https://www.youtube.com/watch?v=7KC4_2PMih4 Mathius_Mordred wrote: »You're fighting players in Cyrodiil, and your character drops back to human form because your ultimate has expired. Totally useless. You can stay in form outside of combat as long as you need, which is great, but start fighting, and it's not long before you lose it. Please change this or bring back the old werewolf system for maintaining form.
You can't eat something if there's nothing there to eat, and from what I remember of Cyro there are a lot of places where there aren't NPCs readily nearby to smack and monch. It's one reason playing Berserker is such a pain, because even with the increase that Call of the Pack got on PTS to address the problem some, you still don't get as much Ult back as you spend if you're not able to eat stuff fairly often.Eat corpses. Run away, hunt npcs, come back. Stay away from combat you don't intend to fight in. It's definitely a bit more guerilla than it was but it has to have drawbacks or no one would play anything else. Shattered paths signet makes werewolves hit harder but lose thdir form quickly too, and every youtuber is recommending it rn.
Mathius_Mordred wrote: »You're fighting players in Cyrodiil, and your character drops back to human form because your ultimate has expired. Totally useless. You can stay in form outside of combat as long as you need, which is great, but start fighting, and it's not long before you lose it. Please change this or bring back the old werewolf system for maintaining form.
Eat corpses. Run away, hunt NPCs, come back. Stay away from combat you don't intend to fight in. It's definitely a bit more guerilla than it was but it has to have drawbacks or no one would play anything else. Shattered paths signet makes werewolves hit harder but lose thdir form quickly too, and every youtuber is recommending it rn.
Mathius_Mordred wrote: »Eat corpses. Run away, hunt NPCs, come back. Stay away from combat you don't intend to fight in. It's definitely a bit more guerilla than it was but it has to have drawbacks or no one would play anything else. Shattered paths signet makes werewolves hit harder but lose thdir form quickly too, and every youtuber is recommending it rn.
What corpses? If a guy is taking a resource and I go to fight him and we are evenly matched, it can last several minutes, at least it used to; now it's seconds before I'm out of ultimate, maybe I can dm him and ask him if he wouldn't mind waiting a moment whilst I run off a few kms to find some food to eat?
Buy a race change token if you are not Nord yet
What do you mean it's useless now? Like are you saying that it wasn't useless before the update? hah
Cause it was very widely understood to be useless before the update. Many reasons that many posted on here, including myself. It was completely useless in Cyrodiil. If anything, it seems that is no longer the case now.
So, when you drop back to human form are you naked, no weapons, and no skills slotted?!
SerafinaWaterstar wrote: »Apologies, I am laughing at this after watching guildmates have immense fun trashing other players in their fab new WW form.
They seem to be able to stay in combat for ages? Perhaps you need to tweak your build?
BardokRedSnow wrote: »SerafinaWaterstar wrote: »Apologies, I am laughing at this after watching guildmates have immense fun trashing other players in their fab new WW form.
They seem to be able to stay in combat for ages? Perhaps you need to tweak your build?
there's probably multiples of them, which makes it last longer and is easier to maintain, and its also easier to jump in and shwing shwing away to keep your ult up.
Lone wolfing it is more difficult and again probably requires a decisive trait. Trying to x etc especially.
Suggestions are find a pack or decisive trait OP
Mathius_Mordred wrote: »BardokRedSnow wrote: »SerafinaWaterstar wrote: »Apologies, I am laughing at this after watching guildmates have immense fun trashing other players in their fab new WW form.
They seem to be able to stay in combat for ages? Perhaps you need to tweak your build?
there's probably multiples of them, which makes it last longer and is easier to maintain, and its also easier to jump in and shwing shwing away to keep your ult up.
Lone wolfing it is more difficult and again probably requires a decisive trait. Trying to x etc especially.
Suggestions are find a pack or decisive trait OP
What is the chance that the Decisive trait will proc, do you know?
Mathius_Mordred wrote: »
Mathius_Mordred wrote: »
That's nice, but it isn't designed to be a permanent form and never has been.
Mathius_Mordred wrote: »You're fighting players in Cyrodiil, and your character drops back to human form because your ultimate has expired. Totally useless. You can stay in form outside of combat as long as you need, which is great, but start fighting, and it's not long before you lose it. Please change this or bring back the old werewolf system for maintaining form.
Did I just see someone complain about ww being too WEAK in pvp? What in the world? Ww needs huge nerfs.
Berserker shouldn't have to play with other WWs when Pack Leader has a much easier time of it even on their own. Someone's playstyle shouldn't have to rely on hoping you know other players who also play it and are able to play at the same times for the same amount of time you can.BardokRedSnow wrote: »The thing thats probably draining you especially is the combat bug, so occasionally you will be dropping out of it regardless of what you do unless you as was suggested quickly find some npcs etc
Also playing in a group with other werewolves helps. Besides that if you're having trouble still, you can sacrifice some damage in cyrodiil specifically and use a decisive trait on your offhand weapon with dual wielding. I wouldnt double trait it or use it on a two hander, just dual wield.
That should give you plenty of ult gen if you're struggling. Just be sure to switch to a different offhand without decisive if you do bgs or something.
This is gonna be a long post so a tl;dr for everyone: Even running a VERY specific build (Nord + something Decisive + Minor Heroism + LA/HA upkeep + Hide of the WW + CotP Rank 2) being very good for slowing your Ult drain and giving you more WW time, it doesn't negate the Ult drain for TOO long because some of those things either proc very infrequently or people won't on average have access to them. Also Rampage can help a great deal but that relies on getting 1k Fury and it's very possible with the way Cyro is that you can't hit Rampage to stop the Ult consumption before you're out of Ult.
Berserker imo should not have to run such a highly specific build just to achieve something Pack Leader can do without having to spec so heavily into Ult sustain/generation.Berserker shouldn't have to play with other WWs when Pack Leader has a much easier time of it even on their own. Someone's playstyle shouldn't have to rely on hoping you know other players who also play it and are able to play at the same times for the same amount of time you can.BardokRedSnow wrote: »The thing thats probably draining you especially is the combat bug, so occasionally you will be dropping out of it regardless of what you do unless you as was suggested quickly find some npcs etc
Also playing in a group with other werewolves helps. Besides that if you're having trouble still, you can sacrifice some damage in cyrodiil specifically and use a decisive trait on your offhand weapon with dual wielding. I wouldnt double trait it or use it on a two hander, just dual wield.
That should give you plenty of ult gen if you're struggling. Just be sure to switch to a different offhand without decisive if you do bgs or something.
Decisive being such a low chance to proc means it's not really all that useful the roughly 67% of the time it's not going off. Besides, getting one additional Ult still doesn't really help much:
*Assuming you have CotP at Rank two and your WW form only costs the 6.8 Ult per second,
*Assuming one of your Sets is Hide of the Werewolf to give you 16 Ult every 5 seconds so long as you take damage,
*Assuming you keep your LA/HA up,
*Assuming you have a constant source of Minor Heroism going (most won't since the Pots are expensive and a lot of people don't use Oakensoul),
*Assuming Decisive procs EVERY time you get Ult,
LA/HA = 3 Ult/sec + Minor Heroism = 1 Ult/1.5 sec = 4 Ult every 1.5 sec, + Hide = 20 Ult but only every 5 sec
Decisive, if it procs on EVERY Ult gen, would add 2 for Minor Heroism and LA/HA, so 6 Ult every 1.5 sec or 23 every 5 sec if using Hide.
6 Ult still doesn't outgain the 6.8 you're losing every second, and you're not going to get Decisive proccing every single time you gain Ult. And like I said above, most people aren't going to have a source of perma Minor Heroism.
And Nord's Passive for Ult Gen only gives you 5 with a cooldown of 10 seconds. That can help extend your WW timer, but it won't prevent you from dropping form eventually. Even on the second where you get 23 Ult from all the stuff above and adding Nord Passive to make it 28, that's 28 Ult you're only gaining on that second everything procs. It's gone three seconds later, when you're back to getting less Ult than you can consistently keep replenishing.
Now clearly this DOES make it easier to get into Rampage, like...a lot easier, and Rampage halts your Ult consumption for the duration. That gives you time to build your Ult back up for 20 seconds. I think that's about 70-ish Ult if you have Minor Heroism + LA/HA upkeep. If you have Hide, that's another 64 Ult, from proccing 4 times in 20 seconds as long as you're taking damage. Nord Passive would proc twice for another 10 Ult. And again we'll say for sake of argument that Decisive procs on everything, that would add uuuuh I believe another 31 Ult? I don't know if my math there is right.
So assuming all of the above, you could gain roughly 175 Ult during Rampage. The problem is, Rampage takes 1k Fury to be able to use, and THAT you gain fairly slowly even if you keep up on Fury gain properly. I'll just paste this math I did back in a thread I made on the PTS about Berserker Ult sustain (it's kinda long so spoiler'ing it):Minor Heroism didn't help. Light/Heavy Attacking between Skills didn't help. Making sure I was doing my Fury gen right to get Rampage didn't help. The Ult drain is essentially 10 Ult every second; L/HA only gives you 3 Ult every second and Minor Heroism only gives 1 every 1.5 seconds. Rampage only helps if you have enough Ult to last you the time it takes to get 1k Fury, and it takes longer than 10 seconds to do that:
-Every WW Skill at base gives 15 Fury and it doesn't seem there's a cooldown on generating it.
-Blood Rage adds an extra 5|10 Fury per source, but only once every 6 seconds.
-Devour for Berserker only will give 15 Fury for each tick, doesn't help for fights without anything to eat. Same thing goes for the Ult drain pause; in fights without things to eat, you aren't getting that perk.
-If I'm understanding the Patch Notes correctly, Feral Pounce can generate 30 Ult, while Feral Carnage can generate 45, but over a 12 second period (4 every second).
-And Hircine's Fury, again if I'm reading right, gives 30 Fury.
So let's say you're doing Feral Pounce to close distance, then Carnage next. Follow Up with Bloody Gnash/Rip and Tear to get the respective debuff on the enemy, Ferocious Roar twice to get double Blood Hunger stacks, go into Claw Fury, use Hircine's Rage mostly to get the 30 Fury. Each of those at base gives 15 Fury:
Feral Pounce: 15 + 30
Feral Carnage: 15 + 45 over 12 seconds
Gnash/Tear: 15
Ferocious Roar x2: 30
Claw Fury: 15
Hircine's Rage: 30 (this seems to double the base generation basically, which is why there's no 15 + 30)
Given Claw Fury is a channel lasting almost five seconds, you'll almost certainly proc Blood Rage twice in that rotation. Now I don't know if the "once every 6 seconds" applies to each source separately (so you get 10 per source every 6 seconds) or if the cooldown gets applied to all sources after the first (so you get the 10 from Feral Pounce and then don't get any additional 10 from any other sources for 6 seconds). Let's just assume it's the former and tack on 10 to every source:
Feral Pounce: 15 + 30 -> 25 + 40
Feral Carnage: 15 + 45 over 12 seconds -> 25 + 55 over 12 seconds
Gnash/Tear: 15 -> 25
Ferocious Roar x2: 30 -> 40
Claw Fury: 15 -> 25
Hircine's Rage: 30 -> 40
So let's say this whole rotation takes like, seven seconds. Maybe more like eight to account for throwing a LA in there somewhere for the Bleed and to get Ult gen. Ultimately it probably doesn't really matter what order your rotation is in using this particular set of Skills because really, it'll take the same amount of time regardless and your generating the same amount of Fury. In this rotation of 7-8 seconds, you're generating less than 300 Fury. And if you're getting that little Fury over that long, you sure as heck ain't getting the REST of that 1k you need in 2-3 more seconds.
Now I'm not great at math and I could be wrong about any number of the things here, so if my numbers are off or if I'm misreading Skills or not taking other things into account by all means, someone correct me. But from my experience, it just isn't possible to get 1k Fury in the 10 seconds you get if you pop Berserker as soon as you hit 100 Ult, rather than spending time getting back to 400 or so to actually HAVE that time to build up enough Fury for Rampage. Which, as has been established, defeats the purpose of changing the Ult to a drain that can be activated at 100 from an Ult that took 350-400 (depending on rank) to use.
Essentially you only gain roughly 300 or so Fury in about 7-8 seconds. It would take a bit over 21 seconds to get enough Fury to proc Rampage again. Sure, Berserker gets Insatiable Hunger upgraded to also grant Fury, but that requires you HAVING something to use it on relatively close by. Would you have enough Ult to keep going to get into Rampage again? I mean in Cyro I'd say that is HIGHLY subjective, depending upon things like if your opponent is using LoS to keep you from landing attacks, if you're getting pulled from your target by something like Chains or RoA, if you're being CCd (hard or soft), if your enemy does something to gain space like Streak...there are so many factors that could see your Ult draining faster than it can be restored.
(Also if any of my math is wrong please point it out I am bad at numbers ahaha >__>...)