

It's amusing because you are describing Cyrodiil period. It goes through cycles in a 24 hour period, with each of the factions taking the whole map at some point in the cycle. It's been that way for years. It's not a Vengeance thing, it's a Cyrodiil thing.
It's amusing because you are describing Cyrodiil period. It goes through cycles in a 24 hour period, with each of the factions taking the whole map at some point in the cycle. It's been that way for years. It's not a Vengeance thing, it's a Cyrodiil thing.
I’m not able to log in at the moment, what do the campaign scores on PC NA look like for Vengeance, GH and BR?


idk my experience with Vengeance last night wasn't anything like that. I hopped on around 7 PM EST (prime time) Reds had full control of the map, I got into a full group of 12 blues and we did take back our home keeps. However, we then went to push Carm and Brindle and while we got Carm, 30+ EP showed up and stomped our little group to the ground at Brindle, then proceeded to take back all that we had gained, including pushing the home keeps again.
I'm not sure where the other 60+ blues were if there were 80+ on all 3 factions. There were only 2 other battles on the map and it was mainly EP just zerging down any opposition.
No ones is saying to quit having fun, though where is the fun? I mean, you seem to paint this picture of large scale battles happening across all 3 factions, that Vengeance has a grand population of players engaged in the content, and when I go to "have fun" with it, I guess only EP gets to have fun. It's not fun to consistently lose gained resources if the opposition outnumbers you. Because lets be real, Vengeance is a numbers game currently, and a ton of players have figured that out and tipped the scales to EP. I just didn't see the numbers there on our side, as you've described.
The devs would have to make it so that AP is split among every person who deals damage to you and heals the damage dealers instead of just splitting among group members. That way people who zerg earn less. Or just reduce the AP gained from getting multi-targeted when you die, like how IC bosses reward less telvar
It's amusing because you are describing Cyrodiil period.
It's amusing because you are describing Cyrodiil period.
The difference is: (at least) in GH and old RW - all map becomes one colored not because of zerg and lack of other players, but because of night cappers. Prime time zerg can't really color entire map because of zergs on other sides, but on Vengeance if I get it right, there is only one zerg taking entire map during prime time, so players have no courage to fight against that zerg, while on GH we have relatively equal numbers during prime time.
It's amusing because you are describing Cyrodiil period.
The difference is: (at least) in GH and old RW - all map becomes one colored not because of zerg and lack of other players, but because of night cappers. Prime time zerg can't really color entire map because of zergs on other sides, but on Vengeance if I get it right, there is only one zerg taking entire map during prime time, so players have no courage to fight against that zerg, while on GH we have relatively equal numbers during prime time.
On Vengeance a lot of people avoid PvP, even the zergs. Usually, zergs take the keeps that have least resistance. When someone writes in zone chat 'we need to defend XX', people let them just take it and take the opportunity to take another empty keep and then later retake it. People seem to leave the scrolls alone as well. Sometimes there are a few specific usernames out there that try to bait people to wander from the group and kill you, but most people already know to disengage and tend to warn others in zone chat about those few.
I am level 55 in Veterancy and have killed like 18 people so far (according to a Cyrodill quest I picked up last week), because there is not a lot to kill usually because people are mostly farming AP and Veterancy.
It's amusing because you are describing Cyrodiil period.
The difference is: (at least) in GH and old RW - all map becomes one colored not because of zerg and lack of other players, but because of night cappers. Prime time zerg can't really color entire map because of zergs on other sides, but on Vengeance if I get it right, there is only one zerg taking entire map during prime time, so players have no courage to fight against that zerg, while on GH we have relatively equal numbers during prime time.

It's amusing because you are describing Cyrodiil period.
The difference is: (at least) in GH and old RW - all map becomes one colored not because of zerg and lack of other players, but because of night cappers. Prime time zerg can't really color entire map because of zergs on other sides, but on Vengeance if I get it right, there is only one zerg taking entire map during prime time, so players have no courage to fight against that zerg, while on GH we have relatively equal numbers during prime time.
On Vengeance a lot of people avoid PvP, even the zergs. Usually, zergs take the keeps that have least resistance. When someone writes in zone chat 'we need to defend XX', people let them just take it and take the opportunity to take another empty keep and then later retake it. People seem to leave the scrolls alone as well. Sometimes there are a few specific usernames out there that try to bait people to wander from the group and kill you, but most people already know to disengage and tend to warn others in zone chat about those few.
I am level 55 in Veterancy and have killed like 18 people so far (according to a Cyrodill quest I picked up last week), because there is not a lot to kill usually because people are mostly farming AP and Veterancy.
People give up defense because of the infinite siege and no fire ballistas. It's literally impossible to fight off the offense because you can't destroy their siege and make them retreat to prepare better. Which is one of the bad design decisions that ZOS has kept.
I am level 55 in Veterancy and have killed like 18 people so far (according to a Cyrodill quest I picked up last week), because there is not a lot to kill usually because people are mostly farming AP and Veterancy.
I am level 55 in Veterancy and have killed like 18 people so far (according to a Cyrodill quest I picked up last week), because there is not a lot to kill usually because people are mostly farming AP and Veterancy.
Is it the kill 150 quest? If so there are very strict conditions on what constitutes a kill. Unlike the kill 20 quests which register a kill if someone in your group gets a kill.
I am level 55 in Veterancy and have killed like 18 people so far (according to a Cyrodill quest I picked up last week), because there is not a lot to kill usually because people are mostly farming AP and Veterancy.
Is it the kill 150 quest? If so there are very strict conditions on what constitutes a kill. Unlike the kill 20 quests which register a kill if someone in your group gets a kill.
Yeah that’s the one. I was puzzled how that is a daily quest given the amount of time it takes.