Will not happen.The first feature is adding a seperated instance system for each difficulty, because a player playing on an easier difficulty setting being able to invade the combat moment of another player who is playing on a harder difficulty setting seems immersion breaking to me.
You... you can kill overland mobs with light attacks while having no armour, CP, and only white weapons. How much easier you want it and why?The second feature that i would like to suggest is for the difficulty setting in ESO to have the options to make things easier, instead of making it harder. If the "adventurer, seasoned, master, and vestige" represents "normal, hard, very hard, and legendary" difficulties, then there should also be "easy, and very easy" difficulty options as well. easy could lower the difficulty and reward to %50, and very easy could lower them to %25.
The second feature that i would like to suggest is for the difficulty setting in ESO to have the options to make things easier, instead of making it harder. If the "adventurer, seasoned, master, and vestige" represents "normal, hard, very hard, and legendary" difficulties, then there should also be "easy, and very easy" difficulty options as well. easy could lower the difficulty and reward to %50, and very easy could lower them to %25.
Again, will not happen.BXR_Lonestar wrote: »TBH, the biggest thing they need to do re: difficulty mode is to create separate instances for those playing on different difficulty levels.
The one use I could see for lower difficulty levels is to be able to more easily solo world bosses or other content designed for groups.
But for a variety of reasons, I'm not sure it would be a good thing for that to happen.
yes i want lower difficulty options to solo world bosses and incursions, because there are often zero or very few people around to help when i play ESO at night
yes i want lower difficulty options to solo world bosses and incursions, because there are often zero or very few people around to help when i play ESO at night
While I can understand the desire for a lower difficulty, this would cause harm to the economy. If players with a lower difficulty setting could solo any boss/dungeon/incursion/anything, with the same loot tables, would flood the market with what would have been hard to get items. I could see the economy crash. If this were a single player game, I would agree to no limit on any difficulty, higher or lower. Being a multiplayer, interconnected game, there has to be some sort of hard floor.
The one use I could see for lower difficulty levels is to be able to more easily solo world bosses or other content designed for groups.
But for a variety of reasons, I'm not sure it would be a good thing for that to happen.
yes i want lower difficulty options to solo world bosses and incursions, because there are often zero or very few people around to help when i play ESO at night
DestroyerPewnack wrote: »The one use I could see for lower difficulty levels is to be able to more easily solo world bosses or other content designed for groups.
But for a variety of reasons, I'm not sure it would be a good thing for that to happen.
yes i want lower difficulty options to solo world bosses and incursions, because there are often zero or very few people around to help when i play ESO at night
Have you tried using a companion tank? They're pretty strong, especially if you use skills that can off-heal them, (Echoing Vigor, Power Surge, Extended Ritual, etc.)
Should be more than enough for most base game world bosses, and many of the DLC ones.
The other way to do this would be to run a very tanky character and sacrifice a bit of damage. The fights will take a little longer, but you'll never die. Infinite Archive builds designed to push high arcs would be perfect for this.
DestroyerPewnack wrote: »The one use I could see for lower difficulty levels is to be able to more easily solo world bosses or other content designed for groups.
But for a variety of reasons, I'm not sure it would be a good thing for that to happen.
yes i want lower difficulty options to solo world bosses and incursions, because there are often zero or very few people around to help when i play ESO at night
Have you tried using a companion tank? They're pretty strong, especially if you use skills that can off-heal them, (Echoing Vigor, Power Surge, Extended Ritual, etc.)
Should be more than enough for most base game world bosses, and many of the DLC ones.
The other way to do this would be to run a very tanky character and sacrifice a bit of damage. The fights will take a little longer, but you'll never die. Infinite Archive builds designed to push high arcs would be perfect for this.
Yes and i can defeat most World Bosses solo, but not all and certainly not Harrowstorms. i can solo base game world bosses without Companions, my build is not the issue here.
Some people want more challenge and others want less challenge.
oh infinite ArchiveYes the fights indeed take longer with a tanky build.
i wish i could skip the Stage fights and only do Cycle boss fights. it takes so long to get to higher Arcs, i run out of energy and never get to Arc 4.