BardokRedSnow wrote: »At this point I think it would be an interesting technical and social experiment to just copy GH ruleset and make a GH1 and GH2.
In theory it would fix and double the queues. But in practice people would probably keep queuing into GH1 only and keep complaining about queues.
I'm with you but... gamers are too hard headed. We will go to the "OG GH" where all our friends, and enemies, are. If that means I have to sit through a 2 hour queue to be able to spend my night killing people who hate whisper me all night... so be it.
I dont think its about being hard headed at all, even with two greyhosts there will always be a main campaign and an off campaign, especially since more casual players on your side and against you will likely be there too.
There's examples of this already also, midyear mayhem. Zos already knows that for certain events they have to open more campaigns because they do it every time this event opens up. And every time, all of them are full, sometimes newbies, often times greyhost regulars, especially since less players means more ap in that campaign.
BardokRedSnow wrote: »At this point I think it would be an interesting technical and social experiment to just copy GH ruleset and make a GH1 and GH2.
In theory it would fix and double the queues. But in practice people would probably keep queuing into GH1 only and keep complaining about queues.
I'm with you but... gamers are too hard headed. We will go to the "OG GH" where all our friends, and enemies, are. If that means I have to sit through a 2 hour queue to be able to spend my night killing people who hate whisper me all night... so be it.
I dont think its about being hard headed at all, even with two greyhosts there will always be a main campaign and an off campaign, especially since more casual players on your side and against you will likely be there too.
There's examples of this already also, midyear mayhem. Zos already knows that for certain events they have to open more campaigns because they do it every time this event opens up. And every time, all of them are full, sometimes newbies, often times greyhost regulars, especially since less players means more ap in that campaign.
Hard headed might not be the right word.
Big egos? I don't know. Case and point... I'm playing on OG GH ig you're on OG GH so I can use the /sweep when I kill you.
To reduce the waiting time, the population allowed would have to be increased by about 175%. I would love that. GH struggles to always function with current population. It's mostly okay but when it's bad, it's bad. I'll never forget the times that it worked better, especially that bit of time after the hardware refresh. Too bad that didn't last, it was a great time.
BardokRedSnow wrote: »People like what they like, and its clearly not Vengeance. A better test, give back blackreach and see how empty vengeance is after that as wellBardokRedSnow wrote: »At this point I think it would be an interesting technical and social experiment to just copy GH ruleset and make a GH1 and GH2.
In theory it would fix and double the queues. But in practice people would probably keep queuing into GH1 only and keep complaining about queues.
I'm with you but... gamers are too hard headed. We will go to the "OG GH" where all our friends, and enemies, are. If that means I have to sit through a 2 hour queue to be able to spend my night killing people who hate whisper me all night... so be it.
I dont think its about being hard headed at all, even with two greyhosts there will always be a main campaign and an off campaign, especially since more casual players on your side and against you will likely be there too.
There's examples of this already also, midyear mayhem. Zos already knows that for certain events they have to open more campaigns because they do it every time this event opens up. And every time, all of them are full, sometimes newbies, often times greyhost regulars, especially since less players means more ap in that campaign.
Hard headed might not be the right word.
Big egos? I don't know. Case and point... I'm playing on OG GH ig you're on OG GH so I can use the /sweep when I kill you.
I- The DC zerg you mean :P
I dont see how its egotistical to want to play in the main campaign thats the most competitive. Competition is fun to me.
BardokRedSnow wrote: »People like what they like, and its clearly not Vengeance. A better test, give back blackreach and see how empty vengeance is after that as wellBardokRedSnow wrote: »At this point I think it would be an interesting technical and social experiment to just copy GH ruleset and make a GH1 and GH2.
In theory it would fix and double the queues. But in practice people would probably keep queuing into GH1 only and keep complaining about queues.
I'm with you but... gamers are too hard headed. We will go to the "OG GH" where all our friends, and enemies, are. If that means I have to sit through a 2 hour queue to be able to spend my night killing people who hate whisper me all night... so be it.
I dont think its about being hard headed at all, even with two greyhosts there will always be a main campaign and an off campaign, especially since more casual players on your side and against you will likely be there too.
There's examples of this already also, midyear mayhem. Zos already knows that for certain events they have to open more campaigns because they do it every time this event opens up. And every time, all of them are full, sometimes newbies, often times greyhost regulars, especially since less players means more ap in that campaign.
Hard headed might not be the right word.
Big egos? I don't know. Case and point... I'm playing on OG GH ig you're on OG GH so I can use the /sweep when I kill you.
I- The DC zerg you mean :P
I dont see how its egotistical to want to play in the main campaign thats the most competitive. Competition is fun to me.
Hey - our small little group of 5 killed your group and the 15 other eps around you last night!!
It just is what it is.

BardokRedSnow wrote: »
I had a very good night though, that I do remember.
BardokRedSnow wrote: »
I had a very good night though, that I do remember.
A good night indeed.
How about that queue though?
BardokRedSnow wrote: »BardokRedSnow wrote: »
I had a very good night though, that I do remember.
A good night indeed.
How about that queue though?
I got in early to avoid it luckily, got kicked out of gh randomly the night before so wasnt dealing with a queue sunday
BetweenMidgets wrote: »First I want to state, I checked this past weekend, and the Golden Vendor IS in Vengeance. You do not need to wait in the GH queue to check the golden!
I haven't read through all the comments, but @LadyGP 's post was well written, well thought out, and I agree with most everything.
For me personally, I am not willing to wait in the queue for hours. My group would play in BR until our GH queues popped. Without that option, we are no longer PVPing. We checked out IC, but there were no real groups to fight. Just small numbers, not really group sizes or skill level we were looking to fight.
In the end, one person got queue bugged, and IC was just boring (we don't do the PVE stuff), and so the group called it for the night, without ever making it into GH. We were on for maybe an hour. We have canceled our upcoming raids.
To reduce the waiting time, the population allowed would have to be increased by about 175%. I would love that. GH struggles to always function with current population. It's mostly okay but when it's bad, it's bad. I'll never forget the times that it worked better, especially that bit of time after the hardware refresh. Too bad that didn't last, it was a great time.
I would agree with you... until U50. The performance in Cyro (GH) since U50 has been... terrible at best. I'm not sure if it's the calculations from class masteries or some other set/skill but something is dragging the server FPS into the ground.
I've had zero lag for a year and literally the day U50 hit it's been terrible. This isn't a ping issue, ISP issue, etc, it's a server wide massive server fps slowdown during heavy fights.. that wasn't an issue for a while.
Sure we have had blips of lag when there are 3 or 4 ball groups and the server inside a keep fighting for an hour straight but since U50 you can "feel" the server having to stop and think about things. It almost feels like the "slideshow" feeling we used to have 4 or 5 years ago.
Conversation for a different thread... main point was to say.. I was with you on just screw it raise the pop... but my view on that has chance post U50... the server would melt.
BetweenMidgets wrote: »First I want to state, I checked this past weekend, and the Golden Vendor IS in Vengeance. You do not need to wait in the GH queue to check the golden!
I haven't read through all the comments, but @LadyGP 's post was well written, well thought out, and I agree with most everything.
For me personally, I am not willing to wait in the queue for hours. My group would play in BR until our GH queues popped. Without that option, we are no longer PVPing. We checked out IC, but there were no real groups to fight. Just small numbers, not really group sizes or skill level we were looking to fight.
In the end, one person got queue bugged, and IC was just boring (we don't do the PVE stuff), and so the group called it for the night, without ever making it into GH. We were on for maybe an hour. We have canceled our upcoming raids.
SaffronCitrusflower wrote: »To reduce the waiting time, the population allowed would have to be increased by about 175%. I would love that. GH struggles to always function with current population. It's mostly okay but when it's bad, it's bad. I'll never forget the times that it worked better, especially that bit of time after the hardware refresh. Too bad that didn't last, it was a great time.
I would agree with you... until U50. The performance in Cyro (GH) since U50 has been... terrible at best. I'm not sure if it's the calculations from class masteries or some other set/skill but something is dragging the server FPS into the ground.
I've had zero lag for a year and literally the day U50 hit it's been terrible. This isn't a ping issue, ISP issue, etc, it's a server wide massive server fps slowdown during heavy fights.. that wasn't an issue for a while.
Sure we have had blips of lag when there are 3 or 4 ball groups and the server inside a keep fighting for an hour straight but since U50 you can "feel" the server having to stop and think about things. It almost feels like the "slideshow" feeling we used to have 4 or 5 years ago.
Conversation for a different thread... main point was to say.. I was with you on just screw it raise the pop... but my view on that has chance post U50... the server would melt.
Maybe they could install servers that aren't 10 years old again. Just a thought. Isn't a servers physical lifespan closer to 5 years anyway?
SaffronCitrusflower wrote: »BetweenMidgets wrote: »First I want to state, I checked this past weekend, and the Golden Vendor IS in Vengeance. You do not need to wait in the GH queue to check the golden!
I haven't read through all the comments, but @LadyGP 's post was well written, well thought out, and I agree with most everything.
For me personally, I am not willing to wait in the queue for hours. My group would play in BR until our GH queues popped. Without that option, we are no longer PVPing. We checked out IC, but there were no real groups to fight. Just small numbers, not really group sizes or skill level we were looking to fight.
In the end, one person got queue bugged, and IC was just boring (we don't do the PVE stuff), and so the group called it for the night, without ever making it into GH. We were on for maybe an hour. We have canceled our upcoming raids.
What happens if entering and leaving vengeance causes some kind of bug with our toons or account? This is a very legitimate concern given this exact thing has happened several times in the past. Remember the people who got locked out of the game for almost a month because they were helpful enough to play on the PTS server? Ya, not going to be jumping in and out of vengeance for any reason myself because of this history.
ZOS_JessicaFolsom wrote: »Hey all, we wanted to let you know that we have been reading this thread (and others like it) and would like to reiterate what we mentioned on the U50 patch notes. We are reading, monitoring the Cyrodiil campaign graphs, and watching queue times. We recognize that the current queue times for Gray Host are frustrating.
Historically, we need to monitor population data for at least two weeks after a change like this, to get a clear view of long-term trends. We want to avoid a situation where prematurely opening another "traditional" campaign dilutes the Cyrodiil population even more. If populations and the queue continue to hold where they are now by the end of this week, we will consider opening a Blackreach Cyrodiil campaign for Gray Host overflow.
Thank you all for bearing with us for just one more week of monitoring.
Techwolf_Lupindo wrote: »ZOS_JessicaFolsom wrote: »Hey all, we wanted to let you know that we have been reading this thread (and others like it) and would like to reiterate what we mentioned on the U50 patch notes. We are reading, monitoring the Cyrodiil campaign graphs, and watching queue times. We recognize that the current queue times for Gray Host are frustrating.
Historically, we need to monitor population data for at least two weeks after a change like this, to get a clear view of long-term trends. We want to avoid a situation where prematurely opening another "traditional" campaign dilutes the Cyrodiil population even more. If populations and the queue continue to hold where they are now by the end of this week, we will consider opening a Blackreach Cyrodiil campaign for Gray Host overflow.
Thank you all for bearing with us for just one more week of monitoring.
ZOS really needs to fix the pop graphics. The way they are now, everyone is queing into greyhost due to seeing only one bar, one bar, one bar on Vengance and poplock on Greyhost. So players are going to the server that has activity. Fix it so two bars and two bars on both campaigns are the same pop count, not percentage of the cap pop count.
Note that one bar mean ZERO or very low pop count. There is no ZERO bar for no players. So seeing one bar mean no one to play with or against.
They're going to the first server in the list. Move Vengeance to the top, that way when someone clicks GH it's because you KNOW they want into Grey Host.
ZOS_JessicaFolsom wrote: »Hey all, we wanted to let you know that we have been reading this thread (and others like it) and would like to reiterate what we mentioned on the U50 patch notes. We are reading, monitoring the Cyrodiil campaign graphs, and watching queue times. We recognize that the current queue times for Gray Host are frustrating.
Historically, we need to monitor population data for at least two weeks after a change like this, to get a clear view of long-term trends. We want to avoid a situation where prematurely opening another "traditional" campaign dilutes the Cyrodiil population even more. If populations and the queue continue to hold where they are now by the end of this week, we will consider opening a Blackreach Cyrodiil campaign for Gray Host overflow.
Thank you all for bearing with us for just one more week of monitoring.
SaffronCitrusflower wrote: »To reduce the waiting time, the population allowed would have to be increased by about 175%. I would love that. GH struggles to always function with current population. It's mostly okay but when it's bad, it's bad. I'll never forget the times that it worked better, especially that bit of time after the hardware refresh. Too bad that didn't last, it was a great time.
I would agree with you... until U50. The performance in Cyro (GH) since U50 has been... terrible at best. I'm not sure if it's the calculations from class masteries or some other set/skill but something is dragging the server FPS into the ground.
I've had zero lag for a year and literally the day U50 hit it's been terrible. This isn't a ping issue, ISP issue, etc, it's a server wide massive server fps slowdown during heavy fights.. that wasn't an issue for a while.
Sure we have had blips of lag when there are 3 or 4 ball groups and the server inside a keep fighting for an hour straight but since U50 you can "feel" the server having to stop and think about things. It almost feels like the "slideshow" feeling we used to have 4 or 5 years ago.
Conversation for a different thread... main point was to say.. I was with you on just screw it raise the pop... but my view on that has chance post U50... the server would melt.
Maybe they could install servers that aren't 10 years old again. Just a thought. Isn't a servers physical lifespan closer to 5 years anyway?
To be fair... just throwing more servers at it doesn't fix the problem.
ZOS_JessicaFolsom wrote: »Hey all, we wanted to let you know that we have been reading this thread (and others like it) and would like to reiterate what we mentioned on the U50 patch notes. We are reading, monitoring the Cyrodiil campaign graphs, and watching queue times. We recognize that the current queue times for Gray Host are frustrating.
Historically, we need to monitor population data for at least two weeks after a change like this, to get a clear view of long-term trends. We want to avoid a situation where prematurely opening another "traditional" campaign dilutes the Cyrodiil population even more. If populations and the queue continue to hold where they are now by the end of this week, we will consider opening a Blackreach Cyrodiil campaign for Gray Host overflow.
Thank you all for bearing with us for just one more week of monitoring.
ZOS_JessicaFolsom wrote: »Hey all, we wanted to let you know that we have been reading this thread (and others like it) and would like to reiterate what we mentioned on the U50 patch notes. We are reading, monitoring the Cyrodiil campaign graphs, and watching queue times. We recognize that the current queue times for Gray Host are frustrating.
Historically, we need to monitor population data for at least two weeks after a change like this, to get a clear view of long-term trends. We want to avoid a situation where prematurely opening another "traditional" campaign dilutes the Cyrodiil population even more. If populations and the queue continue to hold where they are now by the end of this week, we will consider opening a Blackreach Cyrodiil campaign for Gray Host overflow.
Thank you all for bearing with us for just one more week of monitoring.
ZOS_JessicaFolsom wrote: »Hey all, we wanted to let you know that we have been reading this thread (and others like it) and would like to reiterate what we mentioned on the U50 patch notes. We are reading, monitoring the Cyrodiil campaign graphs, and watching queue times. We recognize that the current queue times for Gray Host are frustrating.
Historically, we need to monitor population data for at least two weeks after a change like this, to get a clear view of long-term trends. We want to avoid a situation where prematurely opening another "traditional" campaign dilutes the Cyrodiil population even more. If populations and the queue continue to hold where they are now by the end of this week, we will consider opening a Blackreach Cyrodiil campaign for Gray Host overflow.
Thank you all for bearing with us for just one more week of monitoring.
ZOS_JessicaFolsom wrote: »Hey all, we wanted to let you know that we have been reading this thread (and others like it) and would like to reiterate what we mentioned on the U50 patch notes. We are reading, monitoring the Cyrodiil campaign graphs, and watching queue times. We recognize that the current queue times for Gray Host are frustrating.
Historically, we need to monitor population data for at least two weeks after a change like this, to get a clear view of long-term trends. We want to avoid a situation where prematurely opening another "traditional" campaign dilutes the Cyrodiil population even more. If populations and the queue continue to hold where they are now by the end of this week, we will consider opening a Blackreach Cyrodiil campaign for Gray Host overflow.
Thank you all for bearing with us for just one more week of monitoring.