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Will vampires be reworked like werewolves?

TheDreVMiros
TheDreVMiros
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At this stage, vampires have essentially taken the place of the old werewolves in terms of being unplayable. Now, after the werewolf rework, they can even be used in RP: their form remains permanent outside of combat, their skills, visuals, animations, and sound effects have all been made good and interesting. But what about vampires?

From the vampire skill line, the only things that are probably still relevant are the passives for invisibility while running, entering sneak quickly, and moving in sneak without losing speed. In other words, very few people use the active skills at all (if they use them at all), and maybe, very rarely, the ultimate, but even that is uncommon.

Considering the werewolf rework, it would be nice to see vampires reworked and updated as well. I'm sure vampires could be made viable for PvP, PvE, and RP, just like werewolves are now.
  • Arunei
    Arunei
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    There hasn't been any official word on a Vamp rework, but given everything else including WW is getting/has gotten one, I'd be very surprised if we don't at the very least hear about one next year.
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • tomofhyrule
    tomofhyrule
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    Let’s first wait for ZOS to even talk about the refresh of “The Class They Are Not Allowed To Name For Some Reason,” and then the Classes after that first.

    Then we can consider the other single-lines like the other 5 weapons, the 3 guilds (4 including Psijic) and Vampire.

    Also remember that Vampire, unlike literally every other skill line is the only one that got a ground-up refresh already. Vampire, again unlike Werewolf, also allows you to use your other skills and does not force you into only five skills.
  • Arunei
    Arunei
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    Let’s first wait for ZOS to even talk about the refresh of “The Class They Are Not Allowed To Name For Some Reason,” and then the Classes after that first.

    Then we can consider the other single-lines like the other 5 weapons, the 3 guilds (4 including Psijic) and Vampire.

    Also remember that Vampire, unlike literally every other skill line is the only one that got a ground-up refresh already. Vampire, again unlike Werewolf, also allows you to use your other skills and does not force you into only five skills.
    It was, admittedly, several years ago and is outdated with what they're doing for the rest of the game. It wouldn't make much sense for other things to all get a complete rework and Vamp to be left out.

    Also have they mentioned intending to work on ALL the combat-related Skill Lines? The other Weapon ones would make sense seeing as 2H got a refresh, but I don't remember seeing or hearing anything about things such as Psijic or Soul Magic and so on. Then again I've missed a livestream so if it was brought up then I wouldn't know.
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • tomofhyrule
    tomofhyrule
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    Arunei wrote: »
    Also have they mentioned intending to work on ALL the combat-related Skill Lines? The other Weapon ones would make sense seeing as 2H got a refresh, but I don't remember seeing or hearing anything about things such as Psijic or Soul Magic and so on. Then again I've missed a livestream so if it was brought up then I wouldn't know.
    No, they haven’t. We didn’t even know about the 2H line reanimating until it happened.

    Considering that, the weapons make sense, but the is no indication of the other lines happening… which includes Vampire. And since Vampire is the only one of those that did get a full rework since release, that makes it especially low priority.

    A lot of people are considering Vampire “deserves” it because Werewolf, not considering:
    • Werewolf replaces your skills, not adds to them
    • Werewolf was a meme for years in all content, while Vampire as is has niche PvE and PvP uses

    If Vampire got anything, I would more assume it’d be a rebalance on the level of the weapon reworks instead of a ground-up rebuild on the level of the Classes.
  • Arcturus
    Arcturus
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    The Vampire rework was such a failure that I genuinely hope they revisit it next year.

    To be fair, they've never really managed to make vampires feel like an active playstyle anyway. At this point, they'd be better off investing their resources into a proper Vampire Lord transformation (yes, a VAMPIRE LORD, not a Temu-tier reskinned Goliath) and making the five vampire skills exclusive to that form, the same way the Werewolf skill line already works.

    In short, you either go all in on the transformation fantasy like Werewolves do or you don't do it at all. Trying to split the playstyle between a humanoid form and a half baked Temu vampire kit just leaves both sides feeling underdeveloped.

    If the Vampire Lord transformation is meant to be the centerpiece of the fantasy, then embrace it fully and build the skill line around it.
  • AllenaNightWood
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    i hope so and when it happens i hope they get rid of white pale skin
  • Genfe
    Genfe
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    Remember when it had the best ultimate and the they broke it.

    Instead of fixing it they changed it to a stupid gap closer.

    Then they changed it again.


    GIVE US CLOUDING SWARM BACK
  • fizzylu
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    I still only roll vampire for the passives, so yeah, I'm hoping they plan to rework it (AGAIN). Although I'd be happy if they just gave us the old ult back, too.
  • frogthroat
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    I hope so. In anticipation of WW rework, I levelled up WW for all my toons. And then thought maybe a new vampire rework is coming and just in case levelled up vampire for the remaining toons as well.
    lpn5dxnbfnd8.png

    But since vampire has already been reworked (nerfed) I don't expect it to be high priority. After class reworks are done, they probably do a minor balance work on it. They will probably do more rework. Like weapons skill lines, guild skill lines, etc. So perhaps we'll see something when they rework World and Guild sections.
    Edited by frogthroat on June 26, 2026 6:42AM
  • Bobby_V_Rockit
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    I just want my swarm of bats back. And also turn into a cloud of bats when sprinting, for science…
  • ajkb78
    ajkb78
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    At this stage, vampires have essentially taken the place of the old werewolves in terms of being unplayable. Now, after the werewolf rework, they can even be used in RP: their form remains permanent outside of combat, their skills, visuals, animations, and sound effects have all been made good and interesting. But what about vampires?

    From the vampire skill line, the only things that are probably still relevant are the passives for invisibility while running, entering sneak quickly, and moving in sneak without losing speed. In other words, very few people use the active skills at all (if they use them at all), and maybe, very rarely, the ultimate, but even that is uncommon.

    Considering the werewolf rework, it would be nice to see vampires reworked and updated as well. I'm sure vampires could be made viable for PvP, PvE, and RP, just like werewolves are now.

    I wouldn't say unplayable, the meta stamblade setup requires stage 2 vamp. The issue is it's only needed for the SD/WD passive, not because there's actually anything good about playing as a vampire using vampire skills. Werewolf forces you to go all-in whereas vamp has always been an awkward halfway house allowing vamp skills alongside regular class skills and it ends up being either OP or not worth leaning into for more than a passive. (It was the same with the old vamp system, all DDs were vampires but only for the sustain passive, nobody actually used vamp skills.)

    Anyway, I agree I hope it gets a revamp (pun definitely intended).
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    A few major changes I would make to Vampires are as followed
    • Following the new idea of each class and Werewolf having a 4.5 second channel I believe Vampiric Drain should become the channel equivalent for Vampires or at least one of the morphs should be.
    • Mesmerize and it's morphs should allow the Vampire to use the feed synergy, this would promote feeding for non-Stealth based Vampires.
    • The Blood Scion form needs overhauling; outside of combat there should be no timer, in combat retain the 20 second timer but the Blood Scion would reset the timer to 20 seconds whenever they kill an enemy.
    • Mist Form and it's morphs need redoing, it is supposed to be an escape move but fails at that given you have to aim and then teleport slowly to the destination, I would instead make Mist Form a skill that boosts speed dramatically and breaks all snares and immobilizations but only lasts a few seconds, one morph can remain a teleport.
    Edited by TX12001rwb17_ESO on June 26, 2026 6:49PM
  • mocap
    mocap
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    Unless they pull something original like necro corpsesplosion, rework is just going to be another beam skill and spammable for dummy fights.
  • DestroyerPewnack
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    The OG's will remember when the vampire skill line consisted of an ult and 2 active skills only. 😜
  • tsaescishoeshiner
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    Vampire is more like a guild/weapon skill line than a class like werewolf practically functions as, so I think only individual Vampire skills need addressing, not the core concepts.

    That said, we got a 2-hander rework included with that Update's main focus on DK, so the guild and world skill lines could also be receiving new looks and mechanics that aren't highlighted on the roadmap.
    PC-NA
    in-game: @tsaescishoeshiner
  • duagloth
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    Sure, automatic bounty and kill on sight in towns and around NPCs, thats fair.
  • Orbital78
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    I hope so, more full vampire themed builds would be fun if they are good. I feel the vampire character models would use some updating too.
    Edited by Orbital78 on June 26, 2026 10:13PM
  • StihlReign
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    Vampire could use some work - be nice if the devs removed the NB abilities from Vamp and gave it an identity...then remove the ability to slot Vamp/Werewolf at the same time as Fighter's Guild. Then add main/hunter/bounty/pelt/fang quests.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • SynodicOracle
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    I truly hope so. At the moment there’s no real reason to become a vampire aside from RP reasons - which as an RP player isn’t enough as it doesn’t add anything unique to my RP. And as I understand there’s no benefit to being a vampire even from passives.

    I’d love a huge rework
    @SynodicOracle
    "I'm a God, how can you kill a God? What a grand and intoxicating innocence"

    I'm a PvE Healer but mostly play solo questing these days. Lore enthusiast and long-term Elder Scrolls Fan, dating back to Morrowind, but my favourite is Oblivion.

    GUILD: The Thalmor Embassy PC EU
  • Arunei
    Arunei
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    StihlReign wrote: »
    Vampire could use some work - be nice if the devs removed the NB abilities from Vamp and gave it an identity...then remove the ability to slot Vamp/Werewolf at the same time as Fighter's Guild. Then add main/hunter/bounty/pelt/fang quests.
    If you mean the Invis when you Sprint at Stage 3 or 4, that's not just a NB things. Vamps going invisible has been a thing for Vamps lorewise for a while iirc. Longer than the concept of a NB existed I believe.

    Also why would being a Vamp or WW keep them from using the FG Skills? There isn't anything about them that would realistically prevent a WW/Vamp from being able to do them, other than Silver Leash/Shards maybe.
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
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