React doesn't work for ZOS
BardokRedSnow wrote: »BardokRedSnow wrote: »I don't get why you have to put down Vengence. The people that want to go there will go there and the people who want GH will go there. Mutually exclusive groups, mostly.
If you have a problem with GH not being big enough, Yell at ZOS. If you want a blackreach type of overflow, yell at ZOS. That will get you what you need.
The folks in Vengence are doing their thing and it's got nothing to do with GH.
I did give vengeance a chance, but I was always cautious about it for this very reason.
The big issue for me is how much time and development resources have gone into vengeance. PVP doesn't get much to begin with, so to have all these months dedicated to developing a pvp system that I as a pvp player have no intention of interacting with just feels bad. If that time had instead been spent on this new smaller scale zone they've been teasing, for example - we'd probably have that piece of content already.
Disregarding the fact that vengeance was originally just supposed to be a data gathering tool and later became something we'd be permanently saddled with, it really never made much sense. Stripping away the entire combat system to it's bare minimum to allow for a large population was always doomed to fail - because the vast majority of that large population does not want to participate in this kind of stripped down environment to begin with. So now we've got this environment that seems largely dead, meaning it never will even achieve it's purpose of a "900 pop cap campaign" since it will likely never reach those numbers outside a PVP event.
Meanwhile the PVP experience has gotten EVEN WORSE for GH players with the removal of BR/RW since they're now sitting in 50-100 queues every single night - and we haven't even gotten to the weekend yet. My queue on monday took me 1 hour 45 minutes, last night it took me 1 hour 15 minutes. That is a brutal amount of time merely to be able to enter cyrodiil, and for many people who are coming home after work - this is just going to mean they don't play anymore.
The time and development resources gone into vengeance as a campaign cant have been that big if it was originally supposed to be a data gathering tool.
You ask me thats a major big If and its not one I give them the benefit of the doubt on.
React said himself it was supposed to be a data gathering tool, so it cant have been a major big if to him.
React isnt a zos employee, I don't know what his personal beliefs are or if because he does youtube stuff he doesnt wanna say etc, I wouldnt speculate on it or accuse him etc, but either way I wouldn't blame him if he chose not to say certain things.
For me though, I will call a spade a spade certainly, but Im careful because the forums have a no "conspiracy" policy.
That said, again, I'm not willing to give them the benefit of the doubt, and no one's opinion here will change mine on that.
BardokRedSnow wrote: »Again none of this cope is gonna change the fact that Blackreach had to be brought back because people would rather queue in greyhost for hours than help vengeance get some headway.
BardokRedSnow wrote: »I don't get why you have to put down Vengence. The people that want to go there will go there and the people who want GH will go there. Mutually exclusive groups, mostly.
If you have a problem with GH not being big enough, Yell at ZOS. If you want a blackreach type of overflow, yell at ZOS. That will get you what you need.
The folks in Vengence are doing their thing and it's got nothing to do with GH.
I did give vengeance a chance, but I was always cautious about it for this very reason.
The big issue for me is how much time and development resources have gone into vengeance. PVP doesn't get much to begin with, so to have all these months dedicated to developing a pvp system that I as a pvp player have no intention of interacting with just feels bad. If that time had instead been spent on this new smaller scale zone they've been teasing, for example - we'd probably have that piece of content already.
Disregarding the fact that vengeance was originally just supposed to be a data gathering tool and later became something we'd be permanently saddled with, it really never made much sense. Stripping away the entire combat system to it's bare minimum to allow for a large population was always doomed to fail - because the vast majority of that large population does not want to participate in this kind of stripped down environment to begin with. So now we've got this environment that seems largely dead, meaning it never will even achieve it's purpose of a "900 pop cap campaign" since it will likely never reach those numbers outside a PVP event.
Meanwhile the PVP experience has gotten EVEN WORSE for GH players with the removal of BR/RW since they're now sitting in 50-100 queues every single night - and we haven't even gotten to the weekend yet. My queue on monday took me 1 hour 45 minutes, last night it took me 1 hour 15 minutes. That is a brutal amount of time merely to be able to enter cyrodiil, and for many people who are coming home after work - this is just going to mean they don't play anymore.
The time and development resources gone into vengeance as a campaign cant have been that big if it was originally supposed to be a data gathering tool.
You ask me thats a major big If and its not one I give them the benefit of the doubt on.
React said himself it was supposed to be a data gathering tool, so it cant have been a major big if to him.
[React doesn't work for ZOSBardokRedSnow wrote: »BardokRedSnow wrote: »I don't get why you have to put down Vengence. The people that want to go there will go there and the people who want GH will go there. Mutually exclusive groups, mostly.
If you have a problem with GH not being big enough, Yell at ZOS. If you want a blackreach type of overflow, yell at ZOS. That will get you what you need.
The folks in Vengence are doing their thing and it's got nothing to do with GH.
I did give vengeance a chance, but I was always cautious about it for this very reason.
The big issue for me is how much time and development resources have gone into vengeance. PVP doesn't get much to begin with, so to have all these months dedicated to developing a pvp system that I as a pvp player have no intention of interacting with just feels bad. If that time had instead been spent on this new smaller scale zone they've been teasing, for example - we'd probably have that piece of content already.
Disregarding the fact that vengeance was originally just supposed to be a data gathering tool and later became something we'd be permanently saddled with, it really never made much sense. Stripping away the entire combat system to it's bare minimum to allow for a large population was always doomed to fail - because the vast majority of that large population does not want to participate in this kind of stripped down environment to begin with. So now we've got this environment that seems largely dead, meaning it never will even achieve it's purpose of a "900 pop cap campaign" since it will likely never reach those numbers outside a PVP event.
Meanwhile the PVP experience has gotten EVEN WORSE for GH players with the removal of BR/RW since they're now sitting in 50-100 queues every single night - and we haven't even gotten to the weekend yet. My queue on monday took me 1 hour 45 minutes, last night it took me 1 hour 15 minutes. That is a brutal amount of time merely to be able to enter cyrodiil, and for many people who are coming home after work - this is just going to mean they don't play anymore.
The time and development resources gone into vengeance as a campaign cant have been that big if it was originally supposed to be a data gathering tool.
You ask me thats a major big If and its not one I give them the benefit of the doubt on.
React said himself it was supposed to be a data gathering tool, so it cant have been a major big if to him.
React isnt a zos employee, I don't know what his personal beliefs are or if because he does youtube stuff he doesnt wanna say etc, I wouldnt speculate on it or accuse him etc, but either way I wouldn't blame him if he chose not to say certain things.
For me though, I will call a spade a spade certainly, but Im careful because the forums have a no "conspiracy" policy.
That said, again, I'm not willing to give them the benefit of the doubt, and no one's opinion here will change mine on that.
He contradicted himself by critizising the time spend for adding Vengeance as campaign when he himself sees it as data gathering tool.
Haters all the time contradict each other and themself when looking for reasons to remove Vengeance. They use both a statement and its opposite as 2 reasons to remove Vengeance and dont want to see it when others critizise it while searching for the tiniest contradiction in their opponents comments.
Feel like you're misrepresenting what I wrote. When vengeance was first proposed to us, it was proposed as a data gathering tool. The context was that it would help them figure out exactly what was causing the performance issues, and the implication at the time was that theyd use that information to then improve Grey Host. They reiterated time and time again that vengeance was not intended as a permanent addition to the game back during the initial tests.
What are the next steps after the Cyrodiil Champions testing? For example, if maxing player population is the performance goal, and it's met, will the next step be adding additional skills to the character template and seeing where it breaks? How would that be done? E.g., adding a few weapon skills or adding a few sets. – kiheikat
A. The whole goal of the test is to prove out if the complexity of abilities is a core problem performance-wise. We've run a number of tests looking at various other things over the last few years on live, (CP/No-CP, Proc sets, group healing, population caps, target caps, hardware...etc.) and this is the next step in that progression.
The results of the test will determine our next steps - either way, though, what is on PTS today is not even close to a full feature. Anything we move forward with will need loads of work to flesh out.
ZOS_JessicaFolsom wrote: »The Goals
To recap where we started and where we’ve been with the Vengeance tests, earlier this year we set out to try some new things with Cyrodiil to address the following specific goals:...
- Significantly increase the player cap in a Cyrodiil campaign so that campaigns feel lively, full, and there’s lots of action to enjoy.
- Cyrodiil was originally designed to support 900 total concurrent players (300 per alliance.) We have not been able to support those target numbers in the current non-Vengeance Cyrodiil campaigns. We are able to hit 900 total concurrent players with the Vengeance ruleset.
- Reduce frustrating latency and related game performance issues in Cyrodiil, especially during large, sustained battles. And in turn, increase the fun and enjoyment.
- Through testing, determine if overall Ability complexity is the main cause of server stress and game performance issues in Cyrodiil, especially during mass battles and in high-population campaigns.
- We did test other potential causes of server stress and game performance issues in Cyrodiil during the Vengeance tests, such as item sets and procs, consumable items, siege weapons, quests, vendors, etc. Ability complexity was our primary suspected main cause factor, though.
Test Learnings
Throughout the first three tests, we learned with certainty that in order to deliver a performant Cyrodiil, to support a large-scale PvP zone with mass-scale battles, the abilities, procs, passives, etc. must be lighter versions of the ones that exist in the rest of the game.
At some point though, they shifted their position and told us that vengeance would eventually be added to the game as its own standalone feature. So for people like me who had participated in every test and provided feedback, this felt like a bait and switch. They in fact would not be using the data they gathered to improve (my) preferred mode of PVP, and instead would simply be adding something that did not actually feel fun to play.
NoticeMeArkay wrote: »Vengeance Campaign EU Server - 23:48 UTC +2 friday evening.
Empty.
Meanwhile the Greyhost Campaign on EU - Same time and day.



Does anyone have a video of a 300 vs. 300 battle or even something in the 150 vs 150 range as empirical proof that these population caps for Vengeance are correct? Because I don’t believe it, sorry, but I’m always opened to being proven wrong.
First test:https://youtu.be/o3qahK2Yp_c?is=WJhyZFgv72vDU-vX
U49 test:https://youtu.be/qld-pRn2M0Y?is=odcoOtWtKFy2ihOC
I saw a YouTube short where there was a huge battle on Alessia Bridge and the screen was filled with blue names and siege, but YouTube search sucks and I can't find the short anymore. But I can confirm anecdotally that the first test had the highest population, and a lot of fights on the keeps were filled with blue names and I could barely see my character. Subsequent tests had fewer players but it's still decent. On the last day of the U49 test, there was a trifaction fight on BRK with AD killing over 1000+
Sorry that first video is nowhere near 150 v 150. Closer to 20 v 20 in the various vignettes. Also killing over 1000+ doesn’t mean 1000 unique player IDs, obviously. Often the lemmings just keep respawning and running off the same cliff.
The bridge video is about 35-40 v 40, which I’ve seen plenty on GH too.
Dude just decided to ignore AD scoring 1000+ kills in Vegeneance and that 150 v 150 is not proven. Obviously it's not 1000 unique player ids, the pop cap is only 900, and of course people are respawning and coming back, but it's certainly more than 300 unique IDs across the 3 factions. Have fun in Greyhost. I hope you see a 1000+ kills scored battle in GH one day.
Anyway you can look through this thread, theres videos and screenshots:
https://forums.elderscrollsonline.com/en/discussion/674933/feedback-thread-for-cyrodiil-champions-vengeance-campaign/p3
[React doesn't work for ZOSBardokRedSnow wrote: »BardokRedSnow wrote: »I don't get why you have to put down Vengence. The people that want to go there will go there and the people who want GH will go there. Mutually exclusive groups, mostly.
If you have a problem with GH not being big enough, Yell at ZOS. If you want a blackreach type of overflow, yell at ZOS. That will get you what you need.
The folks in Vengence are doing their thing and it's got nothing to do with GH.
I did give vengeance a chance, but I was always cautious about it for this very reason.
The big issue for me is how much time and development resources have gone into vengeance. PVP doesn't get much to begin with, so to have all these months dedicated to developing a pvp system that I as a pvp player have no intention of interacting with just feels bad. If that time had instead been spent on this new smaller scale zone they've been teasing, for example - we'd probably have that piece of content already.
Disregarding the fact that vengeance was originally just supposed to be a data gathering tool and later became something we'd be permanently saddled with, it really never made much sense. Stripping away the entire combat system to it's bare minimum to allow for a large population was always doomed to fail - because the vast majority of that large population does not want to participate in this kind of stripped down environment to begin with. So now we've got this environment that seems largely dead, meaning it never will even achieve it's purpose of a "900 pop cap campaign" since it will likely never reach those numbers outside a PVP event.
Meanwhile the PVP experience has gotten EVEN WORSE for GH players with the removal of BR/RW since they're now sitting in 50-100 queues every single night - and we haven't even gotten to the weekend yet. My queue on monday took me 1 hour 45 minutes, last night it took me 1 hour 15 minutes. That is a brutal amount of time merely to be able to enter cyrodiil, and for many people who are coming home after work - this is just going to mean they don't play anymore.
The time and development resources gone into vengeance as a campaign cant have been that big if it was originally supposed to be a data gathering tool.
You ask me thats a major big If and its not one I give them the benefit of the doubt on.
React said himself it was supposed to be a data gathering tool, so it cant have been a major big if to him.
React isnt a zos employee, I don't know what his personal beliefs are or if because he does youtube stuff he doesnt wanna say etc, I wouldnt speculate on it or accuse him etc, but either way I wouldn't blame him if he chose not to say certain things.
For me though, I will call a spade a spade certainly, but Im careful because the forums have a no "conspiracy" policy.
That said, again, I'm not willing to give them the benefit of the doubt, and no one's opinion here will change mine on that.
He contradicted himself by critizising the time spend for adding Vengeance as campaign when he himself sees it as data gathering tool.
Haters all the time contradict each other and themself when looking for reasons to remove Vengeance. They use both a statement and its opposite as 2 reasons to remove Vengeance and dont want to see it when others critizise it while searching for the tiniest contradiction in their opponents comments.
Feel like you're misrepresenting what I wrote. When vengeance was first proposed to us, it was proposed as a data gathering tool. The context was that it would help them figure out exactly what was causing the performance issues, and the implication at the time was that theyd use that information to then improve Grey Host. They reiterated time and time again that vengeance was not intended as a permanent addition to the game back during the initial tests.
At some point though, they shifted their position and told us that vengeance would eventually be added to the game as its own standalone feature. So for people like me who had participated in every test and provided feedback, this felt like a bait and switch. They in fact would not be using the data they gathered to improve (my) preferred mode of PVP, and instead would simply be adding something that did not actually feel fun to play.
To be clear, I participated in every vengeance test. I wrote detailed feedback posts intended to improve the finished vengeance product after the most recent tests. I provided my thoughts during the pts cycle about the U50 vengeance additions and the direction of the campaign. I do not like the vengeance environment, but I still put in an effort to give them feedback that might improve it.
Despite all that, do I still feel like it was a waste of resources overall? Yes, I do. Zero improvement to GH performance came as a result of the vengeance testing. The mid size zone which has been teased going on a year now has yet to be showcased. The progress on the class reworks is moving at a snails pace and while I do think the game is headed in the right direction, I can't help but see the vengeance population each day and think that whatever time went into that probably would have been better spent on any of the above.
You can call me a hater if you like, I think I've been pretty fair and reasonable with everything I've written in regards to vengeance, though.