Dragonstar arena dialogue skip

Tonturri
Tonturri
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Please. It is the year of our lord 2026. Farming this thing for the last death dealer's fete lead and there is such suffering.
  • Hapexamendios
    Hapexamendios
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    A lot of the older content could use it. Dungeons like Vaults of Madness and Banished Cells are just painfully dialogue heavy.
  • Tonturri
    Tonturri
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    I just hit run 9 or 10, I think. Hard to keep track at this point. Life is pain. It would be less painful if I didn't spend 50% of the run time listening to unskippable dialogue.
  • Necrotech_Master
    Necrotech_Master
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    i personally like the dialog, hes one of the more comical NPCS to me

    i think this was brought up before and answered by the devs, they said something about this content was at the time heavily scripted, which is partially why the spawns come in so slow (and has no actual relation to the dialog except its part of the scripting)

    they would probably have to rewrite the entire arena to get it to work more like BRP where adds spawn in once you killed a certain threshold of the current wave
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Tonturri
    Tonturri
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    i personally like the dialog, hes one of the more comical NPCS to me

    i think this was brought up before and answered by the devs, they said something about this content was at the time heavily scripted, which is partially why the spawns come in so slow (and has no actual relation to the dialog except its part of the scripting)

    they would probably have to rewrite the entire arena to get it to work more like BRP where adds spawn in once you killed a certain threshold of the current wave
    I'll be okay (probably), I just need to be dramatic about it first. Lost track but I think I'm somewhere around 10 runs now and it's the last lead I need :(
  • Gabriel_H
    Gabriel_H
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    DSA is so bad ZOS have given it it's on web page (jk):

    c7cn0j9nerd3.png
  • Attorneyatlawl
    Attorneyatlawl
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    :lol: Good eye, @Gabriel_H!

    I still am grateful my first ever vdsa run back when it was new gave me a Master's Inferno Staff with the trait I wanted at that (sharpened). :p No curation for drops back then.
    Edited by Attorneyatlawl on June 17, 2026 6:35AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • BretonMage
    BretonMage
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    i personally like the dialog, hes one of the more comical NPCS to me

    i think this was brought up before and answered by the devs, they said something about this content was at the time heavily scripted, which is partially why the spawns come in so slow (and has no actual relation to the dialog except its part of the scripting)

    they would probably have to rewrite the entire arena to get it to work more like BRP where adds spawn in once you killed a certain threshold of the current wave

    I really enjoy Hiath, but yeah, farming DSA feels extremely slow. If they can't change it to skippable dialogue, they can and should ease the RNG for the lead.
  • tsaescishoeshiner
    tsaescishoeshiner
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    It's not just the dialogue, it's the massive wait for things to start spawning. Maelstrom has a much better balance of some flavor dialogue, a brief break, and then the waves begin. I don't know why we need so much time after entering a new stage in such a long arena just to wait around. It really interrupts the flow of combat. If I need to fix my gear or skills, I'll do that after finishing a round.
    PC-NA
    in-game: @tsaescishoeshiner
  • Gabriel_H
    Gabriel_H
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    It's not just the dialogue

    It's not just the dialogue, it's whatever that accent is supposed to be. As a multi-heritage British person I'm genuinely offended by it. :D
  • Nordstern
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    I agree. Theres so much content with that problem.
  • Tonturri
    Tonturri
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    I will acknowledge that the first few times I enjoyed the dialogue, and if I was doing vet or a version of the dungeon that was harder and required an actual group, I might appreciate the break.

    But on normal, just farming for the lead where nearly every mob dies in a single skill hit (sometimes 2), it becomes grating after a while.

    I don't imagine there'll be any changes here before I get the lead (if I'm lucky) but hopefully future people will be spared my suffering.

    Maybe a button or command that skips dialogue/triggers the next part of the script? I would love to spam that button to spawn all the waves at once so I can just plow through 'em. That actually sounds fun. Might be too efficient of an XP farm admittedly, so there's that, but still.
  • Gabriel_H
    Gabriel_H
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    Tonturri wrote: »
    Maybe a button or command that skips dialogue/triggers the next part of the script? I would love to spam that button to spawn all the waves at once so I can just plow through 'em. That actually sounds fun. Might be too efficient of an XP farm admittedly, so there's that, but still.

    Each button press reduces XP by 50% on a diminishing basis. Problem solved.

  • Tonturri
    Tonturri
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    Gabriel_H wrote: »
    Tonturri wrote: »
    Maybe a button or command that skips dialogue/triggers the next part of the script? I would love to spam that button to spawn all the waves at once so I can just plow through 'em. That actually sounds fun. Might be too efficient of an XP farm admittedly, so there's that, but still.

    Each button press reduces XP by 50% on a diminishing basis. Problem solved.

    This is neat. Maybe 10-20%, since I'd press it a few times: First at the start to skip the 30 seconds, then a few more times to make each wave go faster.
  • Necrotech_Master
    Necrotech_Master
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    Tonturri wrote: »
    i personally like the dialog, hes one of the more comical NPCS to me

    i think this was brought up before and answered by the devs, they said something about this content was at the time heavily scripted, which is partially why the spawns come in so slow (and has no actual relation to the dialog except its part of the scripting)

    they would probably have to rewrite the entire arena to get it to work more like BRP where adds spawn in once you killed a certain threshold of the current wave
    I'll be okay (probably), I just need to be dramatic about it first. Lost track but I think I'm somewhere around 10 runs now and it's the last lead I need :(

    i think ive done way more than 10 runs of DSA lol

    at least on normal ive probably done upwards of 3 DSA runs in a day when i was powerleveling companions, and that was well after i had already finished collecting all the gear (cause from my experience this place was definitely the easiest and best xp i could do for the companion running a +150% xp scroll)

    like others noted, its not the dialog that makes it slow, its just the overall spawn rates of everything

    the maelstrom arena spawns things in faster but also still has global dialog from fa nuit hen

    i think the content is just so old, it would have to basically be redone from the ground up to be less heavily scripted on spawn timings and such
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • DestroyerPewnack
    DestroyerPewnack
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    I'm not 100% sure, but I think the DSA NPC likes the sound of his own voice.
  • DragonRacer
    DragonRacer
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    A lot of the older content could use it. Dungeons like Vaults of Madness and Banished Cells are just painfully dialogue heavy.

    Blessed Crucible also leaps to mind.
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • Gabriel_H
    Gabriel_H
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    A lot of the older content could use it. Dungeons like Vaults of Madness and Banished Cells are just painfully dialogue heavy.

    Blessed Crucible also leaps to mind.

    Be careful what you wish for. There is a dialogue skip in BCII. The NPCs talk as you progress. The thing is, if you are fast, they start repeating themselves. It's endless. It is hell!
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