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Another Golden Pursuit I have no interest in (Disappointing Season Zero)

  • Soarora
    Soarora
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    Arunei wrote: »
    Adventurer is NOT A CHALLENGE SETTING.

    It is the exact same difficulty as the game was before CD was introduced. Nothing about it has changed. It is not part of CD because CD actually changes the difficulty. The base setting is NOT part of CD.

    I mean, I would argue that it is one because for it to not be a setting, it'd just be "not having any of the challenge options enabled". But that's just splitting hairs, rewards for adventurer just doesn't really make sense considering it'd be achievable on adventurer or above, just like all the other achievements.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
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  • SilverBride
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    Arunei wrote: »
    Adventurer is NOT A CHALLENGE SETTING.

    This says it is.

    A completely opt-in system, Challenge Difficulty allows you to select between four unique difficulty options, each increasing the danger while also increasing the rewards!

    Adventurer
    This is the current and default Challenge Difficulty.


    https://www.elderscrollsonline.com/en-us/news/post/69917
    PCNA
  • Erickson9610
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    Arunei wrote: »
    Adventurer is NOT A CHALLENGE SETTING.

    This says it is.

    A completely opt-in system, Challenge Difficulty allows you to select between four unique difficulty options, each increasing the danger while also increasing the rewards!

    Adventurer
    This is the current and default Challenge Difficulty.


    https://www.elderscrollsonline.com/en-us/news/post/69917

    Whether we like it or not, we are all utilizing Challenge Difficulty.

    You could look at it like the distribution of achievements/rewards across Normal Dungeons, Veteran Dungeons, and the Hard Mode challenges in Veteran Dungeons. There's a lot more to achieve on Veteran difficulty, and a few prestigious achievements for clearing the Hard Mode challenges. You can still earn the achievements that only require Normal Dungeon difficulty even on Veteran difficulty.

    Having an achievement that specifically requires the easiest difficulty and nothing harder than that makes no sense.
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  • OsUfi
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    Just swinging back in on page 7 of this thread to say, if someone wants to finish this pursuit, group up in Alikir, turn on vestige difficulty, hit 3 dolmens, reach 10/12 on pursuit, do 2 more things and finish entire pursuit in 15 minutes.

    Also just saying OP has spent more time arguing in this thread about the pursuit than it would have taken to do it with zero effort.
  • Ardriel
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    If there were new achievements for Adventurers and a new title—like, say, “The Leisurely Adventurer” or something like that—would you actually use it?

    I mean there there would have to be a separate title for each difficulty level, similar to PvP. But most players will probably only use the titles for the higher difficulty levels—something they can at least be a little proud of. Using the lowest-ranking title might not be a special honor, but rather the opposite.

    I don't quite understand your aversion to the new difficulty levels.
    Is it because there are certain achievements associated with them that you don't think you could earn?
    You don't have a problem with other rewards for other achievements—like the Trifecta title or the God Slayer mount—that are beyond your capabilities, do you?
    Besides, I'm 100% sure, you could easily get any achievements related to the difficulty levels.

    So what is it, then? The fact that there are some players who regularly play on the highest difficulty level?
    But there are also players who regularly do vet hm trials and it doesn’t bother you, does it?
    It’s all optional. I really don’t get it.

    Of course, I respect your position but you seem to have a fundamental issue with the fact that the new feature was introduced, and I'd like to know why.
  • Gabriel_H
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    OsUfi wrote: »
    Just swinging back in on page 7 of this thread to say, if someone wants to finish this pursuit, group up in Alikir, turn on vestige difficulty, hit 3 dolmens, reach 10/12 on pursuit, do 2 more things and finish entire pursuit in 15 minutes.

    You're late. I said this back on page 3.
    PC EU
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  • OsUfi
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    Gabriel_H wrote: »
    OsUfi wrote: »
    Just swinging back in on page 7 of this thread to say, if someone wants to finish this pursuit, group up in Alikir, turn on vestige difficulty, hit 3 dolmens, reach 10/12 on pursuit, do 2 more things and finish entire pursuit in 15 minutes.

    You're late.

    The story of my life...

  • anadandy
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    anadandy wrote: »
    I'm too lazy to go look for it at the moment, but in the Dev stream they explicitly said "Adventurer" mode was the current level as it is now - its not meant to be a "new" level. Of course, I don't even know why I'm pointing that out, the argument is so ridiculous.

    Adventurer is the same difficulty as the game was before difficulty settings were introduced. I am not arguing that. But that doesn't mean that it isn't now a difficulty level.

    When they created the difficulty levels they gave the baseline challenge the name of Adventurer and now it is the starting difficulty level in the new system.

    Gold medal for those mental gymnastics. I shall leave the thread.
  • Elvenheart
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    Ardriel wrote: »
    If there were new achievements for Adventurers and a new title—like, say, “The Leisurely Adventurer” or something like that—would you actually use it?

    I mean there there would have to be a separate title for each difficulty level, similar to PvP. But most players will probably only use the titles for the higher difficulty levels—something they can at least be a little proud of. Using the lowest-ranking title might not be a special honor, but rather the opposite.

    I don't quite understand your aversion to the new difficulty levels.
    Is it because there are certain achievements associated with them that you don't think you could earn?
    You don't have a problem with other rewards for other achievements—like the Trifecta title or the God Slayer mount—that are beyond your capabilities, do you?
    Besides, I'm 100% sure, you could easily get any achievements related to the difficulty levels.

    So what is it, then? The fact that there are some players who regularly play on the highest difficulty level?
    But there are also players who regularly do vet hm trials and it doesn’t bother you, does it?
    It’s all optional. I really don’t get it.

    Of course, I respect your position but you seem to have a fundamental issue with the fact that the new feature was introduced, and I'd like to know why.

    I have some characters who will never leave the Adventurer setting that would use a title like that, and others that might use the higher settings’ titles. I think the titles for the different settings as rewards was a very good idea.
  • Alosis
    Alosis
    Genuine question because maybe I'm not seeing something. What is Adventurer missing out on? There is already Slayer achievements for dyes, there is an achievement for doing all of the incursions, several achievements for world bosses, delves, and public dungeons, many zone-specific titles and dyes by completing all of those things within their respective zones. Dynamic Encounters aren't out yet, though I'm sure the achievements from that will be able to be done as Adventurer level.

    What did the higher difficulties get that Adventurer didn't already have? The bonus xp and gold aside, as I believe we can all agree, you should get higher rewards in those regards for choosing the higher difficulties.

    In regard to the Golden Pursuit. I can only urge the OP to at least try Seasoned difficulty. You only need 12 tasks done for the GP and all 12 can be done on Seasoned. You don't have to go any higher in difficulty if you don't want to. Also, and this is just my opinion on it, Seasoned difficulty doesn't seem to be any different in difficulty to me than Adventurer. Stuff still dies just as fast.
  • Apollosipod
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    OsUfi wrote: »
    Just swinging back in on page 7 of this thread to say, if someone wants to finish this pursuit, group up in Alikir, turn on vestige difficulty, hit 3 dolmens, reach 10/12 on pursuit, do 2 more things and finish entire pursuit in 15 minutes.

    Also just saying OP has spent more time arguing in this thread about the pursuit than it would have taken to do it with zero effort.

    Hilariously accurate 😂
  • Ashnarug
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    Not every Season is going to be for everyone, and that’s okay.

    Season one will have the Thieves’ Guild sequel story (solo), the Sheogorath story (solo), the Favors mini-storylines (solo), and eventually the High Seas event (solo or small group). As such, there really isn’t much for group players in that Season, particularly players who prefer difficult group content.

    But will they be still available to do once Season One is over ?
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  • SilverBride
    SilverBride
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    OsUfi wrote: »
    ...OP has spent more time arguing in this thread about the pursuit than it would have taken to do it with zero effort.

    Hilariously accurate 😂

    Actually it's not. I've spent more time asking posters to stick to the topic of the thread rather than discussing how I post.

    So please let's keep to the topic.
    PCNA
  • Dojohoda
    Dojohoda
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    After doing it on vestige
    giphy.gif
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
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  • SilverBride
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    Ardriel wrote: »
    I don't quite understand your aversion to the new difficulty levels.
    Is it because there are certain achievements associated with them that you don't think you could earn?
    You don't have a problem with other rewards for other achievements—like the Trifecta title or the God Slayer mount—that are beyond your capabilities, do you?
    Besides, I'm 100% sure, you could easily get any achievements related to the difficulty levels.

    So what is it, then? The fact that there are some players who regularly play on the highest difficulty level?
    But there are also players who regularly do vet hm trials and it doesn’t bother you, does it?
    It’s all optional. I really don’t get it.

    Of course, I respect your position but you seem to have a fundamental issue with the fact that the new feature was introduced, and I'd like to know why.

    This is why I don't want to use difficulty. I played beta and after launch when we had to move through the zones in a linear fashion. These were veteran zones and it wasn't unusual to die to overland trash... repeatedly. But I persevered and finished all of them. Then some of the story bosses literally took me days to defeat. Days doing nothing but fighting that same boss because they had to be defeated before we could move on in the story. I just wanted to enjoy the story and struggling was not enjoyable. I certainly don't want to repeat that experience now.

    This is why I won't do the Night Market. After finishing the veteran zones they introduced Craglorn. It was very difficult and players had to group for everything, similar to how the Night Market was being described. I was 2 veteran levels below the current top but had no way to level because it was impossible to find a group not only on the same quest but also on the same step of the quest. I finally just quit and didn't come back until One Tamriel. I don't want to repeat that experience now either.

    So yea, this is why Season Zero has been nothing but a huge disappointment to me and I hope something better is coming down the road.
    Edited by SilverBride on June 21, 2026 4:08PM
    PCNA
  • OsUfi
    OsUfi
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    Ardriel wrote: »
    I don't quite understand your aversion to the new difficulty levels.
    Is it because there are certain achievements associated with them that you don't think you could earn?
    You don't have a problem with other rewards for other achievements—like the Trifecta title or the God Slayer mount—that are beyond your capabilities, do you?
    Besides, I'm 100% sure, you could easily get any achievements related to the difficulty levels.

    So what is it, then? The fact that there are some players who regularly play on the highest difficulty level?
    But there are also players who regularly do vet hm trials and it doesn’t bother you, does it?
    It’s all optional. I really don’t get it.

    Of course, I respect your position but you seem to have a fundamental issue with the fact that the new feature was introduced, and I'd like to know why.

    So yea, this is why Season Zero has been nothing but a huge disappointment to me and I hope something better is coming down the road.

    Forum posters have spoken about what's coming in 2026 with the thieves guild, solo dungeons of Moonhunters and March of Sacrifices, Sheo, and sages vault in other threads that you've been discussing difficulty in.
  • DoofusMax
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    I've really enjoyed Golden Pursuits until now. This is the second one based on a new system that I have zero interest in. I did not do the Night Market one and I won't do the difficulty settings.

    I know that it's my personal choice to not do these, but I don't want to spend my game time on activities I don't enjoy.

    This whole year has been a string of disappointments and I hope they come up with something more appealing because I'm running out of things to do.

    I'll have to jump in here to comment using the persona of my EU character: this may well be, but this one is new, poor, underequipped and still managed to collect all the rewards before those high-and-mighty NA slowpaws even finished their morning tea. Thbbbt!
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • Elvenheart
    Elvenheart
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    Dojohoda wrote: »
    After doing it on vestige
    giphy.gif

    I wish I could Awesome this ten times instead of just one. 😀

    Edited to add: This was how I felt when I reached 10,000 favor in the Night Market.
    Edited by Elvenheart on June 21, 2026 5:24PM
  • SilverBride
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    OsUfi wrote: »
    So yea, this is why Season Zero has been nothing but a huge disappointment to me and I hope something better is coming down the road.

    Forum posters have spoken about what's coming in 2026 with the thieves guild, solo dungeons of Moonhunters and March of Sacrifices, Sheo, and sages vault in other threads that you've been discussing difficulty in.

    I don't remember posting in any of those threads. The only one I participated in was about the direction they were taking in Season Zero.
    Edited by SilverBride on June 21, 2026 6:51PM
    PCNA
  • spartaxoxo
    spartaxoxo
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    Ardriel wrote: »
    I don't quite understand your aversion to the new difficulty levels.
    Is it because there are certain achievements associated with them that you don't think you could earn?
    You don't have a problem with other rewards for other achievements—like the Trifecta title or the God Slayer mount—that are beyond your capabilities, do you?
    Besides, I'm 100% sure, you could easily get any achievements related to the difficulty levels.

    So what is it, then? The fact that there are some players who regularly play on the highest difficulty level?
    But there are also players who regularly do vet hm trials and it doesn’t bother you, does it?
    It’s all optional. I really don’t get it.

    Of course, I respect your position but you seem to have a fundamental issue with the fact that the new feature was introduced, and I'd like to know why.

    This is why I don't want to use difficulty. I played beta and after launch when we had to move through the zones in a linear fashion. These were veteran zones and it wasn't unusual to die to overland trash... repeatedly. But I persevered and finished all of them. Then some of the story bosses literally took me days to defeat. Days doing nothing but fighting that same boss because they had to be defeated before we could move on in the story. I just wanted to enjoy the story and struggling was not enjoyable. I certainly don't want to repeat that experience now.

    This is why I won't do the Night Market. After finishing the veteran zones they introduced Craglorn. It was very difficult and players had to group for everything, similar to how the Night Market was being described. I was 2 veteran levels below the current top but had no way to level because it was impossible to find a group not only on the same quest but also on the same step of the quest. I finally just quit and didn't come back until One Tamriel. I don't want to repeat that experience now either.

    So yea, this is why Season Zero has been nothing but a huge disappointment to me and I hope something better is coming down the road.

    I really hope you give it a try. Neither Night Market or Challenge Difficulty play out like Craglorn did because they have learned a lot since then. CD has 4 different difficulty levels that you can play in mixed company so everyone can easily do what they need to do by themselves or with a group depending on what their own wants/needs instead of having to wait around for people.

    The Night Market actually was in some ways overly generous in how it handled grouping for quests because it would give you progress even if you were nowhere near your group. You could die a lot but then they have you 20 seconds of immunity and let you do quest objectives while dead. So once you knew what you were doing it didn't have to be over and over. Builds also helped a lot too in that regard.

    We also have the companions when things get too much but we don't want to turn the difficulty down.

    Both you and the game have come a long way since then. You should give seasoned a try on the pursuit, I think you'd be pleasantly surprised.
    Edited by spartaxoxo on June 21, 2026 6:31PM
  • SilverBride
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    spartaxoxo wrote: »
    I really hope you give it a try. Neither Night Market or Challenge Difficulty play out like Craglorn did because they have learned a lot since then. CD has 4 different difficulty levels that you can play in mixed company so everyone can easily do what they need to do by themselves or with a group depending on what their own wants/needs instead of having to wait around for people.

    The Night Market actually was in some ways overly generous in how it handled grouping for quests because it would give you progress even if you were nowhere near your group. You could die a lot but then they have you 20 seconds of immunity and let you do quest objectives while dead. So once you knew what you were doing it didn't have to be over and over. Builds also helped a lot too in that regard.

    We also have the companions when things get too much but we don't want to turn the difficulty down.

    Both you and the game have come a long way since then. You should give seasoned a try on the pursuit, I think you'd be pleasantly surprised.

    I won't say that I will never try it because I said that about ToT in the past and ended up liking it after all. So sometime down the road I may decide to give it a try. But right now none of the rewards are enough to entice me.

    I appreciate the information and the encouragement because I've been feeling very disappointed by this season so far.

    Thank you for an understanding reply.
    Edited by SilverBride on June 21, 2026 6:44PM
    PCNA
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