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Official Night Market Feedback Thread

  • shadyjane62
    shadyjane62
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    For a solo player it stunk! Didn't do it.
  • Varana
    Varana
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    dermot41 wrote: »
    I get the frustration of having to re-farm keys for the dungeons, but without that, is it possible that over time NM will just be people dungeon running?

    At least having to re-farm the keys means the NM is constantly occupied.

    That's why ideas like stacking keys, or a limited use greater than one, were brought up: Players generally understood the reason for the key system. But the current implementation caused a lot of friction and frustration, and actively prevented people from running the dungeons or trial.

    So the hope is that there will be some other implementation that tries to take both goals into account: keep the NM busy, and allow players to do the content without throwing stones in their way.
  • Arunei
    Arunei
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    I genuinely think they need to nerf at the very least the trash packs to some degree.

    Everyone wants people in there to do stuff with, yes? Everyone would want there to be actual engagement with the Zone so that ZOS has reason to implement it permanently, I assume? Because they've stated that the NM might become a permanent thing if it does well enough. What strikes me as a bit odd is that we got a whole thread literally one week in to tell us "Hey the NM is getting a bunch of activity!" when like...yeah, ANY new content is still swarmed with activity one week in. Yet we haven't gotten a single peep about how the engagement was for the last week or so.

    It would not make things so trivial if the mobs were tuned down some. I tried the NM on a couple of different builds and none of them were able to take down a single trash pack. They all did better than the first attempt I made on my Oakensorc before I did some tweaks, and my WW lasted the longest because of Rip and Tear spam + blocking, but even when blocking and dodging and not standing in red I only managed to make it like ten or so fifteen seconds before I was dead.

    ZOS could 100% tune down the trash packs some so people still have to work and be smart and actually play, or group with other people to make it easier, but are more capable of actually beating that trash. They can also leave all the Bosses the same they were, it makes sense those require groups. Same with the Trial. Making it more accessible to more people doesn't mean trivializing the content. It means making it so you can get to a group farther in without dying. It means if you do die and get separated from your group, you aren't SOL in getting back to them. It means more engagement, which in turn means a higher likelihood for it to become a permanent thing for those who enjoy it.

    Also more people being in there if they can at least get around to quest more reliably is more people in there who might group up to do those Bosses or whatever. More people in = fuller instances = more people to run with. And I know someone will go "well if people were down to group why not just group to begin with", but that's not always how people work. You can 'group' without actually being in a group, like when there's a bunch of people at a Dolmen. It ties back to people being able to actually get to each other rather than being stranded because there are trash packs they genuinely cannot get around.
    Edited by Arunei on June 20, 2026 4:06AM
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • mdjessup4906
    mdjessup4906
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    If I never see another sload again it will be too soon. Just sayin.
  • DekuDekuplex
    DekuDekuplex
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    Unfortunately, recently, my apartment building was scheduled for being demolished, and I had to move to a new apartment without immediate Internet access; consequently, I wasn't able to log on between approximately April 22 and May 30.

    As a result, I didn't have sufficient time to acquire the capstone reward: the Night Market Curator skin.

    In addition, I wasn't able to participate in the "Prepare for the Night Market" campaign, either, and wasn't able to acquire any of the following collectible rewards from that campaign, either; namely:

    * the Golden Riften Rogue Face Markings
    * the Golden Riften Rogue Body Markings
    * the Not My Coins! emote
    * the Whale Shark Pangrit Nymphling non-combat pet

    I was especially looking forward to acquiring the Night Market Curator skin, which I had planned to equip on my participating Arcanist character.

    Could you please make that skin available in the next occurrence of the Night Market event zone, and if possible, provide some means of acquiring the other Golden Pursuit rewards that I was forced to miss as a result of the moving — perhaps either in the Crown Store, or at least in a Crown Crate?
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