seventy_kg wrote: »Why is skill not firing/packet loss such a big problem in ESO? much much worse than GW2 which also has large scale PvP battles
Yeah general jank / lag is fairly common in ESO PvP and has been for years.
- Sometimes when you weapon swap there is a weirdly long delay, which if you're mid fight can really screw you over as you're pressing buttons assuming certain skills will be going off, when instead you're using completely different skills because the of the bar swap delay.
- Recently I've noticed issues with CC break. With CC break not triggering for a long delay after being CC'd, despite immediately pressing it
- Roll dodge so much of the time. The enemy player either hasn't started their roll dodge on my client, but it still tells me they dodged my skill, or the enemy player has already finished their roll dodge on my client, but the game still tells me they dodged.
seventy_kg wrote: »love the roll dodge thing, especially when the player roll dodges and game still consumes my molten whip stacks
Horace-Wimp wrote: »I do not PvP but this behavior is not limited to PvP. This happens in Overland and dungeons, too. I was unable to play at all yesterday (June 28, 2026 Sunday) as all keyboard inputs by me failed to register in the game a few seconds after initial login.
I do hope that the maintenance and update that is happening while I write this fixes these problems. But I won't hold my breath.
albertberku wrote: »It is true that GW2 has better performance than ESO. The main difference here is that ESO has much better pace than other games. For example in GW2 you can register a skill every 1 sec. In ESO GCD is also 1 sec but you can register stuff like block, sprint or some proc sets etc in shorter intervals, like 0.1 - 0.3 sec. There are also skills that work similar to that fashion (like Bound Armaments with 0.3 sec). And also movement speed is really crazy in ESO. That is probably having an extra load on the servers, as well, since the positions of the players should be communicated in shorter intervals, as they are changing so rapidly.
beer781993 wrote: »Breaking free and barswap are the most annoying things and the delay when your health ist still at 50% and you're suddenly dead.
Atm it's really bad.
The problem is until it is tolerated by players, it does not worth to change anything, just loss of money, and many players will not even feel the difference, so why to be bothered? Many games updated server side to the best (or sometimes worse like CS2), but ESO neve announced these changes. They updated client side multiple times in last updates, probably because they finally hired senior FX developer as vacancy disappeared. They prefer to make new things like Vengeance or small scale Cyro from what they have now than update server side and calculation logic because it would only require rearranging existing stuff and not developing new.