I gave a direct quote earlier, where it was said that U51 needed some polishing still and that was "relevant to what you're all asking about in chat", which for several seconds before she even said those words was predominantly people asking about the Warden rework. It's therefore quite easy to read the context that what might be causing U51 to get delayed a few weeks IS the Warden refresh. Now if it had just been left at "U51 needs more polishing" that would have made all that you suggested more logical. But "it is relevant to what you're all asking about in chat", when what was being asked about in chat was Warden rework, directly ties the two points together in SOME way.MSattrtand wrote: »People in this thread definitely should take off their tin foil hats and realise that correlation does not equal causation.
U51 PTS could be postponed for various reasons. Warden refresh is only one part of U51. Why do you all assume that it's not ready, it needs more time, or something like that? Maybe Crimson Veldt is not ready, maybe HUD Editor is not ready, or maybe it's even some backend code that prepares crossplay. Or maybe the problem lies in internal ZOS processes, or maybe the problem is the console certification process - we don't know. It's wild to assume that the state of the Warden refresh is the problem.
Wheeler and Gilliam were presenting combat refresh in previous streams. They were not announced as speakers this time. They were not present during the stream. Well, imagine my shock when no one spoke about the Warden refresh.
A simple explanation for why the Warden refresh wasn't mentioned: PTS was postponed, so ZOS needs some info to save for the next monthly stream, which is why they decided not to speak about Warden this time. Full stop on all your conspiracy theories. Just be patient, pretty please.
MSattrtand wrote: »U51 PTS could be postponed for various reasons. Warden refresh is only one part of U51. Why do you all assume that it's not ready, it needs more time, or something like that?
MSattrtand wrote: »Maybe Crimson Veldt is not ready, maybe HUD Editor is not ready, or maybe it's even some backend code that prepares crossplay. Or maybe the problem lies in internal ZOS processes, or maybe the problem is the console certification process - we don't know.
It's really not, for the reasons mentioned above. And if they don't want people to have that assumption, which their vague communications is engendering, than just be transparent. It's pretty simple.MSattrtand wrote: »It's wild to assume that the state of the Warden refresh is the problem.
MSattrtand wrote: »A simple explanation for why the Warden refresh wasn't mentioned: PTS was postponed, so ZOS needs some info to save for the next monthly stream, which is why they decided not to speak about Warden this time.
I don't play a Warden so I have no horse in this race as it were, but I really doubt they'd split any of the Classes. That would require making a whole new Class, which given they've said they can't even add a few emotes for WW because it would cost too much memory, I can't see them adding in a whole new Class that would need all new animations any time soon.I for one wouldn't mind if Warden gets split into two classes, it honestly needs it. Too many themes half baked shoved into one class where other classes get one or two themes to truly shine.
Kickimanjaro wrote: »I agree with the frustration and sentiments expressed here, but let's take a step back and look at the industry. Games aren't doing well right now.
Kickimanjaro wrote: »Yes, there have been steps backwards as far as the renewed communication, but the fact that an employee had to come in here and give us a non-answer when we're explicitly asking for an answer to something they avoided answering previously... yeah, there's gotta be a reason here and I'm starting to think it's a bad one.
MSattrtand wrote: »People in this thread definitely should take off their tin foil hats and realise that correlation does not equal causation.
...what?Why do you want a warden refresh now that we have the class masteries? What can they do now other than mess it up? You want them to fiddle with it until it ends up in a bad place like pve dk?
Masteroshi430 wrote: »Warden is season one content, so it can be U51 or U52 indeed, if you look at the yearly roadmap it is on the right side of season one so probably U52.
Masteroshi430 wrote: »Warden is season one content, so it can be U51 or U52 indeed, if you look at the yearly roadmap it is on the right side of season one so probably U52.
tomofhyrule wrote: »Why can’t the team release a statement like: “hey, the Warden rework is on schedule and is unrelated to the PTS delay, but here’s a quick teaser to sate you before you get to see it on PTS in a month!” or “hey, we needed to delay PTS because of one issue with Warden, but here’s a teaser for something we did so you can see something before you get your hands on it!” or
tomofhyrule wrote: »“hey, Warden gave us a lot of issues so we had to pull it from U51, but it’s looking like an U52 thing is possible."
tomofhyrule wrote: »Something. Anything. Because if all we have is silence and evasion, then doubt and conspiracy will fill the gap.
...what?Why do you want a warden refresh now that we have the class masteries? What can they do now other than mess it up? You want them to fiddle with it until it ends up in a bad place like pve dk?
The Mastery Passives were never meant to be a replacement for the reworks. Ever. They're meant to bridge a gap between Subclassing and Pureclassing while the reworks are being done. People have even speculated about if the Mastery Passives are going to stay in the game once all the reworks are complete; I imagine they will since DK had Whip's buff moved to one of the Masteries (don't remember which one).
And what do you mean "bad place in Pve"? PvE DK isn't bad by any stretch of the imagination.
tomofhyrule wrote: »Why can’t the team release a statement like: “hey, the Warden rework is on schedule and is unrelated to the PTS delay, but here’s a quick teaser to sate you before you get to see it on PTS in a month!” or “hey, we needed to delay PTS because of one issue with Warden, but here’s a teaser for something we did so you can see something before you get your hands on it!” or
Because it can take many days or weeks to prepare such a teaser.
They can't show concept art of animations that for some reason or another got canned. Because then the playerbase will treat this as a promise of future content, when in reality it's a work in progress that is subject to change.
The ESO playerbase keeps asking to see how the sausage is made, and then freaks out when it looks bad, or freaks out when the final producs looks different.
You don't actually want to see concept art. Concept art is messy, low quality, and includes dozens if not hundreds of ideas that never make it to the final stage, and they're not supposed to. What you actually want to see is a form of key art. Concept art that has been polished and framed to be released to the public.tomofhyrule wrote: »“hey, Warden gave us a lot of issues so we had to pull it from U51, but it’s looking like an U52 thing is possible."
They also can't just say this, because they haven't decided. When a developer makes a plan, and the plan doesn't work out for one reason or another, it takes time to write a new plan. And that's probably going to get revised as well.
Devs are not going to share that second plan, until they know for certain what shape it's going to take.tomofhyrule wrote: »Something. Anything. Because if all we have is silence and evasion, then doubt and conspiracy will fill the gap.
And this is a selfish and toxic behaviour that the ESO playerbase needs to grow out of.
The whole point of moving away from the predictable and repetitive chapter structure is for the devs to have the freedom to adapt. And by thinking and talking like this, you're refusing to give devs the freedom to adapt.
tomofhyrule wrote: »Why can’t the team release a statement like: “hey, the Warden rework is on schedule and is unrelated to the PTS delay, but here’s a quick teaser to sate you before you get to see it on PTS in a month!” or “hey, we needed to delay PTS because of one issue with Warden, but here’s a teaser for something we did so you can see something before you get your hands on it!” or
Because it can take many days or weeks to prepare such a teaser.
They can't show concept art of animations that for some reason or another got canned. Because then the playerbase will treat this as a promise of future content, when in reality it's a work in progress that is subject to change.
The ESO playerbase keeps asking to see how the sausage is made, and then freaks out when it looks bad, or freaks out when the final producs looks different.
You don't actually want to see concept art. Concept art is messy, low quality, and includes dozens if not hundreds of ideas that never make it to the final stage, and they're not supposed to. What you actually want to see is a form of key art. Concept art that has been polished and framed to be released to the public.tomofhyrule wrote: »“hey, Warden gave us a lot of issues so we had to pull it from U51, but it’s looking like an U52 thing is possible."
They also can't just say this, because they haven't decided. When a developer makes a plan, and the plan doesn't work out for one reason or another, it takes time to write a new plan. And that's probably going to get revised as well.
Devs are not going to share that second plan, until they know for certain what shape it's going to take.tomofhyrule wrote: »Something. Anything. Because if all we have is silence and evasion, then doubt and conspiracy will fill the gap.
And this is a selfish and toxic behaviour that the ESO playerbase needs to grow out of.
The whole point of moving away from the predictable and repetitive chapter structure is for the devs to have the freedom to adapt. And by thinking and talking like this, you're refusing to give devs the freedom to adapt.
I do agree that showing us concept art would be bad, unless they’re looking for feedback. Because they would get feedback whether they’re asking for it or not. I think the tendency of the community to “freak out” would explain why they wouldn’t say things they don’t have worked out yet.
But I don’t think it makes sense to call the tendency of people to speculate “selfish” and “toxic”. We should not put on our tinfoil hats, it’s rather pointless and none of the possible options really make much sense. But it is true that silence and weirdness breeds conspiracy, there will be people who speculate. I would say this is human nature, if anything.
Absolutely, ZOS going through with flexible release dates is a good thing. It’s just really weird how averse they are to saying the word. It’s nitpicky, it just weirds me out.
Because it can take many days or weeks to prepare such a teaser.
They can't show concept art of animations that for some reason or another got canned. Because then the playerbase will treat this as a promise of future content, when in reality it's a work in progress that is subject to change.
The ESO playerbase keeps asking to see how the sausage is made, and then freaks out when it looks bad, or freaks out when the final producs looks different.
You don't actually want to see concept art. Concept art is messy, low quality, and includes dozens if not hundreds of ideas that never make it to the final stage, and they're not supposed to. What you actually want to see is a form of key art. Concept art that has been polished and framed to be released to the public.
tomofhyrule wrote: »Something. Anything. Because if all we have is silence and evasion, then doubt and conspiracy will fill the gap.
And this is a selfish and toxic behaviour that the ESO playerbase needs to grow out of.
The whole point of moving away from the predictable and repetitive chapter structure is for the devs to have the freedom to adapt. And by thinking and talking like this, you're refusing to give devs the freedom to adapt.
...what?Why do you want a warden refresh now that we have the class masteries? What can they do now other than mess it up? You want them to fiddle with it until it ends up in a bad place like pve dk?
The Mastery Passives were never meant to be a replacement for the reworks. Ever. They're meant to bridge a gap between Subclassing and Pureclassing while the reworks are being done. People have even speculated about if the Mastery Passives are going to stay in the game once all the reworks are complete; I imagine they will since DK had Whip's buff moved to one of the Masteries (don't remember which one).
And what do you mean "bad place in Pve"? PvE DK isn't bad by any stretch of the imagination.
The whip buff was not moved. And relative to other classes it isn’t great. It was quite good initially but not after the first week of the pts.

That's a mega ouch if so, and also means Sorc somehow still needs to fit into this year
Update 51 isn't dropping on Live until mid to late September, update 52 is realistically the last update for the year.
And if Sorc isn't fitting in this year, that means we only got two class reworks and Werewolf in one year. There's no way they're doing the rest of the classes in time.
...what?Why do you want a warden refresh now that we have the class masteries? What can they do now other than mess it up? You want them to fiddle with it until it ends up in a bad place like pve dk?
The Mastery Passives were never meant to be a replacement for the reworks. Ever. They're meant to bridge a gap between Subclassing and Pureclassing while the reworks are being done. People have even speculated about if the Mastery Passives are going to stay in the game once all the reworks are complete; I imagine they will since DK had Whip's buff moved to one of the Masteries (don't remember which one).
And what do you mean "bad place in Pve"? PvE DK isn't bad by any stretch of the imagination.
The whip buff was not moved. And relative to other classes it isn’t great. It was quite good initially but not after the first week of the pts.
How exactly is DK not great compared to other Classes?
And to keep this from getting too off-topic, the devs don't need to share anything they, for whatever reason, can't or just aren't ready to share. It just seems odd that they won't even outright say "Yes U51 going to the PTS is delayed because of Warden" or "no Warden is not what's causing the delay of U51 on the PTS". Instead we got what amounts to the former via "U51 needs more polish and it's relevant to what you're all asking about in the chat" and chat was blowing up about the Warden refresh. I don't think they need to even tell us WHY it's delaying U51, just either confirm whether it is or isn't.

tomofhyrule wrote: »Them taking time isn't an issue. At all. Them being coy and pointedly not even saying the word "Warden" is.
tomofhyrule wrote: »We have said for years that the "tee-hee we can't wait to tell you" style of communication was horrendous. They had the massive leadership changes, and they did say that communication and transparency was a weakness of theirs that they wanted to work on. And this whole thing is going right back to the old habits.
We don't want to see that old style of non-communication return. We hated it then, and we hate it now.
tomofhyrule wrote: »I get that they can only make announcements if they are given leave to do so. But that means someone somewhere on the chain is saying "hey, don't even say the word Warden." That's the attitude we don't want to see.
Delayed? Fine, much better late than bad. But "we can't wait to surprise you with something that half of the players are going to like and the other half will hate, and now it's too late to change it to something that everyone will like" like they did every other time they played coy like this is not good.