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Another Golden Pursuit I have no interest in (Disappointing Season Zero)

  • BretonMage
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    heaven13 wrote: »
    I'm not going to list all the dyes associated with achievements that do not come from vet, trial and PVP content but needless to say, it's a heck of a lot. There are 6 new dyes and 2 new titles for engaging in CD. That's it. And honestly it's fine. The fact that all but one can be gained on any of the options is also quite friendly. There's a single title that requires Vestige level to obtain and it's super easy to cheese.

    Most of the dyes we get for older, easier content are on the dull side. There are a few good recent dyes from quests, but most of the more interesting dyes are still gated behind vet content. I'm not saying we need more rewards for Adventurer, but if the trend continues, I'd wager it's Vestige mode that will get the better rewards and not Adventurer. And this is what Silverbride and CD detractors are worried about: ZOS walking back their commitment to make CD truly optional, including in terms of rewards. I personally quite like challenge difficulty, but I also don't think we should feel pressured to participate through increasingly unique rewards for the difficult modes. The rewards as they stand now are fine imo.
    Edited by BretonMage on June 20, 2026 3:18PM
  • BardokRedSnow
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    heaven13 wrote: »
    Because how this system is received and used can determine if it stays as it is or if more things are added in the future. If it does do well maybe they will add things specifically for Adventurers too, because that is a difficulty setting. Then we could all feel like we are getting something from our level of participation.

    What exactly do you think Adventurer needs for participation? Every single dye obtained overland prior to CD was a reward for Adventurer difficulty, as is every story title gained. That's really all that Seasoned+ got (a few new dyes and 2 titles).

    Adventurer is a difficulty level in the new system. As such it should be treated like one and get some new things appropriate for it's level of difficulty, too.
    I don't know what and don't expect a lot, but something to make Adventurers feel like part of the new system, too.

    Lol I know you're trolling now, thats called all the normal achievements you already got from the base game.
    Edited by BardokRedSnow on June 20, 2026 3:58PM
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Arunei
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    heaven13 wrote: »
    Because how this system is received and used can determine if it stays as it is or if more things are added in the future. If it does do well maybe they will add things specifically for Adventurers too, because that is a difficulty setting. Then we could all feel like we are getting something from our level of participation.

    What exactly do you think Adventurer needs for participation? Every single dye obtained overland prior to CD was a reward for Adventurer difficulty, as is every story title gained. That's really all that Seasoned+ got (a few new dyes and 2 titles).

    Adventurer is a difficulty level in the new system. As such it should be treated like one and get some new things appropriate for it's level of difficulty, too. I don't know what and don't expect a lot, but something to make Adventurers feel like part of the new system, too.
    Eh, it's not really a difficulty setting. It's just the normal game difficulty at what it's always been. It was probably just easier to group it in with the actual difficulty settings so people could swap back to it quickly and to reduce confusion. Literally every other reward tied to Overland that wasn't added with CD can still be obtained on Adventurer, after all.
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  • CAB_Life
    CAB_Life
    Class Representative
    Join a dolmen group and you will have it done within the hour. I don’t understand the complaint. Easiest golden pursuit they’ve ever had.
  • SilverBride
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    Adventurer is a difficulty level in the new system. As such it should be treated like one and get some new things appropriate for it's level of difficulty, too.[/b] I don't know what and don't expect a lot, but something to make Adventurers feel like part of the new system, too.

    Lol I know you're trolling now, thats called all the normal achievements you already got from the base game.

    Actually I'm very serious. They made it a difficulty setting so it should have it's own feature, too. Anything that happened before was before and does not count as part of this new feature now.

    I'm not asking for anything special... just anything to show that Adventurers have value in the new system, too. Maybe that would make us not feel completely left out and improve our perception of the system.

    @ZOS_Kevin @ZOS_GinaBruno @ZOS_JessicaFolsom

    Please take this into consideration.
    PCNA
  • Bguk
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    The amount of drama is thread is too damn high!

    "I'm not asking for anything special... just anything to show that Adventurers have value in the new system, too. Maybe that would make us not feel completely left out and improve our perception of the system."

    So you are asking for something special? This reminds me of the threads that would pop up when there are PvP only tasks, or insert any thread where a player did not get what they want, or feel "left out". Not everything is going to be for everyone all the time. And that seems to not be ok with some people, which boggles my mind.
  • Arunei
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    Adventurer is a difficulty level in the new system. As such it should be treated like one and get some new things appropriate for it's level of difficulty, too.[/b] I don't know what and don't expect a lot, but something to make Adventurers feel like part of the new system, too.

    Lol I know you're trolling now, thats called all the normal achievements you already got from the base game.

    Actually I'm very serious. They made it a difficulty setting so it should have it's own feature, too. Anything that happened before was before and does not count as part of this new feature now.

    I'm not asking for anything special... just anything to show that Adventurers have value in the new system, too. Maybe that would make us not feel completely left out and improve our perception of the system.

    @ZOS_Kevin @ZOS_GinaBruno @ZOS_JessicaFolsom

    Please take this into consideration.
    But being on Adventurer isn't engaging with CD. It's not a setting. It's the default difficulty the game has always had. The only reason it's grouped with the actual settings is so people can quickly return to the standard normal Difficulty. It doesn't matter what they named it, it's still the game's standard normal difficulty. It isn't actually part of CD. Literally all of the Overland things you can earn can be gotten on Adventurer, other than the ones tied to actual CD settings obviously.

    Adding rewards strictly for the standard game difficulty doesn't really make any sense because you aren't engaged at all with CD playing on the normal difficulty.
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • heaven13
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    heaven13 wrote: »
    Because how this system is received and used can determine if it stays as it is or if more things are added in the future. If it does do well maybe they will add things specifically for Adventurers too, because that is a difficulty setting. Then we could all feel like we are getting something from our level of participation.

    What exactly do you think Adventurer needs for participation? Every single dye obtained overland prior to CD was a reward for Adventurer difficulty, as is every story title gained. That's really all that Seasoned+ got (a few new dyes and 2 titles).

    Adventurer is a difficulty level in the new system. As such it should be treated like one and get some new things appropriate for it's level of difficulty, too. I don't know what and don't expect a lot, but something to make Adventurers feel like part of the new system, too.

    Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.
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  • AScarlato
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    This thread is starting to remind me of the Night Market ones where OP had quite a lot to say but on page 90 or whatever it turned out they hadn't even tried Night Market.

    I am not sure what aversion they have to the difficulty settings, or posting advance worries when according to their poll they will never even click on another difficulty setting even if doing so would result in some easy rewards. That is fine, but the amount of drama and posting over it seems excessive in this situation.

    This game always had rewards for doing harder content that isn't accessible to unlevelled, unskilled, or simply players disinterested in challenges. Like Vet Dungeons or trials. Even IA or certain bosses. Right now there aren't that many rewards for using Challenge but if they eventually wanted to add some I don't see that as a big deal either. Because again, there is already more challenging content that people who only want to do overland on easy difficulty don't have access to as is and the game was always like this.
  • Ardriel
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    Well for me, it was a welcome change from the boring grind in IA...
    I did it on vestige in about an hour. Waiting for the bosses respawn took a while.
    Deshaan dolmens. Lot of players were there, so no problem at all.
    Deshaan world bosses are actually easy even solo if you have a tank companion. I just keep seeing these people with healer companions or dps companions. That’s suboptimal. On vestige, you get hit once and you’re dead. The healer can’t save you then. Get a tank companion, and then stuff like this is doable solo. Of course there are harder world bosses which can be tricky, even with companion tank, especially bosses with lots of adds.
    Next group dungeon in Deshaan. A funny experience when the skeletons one-shot you. Lol. But there were enough players there. I always had to wait for the bosses to respawn.
    Delve boss in Deshaan. No challenge at all.
    I definitely won’t be grinding on vestige, farming Sky Shards, doing dailies, etc.—it takes too long for me. I want to get these things done quickly and don't want to think about block and dodge and waste potions.
    But I’ll definitely still complete those achievements. And like I said, the GP were a nice change.
    Grinding IA is much, much worse...
    Of course, you don't have to do it if you don't want to.
    But I do think you'd be happy and feel a sense of accomplishment if you went ahead and did it anyway. And if you die a few times? So what? Who cares? :)
  • SilverBride
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    heaven13 wrote: »
    Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.

    I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.
    PCNA
  • Bguk
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    heaven13 wrote: »
    Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.

    I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.

    "I'm not asking for anything special"

    Which you are asking for something special. Not asking for something special is to not ask for anything, no matter how large or miniscule.
  • OsUfi
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    heaven13 wrote: »
    Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.

    I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.

    Open achievements and there you will find hundreds of achievements that give rewards that can be done on normal mode. From dyes in the old game, titles for quests, even mounts in the newer expansions. All of them can be achieved in normal adventurer difficulty.

    Edited by OsUfi on June 20, 2026 7:05PM
  • SilverBride
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    Bguk wrote: »
    heaven13 wrote: »
    Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.

    I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.

    "I'm not asking for anything special"

    Which you are asking for something special. Not asking for something special is to not ask for anything, no matter how large or miniscule.

    I think it was clear that I wasn't asking for anything of great value.
    PCNA
  • SilverIce58
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    Bguk wrote: »
    heaven13 wrote: »
    Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.

    I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.

    "I'm not asking for anything special"

    Which you are asking for something special. Not asking for something special is to not ask for anything, no matter how large or miniscule.

    I think it was clear that I wasn't asking for anything of great value.

    So give adventurers a new health bar and boom there's your special something of no value for "engaging but not really" with the difficulty modes.
    Edited by SilverIce58 on June 20, 2026 7:04PM
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  • This_0ne
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    It seems like you should wait for the release of the Thieves Guild and Sheogorath storylines—and the Winterhold content coming next year. It’s good to try new things—activities you’d normally never touch. Of course, I realize not everyone has the time or inclination for that. I’m not a fan of PvP, yet I’ve already reached Veteran Rank 50; I’m not lover about group activities, but I’ve earned almost all the achievements from the night market. These "Golden pursutes" offer rewards for trying out the new system, and you can tackle new difficulty-related achievements while you're at it.
  • SilverBride
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    Maybe Adventurers should stop helping Vestiges with their Golden Pursuits. Then their value will become more apparent.
    PCNA
  • AScarlato
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    Maybe Adventurers should stop helping Vestiges with their Golden Pursuits. Then their value will become more apparent.

    Why ae you trying to create division here? No one said players who want to play on adventurer have no value. Why create a needless "us v. them" philosophy?

    People have tried to help you by suggesting ways you can easily be rewarded. You have access to 99.9% of rewards in this game on Adventurer, just like I have access to 99.9% of rewards in the game without doing trials.

    This is really getting to be over the top. Games rewarding people for completing things on higher difficulty is a part of this industry. Even single player games have rewards exclusive to higher difficulties in many games and challenge is part of the culture of gaming in general.
  • BardokRedSnow
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    heaven13 wrote: »
    Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.

    I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.

    "Give us something to say hey we know you still exist and you're valid."

    Meanwhile majority of the content, Im talkin 90 percent, or so, is designed specifically for players like you, because casual players are the majority. We get a couple features here and there for players who are less casual and you gotta hail kevin and the rest for developer time just to be assured that they still remember you're there. Thats beyond ridiculous.
    Maybe Adventurers should stop helping Vestiges with their Golden Pursuits. Then their value will become more apparent.

    I guarantee none of them care as much as you, and, even if they did, judging from what people were saying in the thread about companions being op if dps, they wouldn't be missed. Not that this is even a serious option and again it feels like you're trolling. I know you know again that 90 percent of the player base or more that keep the difficulty on adventure arent gonna stop to ask who is on vestige in order to not help.

    Stop it, lol seriously.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • DenverRalphy
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    Adventurer is a difficulty level in the new system. As such it should be treated like one and get some new things appropriate for it's level of difficulty, too.[/b] I don't know what and don't expect a lot, but something to make Adventurers feel like part of the new system, too.

    Lol I know you're trolling now, thats called all the normal achievements you already got from the base game.

    Actually I'm very serious. They made it a difficulty setting so it should have it's own feature, too. Anything that happened before was before and does not count as part of this new feature now.

    As someone who's openly demonstrated that you have no interest in the new system, you also feel you're entitled to getting rewards for not using it?

  • Soarora
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    OsUfi wrote: »
    heaven13 wrote: »
    Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.

    I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.

    Open achievements and there you will find hundreds of achievements that give rewards that can be done on normal mode. From dyes in the old game, titles for quests, even mounts in the newer expansions. All of them can be achieved in normal adventurer difficulty.

    I want to add to this whole thing… there’s only specific achievements for Vestige. The “seasoned and above” achievements are for… seasoned AND ABOVE. If there were rewards for Adventurer… then it’d be “adventurer and above”… AKA… every single achievement for overland that isn’t explicitly a part of challenge difficulty.

    There is 0 reason to make achievements explicitly for a lower difficulty. There’s no reason to encourage people to play on adventurer when that’s the default difficulty and the easiest option. People will play it if they want to and being pushed to try the difficulty will not benefit them in progressing to midgame.
    heaven13 wrote: »
    Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.

    I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.

    No, you do not need to feel included in a system you are choosing to opt out of. It’s your choice, your choice is valid, but it’s your choice.
    Maybe Adventurers should stop helping Vestiges with their Golden Pursuits. Then their value will become more apparent.

    That (1) would not happen, realistically. (2) what about Seasoned and Master? (3) People can do the pursuit solo. (4) There’s people who would like that, actually. I’m not one of those people but I don’t think this is the argument you think it is.

    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
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  • SilverBride
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    I honestly feel like those that choose not to use higher difficulties are being left out. Making suggestions to help us feel part of the new system is not a bad thing. Especially if it improves our impression of it which in turn may encourage more to try it.

    Players may not agree and are welcome to give their view. But we need to stick to the topic.
    Edited by SilverBride on June 20, 2026 7:48PM
    PCNA
  • SilverBride
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    Adventurer is a difficulty level in the new system. As such it should be treated like one and get some new things appropriate for it's level of difficulty, too.[/b] I don't know what and don't expect a lot, but something to make Adventurers feel like part of the new system, too.

    Lol I know you're trolling now, thats called all the normal achievements you already got from the base game.

    Actually I'm very serious. They made it a difficulty setting so it should have it's own feature, too. Anything that happened before was before and does not count as part of this new feature now.

    As someone who's openly demonstrated that you have no interest in the new system, you also feel you're entitled to getting rewards for not using it?

    But we are using it. Adventurer is a difficulty level.
    PCNA
  • Soarora
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    Double posting (unless someone posts before I post this, of course. Wooh look at me not just editing my post… LOL) to once again say “child’s birthday party”. I said it for Night Market and I’ll say it again here, just because it’s someone else’s birthday (they get something added to the game that benefits them) doesn’t mean that you need people to sing “Happy Birthday” to you (be included in the system that doesn’t interest you). Your birthday will come later this year. If you don’t get a birthday party this year, then you would be valid to complain.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 34/34 HMs - 28/28 Tris
  • BardokRedSnow
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    I honestly feel like those that choose not to use higher difficulties are being left out. Making suggestions to help us feel part of the new system is not a bad thing. Especially if it improves our impression of it which in turn may encourage more to try it.

    Players may not agree and are welcome to give their view. But we need to stick to the topic.

    My view is I want Zos to use their resources fixing things that will actually keep the lights on and the servers up, like finishing the class reworks, not throwing in achievements to reassure anxious players that they remember you despite these 1 or 2 times out of a thousand that you weren't catered to.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • anadandy
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    I'm too lazy to go look for it at the moment, but in the Dev stream they explicitly said "Adventurer" mode was the current level as it is now - its not meant to be a "new" level. Of course, I don't even know why I'm pointing that out, the argument is so ridiculous.
    Edited by anadandy on June 20, 2026 7:55PM
  • AScarlato
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    But we are using it. Adventurer is a difficulty level.

    But you are not. You have an unfathomable aversion to leaving the default setting, and the rewards are for trying the new settings and not the default.

    You said you could, and get the rewards, but simply won't - why exactly? You also said you don't want to spend even 15 minutes grabbing the rewards but apparently are fine spending hours arguing about it when you could have had the rewards a long time ago without unnecessary division on the forums.

    I need to leave this thread for my own sanity as I'm not sure how a GP that takes 20 minutes to finish resulted in all of this, but I'm sure the devs realize that feedback, even extensive feedback across numerous posts and threads, has only so much value when it arises from someone who won't even try what they are providing feedback for.
    Edited by AScarlato on June 20, 2026 9:02PM
  • spartaxoxo
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    Bguk wrote: »
    heaven13 wrote: »
    Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.

    I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.

    "I'm not asking for anything special"

    Which you are asking for something special. Not asking for something special is to not ask for anything, no matter how large or miniscule.

    Disagree. I think there's a difference between the kinds of rewards currently tired to Vestige like dyes, exp, and coin. And the unique high value items like mounts and costumes.

    I think something like an "Adventurer," title would be perfectly acceptable.

    I know it's ironic that I'm agreeing with them here when they have been so adamant CD shouldn't even get exp. But systems shouldn't be designed around individual users. They should be designed around making all players feel like their time is valued.

    An Adventurer, Seasoned, and Master title would be a good idea in making all choices appear valid and make everyone have more fun with their chosen setting imo. We've got volunteer almost just for trying Cyrodiil and many games give people trophies on PS just for starting the game or completing the tutorial. Don't see this request as much different. And I doubt it would take much time away from other stuff.

    If a small token of appreciation can make all the difference in player perception for the better then why not?
    Edited by spartaxoxo on June 20, 2026 8:12PM
  • SilverBride
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    Posters are free to put me on ignore and/or just not read my posts, but if replying please stick to the topic.
    PCNA
  • SilverBride
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    spartaxoxo wrote: »
    I know it's ironic that I'm agreeing with them here when they have been so adamant CD shouldn't even get exp. But systems shouldn't be designed around our opinions of individual users. They should be designed around making all players feel like their time is valued.

    I know we have very different views of many things relating to ESO, but you have always been respectful in your replies.

    "systems shouldn't be designed around our opinions of individual users. They should be designed around making all players feel like their time is valued." is something that I needed to hear right now, after some of the insulting responses I have received in this thread.

    Thank you.
    Edited by SilverBride on June 21, 2026 2:34PM
    PCNA
This discussion has been closed.