tomofhyrule wrote: »This is an easy fix: reopen a second standard Campaign for overflow.
The devs seem to have assumed that Grey Host overflow would just go into Vengeance if it was open (and Vengeance has a much higher pop cap so it will not have a queue). They don't seem to have considered that the players who are in the Grey Host queue would not want to play Vengeance and would rather sit in queue for 3h than go to Vengeance.
We also know there will be a new 'midscale' PvP thing coming up that they mentioned but haven't talked about really at all. I'm assuming that since that looks essentially like "standard Cyrodiil, but without the horse-riding simulator," that it will pull from the GH queue.
Problem is, that doesn't exist yet. So until it does, the only place you can get Cyrodiil combat with standard rules is GH, which necessarily has a very low cap.
I'm not going to assume malice, but the devs really need to consider opening a Blackreach or something in addition to what they have so people can get in, and soon. The idea of only two Campaigns means that players now have a choice between sitting in 3h queues or playing a mode that they do not want to play in, and I feel like forcing that decision will make people choose the third option of uninstalling instead.
tomofhyrule wrote: »This is an easy fix: reopen a second standard Campaign for overflow.
The devs seem to have assumed that Grey Host overflow would just go into Vengeance if it was open (and Vengeance has a much higher pop cap so it will not have a queue). They don't seem to have considered that the players who are in the Grey Host queue would not want to play Vengeance and would rather sit in queue for 3h than go to Vengeance.
We also know there will be a new 'midscale' PvP thing coming up that they mentioned but haven't talked about really at all. I'm assuming that since that looks essentially like "standard Cyrodiil, but without the horse-riding simulator," that it will pull from the GH queue.
Problem is, that doesn't exist yet. So until it does, the only place you can get Cyrodiil combat with standard rules is GH, which necessarily has a very low cap.
I'm not going to assume malice, but the devs really need to consider opening a Blackreach or something in addition to what they have so people can get in, and soon. The idea of only two Campaigns means that players now have a choice between sitting in 3h queues or playing a mode that they do not want to play in, and I feel like forcing that decision will make people choose the third option of uninstalling instead.
They just didn’t listen to what we the players actually want and rather closed the second propper campaign. It’s a shame
Funny thing... finally done with work around the house.. have a few hours to relax... just queued up... q70.
Another point I didn't cover in my initial post is the use of AFK macros or "mouse gigglers" now that the long queues are back... thus making the afk in cyro and longer queue problems even worse.
Funny thing... finally done with work around the house.. have a few hours to relax... just queued up... q70.
Another point I didn't cover in my initial post is the use of AFK macros or "mouse gigglers" now that the long queues are back... thus making the afk in cyro and longer queue problems even worse.
My first question to ZOS would be if they have the data on who is actually participating in Cyro PvP and who isn't. GH hasn't been this busy in eons, and it's not just that the other campaigns have gone as they were dead midweek, as was GH much of the time outside peak hours.
Now Vengeance goes live and all of a sudden everyone wants to be in GH?! Add into that not the queue length but the queue time. The time indicates turn-around time. I've heard stories about 3, 4 or even 5 hours in the queue the last week. That seems an abnormally long turnaround time.
At this point, I think ZOS need to open up another instance of GH, to assuage player annoyance, but I think they also need to release that data I mentioned.
spartaxoxo wrote: »They need to do two things
1) reopen Blackreach
2) Balance Vengeance better and add in perks that people can actually build into without having to grind.
That way Vengeance can be a meaningful alternative that is optional and not forced.
i think they must (re)open another camp. If i have a long queue like last WE i logged off and go play something else. I personally dont like the Vengence skillset and style and wont play it.
Normally i would go BR for waiting or IC. I not sure if the queue works with the new Tel Var changes, so i dont try it. Result i logged off and go for another game. I dont want to log into GH every morning and run a macro :-D
I dont know how many players like me. I only see my FL and there are normally more online during prime time or WE.
DarkStrifeYT wrote: »I said it once I'll say it again, people would rather wait in queue than play vengeance
Funny thing... finally done with work around the house.. have a few hours to relax... just queued up... q70.
Another point I didn't cover in my initial post is the use of AFK macros or "mouse gigglers" now that the long queues are back... thus making the afk in cyro and longer queue problems even worse.
My first question to ZOS would be if they have the data on who is actually participating in Cyro PvP and who isn't. GH hasn't been this busy in eons, and it's not just that the other campaigns have gone as they were dead midweek, as was GH much of the time outside peak hours.
Now Vengeance goes live and all of a sudden everyone wants to be in GH?! Add into that not the queue length but the queue time. The time indicates turn-around time. I've heard stories about 3, 4 or even 5 hours in the queue the last week. That seems an abnormally long turnaround time.
At this point, I think ZOS need to open up another instance of GH, to assuage player annoyance, but I think they also need to release that data I mentioned.
Necrotech_Master wrote: »DarkStrifeYT wrote: »I said it once I'll say it again, people would rather wait in queue than play vengeance
how did that logic work when we did have blackreach available? not really well considering it was dead even when GH had 100+ person queue
multiple times over the last year GH has had 80-100+ person queue, and blackreach had 1 bar across the board
like ladygp said, even when there were alternate camps people only wanted to play in the "main" pvp one, so even adding blackreach back in likely wouldnt change much
i get that veng rules arent for everyone, but the GH queue has been a problem for years, not "just now"
BXR_Lonestar wrote: »Yeah, there's a lot of unintended problems associated with the que, not just the que times themselves that I think they failed to consider. For instance, what about those people who are just trying to get into Cyrodil to check out the Golden's wares? Now you have to line up and wait sometimes an hour or more to get in just to spend 2 minutes in there looking at the Golden's goods. Or same issue - but what if you're trying to spend your AP on PVP gear for PVP (i.e., you want to buy Deadly Strike for a new build)?
And once you are on a character, because of the long que times, you are stuck playing that character all night long, regardless of whether that character is or is not what you need for the combat situation. Example? When we're pushing, I like to be a healer, but when we're defending, I have a tank that is very helpful in defensive battles. I can't exactly switch between the two without losing my spot in Cyrodil.
And I'm going to have to turn all my PVP characters into crafters just so I have something to do while waiting in que. Going into the sewers isn't going to work because the moment I have over 100 telvar on me, I can miss my que because I can't get back to base in a minute to dump off my telvar. So the change they made to please people who were getting upset about people queing out to save telvar now ALSO acts as a barrier to entry to get into GH.
And I really don't see Vengeance getting any play. Every time I peak in there, the whole map is red, and nothing is moving, which indicates that red is the only color that has sufficient population overflow to do anything in there - and there's no counters to numbers in Vengeance. It's just nothing but zerg.
Honestly, the easiest answer here seems to be to just ditch Vengeance and bring back BR. I'd prefer if it was alliance locked, but either way, the game just doesn't have the population to support a Vengeance-like campaign.
At this point I think it would be an interesting technical and social experiment to just copy GH ruleset and make a GH1 and GH2.
In theory it would fix and double the queues. But in practice people would probably keep queuing into GH1 only and keep complaining about queues.
Veinblood1965 wrote: »Maybe I just haven't seen it but it would go a long ways towards rebuilding player trust if ZoS would officially state the population cap and WHY there is a cap, and what plans if any there are to increase the CAP. I unsubbed a while back but honestly I would have been willing to pay a little more per month to be able to play instead of wait in queue. PvP in ESO is probably some of the best PvP I've played in any game. I'm sure ZoS has tossed around all sorts of good ideas, can you imagine how incredibly fun it could be if it had it's own dedicated team who had the funds on par with PVE funds? I'd definitely sign right back up.
At this point I think it would be an interesting technical and social experiment to just copy GH ruleset and make a GH1 and GH2.
In theory it would fix and double the queues. But in practice people would probably keep queuing into GH1 only and keep complaining about queues.
I'm with you but... gamers are too hard headed. We will go to the "OG GH" where all our friends, and enemies, are. If that means I have to sit through a 2 hour queue to be able to spend my night killing people who hate whisper me all night... so be it.
At this point I think it would be an interesting technical and social experiment to just copy GH ruleset and make a GH1 and GH2.
In theory it would fix and double the queues. But in practice people would probably keep queuing into GH1 only and keep complaining about queues.
I'm with you but... gamers are too hard headed. We will go to the "OG GH" where all our friends, and enemies, are. If that means I have to sit through a 2 hour queue to be able to spend my night killing people who hate whisper me all night... so be it.
Yeah, that is why I suggested it as an interesting experiment. Making GH2, reopening the old campaigns, deleting Vengeance...it will not solve the problem.
Because the only solution is the thing ZOS said they can't and won't do: fixing it from the ground up. And we all know even that will get a lot of pushback if someone their favorite set, proc or AOE is even slightly changed or dropped in favor of performance.
Veinblood1965 wrote: »Maybe I just haven't seen it but it would go a long ways towards rebuilding player trust if ZoS would officially state the population cap and WHY there is a cap, and what plans if any there are to increase the CAP. I unsubbed a while back but honestly I would have been willing to pay a little more per month to be able to play instead of wait in queue. PvP in ESO is probably some of the best PvP I've played in any game. I'm sure ZoS has tossed around all sorts of good ideas, can you imagine how incredibly fun it could be if it had it's own dedicated team who had the funds on par with PVE funds? I'd definitely sign right back up.
ZOS are on record within the last few months on stating cap is 120 per faction in GH, 300 per faction in Vengeance (and last year they wouldn't ever acknowledge the question even, so that's progress of a sort). There's a cap because servers can't handle the amount of math required above those levels. There's no stated plans to increase the cap because these levels are what ZOS believes are what can be adequately managed, and in making these campaign changes they want to see how the populations settle down before doing anything else. There is room for a bit more math on Vengeance, but ZOS said their considering more AoE targets and proc sets for future.
GH hasn't been this busy in eonsFunny thing... finally done with work around the house.. have a few hours to relax... just queued up... q70.
Another point I didn't cover in my initial post is the use of AFK macros or "mouse gigglers" now that the long queues are back... thus making the afk in cyro and longer queue problems even worse.
At this point I think it would be an interesting technical and social experiment to just copy GH ruleset and make a GH1 and GH2.
In theory it would fix and double the queues. But in practice people would probably keep queuing into GH1 only and keep complaining about queues.
I'm with you but... gamers are too hard headed. We will go to the "OG GH" where all our friends, and enemies, are. If that means I have to sit through a 2 hour queue to be able to spend my night killing people who hate whisper me all night... so be it.