Adventurer is NOT A CHALLENGE SETTING.
It is the exact same difficulty as the game was before CD was introduced. Nothing about it has changed. It is not part of CD because CD actually changes the difficulty. The base setting is NOT part of CD.
Adventurer is NOT A CHALLENGE SETTING.
SilverBride wrote: »Adventurer is NOT A CHALLENGE SETTING.
This says it is.
A completely opt-in system, Challenge Difficulty allows you to select between four unique difficulty options, each increasing the danger while also increasing the rewards!
Adventurer
This is the current and default Challenge Difficulty.
https://www.elderscrollsonline.com/en-us/news/post/69917
Just swinging back in on page 7 of this thread to say, if someone wants to finish this pursuit, group up in Alikir, turn on vestige difficulty, hit 3 dolmens, reach 10/12 on pursuit, do 2 more things and finish entire pursuit in 15 minutes.
SilverBride wrote: »I'm too lazy to go look for it at the moment, but in the Dev stream they explicitly said "Adventurer" mode was the current level as it is now - its not meant to be a "new" level. Of course, I don't even know why I'm pointing that out, the argument is so ridiculous.
Adventurer is the same difficulty as the game was before difficulty settings were introduced. I am not arguing that. But that doesn't mean that it isn't now a difficulty level.
When they created the difficulty levels they gave the baseline challenge the name of Adventurer and now it is the starting difficulty level in the new system.
If there were new achievements for Adventurers and a new title—like, say, “The Leisurely Adventurer” or something like that—would you actually use it?
I mean there there would have to be a separate title for each difficulty level, similar to PvP. But most players will probably only use the titles for the higher difficulty levels—something they can at least be a little proud of. Using the lowest-ranking title might not be a special honor, but rather the opposite.
I don't quite understand your aversion to the new difficulty levels.
Is it because there are certain achievements associated with them that you don't think you could earn?
You don't have a problem with other rewards for other achievements—like the Trifecta title or the God Slayer mount—that are beyond your capabilities, do you?
Besides, I'm 100% sure, you could easily get any achievements related to the difficulty levels.
So what is it, then? The fact that there are some players who regularly play on the highest difficulty level?
But there are also players who regularly do vet hm trials and it doesn’t bother you, does it?
It’s all optional. I really don’t get it.
Of course, I respect your position but you seem to have a fundamental issue with the fact that the new feature was introduced, and I'd like to know why.
Just swinging back in on page 7 of this thread to say, if someone wants to finish this pursuit, group up in Alikir, turn on vestige difficulty, hit 3 dolmens, reach 10/12 on pursuit, do 2 more things and finish entire pursuit in 15 minutes.
Also just saying OP has spent more time arguing in this thread about the pursuit than it would have taken to do it with zero effort.
tomofhyrule wrote: »Not every Season is going to be for everyone, and that’s okay.
Season one will have the Thieves’ Guild sequel story (solo), the Sheogorath story (solo), the Favors mini-storylines (solo), and eventually the High Seas event (solo or small group). As such, there really isn’t much for group players in that Season, particularly players who prefer difficult group content.
Apollosipod wrote: »
I don't quite understand your aversion to the new difficulty levels.
Is it because there are certain achievements associated with them that you don't think you could earn?
You don't have a problem with other rewards for other achievements—like the Trifecta title or the God Slayer mount—that are beyond your capabilities, do you?
Besides, I'm 100% sure, you could easily get any achievements related to the difficulty levels.
So what is it, then? The fact that there are some players who regularly play on the highest difficulty level?
But there are also players who regularly do vet hm trials and it doesn’t bother you, does it?
It’s all optional. I really don’t get it.
Of course, I respect your position but you seem to have a fundamental issue with the fact that the new feature was introduced, and I'd like to know why.
SilverBride wrote: »I don't quite understand your aversion to the new difficulty levels.
Is it because there are certain achievements associated with them that you don't think you could earn?
You don't have a problem with other rewards for other achievements—like the Trifecta title or the God Slayer mount—that are beyond your capabilities, do you?
Besides, I'm 100% sure, you could easily get any achievements related to the difficulty levels.
So what is it, then? The fact that there are some players who regularly play on the highest difficulty level?
But there are also players who regularly do vet hm trials and it doesn’t bother you, does it?
It’s all optional. I really don’t get it.
Of course, I respect your position but you seem to have a fundamental issue with the fact that the new feature was introduced, and I'd like to know why.
So yea, this is why Season Zero has been nothing but a huge disappointment to me and I hope something better is coming down the road.
SilverBride wrote: »I've really enjoyed Golden Pursuits until now. This is the second one based on a new system that I have zero interest in. I did not do the Night Market one and I won't do the difficulty settings.
I know that it's my personal choice to not do these, but I don't want to spend my game time on activities I don't enjoy.
This whole year has been a string of disappointments and I hope they come up with something more appealing because I'm running out of things to do.
SilverBride wrote: »So yea, this is why Season Zero has been nothing but a huge disappointment to me and I hope something better is coming down the road.
Forum posters have spoken about what's coming in 2026 with the thieves guild, solo dungeons of Moonhunters and March of Sacrifices, Sheo, and sages vault in other threads that you've been discussing difficulty in.
SilverBride wrote: »I don't quite understand your aversion to the new difficulty levels.
Is it because there are certain achievements associated with them that you don't think you could earn?
You don't have a problem with other rewards for other achievements—like the Trifecta title or the God Slayer mount—that are beyond your capabilities, do you?
Besides, I'm 100% sure, you could easily get any achievements related to the difficulty levels.
So what is it, then? The fact that there are some players who regularly play on the highest difficulty level?
But there are also players who regularly do vet hm trials and it doesn’t bother you, does it?
It’s all optional. I really don’t get it.
Of course, I respect your position but you seem to have a fundamental issue with the fact that the new feature was introduced, and I'd like to know why.
This is why I don't want to use difficulty. I played beta and after launch when we had to move through the zones in a linear fashion. These were veteran zones and it wasn't unusual to die to overland trash... repeatedly. But I persevered and finished all of them. Then some of the story bosses literally took me days to defeat. Days doing nothing but fighting that same boss because they had to be defeated before we could move on in the story. I just wanted to enjoy the story and struggling was not enjoyable. I certainly don't want to repeat that experience now.
This is why I won't do the Night Market. After finishing the veteran zones they introduced Craglorn. It was very difficult and players had to group for everything, similar to how the Night Market was being described. I was 2 veteran levels below the current top but had no way to level because it was impossible to find a group not only on the same quest but also on the same step of the quest. I finally just quit and didn't come back until One Tamriel. I don't want to repeat that experience now either.
So yea, this is why Season Zero has been nothing but a huge disappointment to me and I hope something better is coming down the road.
spartaxoxo wrote: »I really hope you give it a try. Neither Night Market or Challenge Difficulty play out like Craglorn did because they have learned a lot since then. CD has 4 different difficulty levels that you can play in mixed company so everyone can easily do what they need to do by themselves or with a group depending on what their own wants/needs instead of having to wait around for people.
The Night Market actually was in some ways overly generous in how it handled grouping for quests because it would give you progress even if you were nowhere near your group. You could die a lot but then they have you 20 seconds of immunity and let you do quest objectives while dead. So once you knew what you were doing it didn't have to be over and over. Builds also helped a lot too in that regard.
We also have the companions when things get too much but we don't want to turn the difficulty down.
Both you and the game have come a long way since then. You should give seasoned a try on the pursuit, I think you'd be pleasantly surprised.