I don’t think there’s anything technically wrong with the post just being an opinion and not constructive, just wanted to post a reminder that ZOS probably will be looking at backend data for how many people participate in the pursuit, how many people participate in overland difficulty, how many people have the overland difficulty achievements, etc. That data would be more telling than the forums.
SilverBride wrote: »It is just because they can easily cheese a Golden Pursuit, and they may never use difficulty again.
SilverBride wrote: »I don’t think there’s anything technically wrong with the post just being an opinion and not constructive, just wanted to post a reminder that ZOS probably will be looking at backend data for how many people participate in the pursuit, how many people participate in overland difficulty, how many people have the overland difficulty achievements, etc. That data would be more telling than the forums.
I agree that the data can be more telling than feedback on the forums, but in this case the data may not accurately reflect the true story, and this is why.
Let's say 50% (not accurate but just to demonstrate) of players have tried overland difficulty options. Some will continue to use them and some won't. Then a Golden Pursuit that requires difficulty options is introduced. All at once 90% of players have used difficulty options. But this is not because all at once all these players want difficulty. It is just because they can easily complete a Golden Pursuit, and they may never use difficulty again. So the data doesn't accurately reflect how successful difficulty options are.
Also, a huge portion of feedback is opinions and it is constructive to communicate what we think of new systems and changes because as I've shown data alone doesn't tell the whole story.
[Edited to change a word to a more accurate one]
This is just plain factually incorrect. People have been asking for some sort of increased difficulty for years, and plenty of people have voiced being pleased with what was implemented. A number of said they've come back only BECAUSE of Challenge Difficulty, or were on verge of quitting but now find the game engaging.ivaylo.krumoveb17_ESO wrote: »No surprise here. No one cares about the challenge difficulty so they decided to promote it, otherwise they'll have to admit the huge mistake they made. I have no problem with that, that's how corporate PR always reacts. Rewards are *** anyway.
ivaylo.krumoveb17_ESO wrote: »No surprise here. No one cares about the challenge difficulty so they decided to promote it, otherwise they'll have to admit the huge mistake they made. I have no problem with that, that's how corporate PR always reacts. Rewards are *** anyway.
ivaylo.krumoveb17_ESO wrote: »No surprise here. No one cares about the challenge difficulty so they decided to promote it, otherwise they'll have to admit the huge mistake they made. I have no problem with that, that's how corporate PR always reacts. Rewards are *** anyway.
ivaylo.krumoveb17_ESO wrote: »No surprise here. No one cares about the challenge difficulty so they decided to promote it, otherwise they'll have to admit the huge mistake they made. I have no problem with that, that's how corporate PR always reacts. Rewards are *** anyway.
SilverBride wrote: »CalamityCat wrote: »I can understand a player trying something before they decide if they like it, but refusing to even try things is guaranteed to cause disappointment. I'm not sure ZOS can ever satisfy players if they refuse to go near the new content etc.
Many times have I read posts telling players if they don't like something just don't do it. I've been told that more than once in this thread alone. Well that is exactly what I did but now I'm getting conflicting feedback for doing what has been advised to do.
This thread is less about not doing the content than it is about a string of content that I have no interest in. That doesn't leave a good impression about Seasons.
SilverBride wrote: »It will be interesting to look at the data 6 months to a year down the road after the Golden Pursuit is over and the new has worn off.
BardokRedSnow wrote: »SilverBride wrote: »Many times have I read posts telling players if they don't like something just don't do it. I've been told that more than once in this thread alone. Well that is exactly what I did but now I'm getting conflicting feedback for doing what has been advised to do.
This thread is less about not doing the content than it is about a string of content that I have no interest in. That doesn't leave a good impression about Seasons.
Perhaps you should try another game on occasion.
I mean it'll obviously drop off after a bit down the road, not only after people complete the GP but also once people like me have gotten their Seasoned Slayer Dyes and gone back to Adventurer. But I don't really think there's much to be gained in assuming it's going to actively tank when harder Overland of some kind been one of the most requested things for years.SilverBride wrote: »It will be interesting to look at the data 6 months to a year down the road after the Golden Pursuit is over and the new has worn off.
I mean it'll obviously drop off after a bit down the road, not only after people complete the GP but also once people like me have gotten their Seasoned Slayer Dyes and gone back to Adventurer. But I don't really think there's much to be gained in assuming it's going to actively tank when harder Overland of some kind been one of the most requested things for years.SilverBride wrote: »It will be interesting to look at the data 6 months to a year down the road after the Golden Pursuit is over and the new has worn off.
What I'd assume is more likely is as people fall off from using it for one reason or another, there will be other players trying it to sort of balance it out. The game is always getting new players or people returning after long hiatuses, after all. There will be an initial drop off but after that it'll more than likely stable out.
SilverBride wrote: »It will be interesting to look at the data 6 months to a year down the road after the Golden Pursuit is over and the new has worn off.
tomofhyrule wrote: »SilverBride wrote: »It will be interesting to look at the data 6 months to a year down the road after the Golden Pursuit is over and the new has worn off.
Out of curiosity though...
Who cares?
BardokRedSnow wrote: »SilverBride wrote: »CalamityCat wrote: »I can understand a player trying something before they decide if they like it, but refusing to even try things is guaranteed to cause disappointment. I'm not sure ZOS can ever satisfy players if they refuse to go near the new content etc.
Many times have I read posts telling players if they don't like something just don't do it. I've been told that more than once in this thread alone. Well that is exactly what I did but now I'm getting conflicting feedback for doing what has been advised to do.
This thread is less about not doing the content than it is about a string of content that I have no interest in. That doesn't leave a good impression about Seasons.
Perhaps you should try another game on occasion. What in the world do you want the golden pursuits to be, gathering columbine? Fishing?SilverBride wrote: »It will be interesting to look at the data 6 months to a year down the road after the Golden Pursuit is over and the new has worn off.
I leave my difficulty setting on master because by default even when running around in pvp gear the base game and dlc overland is too easy, and will probably bump it up to vestige for questing in the future also. I got the Vestige of title already, and master is just right for the game to me.
Ive been wanting a feature like this for years and I am annoyed it has taken this long, after ive beaten most of the dlc content I am interested in already (sorry murkmire and thieves guild). Would have loved this for solstice, and especially apocrypha, western skyrim/markarth... Morrowind... Ugh, Summerset Isles with Nocturnal probably needed it most. Waste.
Trust me, people will be using this even a year from now and beyond. I certainly will, I hate easy quest fights.
I will say, for all we know CD might get reworked or changed at some point in the future. I can't say how, or if it's anything that would actually happen. But what we have now might be just an initial iteration of it. With the Season model they've got going, they can work on different things over time since they don't have a super strict release schedule like Chapters were. There might be something more involved a year or two from now after they've had time to work on things.
Or this could be it for good and developing anything more involved isn't on the table at all because this is the end version of what they were working on. It's impossible to say since I don't think it's been actively brought up whether this is supposed to be it for CD or not.
SilverBride wrote: »tomofhyrule wrote: »SilverBride wrote: »It will be interesting to look at the data 6 months to a year down the road after the Golden Pursuit is over and the new has worn off.
Out of curiosity though...
Who cares?
Because how this system is received and used can determine if it stays as it is or if more things are added in the future. If it does do well maybe they will add things specifically for Adventurers too, because that is a difficulty setting. Then we could all feel like we are getting something from our level of participation.
SilverBride wrote: »tomofhyrule wrote: »SilverBride wrote: »It will be interesting to look at the data 6 months to a year down the road after the Golden Pursuit is over and the new has worn off.
Out of curiosity though...
Who cares?
Because how this system is received and used can determine if it stays as it is or if more things are added in the future. If it does do well maybe they will add things specifically for Adventurers too, because that is a difficulty setting. Then we could all feel like we are getting something from our level of participation.
What exactly do you think Adventurer needs for participation? Every single dye obtained overland prior to CD was a reward for Adventurer difficulty, as is every story title gained. That's really all that Seasoned+ got (a few new dyes and 2 titles).
gamergirldk wrote: »with so many people around it will take no time to do this, I did in 1 houre on just master lev.
BretonMage wrote: »SilverBride wrote: »tomofhyrule wrote: »SilverBride wrote: »It will be interesting to look at the data 6 months to a year down the road after the Golden Pursuit is over and the new has worn off.
Out of curiosity though...
Who cares?
Because how this system is received and used can determine if it stays as it is or if more things are added in the future. If it does do well maybe they will add things specifically for Adventurers too, because that is a difficulty setting. Then we could all feel like we are getting something from our level of participation.
What exactly do you think Adventurer needs for participation? Every single dye obtained overland prior to CD was a reward for Adventurer difficulty, as is every story title gained. That's really all that Seasoned+ got (a few new dyes and 2 titles).
While overland challenge mode is a new system, many of our current dyes are rewards for completing vet, trial and PVP content, which are more comparable to Vestige mode than to Adventurer mode in terms of difficulty.
spartaxoxo wrote: »BardokRedSnow wrote: »SilverBride wrote: »CalamityCat wrote: »I can understand a player trying something before they decide if they like it, but refusing to even try things is guaranteed to cause disappointment. I'm not sure ZOS can ever satisfy players if they refuse to go near the new content etc.
Many times have I read posts telling players if they don't like something just don't do it. I've been told that more than once in this thread alone. Well that is exactly what I did but now I'm getting conflicting feedback for doing what has been advised to do.
This thread is less about not doing the content than it is about a string of content that I have no interest in. That doesn't leave a good impression about Seasons.
Perhaps you should try another game on occasion. What in the world do you want the golden pursuits to be, gathering columbine? Fishing?SilverBride wrote: »It will be interesting to look at the data 6 months to a year down the road after the Golden Pursuit is over and the new has worn off.
I leave my difficulty setting on master because by default even when running around in pvp gear the base game and dlc overland is too easy, and will probably bump it up to vestige for questing in the future also. I got the Vestige of title already, and master is just right for the game to me.
Ive been wanting a feature like this for years and I am annoyed it has taken this long, after ive beaten most of the dlc content I am interested in already (sorry murkmire and thieves guild). Would have loved this for solstice, and especially apocrypha, western skyrim/markarth... Morrowind... Ugh, Summerset Isles with Nocturnal probably needed it most. Waste.
Trust me, people will be using this even a year from now and beyond. I certainly will, I hate easy quest fights.
I think you'd be surprised by how good Murkmire is. One of the better self contained stories.
Well I'm not surprised seeing as I've never seen silverbride say anything positive about the game. I'm enjoying myself
SilverBride wrote: »Because how this system is received and used can determine if it stays as it is or if more things are added in the future. If it does do well maybe they will add things specifically for Adventurers too, because that is a difficulty setting. Then we could all feel like we are getting something from our level of participation.
What exactly do you think Adventurer needs for participation? Every single dye obtained overland prior to CD was a reward for Adventurer difficulty, as is every story title gained. That's really all that Seasoned+ got (a few new dyes and 2 titles).