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SUPRISE ! People dont like VENGEANCE

  • Iriidius
    Iriidius
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    [
    blktauna wrote: »
    React doesn't work for ZOS
    Iriidius wrote: »
    Iriidius wrote: »
    React wrote: »
    blktauna wrote: »
    I don't get why you have to put down Vengence. The people that want to go there will go there and the people who want GH will go there. Mutually exclusive groups, mostly.

    If you have a problem with GH not being big enough, Yell at ZOS. If you want a blackreach type of overflow, yell at ZOS. That will get you what you need.

    The folks in Vengence are doing their thing and it's got nothing to do with GH.

    I did give vengeance a chance, but I was always cautious about it for this very reason.

    The big issue for me is how much time and development resources have gone into vengeance. PVP doesn't get much to begin with, so to have all these months dedicated to developing a pvp system that I as a pvp player have no intention of interacting with just feels bad. If that time had instead been spent on this new smaller scale zone they've been teasing, for example - we'd probably have that piece of content already.

    Disregarding the fact that vengeance was originally just supposed to be a data gathering tool and later became something we'd be permanently saddled with, it really never made much sense. Stripping away the entire combat system to it's bare minimum to allow for a large population was always doomed to fail - because the vast majority of that large population does not want to participate in this kind of stripped down environment to begin with. So now we've got this environment that seems largely dead, meaning it never will even achieve it's purpose of a "900 pop cap campaign" since it will likely never reach those numbers outside a PVP event.

    Meanwhile the PVP experience has gotten EVEN WORSE for GH players with the removal of BR/RW since they're now sitting in 50-100 queues every single night - and we haven't even gotten to the weekend yet. My queue on monday took me 1 hour 45 minutes, last night it took me 1 hour 15 minutes. That is a brutal amount of time merely to be able to enter cyrodiil, and for many people who are coming home after work - this is just going to mean they don't play anymore.

    The time and development resources gone into vengeance as a campaign cant have been that big if it was originally supposed to be a data gathering tool.

    You ask me thats a major big If and its not one I give them the benefit of the doubt on.

    React said himself it was supposed to be a data gathering tool, so it cant have been a major big if to him.

    React isnt a zos employee, I don't know what his personal beliefs are or if because he does youtube stuff he doesnt wanna say etc, I wouldnt speculate on it or accuse him etc, but either way I wouldn't blame him if he chose not to say certain things.

    For me though, I will call a spade a spade certainly, but Im careful because the forums have a no "conspiracy" policy.

    That said, again, I'm not willing to give them the benefit of the doubt, and no one's opinion here will change mine on that.

    He contradicted himself by critizising the time spend for adding Vengeance as campaign when he himself sees it as data gathering tool.

    Haters all the time contradict each other and themself when looking for reasons to remove Vengeance. They use both a statement and its opposite as 2 reasons to remove Vengeance and dont want to see it when others critizise it while searching for the tiniest contradiction in their opponents comments.
    PC EU
  • Iriidius
    Iriidius
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    quote="fizzybeef;c-8490557"]Vengeance must be SUCH a blast - ZOS is reopening BR because people rather sit in queues then playing vengeance. [/quote]
    Again none of this cope is gonna change the fact that Blackreach had to be brought back because people would rather queue in greyhost for hours than help vengeance get some headway.

    Funny how players who made a poll to reopen Blackreach denied trying to remove Vengeance to gather support from Vengeance supporters and the moment it coincidently gets added back because of a technical problem(players unable to complete Cyrodiil intro) they interpret it as proof of Vengeance failure.
    Any compromise to players opposing Vengeance gets used by them to fight Vengeance even more.
    PC EU
  • reazea
    reazea
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    Iriidius wrote: »
    Iriidius wrote: »
    React wrote: »
    blktauna wrote: »
    I don't get why you have to put down Vengence. The people that want to go there will go there and the people who want GH will go there. Mutually exclusive groups, mostly.

    If you have a problem with GH not being big enough, Yell at ZOS. If you want a blackreach type of overflow, yell at ZOS. That will get you what you need.

    The folks in Vengence are doing their thing and it's got nothing to do with GH.

    I did give vengeance a chance, but I was always cautious about it for this very reason.

    The big issue for me is how much time and development resources have gone into vengeance. PVP doesn't get much to begin with, so to have all these months dedicated to developing a pvp system that I as a pvp player have no intention of interacting with just feels bad. If that time had instead been spent on this new smaller scale zone they've been teasing, for example - we'd probably have that piece of content already.

    Disregarding the fact that vengeance was originally just supposed to be a data gathering tool and later became something we'd be permanently saddled with, it really never made much sense. Stripping away the entire combat system to it's bare minimum to allow for a large population was always doomed to fail - because the vast majority of that large population does not want to participate in this kind of stripped down environment to begin with. So now we've got this environment that seems largely dead, meaning it never will even achieve it's purpose of a "900 pop cap campaign" since it will likely never reach those numbers outside a PVP event.

    Meanwhile the PVP experience has gotten EVEN WORSE for GH players with the removal of BR/RW since they're now sitting in 50-100 queues every single night - and we haven't even gotten to the weekend yet. My queue on monday took me 1 hour 45 minutes, last night it took me 1 hour 15 minutes. That is a brutal amount of time merely to be able to enter cyrodiil, and for many people who are coming home after work - this is just going to mean they don't play anymore.

    The time and development resources gone into vengeance as a campaign cant have been that big if it was originally supposed to be a data gathering tool.

    You ask me thats a major big If and its not one I give them the benefit of the doubt on.

    React said himself it was supposed to be a data gathering tool, so it cant have been a major big if to him.

    ZOS said vengeance was just a data gathering tool. That's how it was sold to us as why we should tolerate it and participate.

    We know now ZOS was lying from the beginning about their intentions for vengeance. And that they were, judging by the results, also lying about making any significant efforts at improving Grey Host performance.

    Edited by reazea on June 19, 2026 10:18PM
  • BardokRedSnow
    BardokRedSnow
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    @Iriidius I wouldnt call @React a hater, he gave Vengeance more of a chance than I did. You absolutely can call me a hater, I despise the concept of it entirely.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • blktauna
    blktauna
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    Dude Prime time PCEU was over by then. I was in from 8-10pm London time and AD was on 2 bars and EP on 2 bars till then then it emptied out.

    We had some great sieges and lots of fights.
    PCNA
    PCEU
  • Stamicka
    Stamicka
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    What are you guys even fighting about and mad at at this point? They re-added Blackreach which was the major complaint.

    If Vengeance is dead let it be dead. Ravenwatch was dead every day back when it was No-Proc and after. It wasn’t bothering anyone by existing. Vengeance can be the same.

    If there is a small community who engages with it, it’s not bothering you. Let them have their fun.
    PC NA and Xbox NA
  • JohnRingo
    JohnRingo
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    I must admit that I do not have any information as to why Blackreach was reintroduced (perhaps someone can clarify officially) however, the reopening of Blackreach with a traditional Cyrodil ruleset (I believe) appears like a deliberate population management decision. Grey Host clearly remains the flagship campaign while Vengeance serves a specialized ruleset that does not appeal to every PvPer. By restoring Blackreach with a Grey Host rule set, ZOS may be creating a pressure release valve for Grey Host queues (many complaints on this). If so, the move could be interpreted as a bearish signal for Vengeance's growth prospects as it suggests ZOS sees ongoing demand for traditional grey host campaign gameplay that Vengeance cannot capture. All speculation however.
  • React
    React
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    Iriidius wrote: »
    [
    blktauna wrote: »
    React doesn't work for ZOS
    Iriidius wrote: »
    Iriidius wrote: »
    React wrote: »
    blktauna wrote: »
    I don't get why you have to put down Vengence. The people that want to go there will go there and the people who want GH will go there. Mutually exclusive groups, mostly.

    If you have a problem with GH not being big enough, Yell at ZOS. If you want a blackreach type of overflow, yell at ZOS. That will get you what you need.

    The folks in Vengence are doing their thing and it's got nothing to do with GH.

    I did give vengeance a chance, but I was always cautious about it for this very reason.

    The big issue for me is how much time and development resources have gone into vengeance. PVP doesn't get much to begin with, so to have all these months dedicated to developing a pvp system that I as a pvp player have no intention of interacting with just feels bad. If that time had instead been spent on this new smaller scale zone they've been teasing, for example - we'd probably have that piece of content already.

    Disregarding the fact that vengeance was originally just supposed to be a data gathering tool and later became something we'd be permanently saddled with, it really never made much sense. Stripping away the entire combat system to it's bare minimum to allow for a large population was always doomed to fail - because the vast majority of that large population does not want to participate in this kind of stripped down environment to begin with. So now we've got this environment that seems largely dead, meaning it never will even achieve it's purpose of a "900 pop cap campaign" since it will likely never reach those numbers outside a PVP event.

    Meanwhile the PVP experience has gotten EVEN WORSE for GH players with the removal of BR/RW since they're now sitting in 50-100 queues every single night - and we haven't even gotten to the weekend yet. My queue on monday took me 1 hour 45 minutes, last night it took me 1 hour 15 minutes. That is a brutal amount of time merely to be able to enter cyrodiil, and for many people who are coming home after work - this is just going to mean they don't play anymore.

    The time and development resources gone into vengeance as a campaign cant have been that big if it was originally supposed to be a data gathering tool.

    You ask me thats a major big If and its not one I give them the benefit of the doubt on.

    React said himself it was supposed to be a data gathering tool, so it cant have been a major big if to him.

    React isnt a zos employee, I don't know what his personal beliefs are or if because he does youtube stuff he doesnt wanna say etc, I wouldnt speculate on it or accuse him etc, but either way I wouldn't blame him if he chose not to say certain things.

    For me though, I will call a spade a spade certainly, but Im careful because the forums have a no "conspiracy" policy.

    That said, again, I'm not willing to give them the benefit of the doubt, and no one's opinion here will change mine on that.

    He contradicted himself by critizising the time spend for adding Vengeance as campaign when he himself sees it as data gathering tool.

    Haters all the time contradict each other and themself when looking for reasons to remove Vengeance. They use both a statement and its opposite as 2 reasons to remove Vengeance and dont want to see it when others critizise it while searching for the tiniest contradiction in their opponents comments.

    Feel like you're misrepresenting what I wrote. When vengeance was first proposed to us, it was proposed as a data gathering tool. The context was that it would help them figure out exactly what was causing the performance issues, and the implication at the time was that theyd use that information to then improve Grey Host. They reiterated time and time again that vengeance was not intended as a permanent addition to the game back during the initial tests.

    At some point though, they shifted their position and told us that vengeance would eventually be added to the game as its own standalone feature. So for people like me who had participated in every test and provided feedback, this felt like a bait and switch. They in fact would not be using the data they gathered to improve (my) preferred mode of PVP, and instead would simply be adding something that did not actually feel fun to play.

    To be clear, I participated in every vengeance test. I wrote detailed feedback posts intended to improve the finished vengeance product after the most recent tests. I provided my thoughts during the pts cycle about the U50 vengeance additions and the direction of the campaign. I do not like the vengeance environment, but I still put in an effort to give them feedback that might improve it.

    Despite all that, do I still feel like it was a waste of resources overall? Yes, I do. Zero improvement to GH performance came as a result of the vengeance testing. The mid size zone which has been teased going on a year now has yet to be showcased. The progress on the class reworks is moving at a snails pace and while I do think the game is headed in the right direction, I can't help but see the vengeance population each day and think that whatever time went into that probably would have been better spent on any of the above.

    You can call me a hater if you like, I think I've been pretty fair and reasonable with everything I've written in regards to vengeance, though.
    @ReactSlower - PC/NA - 2700+ CP ||| @ReactSlower - PC/EU - 1300+ CP ||| React Faster - XB/NA - 1500+ CP
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    Youtube.com/@ReactFaster
  • Stamicka
    Stamicka
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    React wrote: »
    Feel like you're misrepresenting what I wrote. When vengeance was first proposed to us, it was proposed as a data gathering tool. The context was that it would help them figure out exactly what was causing the performance issues, and the implication at the time was that theyd use that information to then improve Grey Host. They reiterated time and time again that vengeance was not intended as a permanent addition to the game back during the initial tests.

    I'm not engaging with the accusations towards you from the previous posters.

    But I wanted to say that I think they were successful with their initial goal. They basically set out to prove whether or not the game's complexity and the large amounts of calculations in Cyrodiil were the cause of the lag. I really don't think ZOS knew for sure what the cause of the lag was. So proving the cause was their first step towards fixing the problem.

    While it might seem obvious that more calculations and complexity = more lag, I don't actually think it was obvious. The previous no proc tests, AOE tests, and no CP tests didn't seem to improve performance at all, which kind of contradicted their working theory that the complexity/calculations were the issue. So Vengeance took things to the extreme to finally either put that theory to rest, or to see that it was correct.

    I can't quote this one directly, but this is from the Vengeance Q&A from March 2025, link here
    What are the next steps after the Cyrodiil Champions testing? For example, if maxing player population is the performance goal, and it's met, will the next step be adding additional skills to the character template and seeing where it breaks? How would that be done? E.g., adding a few weapon skills or adding a few sets. – kiheikat
    A. The whole goal of the test is to prove out if the complexity of abilities is a core problem performance-wise. We've run a number of tests looking at various other things over the last few years on live, (CP/No-CP, Proc sets, group healing, population caps, target caps, hardware...etc.) and this is the next step in that progression.

    The results of the test will determine our next steps - either way, though, what is on PTS today is not even close to a full feature. Anything we move forward with will need loads of work to flesh out.

    Then another quote from later on from Jessica:
    The Goals
    To recap where we started and where we’ve been with the Vengeance tests, earlier this year we set out to try some new things with Cyrodiil to address the following specific goals:
    • Significantly increase the player cap in a Cyrodiil campaign so that campaigns feel lively, full, and there’s lots of action to enjoy.
      • Cyrodiil was originally designed to support 900 total concurrent players (300 per alliance.) We have not been able to support those target numbers in the current non-Vengeance Cyrodiil campaigns. We are able to hit 900 total concurrent players with the Vengeance ruleset.
    • Reduce frustrating latency and related game performance issues in Cyrodiil, especially during large, sustained battles. And in turn, increase the fun and enjoyment.
    • Through testing, determine if overall Ability complexity is the main cause of server stress and game performance issues in Cyrodiil, especially during mass battles and in high-population campaigns.
      • We did test other potential causes of server stress and game performance issues in Cyrodiil during the Vengeance tests, such as item sets and procs, consumable items, siege weapons, quests, vendors, etc. Ability complexity was our primary suspected main cause factor, though.
    ...

    Test Learnings
    Throughout the first three tests, we learned with certainty that in order to deliver a performant Cyrodiil, to support a large-scale PvP zone with mass-scale battles, the abilities, procs, passives, etc. must be lighter versions of the ones that exist in the rest of the game.

    In my opinion they were pretty honest about what they were testing. I also think it was worthwhile for them to figure out with certainty what caused Cyrodiil lag.

    Now that they have their answer though, I don't think players will like where that leads and what it implies for Grey Host. So if they came to the conclusion "the game's current complexity is the cause of Cyrodiil's lag" how do you think they should go about solving that? Cause it seems to me like most routes will lead to passives, sets, mechanics, CP, etc. being removed or simplified to solve the issue. Judging from the fact that the no proc tests, AOE tests, and CP tests didn't help with lag much, they would likely have to remove/simplify A LOT. This basically leads to Vengeance lite, if not simply Vengeance.

    Maybe you just reject their conclusion that they can't offer both complexity and performance at scale at the same time. However, I really don't know of any other games on the market that are as complex as ESO, as large of scale as Cyrodiil, and that perform well without significant compromises. If someone does know of a game like this, let me know and I'll look into it, cause I'm truly curious to see how they overcame this issue.

    I genuinely think that this is a hard technical problem to solve, especially if there's not really any other games they can look to for help solving it because they couldn't pull it off either.

    Anyway, ZOS seems to know of one potential path to improve performance in Grey Host, but that path is to make it more like Vengeance which would make the people here very unhappy. From the beginning they were honest about what exactly they were testing with Vengeance IMO, but I don't think there's a way positive results from the Vengeance test would result in a Grey Host fix without reducing the complexity there as well.

    What I do know is that the game was less complex (in terms of sets, CP, etc.) in its earlier days than it is now, especially the pre One Tamriel patches. However, the PvP was not worse, in fact I think it was better back then. So I do not think less complexity has to mean worse PvP, which is how I came to the conclusion that I came to.
    React wrote: »
    At some point though, they shifted their position and told us that vengeance would eventually be added to the game as its own standalone feature. So for people like me who had participated in every test and provided feedback, this felt like a bait and switch. They in fact would not be using the data they gathered to improve (my) preferred mode of PVP, and instead would simply be adding something that did not actually feel fun to play.

    I don't think Vengeance was handled much differently than No-Proc/Ravenwatch was handled. It started with a No-Proc test, ZOS got positive feedback regarding the no proc environment, then they made the No-Proc environment permanent. Likewise the post Vengeance surveys seemed to make ZOS think that people liked Vengeance.

    However, in both cases whoever provided that feedback didn't seem to show up en masse oncee these features were made permanent. Even though Ravenwatch was dead most of the time (which is why I wasn't a regular), I really appreciated the fact that it existed when Double AP came around. It at least got some population during that event, and it gave me an environment where I didn't totally hate the game.

    I see Vengeance in a similar light. I don't personally like it as it is right now and don't engage with it. However, others do and it might be a place where some players can have fun during double AP... even if it's dead outside of that. I think having players engage in some form of PvP and enjoy it is a big win. I don't know how many people decide to try other PvP modes after Vengeance, but it may at least open their mind a bit. If not, at least they're having fun.
    Edited by Stamicka on June 20, 2026 6:02AM
    PC NA and Xbox NA
  • aetherix8
    aetherix8
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    Vengeance Campaign EU Server - 23:48 UTC +2 friday evening.

    1wpkpudbci2w.png

    Empty.


    Meanwhile the Greyhost Campaign on EU - Same time and day.

    d6rbytknksr9.png

    You can't just be screenshotting Vengeance bars while in Grey Host and claiming it is empty. For that, you would actually have to jump in and check whether there is any action at all, which I understand you won't do because of the GH queue. But remember that Vengeance 1-bar is something between 1–99 players, and in practice, there are often more than 50 players actively playing the map.

    PC EU, we do get monocolour maps: the 1st half of the night it is red, the 2nd half of the night it is yellow, then in the early morning it usually turns blue. But in the afternoon/evening, we often get this kind of maps (18/06, 9.51pm):

    yeFnSSi.png


    Also, you wouldn't have this kind of score if the campaign were dead and empty (score 20/06, 8.40am):

    uAH2O3s.png


    I understand things are different on other platforms, but some folks generalize too much when it is simply untrue that the entire concept is DOA. It is clearly unfinished, and it needs a lot of improvements, but it is far from being a total failure. And even in its current state, where there is still plenty to be desired for it to be truly engaging, Vengeance does reach 2 bars from time to time during primetime.

    516E2zy.png
    15/06, 9.09pm - 2 bars on Vengeance is close to pop locked GH.

    Edit typo
    Edited by aetherix8 on June 20, 2026 7:21AM
    PC EU - V4hn1
  • Eldovar
    Eldovar
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    I think Stamicka his take on this is a good one.

    I also don’t believe in the ‘ZOS lied to us’ conspiracies. I think they wanted to test stuff to see if GH could be improved in good faith. After a few tests they probably saw their goal could not be reached due to the complexity of systems.

    They probably saw in their metrics that Vengeance was popular and attracted maybe new players or people who never did PvP much, so they stuck with it and improved it as an additional mode.

    I also think the Vengeance hate is way overblown. If you check socials, reddit, comment sections etc their isn’t much ‘Vengeance hate’ at all. People moved on and play the mode they enjoy the most and ignore the rest. The anti-vengeance mob is mostly contained on the forum here are literally a handful of people.

    Vengeance will probably go the way like subclassing. Most people who like it use it, others don’t use it and a handful makes a new topic like ‘delete subclassing!’ We see every few weeks. I expect the same for Vengeance going forward. XD
  • CAB_Life
    CAB_Life
    Class Representative
    ceruulean wrote: »
    CAB_Life wrote: »
    ceruulean wrote: »
    CAB_Life wrote: »
    Does anyone have a video of a 300 vs. 300 battle or even something in the 150 vs 150 range as empirical proof that these population caps for Vengeance are correct? Because I don’t believe it, sorry, but I’m always opened to being proven wrong.

    First test:
    https://youtu.be/o3qahK2Yp_c?is=WJhyZFgv72vDU-vX

    U49 test:
    https://youtu.be/qld-pRn2M0Y?is=odcoOtWtKFy2ihOC

    I saw a YouTube short where there was a huge battle on Alessia Bridge and the screen was filled with blue names and siege, but YouTube search sucks and I can't find the short anymore. But I can confirm anecdotally that the first test had the highest population, and a lot of fights on the keeps were filled with blue names and I could barely see my character. Subsequent tests had fewer players but it's still decent. On the last day of the U49 test, there was a trifaction fight on BRK with AD killing over 1000+

    Sorry that first video is nowhere near 150 v 150. Closer to 20 v 20 in the various vignettes. Also killing over 1000+ doesn’t mean 1000 unique player IDs, obviously. Often the lemmings just keep respawning and running off the same cliff.

    The bridge video is about 35-40 v 40, which I’ve seen plenty on GH too.

    Dude just decided to ignore AD scoring 1000+ kills in Vegeneance and that 150 v 150 is not proven. Obviously it's not 1000 unique player ids, the pop cap is only 900, and of course people are respawning and coming back, but it's certainly more than 300 unique IDs across the 3 factions. Have fun in Greyhost. I hope you see a 1000+ kills scored battle in GH one day.

    Anyway you can look through this thread, theres videos and screenshots:

    https://forums.elderscrollsonline.com/en/discussion/674933/feedback-thread-for-cyrodiil-champions-vengeance-campaign/p3

    I didn’t ignore anything, I directly addressed the 1000 kills claim. Also what you showed me isn’t 150 vs 150 or anything near that, which is what I asked to see. I’m not taking umbrage with anyone who enjoys this content, I’m questioning ZOS’s claim that this campaign supports the population caps they claim it does, which I have yet to see empirical evidence of. 1000+ kills scored on weekends in GH—or especially during Mayhem (and the Vengence tests were “special” weekends) is hardly unheard of, so I’m not sure where you’re getting that info from. And lastly, due the balance swings and ball groups, I only play BGs now, so I have no stake in this conversation other than curiosity. Regards.
    Edited by CAB_Life on June 20, 2026 4:32PM
  • amiiegee
    amiiegee
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    React wrote: »
    Iriidius wrote: »
    [
    blktauna wrote: »
    React doesn't work for ZOS
    Iriidius wrote: »
    Iriidius wrote: »
    React wrote: »
    blktauna wrote: »
    I don't get why you have to put down Vengence. The people that want to go there will go there and the people who want GH will go there. Mutually exclusive groups, mostly.

    If you have a problem with GH not being big enough, Yell at ZOS. If you want a blackreach type of overflow, yell at ZOS. That will get you what you need.

    The folks in Vengence are doing their thing and it's got nothing to do with GH.

    I did give vengeance a chance, but I was always cautious about it for this very reason.

    The big issue for me is how much time and development resources have gone into vengeance. PVP doesn't get much to begin with, so to have all these months dedicated to developing a pvp system that I as a pvp player have no intention of interacting with just feels bad. If that time had instead been spent on this new smaller scale zone they've been teasing, for example - we'd probably have that piece of content already.

    Disregarding the fact that vengeance was originally just supposed to be a data gathering tool and later became something we'd be permanently saddled with, it really never made much sense. Stripping away the entire combat system to it's bare minimum to allow for a large population was always doomed to fail - because the vast majority of that large population does not want to participate in this kind of stripped down environment to begin with. So now we've got this environment that seems largely dead, meaning it never will even achieve it's purpose of a "900 pop cap campaign" since it will likely never reach those numbers outside a PVP event.

    Meanwhile the PVP experience has gotten EVEN WORSE for GH players with the removal of BR/RW since they're now sitting in 50-100 queues every single night - and we haven't even gotten to the weekend yet. My queue on monday took me 1 hour 45 minutes, last night it took me 1 hour 15 minutes. That is a brutal amount of time merely to be able to enter cyrodiil, and for many people who are coming home after work - this is just going to mean they don't play anymore.

    The time and development resources gone into vengeance as a campaign cant have been that big if it was originally supposed to be a data gathering tool.

    You ask me thats a major big If and its not one I give them the benefit of the doubt on.

    React said himself it was supposed to be a data gathering tool, so it cant have been a major big if to him.

    React isnt a zos employee, I don't know what his personal beliefs are or if because he does youtube stuff he doesnt wanna say etc, I wouldnt speculate on it or accuse him etc, but either way I wouldn't blame him if he chose not to say certain things.

    For me though, I will call a spade a spade certainly, but Im careful because the forums have a no "conspiracy" policy.

    That said, again, I'm not willing to give them the benefit of the doubt, and no one's opinion here will change mine on that.

    He contradicted himself by critizising the time spend for adding Vengeance as campaign when he himself sees it as data gathering tool.

    Haters all the time contradict each other and themself when looking for reasons to remove Vengeance. They use both a statement and its opposite as 2 reasons to remove Vengeance and dont want to see it when others critizise it while searching for the tiniest contradiction in their opponents comments.

    Feel like you're misrepresenting what I wrote. When vengeance was first proposed to us, it was proposed as a data gathering tool. The context was that it would help them figure out exactly what was causing the performance issues, and the implication at the time was that theyd use that information to then improve Grey Host. They reiterated time and time again that vengeance was not intended as a permanent addition to the game back during the initial tests.

    At some point though, they shifted their position and told us that vengeance would eventually be added to the game as its own standalone feature. So for people like me who had participated in every test and provided feedback, this felt like a bait and switch. They in fact would not be using the data they gathered to improve (my) preferred mode of PVP, and instead would simply be adding something that did not actually feel fun to play.

    To be clear, I participated in every vengeance test. I wrote detailed feedback posts intended to improve the finished vengeance product after the most recent tests. I provided my thoughts during the pts cycle about the U50 vengeance additions and the direction of the campaign. I do not like the vengeance environment, but I still put in an effort to give them feedback that might improve it.

    Despite all that, do I still feel like it was a waste of resources overall? Yes, I do. Zero improvement to GH performance came as a result of the vengeance testing. The mid size zone which has been teased going on a year now has yet to be showcased. The progress on the class reworks is moving at a snails pace and while I do think the game is headed in the right direction, I can't help but see the vengeance population each day and think that whatever time went into that probably would have been better spent on any of the above.

    You can call me a hater if you like, I think I've been pretty fair and reasonable with everything I've written in regards to vengeance, though.

    I agree on everything you wrote here, couldnt of said it better and more constructive
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