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Another Golden Pursuit I have no interest in (Disappointing Season Zero)

  • BardokRedSnow
    BardokRedSnow
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    spartaxoxo wrote: »
    Bguk wrote: »
    heaven13 wrote: »
    Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.

    I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.

    "I'm not asking for anything special"

    Which you are asking for something special. Not asking for something special is to not ask for anything, no matter how large or miniscule.

    Disagree. I think there's a difference between the kinds of rewards currently tired to Vestige like dyes, exp, and coin. And the unique high value items like mounts and costumes.

    I think something like an "Adventurer," title would be perfectly acceptable.

    I know it's ironic that I'm agreeing with them here when they have been so adamant CD shouldn't even get exp. But systems shouldn't be designed around our opinions of individual users. They should be designed around making all players feel like their time is valued.

    An Adventurer, Seasoned, and Master title would be a good idea in making all choices appear valid and make everyone have more fun with their chosen setting imo. We've got volunteer just for entering Cyrodiil and many games give people trophies on PS just for starting the game. Don't see her request as much different.

    The only reason I would humor this is if you wanted to highlight what difficulty you're playing on to others. Vestige of: Kinda does that already, so if i get two tapped by a boss, you see the title and go ah, he's try harding rn. lol

    So titles for the different difficulties to show what you're playing on if you like, I'd humor something like that.

    Thats literally it though.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • spartaxoxo
    spartaxoxo
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    spartaxoxo wrote: »
    Bguk wrote: »
    heaven13 wrote: »
    Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.

    I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.

    "I'm not asking for anything special"

    Which you are asking for something special. Not asking for something special is to not ask for anything, no matter how large or miniscule.

    Disagree. I think there's a difference between the kinds of rewards currently tired to Vestige like dyes, exp, and coin. And the unique high value items like mounts and costumes.

    I think something like an "Adventurer," title would be perfectly acceptable.

    I know it's ironic that I'm agreeing with them here when they have been so adamant CD shouldn't even get exp. But systems shouldn't be designed around our opinions of individual users. They should be designed around making all players feel like their time is valued.

    An Adventurer, Seasoned, and Master title would be a good idea in making all choices appear valid and make everyone have more fun with their chosen setting imo. We've got volunteer just for entering Cyrodiil and many games give people trophies on PS just for starting the game. Don't see her request as much different.

    The only reason I would humor this is if you wanted to highlight what difficulty you're playing on to others. Vestige of: Kinda does that already, so if i get two tapped by a boss, you see the title and go ah, he's try harding rn. lol

    So titles for the different difficulties to show what you're playing on if you like, I'd humor something like that.

    Thats literally it though.

    Yeah that's why I didn't include Vestige in that list. We already have that type of title. I just think matching titles for the other difficulties would lend validity to all choices, make everyone feel included, and make it easier to see at glance what difficulty someone's on (if they choose to make it easier to see that). I really don't see any harm or downside to it so why not?

    I know it's something they didn't get before so it's "special," in that way but I wouldn't really consider it the same as especially unique rewards like mounts.
    Edited by spartaxoxo on June 20, 2026 8:17PM
  • BardokRedSnow
    BardokRedSnow
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Bguk wrote: »
    heaven13 wrote: »
    Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.

    I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.

    "I'm not asking for anything special"

    Which you are asking for something special. Not asking for something special is to not ask for anything, no matter how large or miniscule.

    Disagree. I think there's a difference between the kinds of rewards currently tired to Vestige like dyes, exp, and coin. And the unique high value items like mounts and costumes.

    I think something like an "Adventurer," title would be perfectly acceptable.

    I know it's ironic that I'm agreeing with them here when they have been so adamant CD shouldn't even get exp. But systems shouldn't be designed around our opinions of individual users. They should be designed around making all players feel like their time is valued.

    An Adventurer, Seasoned, and Master title would be a good idea in making all choices appear valid and make everyone have more fun with their chosen setting imo. We've got volunteer just for entering Cyrodiil and many games give people trophies on PS just for starting the game. Don't see her request as much different.

    The only reason I would humor this is if you wanted to highlight what difficulty you're playing on to others. Vestige of: Kinda does that already, so if i get two tapped by a boss, you see the title and go ah, he's try harding rn. lol

    So titles for the different difficulties to show what you're playing on if you like, I'd humor something like that.

    Thats literally it though.

    Yeah that's why I didn't include Vestige in that list. We already have that type of title. I just think matching titles for the other difficulties would lend validity to all choices, make everyone feel included, and make it easier to see at glance what difficulty someone's on (if they choose to make it easier to see that). I really don't see any harm or downside to it so why not?

    I know it's something they didn't get before so it's "special," in that way but I wouldn't really consider it the same as especially unique rewards like mounts.

    Indeed, I was agreeing with you.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • spartaxoxo
    spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Bguk wrote: »
    heaven13 wrote: »
    Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.

    I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.

    "I'm not asking for anything special"

    Which you are asking for something special. Not asking for something special is to not ask for anything, no matter how large or miniscule.

    Disagree. I think there's a difference between the kinds of rewards currently tired to Vestige like dyes, exp, and coin. And the unique high value items like mounts and costumes.

    I think something like an "Adventurer," title would be perfectly acceptable.

    I know it's ironic that I'm agreeing with them here when they have been so adamant CD shouldn't even get exp. But systems shouldn't be designed around our opinions of individual users. They should be designed around making all players feel like their time is valued.

    An Adventurer, Seasoned, and Master title would be a good idea in making all choices appear valid and make everyone have more fun with their chosen setting imo. We've got volunteer just for entering Cyrodiil and many games give people trophies on PS just for starting the game. Don't see her request as much different.

    The only reason I would humor this is if you wanted to highlight what difficulty you're playing on to others. Vestige of: Kinda does that already, so if i get two tapped by a boss, you see the title and go ah, he's try harding rn. lol

    So titles for the different difficulties to show what you're playing on if you like, I'd humor something like that.

    Thats literally it though.

    Yeah that's why I didn't include Vestige in that list. We already have that type of title. I just think matching titles for the other difficulties would lend validity to all choices, make everyone feel included, and make it easier to see at glance what difficulty someone's on (if they choose to make it easier to see that). I really don't see any harm or downside to it so why not?

    I know it's something they didn't get before so it's "special," in that way but I wouldn't really consider it the same as especially unique rewards like mounts.

    Indeed, I was agreeing with you.

    Ah. I was agreeing with you as well just expanding on my thought. Sorry that was unclear 🙂
  • BardokRedSnow
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Bguk wrote: »
    heaven13 wrote: »
    Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.

    I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.

    "I'm not asking for anything special"

    Which you are asking for something special. Not asking for something special is to not ask for anything, no matter how large or miniscule.

    Disagree. I think there's a difference between the kinds of rewards currently tired to Vestige like dyes, exp, and coin. And the unique high value items like mounts and costumes.

    I think something like an "Adventurer," title would be perfectly acceptable.

    I know it's ironic that I'm agreeing with them here when they have been so adamant CD shouldn't even get exp. But systems shouldn't be designed around our opinions of individual users. They should be designed around making all players feel like their time is valued.

    An Adventurer, Seasoned, and Master title would be a good idea in making all choices appear valid and make everyone have more fun with their chosen setting imo. We've got volunteer just for entering Cyrodiil and many games give people trophies on PS just for starting the game. Don't see her request as much different.

    The only reason I would humor this is if you wanted to highlight what difficulty you're playing on to others. Vestige of: Kinda does that already, so if i get two tapped by a boss, you see the title and go ah, he's try harding rn. lol

    So titles for the different difficulties to show what you're playing on if you like, I'd humor something like that.

    Thats literally it though.

    Yeah that's why I didn't include Vestige in that list. We already have that type of title. I just think matching titles for the other difficulties would lend validity to all choices, make everyone feel included, and make it easier to see at glance what difficulty someone's on (if they choose to make it easier to see that). I really don't see any harm or downside to it so why not?

    I know it's something they didn't get before so it's "special," in that way but I wouldn't really consider it the same as especially unique rewards like mounts.

    Indeed, I was agreeing with you.

    Ah. I was agreeing with you as well just expanding on my thought. Sorry that was unclear 🙂

    shakes hand lol
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • SilverBride
    SilverBride
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    anadandy wrote: »
    I'm too lazy to go look for it at the moment, but in the Dev stream they explicitly said "Adventurer" mode was the current level as it is now - its not meant to be a "new" level. Of course, I don't even know why I'm pointing that out, the argument is so ridiculous.

    Adventurer is the same difficulty as the game was before difficulty settings were introduced. I am not arguing that. But that doesn't mean that it isn't now a difficulty level.

    When they created the difficulty levels they gave the baseline challenge the name of Adventurer and now it is the starting difficulty level in the new system.
    PCNA
  • Bguk
    Bguk
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    @spartaxoxo Instead of posting the same reply, I agree with what you and BardokRedSnow said about the titles.
  • NoticeMeArkay
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    I honestly feel like those that choose not to use higher difficulties are being left out. Making suggestions to help us feel part of the new system is not a bad thing. Especially if it improves our impression of it which in turn may encourage more to try it.

    Players may not agree and are welcome to give their view. But we need to stick to the topic.

    You are not being left out. You are not participating by your own choice.
  • Thalmar
    Thalmar
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    Recently all I am reading is the tense between "casual" and "hardcore" players are increasing. Hardcore players simply do not want casual players "in their game" sees to exist. The sad thing is after every patch the gap is becoming bigger and bigger. Even one of the community manager is so biased against hardcore content, clapping so called "World first kills" and ignoring any casual post.

    "Grey Host - Vengance", "Adventurer - Vestige people", "Night Market group players - Solo players", all I am saying is this is not going to end well for any groups or for ZOS. You can not satisfy different type of players. You will either cather to hardcore group players or casual solo players, there is no another way.

    I read every single Vengence post how Grey Host players even thou they have nothing to do with it, even thou they don't play it, they *** about it every single post. Furthere more these two guys especially have no tolerance for ant type of casual players. Let's see when we dirty solo, casual players leave YOUR game how you gonna find players to group up with.

    We play MMOs "the way we want" not the group players want us to play, I am very patiently reading posts and trying to play game, but these people who tells us "go play another game" or "you play wrong game this is an MMO" is pissing me off lately.

    Let people give their feed back or write about how they feel, you are not the people who are "Defender of the Hard core Content". The last two Golden Pursuit for me also first to skip after all these years, not because they are hard to complete but rather how developers began to tend to hard core group players. We need a clarification about how the game gonna be shaped. If it will be like the last two GP and cather to hard core group players, I am off...
  • SilverBride
    SilverBride
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    I honestly feel like those that choose not to use higher difficulties are being left out. Making suggestions to help us feel part of the new system is not a bad thing. Especially if it improves our impression of it which in turn may encourage more to try it.

    Players may not agree and are welcome to give their view. But we need to stick to the topic.

    You are not being left out. You are not participating by your own choice.

    Everyone is participating because we are all part of the system. Yet as has been demonstrated by responses in this thread, Adventurer isn't really seen as a difficulty option. But it is.
    PCNA
  • heaven13
    heaven13
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    I honestly feel like those that choose not to use higher difficulties are being left out. Making suggestions to help us feel part of the new system is not a bad thing. Especially if it improves our impression of it which in turn may encourage more to try it.

    Players may not agree and are welcome to give their view. But we need to stick to the topic.

    You are not being left out. You are not participating by your own choice.

    Everyone is participating because we are all part of the system. Yet as has been demonstrated by responses in this thread, Adventurer isn't really seen as a difficulty option. But it is.

    It is a difficulty option; it's just the one that has been standard to the game since its release. It's not a new addition and the GP is designed, as they usually are, around getting people to engage in newly released stuff, whether that be PvP, events, or the new challenge modes.

    How would giving you the rewards for doing nothing different encourage you to try the newly added versions? The whole point of the GP is designed specifically to incentivize people into trying out a mode they may have been hesitant to try.

    I'm only going to believe that Adventurer has been "left out" if newly released content (note: content, not a GP) comes out and all rewards exist only to people on Seasoned+. I see the current system as no different than DLC dungeons that reward certain things on normal and have different rewards on vet.
    PC/NA
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    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • SilverBride
    SilverBride
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    heaven13 wrote: »
    Everyone is participating because we are all part of the system. Yet as has been demonstrated by responses in this thread, Adventurer isn't really seen as a difficulty option. But it is.

    It is a difficulty option; it's just the one that has been standard to the game since its release. It's not a new addition and the GP is designed, as they usually are, around getting people to engage in newly released stuff, whether that be PvP, events, or the new challenge modes.

    How would giving you the rewards for doing nothing different encourage you to try the newly added versions? The whole point of the GP is designed specifically to incentivize people into trying out a mode they may have been hesitant to try.

    I'm only going to believe that Adventurer has been "left out" if newly released content (note: content, not a GP) comes out and all rewards exist only to people on Seasoned+. I see the current system as no different than DLC dungeons that reward certain things on normal and have different rewards on vet.

    I am not asking for rewards per se. Just something symbolic that says "yes Adventurers are part of the new system". That would make me more likely to try out a higher difficulty sometime if it was acknowledged that we are a part of things. Who wants to participate in something if they are continually told that they aren't really part of it at their chosen level?
    Edited by SilverBride on June 20, 2026 9:13PM
    PCNA
  • BardokRedSnow
    BardokRedSnow
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    Thalmar wrote: »
    Recently all I am reading is the tense between "casual" and "hardcore" players are increasing. Hardcore players simply do not want casual players "in their game" sees to exist. The sad thing is after every patch the gap is becoming bigger and bigger. Even one of the community manager is so biased against hardcore content, clapping so called "World first kills" and ignoring any casual post.

    "Grey Host - Vengance", "Adventurer - Vestige people", "Night Market group players - Solo players", all I am saying is this is not going to end well for any groups or for ZOS. You can not satisfy different type of players. You will either cather to hardcore group players or casual solo players, there is no another way.

    I read every single Vengence post how Grey Host players even thou they have nothing to do with it, even thou they don't play it, they *** about it every single post. Furthere more these two guys especially have no tolerance for ant type of casual players. Let's see when we dirty solo, casual players leave YOUR game how you gonna find players to group up with.

    We play MMOs "the way we want" not the group players want us to play, I am very patiently reading posts and trying to play game, but these people who tells us "go play another game" or "you play wrong game this is an MMO" is pissing me off lately.

    Let people give their feed back or write about how they feel, you are not the people who are "Defender of the Hard core Content". The last two Golden Pursuit for me also first to skip after all these years, not because they are hard to complete but rather how developers began to tend to hard core group players. We need a clarification about how the game gonna be shaped. If it will be like the last two GP and cather to hard core group players, I am off...

    I think most of the tension is manufactured tbh, or just blown out of proportion here on the forums. In game there’s none of this, people just play what they want and ignore what they don’t, and the game is more active than it’s been since subclassing was introduced
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • OsUfi
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    heaven13 wrote: »
    Everyone is participating because we are all part of the system. Yet as has been demonstrated by responses in this thread, Adventurer isn't really seen as a difficulty option. But it is.

    It is a difficulty option; it's just the one that has been standard to the game since its release. It's not a new addition and the GP is designed, as they usually are, around getting people to engage in newly released stuff, whether that be PvP, events, or the new challenge modes.

    How would giving you the rewards for doing nothing different encourage you to try the newly added versions? The whole point of the GP is designed specifically to incentivize people into trying out a mode they may have been hesitant to try.

    I'm only going to believe that Adventurer has been "left out" if newly released content (note: content, not a GP) comes out and all rewards exist only to people on Seasoned+. I see the current system as no different than DLC dungeons that reward certain things on normal and have different rewards on vet.

    I am not asking for rewards per se. Just something symbolic that says "yes Adventurers are part of the new system". That would make me more likely to try out a higher difficulty sometime if it was acknowledged that we are a part of things. Who wants to participate in something if they are continually told that they aren't really part of it at their chosen level?

    As per my prior email reply.

    There are hundred of achievements already for normal adventurer mode. Maybe thousands at this point. Would it help you if they renamed all of the hundreds or thousands of current achievements "adventurer achievements?"
  • SilverBride
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    OsUfi wrote: »
    There are hundred of achievements already for normal adventurer mode. Maybe thousands at this point. Would it help you if they renamed all of the hundreds or thousands of current achievements "adventurer achievements?"

    That seems like way too much work. I'd rather there just be something like a new achievement here and there now that the system is live. Just something symbolic.
    PCNA
  • NoticeMeArkay
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    OsUfi wrote: »
    There are hundred of achievements already for normal adventurer mode. Maybe thousands at this point. Would it help you if they renamed all of the hundreds or thousands of current achievements "adventurer achievements?"

    That seems like way too much work. I'd rather there just be something like a new achievement here and there now that the system is live. Just something symbolic.

    All the achievements in regards of PVE content being done on adventurer difficulty already exist.
    They exist for every worldboss, every delve, every public dungeon, absolutely everything.

    Players who choose to use a higher difficulty setting have now been granted their first set of...let me check...11 achievements.

    Those are 11 achievements in regards of using a higher difficulty and god knows how many made especially for you and your preferences.


    You have been given titles. You have been given dyes. Mementos, pets, even mounts (Which is GOOOD! The more people can earn by playing the game, the better!).

    But now that somebody else was blessed with a small handful of nothing but 1 title, you can't just be happy for them and move on playing the game as you prefer?

    You didn't need to create a thread to let the world know that you won't participate.
    A large portion of players knew before you posted. Because you made it a habit.
    Everytime some content slightly more difficult than usually is being added to the game, you open up a thread in the first week and demand a change before you even tried the new feature.
    You did it with Bastion Nymic, with the wandering bosses in the Telvanni Pensinsula, with the Infinite Archive.
    Heck, you even demanded that the ingame support deletes the introduction quest for subclassing from your account because the 2 minutes of standing still and clicking through the dialogue were not to your liking and simply not choosing a subclass in the progress was too much to ask from you.

    You complain. A lot. And in many cases you form an opinion without any knowledge about the topic of your choice because you didn't even try it out.

    And if you actually cared as much over the state of the game as you spam post on the forums, you'd have participated in the PTS section by now. Never seen a single post of you there, truthfully. So where are you?
  • SilverBride
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    You didn't need to create a thread to let the world know that you won't participate.
    A large portion of players knew before you posted. Because you made it a habit.
    Everytime some content slightly more difficult than usually is being added to the game, you open up a thread in the first week and demand a change before you even tried the new feature.
    You did it with Bastion Nymic, with the wandering bosses in the Telvanni Pensinsula, with the Infinite Archive.
    Heck, you even demanded that the ingame support deletes the introduction quest for subclassing from your account because the 2 minutes of standing still and clicking through the dialogue were not to your liking and simply not choosing a subclass in the progress was too much to ask from you.

    You complain. A lot. And in many cases you form an opinion without any knowledge about the topic of your choice because you didn't even try it out.

    Your information is incorrect.

    I have never demanded anything. I have given feedback but never once demanded anything.
    I have enjoyed Bastion Nymics and used to run them quite regularly with a friend.
    I also find wandering bosses fun.
    And I regularly run the IA, with a friend, with a companion and solo. I just ran it on my new character a couple of days ago.
    My request to be able to delete the subclassing quest was because it was bugging for a lot of players and we wanted a chance to delete and start it over, hoping we wouldn't get the bug again.

    If a player doesn't like my posts they have the option to put me on ignore and just not read them. But my posting history is not the topic of this thread.
    Edited by SilverBride on June 20, 2026 10:17PM
    PCNA
  • valenwood_vegan
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    I thought it was a great GP. Extremely quick and easy and offered a bit of incentive to try challenge difficulty without forcing it on people (as the rewards were not really unique or too good to pass up).
  • freespirit
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    @SilverBride I understand your lack of enthusiasm for the new seasons system, if you play because you love the stories, then they are indeed severely lacking within Season Zero and if I'm honest going forward there does not appear to be a great deal to look forward to. :(

    As I said earlier I did not engage in the Night Market and for me that hurt a bit because there were furnishings available from there BUT it just wasn't something I enjoyed.

    However having now done the current pursuits on three accounts, for me 40k gold, 100 transmute crystals, two crown crates and 10k Tel Var per account which is sooo easy to get, was too good to miss.

    My final account I set to Vestige then went to Goat's Head Wayshrine(Alik'r), and killed 120 goats thus completing the Seasoned, Master and Vestige "kill stuff" portions(they respawn fast!!).

    I then went to Na-Totambu(Alik'r PD) dropped difficulty down to Master and hit the Group Event(3 bosses per spawn) which respawn within a couple of minutes, I think two times was enough to get the capstone. :)

    I know you may not like it BUT if you have done PVP related pursuits this is a literal walk in the park compared to them!! <3
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • SilverBride
    SilverBride
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    freespirit wrote: »
    @SilverBride I understand your lack of enthusiasm for the new seasons system, if you play because you love the stories, then they are indeed severely lacking within Season Zero and if I'm honest going forward there does not appear to be a great deal to look forward to. :(

    As I said earlier I did not engage in the Night Market and for me that hurt a bit because there were furnishings available from there BUT it just wasn't something I enjoyed.

    However having now done the current pursuits on three accounts, for me 40k gold, 100 transmute crystals, two crown crates and 10k Tel Var per account which is sooo easy to get, was too good to miss.

    My final account I set to Vestige then went to Goat's Head Wayshrine(Alik'r), and killed 120 goats thus completing the Seasoned, Master and Vestige "kill stuff" portions(they respawn fast!!).

    I then went to Na-Totambu(Alik'r PD) dropped difficulty down to Master and hit the Group Event(3 bosses per spawn) which respawn within a couple of minutes, I think two times was enough to get the capstone. :)

    I know you may not like it BUT if you have done PVP related pursuits this is a literal walk in the park compared to them!! <3

    Thank you for your kind reply and advice. I will consider it but, but honestly I don't think the rewards make up for my complete lack of interest in it.

    I didn't do the Night Market either, but I did get the house that I just finished decorating yesterday. I created a place for my favorite Daedric Prince, Sheogorath to hang out.
    PCNA
  • Bguk
    Bguk
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    I like how this went from I don't have an interest in the Season tasks, to asking for a reward so as not to feel left out. Good times.
  • SilverBride
    SilverBride
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    Bguk wrote: »
    I like how this went from I don't have an interest in the Season tasks, to asking for a reward so as not to feel left out. Good times.

    It actually all ties together.
    PCNA
  • whitecrow
    whitecrow
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    Not interested in the activities or the rewards.
  • AvalonRanger
    AvalonRanger
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    I've really enjoyed Golden Pursuits until now. This is the second one based on a new system that I have zero interest in. I did not do the Night Market one and I won't do the difficulty settings.

    I know that it's my personal choice to not do these, but I don't want to spend my game time on activities I don't enjoy.

    This whole year has been a string of disappointments and I hope they come up with something more appealing because I'm running out of things to do.

    Yea boring. But I finished that golden pursuit within 5 hours without much of effort,
    And got money.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • Rkindaleft
    Rkindaleft
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    Thalmar wrote: »
    Recently all I am reading is the tense between "casual" and "hardcore" players are increasing. Hardcore players simply do not want casual players "in their game" sees to exist. The sad thing is after every patch the gap is becoming bigger and bigger. Even one of the community manager is so biased against hardcore content, clapping so called "World first kills" and ignoring any casual post.

    "Grey Host - Vengance", "Adventurer - Vestige people", "Night Market group players - Solo players", all I am saying is this is not going to end well for any groups or for ZOS. You can not satisfy different type of players. You will either cather to hardcore group players or casual solo players, there is no another way.

    I read every single Vengence post how Grey Host players even thou they have nothing to do with it, even thou they don't play it, they *** about it every single post. Furthere more these two guys especially have no tolerance for ant type of casual players. Let's see when we dirty solo, casual players leave YOUR game how you gonna find players to group up with.

    We play MMOs "the way we want" not the group players want us to play, I am very patiently reading posts and trying to play game, but these people who tells us "go play another game" or "you play wrong game this is an MMO" is pissing me off lately.

    Let people give their feed back or write about how they feel, you are not the people who are "Defender of the Hard core Content". The last two Golden Pursuit for me also first to skip after all these years, not because they are hard to complete but rather how developers began to tend to hard core group players. We need a clarification about how the game gonna be shaped. If it will be like the last two GP and cather to hard core group players, I am off...

    I think most of the tension is manufactured tbh, or just blown out of proportion here on the forums. In game there’s none of this, people just play what they want and ignore what they don’t, and the game is more active than it’s been since subclassing was introduced

    I agree, and unfortunately I also think that there are a number of users on the forum that have a really sheltered view on what the community is actually like.

    I remember reading so many comments here about overland difficulty over the years - "it's a waste of development time", "hardly anyone is going to use the system", "nobody really cares", etc etc. If those things actually had any truth to them why was overland difficulty probably the most requested feature this game has ever had?

    Same with the negativity about the Night Market. There are some legitimate complaints about rewards and grind but the reception outside the forums was generally positive (I.E Reddit), and I rarely saw people in game complaining either.

    "Veteran trials players are only 1% of the community!!!11!" so why when I check the in game leaderboards for trials, solo arenas and group arenas there's literally thousands of scores and usernames across all of them? (plus this is on PS5 where the population isn't as big as PC).

    The amount of people who like playing the story in a more difficult way for immersion and the amount of people who join groups for more difficult content is frankly much bigger than some users on the forum make it out to be.
    Edited by Rkindaleft on June 21, 2026 8:52PM
    PlayStation NA https://youtube.com/@rkindaleft
    Tick Tock Tormentor | Saintly Savior | Gryphon Heart | Godslayer | Kyne's Wrath | Planesbreaker | Swashbuckler Supreme | Mindmender | Unstoppable
    + Pathwalker (does that count lol?)
  • TiberiusZolcor
    TiberiusZolcor
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    While I wasn't too pleased with the earlier Season Zero Golden Pursuits, the later ones around June 18ish, 2026 weren't too bad in my mind. When the devs introduced a difficulty meter setting I was very impressed with it, and it gave me a thrill ride. It also helped me to better set up my Argonian Necromancer for DPS combat than he was before.
  • Arunei
    Arunei
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    Adventurer is NOT A CHALLENGE SETTING.

    It is the exact same difficulty as the game was before CD was introduced. Nothing about it has changed. It is not part of CD because CD actually changes the difficulty. The base setting is NOT part of CD.

    As myself and others have pointed out, we get rewards for doing 95% of Overland on the same setting the game has always been at. Getting MORE rewards for playing at the SAME level we always have doesn't make sense since we aren't engaging in any increased difficulty if we opt to stay on Adventurer.

    You cannot want to be included in something if you aren't engaged in or with it. Adventurer is NOT a Challenge Setting. It is base default standard normal difficulty. If there was another setting that made the game easier than it currently is then we could say Adventurer engages with CD. But nothing is harder in the slightest at Adventurer. You don't take more damage or deal less. If someone has never changed their setting off of Adventurer since CD was introduced, then absolutely not a single thing has changed for you.

    Even just an Adventurer Title seems odd considering all the Titles and stuff we can already get if we opt to never use anything other than Adventurer. It would be rewarding someone for simply playing the game as normal with no added challenge...which is already the case for a majority of Overland rewards when you're on Adventurer. There are (limited) rewards for playing on higher settings because those settings are engaging with the system. They're actively changing how much damage you deal and take.

    Now like...adding new Titles for each rank might be neat for RP purposes or something, but if Adventurer was going to reward one for playing the game as normal I feel like that would have maybe been something everyone would auto get from just logging on.
    Edited by Arunei on June 21, 2026 1:02AM
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • NoticeMeArkay
    NoticeMeArkay
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    While I wasn't too pleased with the earlier Season Zero Golden Pursuits, the later ones around June 18ish, 2026 weren't too bad in my mind. When the devs introduced a difficulty meter setting I was very impressed with it, and it gave me a thrill ride. It also helped me to better set up my Argonian Necromancer for DPS combat than he was before.

    You caught my interest, mind sharing what your argonian is using at the moment to handle combat?
    My open world setup currently consists of Corpseburster, Ansuul's Torment, Harpooner's Wading kilt and Kjalnars. Kept both bars pure class and am currently trying to make out a noticable difference with the different new pure class passives. Also using flame staffs. Corpseburster on the front and maelstrom on the back. I simply cannot picture my main with anything but a staff.
  • freespirit
    freespirit
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    freespirit wrote: »
    @SilverBride I understand your lack of enthusiasm for the new seasons system, if you play because you love the stories, then they are indeed severely lacking within Season Zero and if I'm honest going forward there does not appear to be a great deal to look forward to. :(

    As I said earlier I did not engage in the Night Market and for me that hurt a bit because there were furnishings available from there BUT it just wasn't something I enjoyed.

    However having now done the current pursuits on three accounts, for me 40k gold, 100 transmute crystals, two crown crates and 10k Tel Var per account which is sooo easy to get, was too good to miss.

    My final account I set to Vestige then went to Goat's Head Wayshrine(Alik'r), and killed 120 goats thus completing the Seasoned, Master and Vestige "kill stuff" portions(they respawn fast!!).

    I then went to Na-Totambu(Alik'r PD) dropped difficulty down to Master and hit the Group Event(3 bosses per spawn) which respawn within a couple of minutes, I think two times was enough to get the capstone. :)

    I know you may not like it BUT if you have done PVP related pursuits this is a literal walk in the park compared to them!! <3

    Thank you for your kind reply and advice. I will consider it but, but honestly I don't think the rewards make up for my complete lack of interest in it.

    I didn't do the Night Market either, but I did get the house that I just finished decorating yesterday. I created a place for my favorite Daedric Prince, Sheogorath to hang out.

    If it's a hang out for Uncle Sheo then I'm sorry it cannot be complete yet........the big pile of cheeses doesn't release 'til July!! :p
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • SilverBride
    SilverBride
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    freespirit wrote: »
    Thank you for your kind reply and advice. I will consider it but, but honestly I don't think the rewards make up for my complete lack of interest in it.

    I didn't do the Night Market either, but I did get the house that I just finished decorating yesterday. I created a place for my favorite Daedric Prince, Sheogorath to hang out.

    If it's a hang out for Uncle Sheo then I'm sorry it cannot be complete yet........the big pile of cheeses doesn't release 'til July!! :p

    I do need to add more cheese. But I did get him a copy of Cheeses of Tamriel. :)
    PCNA
This discussion has been closed.