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Werewolf in Cyrodiil is useless now

Mathius_Mordred
Mathius_Mordred
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You're fighting players in Cyrodiil, and your character drops back to human form because your ultimate has expired. Totally useless. You can stay in form outside of combat as long as you need, which is great, but start fighting, and it's not long before you lose it. Please change this or bring back the old werewolf system for maintaining form.
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  • Kickimanjaro
    Kickimanjaro
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    Werewolf is currently quite powerful in Cyrodiil, and there are ways to play it which do not have trouble staying in the form while remaining effective.

    I found this video very helpful for understanding the rework.
    https://www.youtube.com/watch?v=7KC4_2PMih4
  • dcrush
    dcrush
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    You're fighting players in Cyrodiil, and your character drops back to human form because your ultimate has expired. Totally useless. You can stay in form outside of combat as long as you need, which is great, but start fighting, and it's not long before you lose it. Please change this or bring back the old werewolf system for maintaining form.

    Are you using the Shattered Paths Signet?
    Edited by dcrush on June 15, 2026 4:23AM
  • Lekjih
    Lekjih
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    Eat corpses. Run away, hunt npcs, come back. Stay away from combat you don't intend to fight in. It's definitely a bit more guerilla than it was but it has to have drawbacks or no one would play anything else. Shattered paths signet makes werewolves hit harder but lose thdir form quickly too, and every youtuber is recommending it rn.
    671d played, 257 on a Warden.
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  • Arunei
    Arunei
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    Lekjih wrote: »
    Eat corpses. Run away, hunt npcs, come back. Stay away from combat you don't intend to fight in. It's definitely a bit more guerilla than it was but it has to have drawbacks or no one would play anything else. Shattered paths signet makes werewolves hit harder but lose thdir form quickly too, and every youtuber is recommending it rn.
    You can't eat something if there's nothing there to eat, and from what I remember of Cyro there are a lot of places where there aren't NPCs readily nearby to smack and monch. It's one reason playing Berserker is such a pain, because even with the increase that Call of the Pack got on PTS to address the problem some, you still don't get as much Ult back as you spend if you're not able to eat stuff fairly often.

    Even with Heroism Pots/Oakensoul for Minor Heroism and keeping up on your LA + Call of the Pack Rank 2, you don't generate more Ult that you're losing every 10 seconds. If I'm doing my math right it would reduce the cost by a little over three Ult per ten seconds? Since it's 16% base and then 16% for every WW in your group, which includes yourself. And I'm assuming that's additive so 32% for the whole bonus if you're playing a Berserker and are the only one in your group. So that'd basically make it like 6.8 Ult, almost 7, you're still losing every second, which can't be outgained by Minor Heroism and LA/HA attacks.

    Heck even with Hide of the Werewolf give you 16 Ult when you take damage while Transformed, that's only every five seconds. Which is a whole 32 Ult in 10 seconds, which is clearly a lot less than the 100 per 10 seconds it costs. On top of it not reeeaaaally helping because of how long the cooldown is, it also doesn't give any real useful bonuses for 2-4 Pieces, other than I guess what amounts to a free Weapon/Spell Enchant.

    As for Shattered Path, I really wish they hadn't let it be used on WW. I don't PvP, but it's completely busted with WW even with Ult sustain. Which is less of a problem for Pack Leader or groups of WWs. Myself and others had (and I still have) worries that WW will end up getting nerfed somehow because of it, rather than Shattered getting nerfed when it's the thing causing issues in a couple of cases (like Overload Sorc or WW).
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  • Luneca
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    It's always funny seeing two polar opposite experiences. It literally just proves that what's being discussed isn't balanced in the slightest.
  • Blood_again
    Blood_again
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    You're fighting players in Cyrodiil, and your character drops back to human form because your ultimate has expired. Totally useless. You can stay in form outside of combat as long as you need, which is great, but start fighting, and it's not long before you lose it. Please change this or bring back the old werewolf system for maintaining form.

    Just eat well.
    A werewolf’s stomach is only small... about the size of a thumbnail. But their appetite for growth is huge.
    In fact, a werewolf grows fifteen times faster than a human baby. That's why they need to eat fresh corpses.
    It is specially formulated with all the essential vitamins and concentrated nutrients their tiny stomachs need to grow into healthy, happy werewolfs.
    Fresh corpses: What werewolves want.
  • Blood_again
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    Also running in a pack helps a lot.
  • MRAW
    MRAW
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    Buy a race change token if you are not Nord yet
  • Sordidfairytale
    Sordidfairytale
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    The WW food also helps. Puppy chow or bone broth, I forgot the name.
    The Vegemite Knight
  • Mathius_Mordred
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    Lekjih wrote: »
    Eat corpses. Run away, hunt NPCs, come back. Stay away from combat you don't intend to fight in. It's definitely a bit more guerilla than it was but it has to have drawbacks or no one would play anything else. Shattered paths signet makes werewolves hit harder but lose thdir form quickly too, and every youtuber is recommending it rn.

    What corpses? If a guy is taking a resource and I go to fight him and we are evenly matched, it can last several minutes, at least it used to; now it's seconds before I'm out of ultimate, maybe I can dm him and ask him if he wouldn't mind waiting a moment whilst I run off a few kms to find some food to eat?
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  • Mathius_Mordred
    Mathius_Mordred
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    MRAW wrote: »
    Buy a race change token if you are not Nord yet

    I am Nord
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  • Blood_again
    Blood_again
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    Lekjih wrote: »
    Eat corpses. Run away, hunt NPCs, come back. Stay away from combat you don't intend to fight in. It's definitely a bit more guerilla than it was but it has to have drawbacks or no one would play anything else. Shattered paths signet makes werewolves hit harder but lose thdir form quickly too, and every youtuber is recommending it rn.

    What corpses? If a guy is taking a resource and I go to fight him and we are evenly matched, it can last several minutes, at least it used to; now it's seconds before I'm out of ultimate, maybe I can dm him and ask him if he wouldn't mind waiting a moment whilst I run off a few kms to find some food to eat?

    When you use a particular build, you need to choose your battle wisely.
    Why would you enter a duel as WW when you have ult reserve for 10 seconds? It is a wrong choice.
    Did you see the bomber who hadn't prepared his ult before ambush? It won't end well for him too, if he jumps in this way.
    As a WW you have to do your preparations.
  • Gabriel_H
    Gabriel_H
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    So, when you drop back to human form are you naked, no weapons, and no skills slotted?!
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Vulkunne
    Vulkunne
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    What do you mean it's useless now? Like are you saying that it wasn't useless before the update? hah

    Cause it was very widely understood to be useless before the update. Many reasons that many posted on here, including myself. It was completely useless in Cyrodiil. If anything, it seems that is no longer the case now.
    Edited by Vulkunne on June 15, 2026 2:17PM
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  • BardokRedSnow
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    The thing thats probably draining you especially is the combat bug, so occasionally you will be dropping out of it regardless of what you do unless you as was suggested quickly find some npcs etc

    Also playing in a group with other werewolves helps. Besides that if you're having trouble still, you can sacrifice some damage in cyrodiil specifically and use a decisive trait on your offhand weapon with dual wielding. I wouldnt double trait it or use it on a two hander, just dual wield.

    That should give you plenty of ult gen if you're struggling. Just be sure to switch to a different offhand without decisive if you do bgs or something.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Mathius_Mordred
    Mathius_Mordred
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    MRAW wrote: »
    Buy a race change token if you are not Nord yet

    I am Nord
    Vulkunne wrote: »
    What do you mean it's useless now? Like are you saying that it wasn't useless before the update? hah

    Cause it was very widely understood to be useless before the update. Many reasons that many posted on here, including myself. It was completely useless in Cyrodiil. If anything, it seems that is no longer the case now.

    No, it wasn't useless before, did you ever even build a PvP werewolf? It seems not. I've had many a long fight with guys in Cyrodiil, some I win, some I lose, sometimes it even creates new friendships or guild mates. Now those days are over, you will run out of werewolf long before the fight ends, so it's totally pointless to even try.
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  • Mathius_Mordred
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    Gabriel_H wrote: »
    So, when you drop back to human form are you naked, no weapons, and no skills slotted?!

    What has that got to do with it? If I'm fighting in WW form, it's because I want to fight in WW form, not intermittently in WW form.
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  • SerafinaWaterstar
    SerafinaWaterstar
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    Apologies, I am laughing at this after watching guildmates have immense fun trashing other players in their fab new WW form.

    They seem to be able to stay in combat for ages? Perhaps you need to tweak your build?
  • BardokRedSnow
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    Apologies, I am laughing at this after watching guildmates have immense fun trashing other players in their fab new WW form.

    They seem to be able to stay in combat for ages? Perhaps you need to tweak your build?

    there's probably multiples of them, which makes it last longer and is easier to maintain, and its also easier to jump in and shwing shwing away to keep your ult up.

    Lone wolfing it is more difficult and again probably requires a decisive trait. Trying to x etc especially.

    Suggestions are find a pack or decisive trait OP
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Mathius_Mordred
    Mathius_Mordred
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    Apologies, I am laughing at this after watching guildmates have immense fun trashing other players in their fab new WW form.

    They seem to be able to stay in combat for ages? Perhaps you need to tweak your build?

    there's probably multiples of them, which makes it last longer and is easier to maintain, and its also easier to jump in and shwing shwing away to keep your ult up.

    Lone wolfing it is more difficult and again probably requires a decisive trait. Trying to x etc especially.

    Suggestions are find a pack or decisive trait OP

    What is the chance that the Decisive trait will proc, do you know?
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  • BardokRedSnow
    BardokRedSnow
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    Apologies, I am laughing at this after watching guildmates have immense fun trashing other players in their fab new WW form.

    They seem to be able to stay in combat for ages? Perhaps you need to tweak your build?

    there's probably multiples of them, which makes it last longer and is easier to maintain, and its also easier to jump in and shwing shwing away to keep your ult up.

    Lone wolfing it is more difficult and again probably requires a decisive trait. Trying to x etc especially.

    Suggestions are find a pack or decisive trait OP

    What is the chance that the Decisive trait will proc, do you know?

    27.5, and its plenty of ult gen, especially on a Nord. If you have a source of heroism as well, even better if your main concern is just never dropping out of WW form in cyro and you dont play with anyone that is also a WW, or a Warden etc for heroism and so on.

    And even if you do drop out of it, you will gain the ult back quickly.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Gabriel_H
    Gabriel_H
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    Gabriel_H wrote: »
    So, when you drop back to human form are you naked, no weapons, and no skills slotted?!

    What has that got to do with it? If I'm fighting in WW form, it's because I want to fight in WW form, not intermittently in WW form.

    That's nice, but it isn't designed to be a permanent form and never has been.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Mathius_Mordred
    Mathius_Mordred
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    Gabriel_H wrote: »
    Gabriel_H wrote: »
    So, when you drop back to human form are you naked, no weapons, and no skills slotted?!

    What has that got to do with it? If I'm fighting in WW form, it's because I want to fight in WW form, not intermittently in WW form.

    That's nice, but it isn't designed to be a permanent form and never has been.

    Says who?

    Previously, you could not keep permanent form unless you eat or fight, so providing you had corpses, it wasn't an issue. You could and I have, maintained ww form for hours even out of combat. Whilst fighting the WW timer bar is extended so that at the end of the fight it is full and you have your two or three minutes depending on which ultimate you chose.

    Now, you can maintain form forever without doing anything if you're just wandering around out of combat. Once you get into combat, you start draining ultimate at 10 ultimate per second, which is impossible to maintain no matter what you do, even with decisive, heroism pots, light attack weaving, rampage and the right food, you still burn more than you can replace, so if you are on a big trial boss and are a lone ww, then you will lose form. In Cyrodiil, it's even worse, you often have almost no opportunity to consume corpses, which extends the ultimate by 75 per corpse, especially if you are mid-fight. The only way to make it work is to be in a pack. The pack leader morph is probably better, but I haven't tried it. I want to use berserker.

    So as it stands now, ww is pretty much useless in most prolonged combat either in pve or pvp unless you are in a pack or are happy to mitigate your damage and go pack leader, use decisive traits and maybe someone in your group may have heroism on the banner or you'll be forced to make heroism pots. Quite frankly it feels like a kick in the gut, what seemed amazing at first soon turned out to be thoroughly useless and I expect as more people try it they will think, this is crap, I'm not going to bother, maybe they already have but are not as invested in ww as much as I am to shout about it.
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  • DarkStrifeYT
    DarkStrifeYT
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    You're fighting players in Cyrodiil, and your character drops back to human form because your ultimate has expired. Totally useless. You can stay in form outside of combat as long as you need, which is great, but start fighting, and it's not long before you lose it. Please change this or bring back the old werewolf system for maintaining form.

    Start treating cyro like an all you can eat Buffet and your werewolf wont run out.
    I am dark strife. Khajiit since arena... ya know when they were humans... with face paint... still khajiit only all games...
  • Nordstern
    Nordstern
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    Did I just see someone complain about ww being too WEAK in pvp? What in the world? Ww needs huge nerfs.
  • BardokRedSnow
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    Nordstern wrote: »
    Did I just see someone complain about ww being too WEAK in pvp? What in the world? Ww needs huge nerfs.

    heck no, they really would be useless with a nerf. Everyone was complaining about DK well here you go, wolf out.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Tommy_The_Gun
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    It always buffels me that every single time, when something changes balance wise, instead of adapting & altering build, some people would rather spend their time on forums & demanding nerfs on something they don't like cuz it is forcing them to change "their" build. I mean I have seen this plenty of times. It is a cycle. Game changes. New stuff is added, useless skills are being buffed, so obliviously - there is more stuff to "deal with", especially in PvP.

    Btw. How are ball groups doing ?
    Edited by Tommy_The_Gun on June 15, 2026 5:49PM
  • Arunei
    Arunei
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    This is gonna be a long post so a tl;dr for everyone: Even running a VERY specific build (Nord + something Decisive + Minor Heroism + LA/HA upkeep + Hide of the WW + CotP Rank 2) being very good for slowing your Ult drain and giving you more WW time, it doesn't negate the Ult drain for TOO long because some of those things either proc very infrequently or people won't on average have access to them. Also Rampage can help a great deal but that relies on getting 1k Fury and it's very possible with the way Cyro is that you can't hit Rampage to stop the Ult consumption before you're out of Ult.

    Berserker imo should not have to run such a highly specific build just to achieve something Pack Leader can do without having to spec so heavily into Ult sustain/generation.
    The thing thats probably draining you especially is the combat bug, so occasionally you will be dropping out of it regardless of what you do unless you as was suggested quickly find some npcs etc

    Also playing in a group with other werewolves helps. Besides that if you're having trouble still, you can sacrifice some damage in cyrodiil specifically and use a decisive trait on your offhand weapon with dual wielding. I wouldnt double trait it or use it on a two hander, just dual wield.

    That should give you plenty of ult gen if you're struggling. Just be sure to switch to a different offhand without decisive if you do bgs or something.
    Berserker shouldn't have to play with other WWs when Pack Leader has a much easier time of it even on their own. Someone's playstyle shouldn't have to rely on hoping you know other players who also play it and are able to play at the same times for the same amount of time you can.

    Decisive being such a low chance to proc means it's not really all that useful the roughly 67% of the time it's not going off. Besides, getting one additional Ult still doesn't really help much:

    *Assuming you have CotP at Rank two and your WW form only costs the 6.8 Ult per second,
    *Assuming one of your Sets is Hide of the Werewolf to give you 16 Ult every 5 seconds so long as you take damage,
    *Assuming you keep your LA/HA up,
    *Assuming you have a constant source of Minor Heroism going (most won't since the Pots are expensive and a lot of people don't use Oakensoul),
    *Assuming Decisive procs EVERY time you get Ult,

    LA/HA = 3 Ult/sec + Minor Heroism = 1 Ult/1.5 sec = 4 Ult every 1.5 sec, + Hide = 20 Ult but only every 5 sec
    Decisive, if it procs on EVERY Ult gen, would add 2 for Minor Heroism and LA/HA, so 6 Ult every 1.5 sec or 23 every 5 sec if using Hide.

    6 Ult still doesn't outgain the 6.8 you're losing every second, and you're not going to get Decisive proccing every single time you gain Ult. And like I said above, most people aren't going to have a source of perma Minor Heroism.

    And Nord's Passive for Ult Gen only gives you 5 with a cooldown of 10 seconds. That can help extend your WW timer, but it won't prevent you from dropping form eventually. Even on the second where you get 23 Ult from all the stuff above and adding Nord Passive to make it 28, that's 28 Ult you're only gaining on that second everything procs. It's gone three seconds later, when you're back to getting less Ult than you can consistently keep replenishing.

    Now clearly this DOES make it easier to get into Rampage, like...a lot easier, and Rampage halts your Ult consumption for the duration. That gives you time to build your Ult back up for 20 seconds. I think that's about 70-ish Ult if you have Minor Heroism + LA/HA upkeep. If you have Hide, that's another 64 Ult, from proccing 4 times in 20 seconds as long as you're taking damage. Nord Passive would proc twice for another 10 Ult. And again we'll say for sake of argument that Decisive procs on everything, that would add uuuuh I believe another 31 Ult? I don't know if my math there is right.

    So assuming all of the above, you could gain roughly 175 Ult during Rampage. The problem is, Rampage takes 1k Fury to be able to use, and THAT you gain fairly slowly even if you keep up on Fury gain properly. I'll just paste this math I did back in a thread I made on the PTS about Berserker Ult sustain (it's kinda long so spoiler'ing it):
    Minor Heroism didn't help. Light/Heavy Attacking between Skills didn't help. Making sure I was doing my Fury gen right to get Rampage didn't help. The Ult drain is essentially 10 Ult every second; L/HA only gives you 3 Ult every second and Minor Heroism only gives 1 every 1.5 seconds. Rampage only helps if you have enough Ult to last you the time it takes to get 1k Fury, and it takes longer than 10 seconds to do that:

    -Every WW Skill at base gives 15 Fury and it doesn't seem there's a cooldown on generating it.
    -Blood Rage adds an extra 5|10 Fury per source, but only once every 6 seconds.
    -Devour for Berserker only will give 15 Fury for each tick, doesn't help for fights without anything to eat. Same thing goes for the Ult drain pause; in fights without things to eat, you aren't getting that perk.
    -If I'm understanding the Patch Notes correctly, Feral Pounce can generate 30 Ult, while Feral Carnage can generate 45, but over a 12 second period (4 every second).
    -And Hircine's Fury, again if I'm reading right, gives 30 Fury.

    So let's say you're doing Feral Pounce to close distance, then Carnage next. Follow Up with Bloody Gnash/Rip and Tear to get the respective debuff on the enemy, Ferocious Roar twice to get double Blood Hunger stacks, go into Claw Fury, use Hircine's Rage mostly to get the 30 Fury. Each of those at base gives 15 Fury:

    Feral Pounce: 15 + 30
    Feral Carnage: 15 + 45 over 12 seconds
    Gnash/Tear: 15
    Ferocious Roar x2: 30
    Claw Fury: 15
    Hircine's Rage: 30 (this seems to double the base generation basically, which is why there's no 15 + 30)

    Given Claw Fury is a channel lasting almost five seconds, you'll almost certainly proc Blood Rage twice in that rotation. Now I don't know if the "once every 6 seconds" applies to each source separately (so you get 10 per source every 6 seconds) or if the cooldown gets applied to all sources after the first (so you get the 10 from Feral Pounce and then don't get any additional 10 from any other sources for 6 seconds). Let's just assume it's the former and tack on 10 to every source:

    Feral Pounce: 15 + 30 -> 25 + 40
    Feral Carnage: 15 + 45 over 12 seconds -> 25 + 55 over 12 seconds
    Gnash/Tear: 15 -> 25
    Ferocious Roar x2: 30 -> 40
    Claw Fury: 15 -> 25
    Hircine's Rage: 30 -> 40

    So let's say this whole rotation takes like, seven seconds. Maybe more like eight to account for throwing a LA in there somewhere for the Bleed and to get Ult gen. Ultimately it probably doesn't really matter what order your rotation is in using this particular set of Skills because really, it'll take the same amount of time regardless and your generating the same amount of Fury. In this rotation of 7-8 seconds, you're generating less than 300 Fury. And if you're getting that little Fury over that long, you sure as heck ain't getting the REST of that 1k you need in 2-3 more seconds.

    Now I'm not great at math and I could be wrong about any number of the things here, so if my numbers are off or if I'm misreading Skills or not taking other things into account by all means, someone correct me. But from my experience, it just isn't possible to get 1k Fury in the 10 seconds you get if you pop Berserker as soon as you hit 100 Ult, rather than spending time getting back to 400 or so to actually HAVE that time to build up enough Fury for Rampage. Which, as has been established, defeats the purpose of changing the Ult to a drain that can be activated at 100 from an Ult that took 350-400 (depending on rank) to use.

    Essentially you only gain roughly 300 or so Fury in about 7-8 seconds. It would take a bit over 21 seconds to get enough Fury to proc Rampage again. Sure, Berserker gets Insatiable Hunger upgraded to also grant Fury, but that requires you HAVING something to use it on relatively close by. Would you have enough Ult to keep going to get into Rampage again? I mean in Cyro I'd say that is HIGHLY subjective, depending upon things like if your opponent is using LoS to keep you from landing attacks, if you're getting pulled from your target by something like Chains or RoA, if you're being CCd (hard or soft), if your enemy does something to gain space like Streak...there are so many factors that could see your Ult draining faster than it can be restored.

    (Also if any of my math is wrong please point it out I am bad at numbers ahaha >__>...)
    Edited by Arunei on June 15, 2026 6:12PM
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  • Mathius_Mordred
    Mathius_Mordred
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    Arunei wrote: »
    This is gonna be a long post so a tl;dr for everyone: Even running a VERY specific build (Nord + something Decisive + Minor Heroism + LA/HA upkeep + Hide of the WW + CotP Rank 2) being very good for slowing your Ult drain and giving you more WW time, it doesn't negate the Ult drain for TOO long because some of those things either proc very infrequently or people won't on average have access to them. Also Rampage can help a great deal but that relies on getting 1k Fury and it's very possible with the way Cyro is that you can't hit Rampage to stop the Ult consumption before you're out of Ult.

    Berserker imo should not have to run such a highly specific build just to achieve something Pack Leader can do without having to spec so heavily into Ult sustain/generation.
    The thing thats probably draining you especially is the combat bug, so occasionally you will be dropping out of it regardless of what you do unless you as was suggested quickly find some npcs etc

    Also playing in a group with other werewolves helps. Besides that if you're having trouble still, you can sacrifice some damage in cyrodiil specifically and use a decisive trait on your offhand weapon with dual wielding. I wouldnt double trait it or use it on a two hander, just dual wield.

    That should give you plenty of ult gen if you're struggling. Just be sure to switch to a different offhand without decisive if you do bgs or something.
    Berserker shouldn't have to play with other WWs when Pack Leader has a much easier time of it even on their own. Someone's playstyle shouldn't have to rely on hoping you know other players who also play it and are able to play at the same times for the same amount of time you can.

    Decisive being such a low chance to proc means it's not really all that useful the roughly 67% of the time it's not going off. Besides, getting one additional Ult still doesn't really help much:

    *Assuming you have CotP at Rank two and your WW form only costs the 6.8 Ult per second,
    *Assuming one of your Sets is Hide of the Werewolf to give you 16 Ult every 5 seconds so long as you take damage,
    *Assuming you keep your LA/HA up,
    *Assuming you have a constant source of Minor Heroism going (most won't since the Pots are expensive and a lot of people don't use Oakensoul),
    *Assuming Decisive procs EVERY time you get Ult,

    LA/HA = 3 Ult/sec + Minor Heroism = 1 Ult/1.5 sec = 4 Ult every 1.5 sec, + Hide = 20 Ult but only every 5 sec
    Decisive, if it procs on EVERY Ult gen, would add 2 for Minor Heroism and LA/HA, so 6 Ult every 1.5 sec or 23 every 5 sec if using Hide.

    6 Ult still doesn't outgain the 6.8 you're losing every second, and you're not going to get Decisive proccing every single time you gain Ult. And like I said above, most people aren't going to have a source of perma Minor Heroism.

    And Nord's Passive for Ult Gen only gives you 5 with a cooldown of 10 seconds. That can help extend your WW timer, but it won't prevent you from dropping form eventually. Even on the second where you get 23 Ult from all the stuff above and adding Nord Passive to make it 28, that's 28 Ult you're only gaining on that second everything procs. It's gone three seconds later, when you're back to getting less Ult than you can consistently keep replenishing.

    Now clearly this DOES make it easier to get into Rampage, like...a lot easier, and Rampage halts your Ult consumption for the duration. That gives you time to build your Ult back up for 20 seconds. I think that's about 70-ish Ult if you have Minor Heroism + LA/HA upkeep. If you have Hide, that's another 64 Ult, from proccing 4 times in 20 seconds as long as you're taking damage. Nord Passive would proc twice for another 10 Ult. And again we'll say for sake of argument that Decisive procs on everything, that would add uuuuh I believe another 31 Ult? I don't know if my math there is right.

    So assuming all of the above, you could gain roughly 175 Ult during Rampage. The problem is, Rampage takes 1k Fury to be able to use, and THAT you gain fairly slowly even if you keep up on Fury gain properly. I'll just paste this math I did back in a thread I made on the PTS about Berserker Ult sustain (it's kinda long so spoiler'ing it):
    Minor Heroism didn't help. Light/Heavy Attacking between Skills didn't help. Making sure I was doing my Fury gen right to get Rampage didn't help. The Ult drain is essentially 10 Ult every second; L/HA only gives you 3 Ult every second and Minor Heroism only gives 1 every 1.5 seconds. Rampage only helps if you have enough Ult to last you the time it takes to get 1k Fury, and it takes longer than 10 seconds to do that:

    -Every WW Skill at base gives 15 Fury and it doesn't seem there's a cooldown on generating it.
    -Blood Rage adds an extra 5|10 Fury per source, but only once every 6 seconds.
    -Devour for Berserker only will give 15 Fury for each tick, doesn't help for fights without anything to eat. Same thing goes for the Ult drain pause; in fights without things to eat, you aren't getting that perk.
    -If I'm understanding the Patch Notes correctly, Feral Pounce can generate 30 Ult, while Feral Carnage can generate 45, but over a 12 second period (4 every second).
    -And Hircine's Fury, again if I'm reading right, gives 30 Fury.

    So let's say you're doing Feral Pounce to close distance, then Carnage next. Follow Up with Bloody Gnash/Rip and Tear to get the respective debuff on the enemy, Ferocious Roar twice to get double Blood Hunger stacks, go into Claw Fury, use Hircine's Rage mostly to get the 30 Fury. Each of those at base gives 15 Fury:

    Feral Pounce: 15 + 30
    Feral Carnage: 15 + 45 over 12 seconds
    Gnash/Tear: 15
    Ferocious Roar x2: 30
    Claw Fury: 15
    Hircine's Rage: 30 (this seems to double the base generation basically, which is why there's no 15 + 30)

    Given Claw Fury is a channel lasting almost five seconds, you'll almost certainly proc Blood Rage twice in that rotation. Now I don't know if the "once every 6 seconds" applies to each source separately (so you get 10 per source every 6 seconds) or if the cooldown gets applied to all sources after the first (so you get the 10 from Feral Pounce and then don't get any additional 10 from any other sources for 6 seconds). Let's just assume it's the former and tack on 10 to every source:

    Feral Pounce: 15 + 30 -> 25 + 40
    Feral Carnage: 15 + 45 over 12 seconds -> 25 + 55 over 12 seconds
    Gnash/Tear: 15 -> 25
    Ferocious Roar x2: 30 -> 40
    Claw Fury: 15 -> 25
    Hircine's Rage: 30 -> 40

    So let's say this whole rotation takes like, seven seconds. Maybe more like eight to account for throwing a LA in there somewhere for the Bleed and to get Ult gen. Ultimately it probably doesn't really matter what order your rotation is in using this particular set of Skills because really, it'll take the same amount of time regardless and your generating the same amount of Fury. In this rotation of 7-8 seconds, you're generating less than 300 Fury. And if you're getting that little Fury over that long, you sure as heck ain't getting the REST of that 1k you need in 2-3 more seconds.

    Now I'm not great at math and I could be wrong about any number of the things here, so if my numbers are off or if I'm misreading Skills or not taking other things into account by all means, someone correct me. But from my experience, it just isn't possible to get 1k Fury in the 10 seconds you get if you pop Berserker as soon as you hit 100 Ult, rather than spending time getting back to 400 or so to actually HAVE that time to build up enough Fury for Rampage. Which, as has been established, defeats the purpose of changing the Ult to a drain that can be activated at 100 from an Ult that took 350-400 (depending on rank) to use.

    Essentially you only gain roughly 300 or so Fury in about 7-8 seconds. It would take a bit over 21 seconds to get enough Fury to proc Rampage again. Sure, Berserker gets Insatiable Hunger upgraded to also grant Fury, but that requires you HAVING something to use it on relatively close by. Would you have enough Ult to keep going to get into Rampage again? I mean in Cyro I'd say that is HIGHLY subjective, depending upon things like if your opponent is using LoS to keep you from landing attacks, if you're getting pulled from your target by something like Chains or RoA, if you're being CCd (hard or soft), if your enemy does something to gain space like Streak...there are so many factors that could see your Ult draining faster than it can be restored.

    (Also if any of my math is wrong please point it out I am bad at numbers ahaha >__>...)

    Thanks for actually laying out the numbers here. Your math is spot on, and your core conclusion is absolutely correct: Berserker is currently trapped in a deficit that no amount of hyper-specific gearing can truly fix for solo play.

    To back you up on the numbers, here is a quick look at why your math holds up even under the absolute best-case scenarios:

    The Baseline Deficit: Even if we use your lower estimate of a 6.8 Ult/sec drain (assuming Call of the Pack Rank 2) rather than the raw 10 Ult/sec combat drain, the math still fails.

    The Passive Regen Math: Light/Heavy Attacking (3 Ult/sec) + Minor Heroism (1 Ult per 1.5s, or ~0.66 Ult/sec) only brings you to 3.66 Ult/sec. You are still losing over 3 Ultimate every single second just by existing in combat.

    The Procs Don't Save It: Adding Hide of the Werewolf (16 Ult every 5s, or 3.2 Ult/sec) looks good on paper, pushing you to roughly 6.86 Ult/sec. But that relies on taking damage exactly on the 5-second cooldown. If you get stunned, kited, or your opponent uses Line of Sight (LoS), that generation drops, and the constant drain instantly eats your remaining pool.

    The Decisive Trait Trap: You are entirely right about Decisive. It’s a stochastic (random) solution to a linear (constant) problem. A 33% chance to get 1 extra Ultimate on a proc does not fix a steady, aggressive drain.

    The "Rampage" Catch-22
    Your breakdown of the Fury generation is the most critical point here. Your estimate of ~21 seconds to hit the 1,000 Fury requirement for Rampage is completely accurate based on the current skill cooldowns and rotation times. If a player activates Berserker at the 100 Ultimate minimum, they only have a 10 to 14-second window before dropping form entirely. Mathematically, you will literally run out of time before you can physically generate the Fury needed to save yourself.

    Conclusion
    You shouldn't have to build like a dedicated PvE Tank (Nord + Decisive + Hide of the Werewolf + Minor Heroism pots) just to make a DPS/Pressure morph like Berserker function at a basic level. Pack Leader gets to actually play the game and build for damage because its sustain isn't tuned to a knife-edge.

    Until the Fury generation numbers are tweaked or the baseline drain is lowered, your math proves that Berserker is essentially a "burst window" rather than a sustainable form for solo players.
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