Werewolf change in patch notes.

old_mufasa
old_mufasa
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"Slot passives will no longer be activated while in werewolf form if the player respecs with the ability slotted on an inactive bar."

What exactly does this mean? I thought werewolf skills were on their own bar so what do they mean by an ability activated on an inactive bar?
  • Panderbander
    Panderbander
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    There were previously bugs in the game that would occur with both bar slotted passives when learned in tandem with respeccing. These were likely fixed here.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • Erickson9610
    Erickson9610
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    The Werewolf bar is an override for the bar you're currently on, rather than a third bar entirely. In other words, you are still on your primary bar when you transform on your primary bar, and you're still on your secondary bar when you transform on your secondary bar.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Panderbander
    Panderbander
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    The Werewolf bar is an override for the bar you're currently on, rather than a third bar entirely. In other words, you are still on your primary bar when you transform on your primary bar, and you're still on your secondary bar when you transform on your secondary bar.

    I'm actually fairly certain the game doesn't treat it as a pure bar override, as evidenced by the Monomyth mythic reverting to the backbar buffs/debuffs regardless of the bar you transform from while wearing it. I imagine it's more treated as a third bar inheriting the stats of the bar it originated from, and the Monomyth is coded to treat bar 1 as the "damage" bar and anything NOT bar 1 as the "defense" bar.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • IZZEFlameLash
    IZZEFlameLash
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    The Werewolf bar is an override for the bar you're currently on, rather than a third bar entirely. In other words, you are still on your primary bar when you transform on your primary bar, and you're still on your secondary bar when you transform on your secondary bar.

    I'm actually fairly certain the game doesn't treat it as a pure bar override, as evidenced by the Monomyth mythic reverting to the backbar buffs/debuffs regardless of the bar you transform from while wearing it. I imagine it's more treated as a third bar inheriting the stats of the bar it originated from, and the Monomyth is coded to treat bar 1 as the "damage" bar and anything NOT bar 1 as the "defense" bar.

    Classic Zenimax Media's underling studios game issue if this is actually true lol
    Edited by IZZEFlameLash on June 30, 2026 10:12AM
    Imperials, the one and true masters of all mortal races of Tamriel
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