spartaxoxo wrote: »SilverBride wrote: »Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.
I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.
"I'm not asking for anything special"
Which you are asking for something special. Not asking for something special is to not ask for anything, no matter how large or miniscule.
Disagree. I think there's a difference between the kinds of rewards currently tired to Vestige like dyes, exp, and coin. And the unique high value items like mounts and costumes.
I think something like an "Adventurer," title would be perfectly acceptable.
I know it's ironic that I'm agreeing with them here when they have been so adamant CD shouldn't even get exp. But systems shouldn't be designed around our opinions of individual users. They should be designed around making all players feel like their time is valued.
An Adventurer, Seasoned, and Master title would be a good idea in making all choices appear valid and make everyone have more fun with their chosen setting imo. We've got volunteer just for entering Cyrodiil and many games give people trophies on PS just for starting the game. Don't see her request as much different.
BardokRedSnow wrote: »spartaxoxo wrote: »SilverBride wrote: »Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.
I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.
"I'm not asking for anything special"
Which you are asking for something special. Not asking for something special is to not ask for anything, no matter how large or miniscule.
Disagree. I think there's a difference between the kinds of rewards currently tired to Vestige like dyes, exp, and coin. And the unique high value items like mounts and costumes.
I think something like an "Adventurer," title would be perfectly acceptable.
I know it's ironic that I'm agreeing with them here when they have been so adamant CD shouldn't even get exp. But systems shouldn't be designed around our opinions of individual users. They should be designed around making all players feel like their time is valued.
An Adventurer, Seasoned, and Master title would be a good idea in making all choices appear valid and make everyone have more fun with their chosen setting imo. We've got volunteer just for entering Cyrodiil and many games give people trophies on PS just for starting the game. Don't see her request as much different.
The only reason I would humor this is if you wanted to highlight what difficulty you're playing on to others. Vestige of: Kinda does that already, so if i get two tapped by a boss, you see the title and go ah, he's try harding rn. lol
So titles for the different difficulties to show what you're playing on if you like, I'd humor something like that.
Thats literally it though.
spartaxoxo wrote: »BardokRedSnow wrote: »spartaxoxo wrote: »SilverBride wrote: »Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.
I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.
"I'm not asking for anything special"
Which you are asking for something special. Not asking for something special is to not ask for anything, no matter how large or miniscule.
Disagree. I think there's a difference between the kinds of rewards currently tired to Vestige like dyes, exp, and coin. And the unique high value items like mounts and costumes.
I think something like an "Adventurer," title would be perfectly acceptable.
I know it's ironic that I'm agreeing with them here when they have been so adamant CD shouldn't even get exp. But systems shouldn't be designed around our opinions of individual users. They should be designed around making all players feel like their time is valued.
An Adventurer, Seasoned, and Master title would be a good idea in making all choices appear valid and make everyone have more fun with their chosen setting imo. We've got volunteer just for entering Cyrodiil and many games give people trophies on PS just for starting the game. Don't see her request as much different.
The only reason I would humor this is if you wanted to highlight what difficulty you're playing on to others. Vestige of: Kinda does that already, so if i get two tapped by a boss, you see the title and go ah, he's try harding rn. lol
So titles for the different difficulties to show what you're playing on if you like, I'd humor something like that.
Thats literally it though.
Yeah that's why I didn't include Vestige in that list. We already have that type of title. I just think matching titles for the other difficulties would lend validity to all choices, make everyone feel included, and make it easier to see at glance what difficulty someone's on (if they choose to make it easier to see that). I really don't see any harm or downside to it so why not?
I know it's something they didn't get before so it's "special," in that way but I wouldn't really consider it the same as especially unique rewards like mounts.
BardokRedSnow wrote: »spartaxoxo wrote: »BardokRedSnow wrote: »spartaxoxo wrote: »SilverBride wrote: »Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.
I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.
"I'm not asking for anything special"
Which you are asking for something special. Not asking for something special is to not ask for anything, no matter how large or miniscule.
Disagree. I think there's a difference between the kinds of rewards currently tired to Vestige like dyes, exp, and coin. And the unique high value items like mounts and costumes.
I think something like an "Adventurer," title would be perfectly acceptable.
I know it's ironic that I'm agreeing with them here when they have been so adamant CD shouldn't even get exp. But systems shouldn't be designed around our opinions of individual users. They should be designed around making all players feel like their time is valued.
An Adventurer, Seasoned, and Master title would be a good idea in making all choices appear valid and make everyone have more fun with their chosen setting imo. We've got volunteer just for entering Cyrodiil and many games give people trophies on PS just for starting the game. Don't see her request as much different.
The only reason I would humor this is if you wanted to highlight what difficulty you're playing on to others. Vestige of: Kinda does that already, so if i get two tapped by a boss, you see the title and go ah, he's try harding rn. lol
So titles for the different difficulties to show what you're playing on if you like, I'd humor something like that.
Thats literally it though.
Yeah that's why I didn't include Vestige in that list. We already have that type of title. I just think matching titles for the other difficulties would lend validity to all choices, make everyone feel included, and make it easier to see at glance what difficulty someone's on (if they choose to make it easier to see that). I really don't see any harm or downside to it so why not?
I know it's something they didn't get before so it's "special," in that way but I wouldn't really consider it the same as especially unique rewards like mounts.
Indeed, I was agreeing with you.
spartaxoxo wrote: »BardokRedSnow wrote: »spartaxoxo wrote: »BardokRedSnow wrote: »spartaxoxo wrote: »SilverBride wrote: »Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.
I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.
"I'm not asking for anything special"
Which you are asking for something special. Not asking for something special is to not ask for anything, no matter how large or miniscule.
Disagree. I think there's a difference between the kinds of rewards currently tired to Vestige like dyes, exp, and coin. And the unique high value items like mounts and costumes.
I think something like an "Adventurer," title would be perfectly acceptable.
I know it's ironic that I'm agreeing with them here when they have been so adamant CD shouldn't even get exp. But systems shouldn't be designed around our opinions of individual users. They should be designed around making all players feel like their time is valued.
An Adventurer, Seasoned, and Master title would be a good idea in making all choices appear valid and make everyone have more fun with their chosen setting imo. We've got volunteer just for entering Cyrodiil and many games give people trophies on PS just for starting the game. Don't see her request as much different.
The only reason I would humor this is if you wanted to highlight what difficulty you're playing on to others. Vestige of: Kinda does that already, so if i get two tapped by a boss, you see the title and go ah, he's try harding rn. lol
So titles for the different difficulties to show what you're playing on if you like, I'd humor something like that.
Thats literally it though.
Yeah that's why I didn't include Vestige in that list. We already have that type of title. I just think matching titles for the other difficulties would lend validity to all choices, make everyone feel included, and make it easier to see at glance what difficulty someone's on (if they choose to make it easier to see that). I really don't see any harm or downside to it so why not?
I know it's something they didn't get before so it's "special," in that way but I wouldn't really consider it the same as especially unique rewards like mounts.
Indeed, I was agreeing with you.
Ah. I was agreeing with you as well just expanding on my thought. Sorry that was unclear 🙂
I'm too lazy to go look for it at the moment, but in the Dev stream they explicitly said "Adventurer" mode was the current level as it is now - its not meant to be a "new" level. Of course, I don't even know why I'm pointing that out, the argument is so ridiculous.
SilverBride wrote: »I honestly feel like those that choose not to use higher difficulties are being left out. Making suggestions to help us feel part of the new system is not a bad thing. Especially if it improves our impression of it which in turn may encourage more to try it.
Players may not agree and are welcome to give their view. But we need to stick to the topic.
NoticeMeArkay wrote: »SilverBride wrote: »I honestly feel like those that choose not to use higher difficulties are being left out. Making suggestions to help us feel part of the new system is not a bad thing. Especially if it improves our impression of it which in turn may encourage more to try it.
Players may not agree and are welcome to give their view. But we need to stick to the topic.
You are not being left out. You are not participating by your own choice.
SilverBride wrote: »NoticeMeArkay wrote: »SilverBride wrote: »I honestly feel like those that choose not to use higher difficulties are being left out. Making suggestions to help us feel part of the new system is not a bad thing. Especially if it improves our impression of it which in turn may encourage more to try it.
Players may not agree and are welcome to give their view. But we need to stick to the topic.
You are not being left out. You are not participating by your own choice.
Everyone is participating because we are all part of the system. Yet as has been demonstrated by responses in this thread, Adventurer isn't really seen as a difficulty option. But it is.
SilverBride wrote: »Everyone is participating because we are all part of the system. Yet as has been demonstrated by responses in this thread, Adventurer isn't really seen as a difficulty option. But it is.
It is a difficulty option; it's just the one that has been standard to the game since its release. It's not a new addition and the GP is designed, as they usually are, around getting people to engage in newly released stuff, whether that be PvP, events, or the new challenge modes.
How would giving you the rewards for doing nothing different encourage you to try the newly added versions? The whole point of the GP is designed specifically to incentivize people into trying out a mode they may have been hesitant to try.
I'm only going to believe that Adventurer has been "left out" if newly released content (note: content, not a GP) comes out and all rewards exist only to people on Seasoned+. I see the current system as no different than DLC dungeons that reward certain things on normal and have different rewards on vet.
Recently all I am reading is the tense between "casual" and "hardcore" players are increasing. Hardcore players simply do not want casual players "in their game" sees to exist. The sad thing is after every patch the gap is becoming bigger and bigger. Even one of the community manager is so biased against hardcore content, clapping so called "World first kills" and ignoring any casual post.
"Grey Host - Vengance", "Adventurer - Vestige people", "Night Market group players - Solo players", all I am saying is this is not going to end well for any groups or for ZOS. You can not satisfy different type of players. You will either cather to hardcore group players or casual solo players, there is no another way.
I read every single Vengence post how Grey Host players even thou they have nothing to do with it, even thou they don't play it, they *** about it every single post. Furthere more these two guys especially have no tolerance for ant type of casual players. Let's see when we dirty solo, casual players leave YOUR game how you gonna find players to group up with.
We play MMOs "the way we want" not the group players want us to play, I am very patiently reading posts and trying to play game, but these people who tells us "go play another game" or "you play wrong game this is an MMO" is pissing me off lately.
Let people give their feed back or write about how they feel, you are not the people who are "Defender of the Hard core Content". The last two Golden Pursuit for me also first to skip after all these years, not because they are hard to complete but rather how developers began to tend to hard core group players. We need a clarification about how the game gonna be shaped. If it will be like the last two GP and cather to hard core group players, I am off...
SilverBride wrote: »SilverBride wrote: »Everyone is participating because we are all part of the system. Yet as has been demonstrated by responses in this thread, Adventurer isn't really seen as a difficulty option. But it is.
It is a difficulty option; it's just the one that has been standard to the game since its release. It's not a new addition and the GP is designed, as they usually are, around getting people to engage in newly released stuff, whether that be PvP, events, or the new challenge modes.
How would giving you the rewards for doing nothing different encourage you to try the newly added versions? The whole point of the GP is designed specifically to incentivize people into trying out a mode they may have been hesitant to try.
I'm only going to believe that Adventurer has been "left out" if newly released content (note: content, not a GP) comes out and all rewards exist only to people on Seasoned+. I see the current system as no different than DLC dungeons that reward certain things on normal and have different rewards on vet.
I am not asking for rewards per se. Just something symbolic that says "yes Adventurers are part of the new system". That would make me more likely to try out a higher difficulty sometime if it was acknowledged that we are a part of things. Who wants to participate in something if they are continually told that they aren't really part of it at their chosen level?
There are hundred of achievements already for normal adventurer mode. Maybe thousands at this point. Would it help you if they renamed all of the hundreds or thousands of current achievements "adventurer achievements?"
SilverBride wrote: »There are hundred of achievements already for normal adventurer mode. Maybe thousands at this point. Would it help you if they renamed all of the hundreds or thousands of current achievements "adventurer achievements?"
That seems like way too much work. I'd rather there just be something like a new achievement here and there now that the system is live. Just something symbolic.
NoticeMeArkay wrote: »You didn't need to create a thread to let the world know that you won't participate.
A large portion of players knew before you posted. Because you made it a habit.
Everytime some content slightly more difficult than usually is being added to the game, you open up a thread in the first week and demand a change before you even tried the new feature.
You did it with Bastion Nymic, with the wandering bosses in the Telvanni Pensinsula, with the Infinite Archive.
Heck, you even demanded that the ingame support deletes the introduction quest for subclassing from your account because the 2 minutes of standing still and clicking through the dialogue were not to your liking and simply not choosing a subclass in the progress was too much to ask from you.
You complain. A lot. And in many cases you form an opinion without any knowledge about the topic of your choice because you didn't even try it out.
freespirit wrote: »@SilverBride I understand your lack of enthusiasm for the new seasons system, if you play because you love the stories, then they are indeed severely lacking within Season Zero and if I'm honest going forward there does not appear to be a great deal to look forward to.
As I said earlier I did not engage in the Night Market and for me that hurt a bit because there were furnishings available from there BUT it just wasn't something I enjoyed.
However having now done the current pursuits on three accounts, for me 40k gold, 100 transmute crystals, two crown crates and 10k Tel Var per account which is sooo easy to get, was too good to miss.
My final account I set to Vestige then went to Goat's Head Wayshrine(Alik'r), and killed 120 goats thus completing the Seasoned, Master and Vestige "kill stuff" portions(they respawn fast!!).
I then went to Na-Totambu(Alik'r PD) dropped difficulty down to Master and hit the Group Event(3 bosses per spawn) which respawn within a couple of minutes, I think two times was enough to get the capstone.
I know you may not like it BUT if you have done PVP related pursuits this is a literal walk in the park compared to them!!
SilverBride wrote: »I've really enjoyed Golden Pursuits until now. This is the second one based on a new system that I have zero interest in. I did not do the Night Market one and I won't do the difficulty settings.
I know that it's my personal choice to not do these, but I don't want to spend my game time on activities I don't enjoy.
This whole year has been a string of disappointments and I hope they come up with something more appealing because I'm running out of things to do.
BardokRedSnow wrote: »Recently all I am reading is the tense between "casual" and "hardcore" players are increasing. Hardcore players simply do not want casual players "in their game" sees to exist. The sad thing is after every patch the gap is becoming bigger and bigger. Even one of the community manager is so biased against hardcore content, clapping so called "World first kills" and ignoring any casual post.
"Grey Host - Vengance", "Adventurer - Vestige people", "Night Market group players - Solo players", all I am saying is this is not going to end well for any groups or for ZOS. You can not satisfy different type of players. You will either cather to hardcore group players or casual solo players, there is no another way.
I read every single Vengence post how Grey Host players even thou they have nothing to do with it, even thou they don't play it, they *** about it every single post. Furthere more these two guys especially have no tolerance for ant type of casual players. Let's see when we dirty solo, casual players leave YOUR game how you gonna find players to group up with.
We play MMOs "the way we want" not the group players want us to play, I am very patiently reading posts and trying to play game, but these people who tells us "go play another game" or "you play wrong game this is an MMO" is pissing me off lately.
Let people give their feed back or write about how they feel, you are not the people who are "Defender of the Hard core Content". The last two Golden Pursuit for me also first to skip after all these years, not because they are hard to complete but rather how developers began to tend to hard core group players. We need a clarification about how the game gonna be shaped. If it will be like the last two GP and cather to hard core group players, I am off...
I think most of the tension is manufactured tbh, or just blown out of proportion here on the forums. In game there’s none of this, people just play what they want and ignore what they don’t, and the game is more active than it’s been since subclassing was introduced
TiberiusZolcor wrote: »While I wasn't too pleased with the earlier Season Zero Golden Pursuits, the later ones around June 18ish, 2026 weren't too bad in my mind. When the devs introduced a difficulty meter setting I was very impressed with it, and it gave me a thrill ride. It also helped me to better set up my Argonian Necromancer for DPS combat than he was before.
SilverBride wrote: »freespirit wrote: »@SilverBride I understand your lack of enthusiasm for the new seasons system, if you play because you love the stories, then they are indeed severely lacking within Season Zero and if I'm honest going forward there does not appear to be a great deal to look forward to.
As I said earlier I did not engage in the Night Market and for me that hurt a bit because there were furnishings available from there BUT it just wasn't something I enjoyed.
However having now done the current pursuits on three accounts, for me 40k gold, 100 transmute crystals, two crown crates and 10k Tel Var per account which is sooo easy to get, was too good to miss.
My final account I set to Vestige then went to Goat's Head Wayshrine(Alik'r), and killed 120 goats thus completing the Seasoned, Master and Vestige "kill stuff" portions(they respawn fast!!).
I then went to Na-Totambu(Alik'r PD) dropped difficulty down to Master and hit the Group Event(3 bosses per spawn) which respawn within a couple of minutes, I think two times was enough to get the capstone.
I know you may not like it BUT if you have done PVP related pursuits this is a literal walk in the park compared to them!!
Thank you for your kind reply and advice. I will consider it but, but honestly I don't think the rewards make up for my complete lack of interest in it.
I didn't do the Night Market either, but I did get the house that I just finished decorating yesterday. I created a place for my favorite Daedric Prince, Sheogorath to hang out.
freespirit wrote: »SilverBride wrote: »Thank you for your kind reply and advice. I will consider it but, but honestly I don't think the rewards make up for my complete lack of interest in it.
I didn't do the Night Market either, but I did get the house that I just finished decorating yesterday. I created a place for my favorite Daedric Prince, Sheogorath to hang out.
If it's a hang out for Uncle Sheo then I'm sorry it cannot be complete yet........the big pile of cheeses doesn't release 'til July!!