I'll be okay (probably), I just need to be dramatic about it first. Lost track but I think I'm somewhere around 10 runs now and it's the last lead I needNecrotech_Master wrote: »i personally like the dialog, hes one of the more comical NPCS to me
i think this was brought up before and answered by the devs, they said something about this content was at the time heavily scripted, which is partially why the spawns come in so slow (and has no actual relation to the dialog except its part of the scripting)
they would probably have to rewrite the entire arena to get it to work more like BRP where adds spawn in once you killed a certain threshold of the current wave
Necrotech_Master wrote: »i personally like the dialog, hes one of the more comical NPCS to me
i think this was brought up before and answered by the devs, they said something about this content was at the time heavily scripted, which is partially why the spawns come in so slow (and has no actual relation to the dialog except its part of the scripting)
they would probably have to rewrite the entire arena to get it to work more like BRP where adds spawn in once you killed a certain threshold of the current wave
tsaescishoeshiner wrote: »It's not just the dialogue
Maybe a button or command that skips dialogue/triggers the next part of the script? I would love to spam that button to spawn all the waves at once so I can just plow through 'em. That actually sounds fun. Might be too efficient of an XP farm admittedly, so there's that, but still.
Maybe a button or command that skips dialogue/triggers the next part of the script? I would love to spam that button to spawn all the waves at once so I can just plow through 'em. That actually sounds fun. Might be too efficient of an XP farm admittedly, so there's that, but still.
Each button press reduces XP by 50% on a diminishing basis. Problem solved.
I'll be okay (probably), I just need to be dramatic about it first. Lost track but I think I'm somewhere around 10 runs now and it's the last lead I needNecrotech_Master wrote: »i personally like the dialog, hes one of the more comical NPCS to me
i think this was brought up before and answered by the devs, they said something about this content was at the time heavily scripted, which is partially why the spawns come in so slow (and has no actual relation to the dialog except its part of the scripting)
they would probably have to rewrite the entire arena to get it to work more like BRP where adds spawn in once you killed a certain threshold of the current wave
Hapexamendios wrote: »A lot of the older content could use it. Dungeons like Vaults of Madness and Banished Cells are just painfully dialogue heavy.
DragonRacer wrote: »Hapexamendios wrote: »A lot of the older content could use it. Dungeons like Vaults of Madness and Banished Cells are just painfully dialogue heavy.
Blessed Crucible also leaps to mind.