also attempting to de-throne. We had about 20 DC killing guards and sieging.
Suddenly we noticed DC started to disappear. No one thought anything of it, maybe they crashed.
Then about 4-5 mins later as we were on the flags, a whole zerg of EP including the Emperor ran into the keep. They overwhelmed the DC forces. And then we realized what happened.
The same DC that disappeared, were now on EP characters, fighting the very DC they were helping not 5 mins ago - Different faction, character names, but same @names . We ended up getting wiped and the EP successfully defended the keep.
When you can leave in a middle of a fight to join the other faction and kill the one you just left is absurd. This type of stuff should not be allowed to happen.
ZOS needs to really sort this non-sense out. The fact they could log out and log in onto other characters during fights should not be an option at all.
JustLovely wrote: »Vengeance population is already 1/3rd of what it aimed to be. Ironically I think if you faction locked it, you'd actually lose another 50% of the little population in there because many of those people are not interested in PVP in general, but instead enjoy the easy AP from going to whichever faction is most dense and steamrolling the map.
I agree. AP is so much easier to get in vengeance it's comical. The veterancy system has essentially no benefits outside of vengeance. ZOS created this monster, and my biggest fear is that ZOS will still use vengeance as an excuse to not make improvements to Grey Host, which is what they sold vengeance "tests" as being for in the first place.
Waylander07 wrote: »Mr_Arce88
It exists because not everyone wants to play GH where there is no balance and your gear is more important than your skill level. Add ball groups, unkillable players along with lag its not fun. Without the right gear GH is especially demanding and not everyone wants to spend repetitive hours/days grinding gear just to compete only for that to be nerfed which leads to more grinding for gear.
If you want a campaign where you are not carried by your build/class, that has no ball groups and fights are decided on skill then its Vengeance which is the reason it exists. You don't have to play it but a lot of people do prefer it to GH and we should have that choice.
Waylander07 wrote: »Mr_Arce88
It exists because not everyone wants to play GH where there is no balance and your gear is more important than your skill level. Add ball groups, unkillable players along with lag its not fun. Without the right gear GH is especially demanding and not everyone wants to spend repetitive hours/days grinding gear just to compete only for that to be nerfed which leads to more grinding for gear.
If you want a campaign where you are not carried by your build/class, that has no ball groups and fights are decided on skill then its Vengeance which is the reason it exists. You don't have to play it but a lot of people do prefer it to GH and we should have that choice.
Have to admit being amused by this post. Why would any rational player go to end game PvP content in a well established MMO game "without the right gear". All gear is accessible to all players and countless guides exist. Your gear is your choice.
That said, I think Vengeance should survive. It clearly has appeal to some players.
Waylander07 wrote: »Waylander07 wrote: »Mr_Arce88
It exists because not everyone wants to play GH where there is no balance and your gear is more important than your skill level. Add ball groups, unkillable players along with lag its not fun. Without the right gear GH is especially demanding and not everyone wants to spend repetitive hours/days grinding gear just to compete only for that to be nerfed which leads to more grinding for gear.
If you want a campaign where you are not carried by your build/class, that has no ball groups and fights are decided on skill then its Vengeance which is the reason it exists. You don't have to play it but a lot of people do prefer it to GH and we should have that choice.
Have to admit being amused by this post. Why would any rational player go to end game PvP content in a well established MMO game "without the right gear". All gear is accessible to all players and countless guides exist. Your gear is your choice.
That said, I think Vengeance should survive. It clearly has appeal to some players.
You mean the right pvp gear which is continually changing meaning endless grind. Why would any end game rational player want to play in an unbalanced lag fest with unkillable players and ball groups ?
JustLovely wrote: »Vengeance population is already 1/3rd of what it aimed to be. Ironically I think if you faction locked it, you'd actually lose another 50% of the little population in there because many of those people are not interested in PVP in general, but instead enjoy the easy AP from going to whichever faction is most dense and steamrolling the map.
I agree. AP is so much easier to get in vengeance it's comical. The veterancy system has essentially no benefits outside of vengeance. ZOS created this monster, and my biggest fear is that ZOS will still use vengeance as an excuse to not make improvements to Grey Host, which is what they sold vengeance "tests" as being for in the first place.
YandereGirlfriend wrote: »We had a really ridiculous situation happen when we we're trying to de-throne the EP emperor the other night.
DC went to BRK and opened the door and started to siege the keep. A few EP were there offering resistance, as they were also down at Alessia fighting the AD who were also attempting to de-throne. We had about 20 DC killing guards and sieging.
Suddenly we noticed DC started to disappear. No one thought anything of it, maybe they crashed.
Then about 4-5 mins later as we were on the flags, a whole zerg of EP including the Emperor ran into the keep. They overwhelmed the DC forces. And then we realized what happened.
The same DC that disappeared, were now on EP characters, fighting the very DC they were helping not 5 mins ago - Different faction, character names, but same @names . We ended up getting wiped and the EP successfully defended the keep.
When you can leave in a middle of a fight to join the other faction and kill the one you just left is absurd. This type of stuff should not be allowed to happen.
ZOS needs to really sort this non-sense out. The fact they could log out and log in onto other characters during fights should not be an option at all.
People made the same argument for locking Gray Host. The reality? The people just move to the faction they expect to win and log of when it doesn't. Locking won't change anything. The problem is the game.
If you lose in this game, literally anywhere in ESO, your time is ultimately wasted. What that means is that you need to win. And you need to win, win, win, no matter what. Because if you don't, not only do you have the salty taste of losing in your mouth -- you've gained absolutely nothing for the time you put in.
This system that the devs put in with ticks, rewards, etc. -- all of it feeds into the toxicity that you see on the surface in PvP and PvE.
If it weren't the case that rewards were so heavily tied to winning instead of actually having fun in both PvE and PvP, then what would happen if somoene asked: what's wrong with losing?
See, what game devs think is that when someone asks that, there would be no motivation to win and thus grind and "engage" the game in a "meaningful" way. But they are wrong about that in ESo, because the grind is meaningless and the engagement and chaos comes from the fact that people are willing to lose in the first place. You've just highlighted where that chaos got disrupted and the result was shifted to the obvious one rather than one with any possibility otherwise.
^ That's the problem. The game is poorly designed in PvP and PvE when it comes to rewards, esp. considering the fact that "losing" is part of what the game needs to increase engagement and generate chaos in an otherwise ordered system in the first place.
Isn't it great whoever is in charge at ZOS does not understand that or seem to care? Yay!
Locking the campaign won't do anything to increase engagement among players that don't want their time wasted. What will happen is that they just won't play. The game's overarching system that prioritizes winning or no reward makes it a waste of time to bother playing if you can't win, which is why many people log off after getting killed (or failing in PvE) after certain numbers of attempts -- it's a literal waste of time with no progression towards any goal or reward.
Now someone is going to bring up "ah you just want a participation trophy" -- but it's kinda stupid and a dumb argument to make when we're literally talking about time being wasted after you've put in work. It's not a participation trophy to expect something for work put in, which you actually have to put more in if you're on the losing side or in a failing group in PvE.
You know what? Let me stop. No one will read this comment or care anyway. That's the nature of these forums. And that's also why I just fire siege.
I read your post and think it is really thoughtful and well-observed.
Like basically all human activity, you can figure out why people act the way that they do by looking at the incentive structures that govern them.
And you wisely point-out that the incentives of Cyro (and BGs...) directly contribute to undesirable player behavior. But it doesn't have to be that way.