It was, admittedly, several years ago and is outdated with what they're doing for the rest of the game. It wouldn't make much sense for other things to all get a complete rework and Vamp to be left out.tomofhyrule wrote: »Let’s first wait for ZOS to even talk about the refresh of “The Class They Are Not Allowed To Name For Some Reason,” and then the Classes after that first.
Then we can consider the other single-lines like the other 5 weapons, the 3 guilds (4 including Psijic) and Vampire.
Also remember that Vampire, unlike literally every other skill line is the only one that got a ground-up refresh already. Vampire, again unlike Werewolf, also allows you to use your other skills and does not force you into only five skills.
No, they haven’t. We didn’t even know about the 2H line reanimating until it happened.Also have they mentioned intending to work on ALL the combat-related Skill Lines? The other Weapon ones would make sense seeing as 2H got a refresh, but I don't remember seeing or hearing anything about things such as Psijic or Soul Magic and so on. Then again I've missed a livestream so if it was brought up then I wouldn't know.

TheDreVMiros wrote: »At this stage, vampires have essentially taken the place of the old werewolves in terms of being unplayable. Now, after the werewolf rework, they can even be used in RP: their form remains permanent outside of combat, their skills, visuals, animations, and sound effects have all been made good and interesting. But what about vampires?
From the vampire skill line, the only things that are probably still relevant are the passives for invisibility while running, entering sneak quickly, and moving in sneak without losing speed. In other words, very few people use the active skills at all (if they use them at all), and maybe, very rarely, the ultimate, but even that is uncommon.
Considering the werewolf rework, it would be nice to see vampires reworked and updated as well. I'm sure vampires could be made viable for PvP, PvE, and RP, just like werewolves are now.
If you mean the Invis when you Sprint at Stage 3 or 4, that's not just a NB things. Vamps going invisible has been a thing for Vamps lorewise for a while iirc. Longer than the concept of a NB existed I believe.StihlReign wrote: »Vampire could use some work - be nice if the devs removed the NB abilities from Vamp and gave it an identity...then remove the ability to slot Vamp/Werewolf at the same time as Fighter's Guild. Then add main/hunter/bounty/pelt/fang quests.