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Suggestion: An update for the difficulty setting

Bobargus
Bobargus
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Hi,

I think the difficulty setting feature of ESO could have two additional features in the future.

The first feature is adding a seperated instance system for each difficulty, because a player playing on an easier difficulty setting being able to invade the combat moment of another player who is playing on a harder difficulty setting seems immersion breaking to me.

The second feature that i would like to suggest is for the difficulty setting in ESO to have the options to make things easier, instead of making it harder. If the "adventurer, seasoned, master, and vestige" represents "normal, hard, very hard, and legendary" difficulties, then there should also be "easy, and very easy" difficulty options as well. easy could lower the difficulty and reward to %50, and very easy could lower them to %25.

Thanks for reading, and have a good day.
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