I'm not going to list all the dyes associated with achievements that do not come from vet, trial and PVP content but needless to say, it's a heck of a lot. There are 6 new dyes and 2 new titles for engaging in CD. That's it. And honestly it's fine. The fact that all but one can be gained on any of the options is also quite friendly. There's a single title that requires Vestige level to obtain and it's super easy to cheese.
SilverBride wrote: »SilverBride wrote: »Because how this system is received and used can determine if it stays as it is or if more things are added in the future. If it does do well maybe they will add things specifically for Adventurers too, because that is a difficulty setting. Then we could all feel like we are getting something from our level of participation.
What exactly do you think Adventurer needs for participation? Every single dye obtained overland prior to CD was a reward for Adventurer difficulty, as is every story title gained. That's really all that Seasoned+ got (a few new dyes and 2 titles).
Adventurer is a difficulty level in the new system. As such it should be treated like one and get some new things appropriate for it's level of difficulty, too. I don't know what and don't expect a lot, but something to make Adventurers feel like part of the new system, too.
Eh, it's not really a difficulty setting. It's just the normal game difficulty at what it's always been. It was probably just easier to group it in with the actual difficulty settings so people could swap back to it quickly and to reduce confusion. Literally every other reward tied to Overland that wasn't added with CD can still be obtained on Adventurer, after all.SilverBride wrote: »SilverBride wrote: »Because how this system is received and used can determine if it stays as it is or if more things are added in the future. If it does do well maybe they will add things specifically for Adventurers too, because that is a difficulty setting. Then we could all feel like we are getting something from our level of participation.
What exactly do you think Adventurer needs for participation? Every single dye obtained overland prior to CD was a reward for Adventurer difficulty, as is every story title gained. That's really all that Seasoned+ got (a few new dyes and 2 titles).
Adventurer is a difficulty level in the new system. As such it should be treated like one and get some new things appropriate for it's level of difficulty, too. I don't know what and don't expect a lot, but something to make Adventurers feel like part of the new system, too.
BardokRedSnow wrote: »SilverBride wrote: »Adventurer is a difficulty level in the new system. As such it should be treated like one and get some new things appropriate for it's level of difficulty, too.[/b] I don't know what and don't expect a lot, but something to make Adventurers feel like part of the new system, too.
Lol I know you're trolling now, thats called all the normal achievements you already got from the base game.
But being on Adventurer isn't engaging with CD. It's not a setting. It's the default difficulty the game has always had. The only reason it's grouped with the actual settings is so people can quickly return to the standard normal Difficulty. It doesn't matter what they named it, it's still the game's standard normal difficulty. It isn't actually part of CD. Literally all of the Overland things you can earn can be gotten on Adventurer, other than the ones tied to actual CD settings obviously.SilverBride wrote: »BardokRedSnow wrote: »SilverBride wrote: »Adventurer is a difficulty level in the new system. As such it should be treated like one and get some new things appropriate for it's level of difficulty, too.[/b] I don't know what and don't expect a lot, but something to make Adventurers feel like part of the new system, too.
Lol I know you're trolling now, thats called all the normal achievements you already got from the base game.
Actually I'm very serious. They made it a difficulty setting so it should have it's own feature, too. Anything that happened before was before and does not count as part of this new feature now.
I'm not asking for anything special... just anything to show that Adventurers have value in the new system, too. Maybe that would make us not feel completely left out and improve our perception of the system.
@ZOS_Kevin @ZOS_GinaBruno @ZOS_JessicaFolsom
Please take this into consideration.
SilverBride wrote: »SilverBride wrote: »Because how this system is received and used can determine if it stays as it is or if more things are added in the future. If it does do well maybe they will add things specifically for Adventurers too, because that is a difficulty setting. Then we could all feel like we are getting something from our level of participation.
What exactly do you think Adventurer needs for participation? Every single dye obtained overland prior to CD was a reward for Adventurer difficulty, as is every story title gained. That's really all that Seasoned+ got (a few new dyes and 2 titles).
Adventurer is a difficulty level in the new system. As such it should be treated like one and get some new things appropriate for it's level of difficulty, too. I don't know what and don't expect a lot, but something to make Adventurers feel like part of the new system, too.
Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.
SilverBride wrote: »Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.
I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.
SilverBride wrote: »Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.
I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.
SilverBride wrote: »Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.
I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.
"I'm not asking for anything special"
Which you are asking for something special. Not asking for something special is to not ask for anything, no matter how large or miniscule.
SilverBride wrote: »SilverBride wrote: »Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.
I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.
"I'm not asking for anything special"
Which you are asking for something special. Not asking for something special is to not ask for anything, no matter how large or miniscule.
I think it was clear that I wasn't asking for anything of great value.
SilverBride wrote: »Maybe Adventurers should stop helping Vestiges with their Golden Pursuits. Then their value will become more apparent.
SilverBride wrote: »Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.
I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.
SilverBride wrote: »Maybe Adventurers should stop helping Vestiges with their Golden Pursuits. Then their value will become more apparent.
SilverBride wrote: »BardokRedSnow wrote: »SilverBride wrote: »Adventurer is a difficulty level in the new system. As such it should be treated like one and get some new things appropriate for it's level of difficulty, too.[/b] I don't know what and don't expect a lot, but something to make Adventurers feel like part of the new system, too.
Lol I know you're trolling now, thats called all the normal achievements you already got from the base game.
Actually I'm very serious. They made it a difficulty setting so it should have it's own feature, too. Anything that happened before was before and does not count as part of this new feature now.
SilverBride wrote: »Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.
I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.
Open achievements and there you will find hundreds of achievements that give rewards that can be done on normal mode. From dyes in the old game, titles for quests, even mounts in the newer expansions. All of them can be achieved in normal adventurer difficulty.
SilverBride wrote: »Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.
I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.
SilverBride wrote: »Maybe Adventurers should stop helping Vestiges with their Golden Pursuits. Then their value will become more apparent.
DenverRalphy wrote: »SilverBride wrote: »BardokRedSnow wrote: »SilverBride wrote: »Adventurer is a difficulty level in the new system. As such it should be treated like one and get some new things appropriate for it's level of difficulty, too.[/b] I don't know what and don't expect a lot, but something to make Adventurers feel like part of the new system, too.
Lol I know you're trolling now, thats called all the normal achievements you already got from the base game.
Actually I'm very serious. They made it a difficulty setting so it should have it's own feature, too. Anything that happened before was before and does not count as part of this new feature now.
As someone who's openly demonstrated that you have no interest in the new system, you also feel you're entitled to getting rewards for not using it?
SilverBride wrote: »I honestly feel like those that choose not to use higher difficulties are being left out. Making suggestions to help us feel part of the new system is not a bad thing. Especially if it improves our impression of it which in turn may encourage more to try it.
Players may not agree and are welcome to give their view. But we need to stick to the topic.
SilverBride wrote: »But we are using it. Adventurer is a difficulty level.
SilverBride wrote: »Wait, so you're super against CD having extra rewards (which, honestly, even as someone playing them. I think the gold and XP is fine, as the main focus is just adding a bit of oomph to overland questing for those that want it), but you also DO want extra rewards for engaging in the game the way you always have been able to? Please, explain the double standard here to me.
I said I don't expect a lot. Just a small token of acknowledgement that Adventurers have some value, too in the new system.
"I'm not asking for anything special"
Which you are asking for something special. Not asking for something special is to not ask for anything, no matter how large or miniscule.
spartaxoxo wrote: »I know it's ironic that I'm agreeing with them here when they have been so adamant CD shouldn't even get exp. But systems shouldn't be designed around our opinions of individual users. They should be designed around making all players feel like their time is valued.