No, ZOS is reopening BR because the Welcome to Cyrodiil quest is bugged. If you are locked to GH with one faction but go into Vengeance on another faction toon for the first time, that toon can't complete the Welcome to Cyrodiil quest because you need a Repair Kit to complete it but only have Vengeance Repair Kits.Vengeance must be SUCH a blast - ZOS is reopening BR because people rather sit in queues then playing vengeance.
BardokRedSnow wrote: »
You’d be better off asking why so many disagree with you including fellow vengeance players outside this echo chamber
BardokRedSnow wrote: »
i guess you've been in queue for the last few days, jusdging by how much you're in here.
If you see him very often in the forums than probably because you are in here as often as him
I'm no longer in GH because I didn't like waiting in queue, I'm tired of the busted cheese builds and the stutter when too close to a ball group is rage inducing. So no thanks, but this former Emperor will have a blast in Vengence.BardokRedSnow wrote: »BardokRedSnow wrote: »
i guess you've been in queue for the last few days, jusdging by how much you're in here.BardokRedSnow wrote: »
i guess you've been in queue for the last few days, jusdging by how much you're in here.
If you see him very often in the forums than probably because you are in here as often as him
XD
Enough said there lol, if @blktauna and the rest were as spicy in cyrodiil as they are here they might do better in greyhost.
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Blackreach decision much needed. Still furious they shut down the BR people's home in the first place.
BardokRedSnow wrote: »
You’d be better off asking why so many disagree with you including fellow vengeance players outside this echo chamber
I see you on the forums complaining about people ''asking folks to join Vengeance''.
I don't see anybody in the game - in any of the zones - asking anyone to join Vengeance.
Seems to me the only echo chamber here is your own.
BardokRedSnow wrote: »
"I didnt see it so it isnt true"
Does anyone have a video of a 300 vs. 300 battle or even something in the 150 vs 150 range as empirical proof that these population caps for Vengeance are correct? Because I don’t believe it, sorry, but I’m always opened to being proven wrong.
Then again, lag, audio stuttering, desyncs, skills not firing seems to be directly correlated to proximity of ball groups. Otherwise performs perfectly for me.
Does anyone have a video of a 300 vs. 300 battle or even something in the 150 vs 150 range as empirical proof that these population caps for Vengeance are correct? Because I don’t believe it, sorry, but I’m always opened to being proven wrong.
https://youtu.be/o3qahK2Yp_c?is=WJhyZFgv72vDU-vX
https://youtu.be/qld-pRn2M0Y?is=odcoOtWtKFy2ihOCI don't get why you have to put down Vengence. The people that want to go there will go there and the people who want GH will go there. Mutually exclusive groups, mostly.
If you have a problem with GH not being big enough, Yell at ZOS. If you want a blackreach type of overflow, yell at ZOS. That will get you what you need.
The folks in Vengence are doing their thing and it's got nothing to do with GH.
I did give vengeance a chance, but I was always cautious about it for this very reason.
The big issue for me is how much time and development resources have gone into vengeance. PVP doesn't get much to begin with, so to have all these months dedicated to developing a pvp system that I as a pvp player have no intention of interacting with just feels bad. If that time had instead been spent on this new smaller scale zone they've been teasing, for example - we'd probably have that piece of content already.
Disregarding the fact that vengeance was originally just supposed to be a data gathering tool and later became something we'd be permanently saddled with, it really never made much sense. Stripping away the entire combat system to it's bare minimum to allow for a large population was always doomed to fail - because the vast majority of that large population does not want to participate in this kind of stripped down environment to begin with. So now we've got this environment that seems largely dead, meaning it never will even achieve it's purpose of a "900 pop cap campaign" since it will likely never reach those numbers outside a PVP event.
Meanwhile the PVP experience has gotten EVEN WORSE for GH players with the removal of BR/RW since they're now sitting in 50-100 queues every single night - and we haven't even gotten to the weekend yet. My queue on monday took me 1 hour 45 minutes, last night it took me 1 hour 15 minutes. That is a brutal amount of time merely to be able to enter cyrodiil, and for many people who are coming home after work - this is just going to mean they don't play anymore.
I don't get why you have to put down Vengence. The people that want to go there will go there and the people who want GH will go there. Mutually exclusive groups, mostly.
If you have a problem with GH not being big enough, Yell at ZOS. If you want a blackreach type of overflow, yell at ZOS. That will get you what you need.
The folks in Vengence are doing their thing and it's got nothing to do with GH.
I did give vengeance a chance, but I was always cautious about it for this very reason.
The big issue for me is how much time and development resources have gone into vengeance. PVP doesn't get much to begin with, so to have all these months dedicated to developing a pvp system that I as a pvp player have no intention of interacting with just feels bad. If that time had instead been spent on this new smaller scale zone they've been teasing, for example - we'd probably have that piece of content already.
Disregarding the fact that vengeance was originally just supposed to be a data gathering tool and later became something we'd be permanently saddled with, it really never made much sense. Stripping away the entire combat system to it's bare minimum to allow for a large population was always doomed to fail - because the vast majority of that large population does not want to participate in this kind of stripped down environment to begin with. So now we've got this environment that seems largely dead, meaning it never will even achieve it's purpose of a "900 pop cap campaign" since it will likely never reach those numbers outside a PVP event.
Meanwhile the PVP experience has gotten EVEN WORSE for GH players with the removal of BR/RW since they're now sitting in 50-100 queues every single night - and we haven't even gotten to the weekend yet. My queue on monday took me 1 hour 45 minutes, last night it took me 1 hour 15 minutes. That is a brutal amount of time merely to be able to enter cyrodiil, and for many people who are coming home after work - this is just going to mean they don't play anymore.
The time and development resources gone into vengeance as a campaign cant have been that big if it was originally supposed to be a data gathering tool.
Does anyone have a video of a 300 vs. 300 battle or even something in the 150 vs 150 range as empirical proof that these population caps for Vengeance are correct? Because I don’t believe it, sorry, but I’m always opened to being proven wrong.
First test:https://youtu.be/o3qahK2Yp_c?is=WJhyZFgv72vDU-vX
U49 test:https://youtu.be/qld-pRn2M0Y?is=odcoOtWtKFy2ihOC
I saw a YouTube short where there was a huge battle on Alessia Bridge and the screen was filled with blue names and siege, but YouTube search sucks and I can't find the short anymore. But I can confirm anecdotally that the first test had the highest population, and a lot of fights on the keeps were filled with blue names and I could barely see my character. Subsequent tests had fewer players but it's still decent. On the last day of the U49 test, there was a trifaction fight on BRK with AD killing over 1000+
Does anyone have a video of a 300 vs. 300 battle or even something in the 150 vs 150 range as empirical proof that these population caps for Vengeance are correct? Because I don’t believe it, sorry, but I’m always opened to being proven wrong.
First test:https://youtu.be/o3qahK2Yp_c?is=WJhyZFgv72vDU-vX
U49 test:https://youtu.be/qld-pRn2M0Y?is=odcoOtWtKFy2ihOC
I saw a YouTube short where there was a huge battle on Alessia Bridge and the screen was filled with blue names and siege, but YouTube search sucks and I can't find the short anymore. But I can confirm anecdotally that the first test had the highest population, and a lot of fights on the keeps were filled with blue names and I could barely see my character. Subsequent tests had fewer players but it's still decent. On the last day of the U49 test, there was a trifaction fight on BRK with AD killing over 1000+
Sorry that first video is nowhere near 150 v 150. Closer to 20 v 20 in the various vignettes. Also killing over 1000+ doesn’t mean 1000 unique player IDs, obviously. Often the lemmings just keep respawning and running off the same cliff.
The bridge video is about 35-40 v 40, which I’ve seen plenty on GH too.
BardokRedSnow wrote: »I don't get why you have to put down Vengence. The people that want to go there will go there and the people who want GH will go there. Mutually exclusive groups, mostly.
If you have a problem with GH not being big enough, Yell at ZOS. If you want a blackreach type of overflow, yell at ZOS. That will get you what you need.
The folks in Vengence are doing their thing and it's got nothing to do with GH.
I did give vengeance a chance, but I was always cautious about it for this very reason.
The big issue for me is how much time and development resources have gone into vengeance. PVP doesn't get much to begin with, so to have all these months dedicated to developing a pvp system that I as a pvp player have no intention of interacting with just feels bad. If that time had instead been spent on this new smaller scale zone they've been teasing, for example - we'd probably have that piece of content already.
Disregarding the fact that vengeance was originally just supposed to be a data gathering tool and later became something we'd be permanently saddled with, it really never made much sense. Stripping away the entire combat system to it's bare minimum to allow for a large population was always doomed to fail - because the vast majority of that large population does not want to participate in this kind of stripped down environment to begin with. So now we've got this environment that seems largely dead, meaning it never will even achieve it's purpose of a "900 pop cap campaign" since it will likely never reach those numbers outside a PVP event.
Meanwhile the PVP experience has gotten EVEN WORSE for GH players with the removal of BR/RW since they're now sitting in 50-100 queues every single night - and we haven't even gotten to the weekend yet. My queue on monday took me 1 hour 45 minutes, last night it took me 1 hour 15 minutes. That is a brutal amount of time merely to be able to enter cyrodiil, and for many people who are coming home after work - this is just going to mean they don't play anymore.
The time and development resources gone into vengeance as a campaign cant have been that big if it was originally supposed to be a data gathering tool.
You ask me thats a major big If and its not one I give them the benefit of the doubt on.
BardokRedSnow wrote: »I don't get why you have to put down Vengence. The people that want to go there will go there and the people who want GH will go there. Mutually exclusive groups, mostly.
If you have a problem with GH not being big enough, Yell at ZOS. If you want a blackreach type of overflow, yell at ZOS. That will get you what you need.
The folks in Vengence are doing their thing and it's got nothing to do with GH.
I did give vengeance a chance, but I was always cautious about it for this very reason.
The big issue for me is how much time and development resources have gone into vengeance. PVP doesn't get much to begin with, so to have all these months dedicated to developing a pvp system that I as a pvp player have no intention of interacting with just feels bad. If that time had instead been spent on this new smaller scale zone they've been teasing, for example - we'd probably have that piece of content already.
Disregarding the fact that vengeance was originally just supposed to be a data gathering tool and later became something we'd be permanently saddled with, it really never made much sense. Stripping away the entire combat system to it's bare minimum to allow for a large population was always doomed to fail - because the vast majority of that large population does not want to participate in this kind of stripped down environment to begin with. So now we've got this environment that seems largely dead, meaning it never will even achieve it's purpose of a "900 pop cap campaign" since it will likely never reach those numbers outside a PVP event.
Meanwhile the PVP experience has gotten EVEN WORSE for GH players with the removal of BR/RW since they're now sitting in 50-100 queues every single night - and we haven't even gotten to the weekend yet. My queue on monday took me 1 hour 45 minutes, last night it took me 1 hour 15 minutes. That is a brutal amount of time merely to be able to enter cyrodiil, and for many people who are coming home after work - this is just going to mean they don't play anymore.
The time and development resources gone into vengeance as a campaign cant have been that big if it was originally supposed to be a data gathering tool.
You ask me thats a major big If and its not one I give them the benefit of the doubt on.
React said himself it was supposed to be a data gathering tool, so it cant have been a major big if to him.
Vengeance must be SUCH a blast - ZOS is reopening BR because people rather sit in queues then playing vengeance.
BardokRedSnow wrote: »Again none of this cope is gonna change the fact that Blackreach had to be brought back because people would rather queue in greyhost for hours than help vengeance get some headway.

