Please disable passives and class mastery for werewolf form, maybe compensate with another unique buff. This would help in the long run so classes are not nerfed because of werewolf.
The class you play shouldn’t have an impact while in werewolf form. I believe the only thing that should matter is gear, attributes, Mundus.
People shouldn’t have to play a certain class entirely for werewolf. Maybe give werewolves a unique Mundas stone for people dedicated.
Otherwise one of the best reworks so far!
I've been using WW in some dragonstar arena runs (farming the lead at the end) and pack leader is just so much easier to maintain. The damage also isn't far behind anyway, making zerker feel pointless. With pack leader I will never fall out of WW form, but in zerker - even with using the WW cost reduction food on a sorcerer (-15% ult cost) - I still have to eat a few corpses and/or be mindful of combat otherwise I can fall out of WW form.AShadyKhajiit wrote: »As far as werewolf ultimate morphs, Pack Leader is very strong in PvP. For Berserker, I think the ability to generate fury should be improved for this morph further. Berserker could even provide additional fury generation for other grouped ww (might be too op though but I think it would be ok as long as it didn't stack). Berserker needs something to make it better, I am unsure what, but the slight dmg increase is too minimal to give up all the good stuff Packleader offers.
It's good to have a difference between the two morphs, but I don't think the way they current shape build decisions re: ult gen and staying in form is the way to do it. Ultimate being replaced by Fury also effectively removes a lot of sets from consideration - if it helps to generate ult, once you have perma-WW form (something that isn't a consideration for pack leader but is for zerker, even if only a little) anything that generates ult is useless.
I'm thoroughly enjoying the rework, but I wish the WW ult still consumed ult. I think ZOS missed an opportunity here to have the in-form ult cost be something like 50-70 ult (mayb even 100), equalize the ult consumption from staying in WW form, and have the ult be a very short version of the current ult (5-10 sec) + empower the next 1-3 skill uses. This would add in ult gen as a consideration for WW builds again, remove the whole weird ult cost difference between the morphs, and let WWs customize how much they wanted to invest in ult gen on top of the -100/10 sec to increase buff and skill empower uptime. Certainly not a perfect idea off the top of my head, of course, but after playing with it for a bit I'm not sure I vibe much with the whole Fury thing. I could really go for a big 'ol bite ultimate. Pressing a button for a generic buff (that doesn't seem to even have an animation?) doesn't do it for me.
It's hard to differentiate the two morphs further when one of the differences between them is just simple upkeep of the WW form, imo. Also, I'm miffed that pack leader gets 4k health regen on ult use while zerker gets nothing extra? Am I missing something here.I don't want class to be completely unimpactful on WW builds. At that point you might as well just make WW a class on its own, and at 5 skills + no bar swap + generic ult I'm not too fond of that idea. It's fun but would get old relatively quickly otherwise. I think part of what is needed to make WW complete is having a class under it - picking sorc for sorc reasons, dk for (presumably) extra durability passives, and so on. There are some janky, OP class masteries atm and I wouldn't want ZOS to knee-jerk block them entirely from working during WW just cause of that, plus the usual new OP mythic floating around that we're likely stuck with for a few patches. We also have a lot more class redesigns to go. I'm hoping that builds that involve swapping between base class and WW becomes more of a thing, instead of perma one or the other.Please disable passives and class mastery for werewolf form, maybe compensate with another unique buff. This would help in the long run so classes are not nerfed because of werewolf.
The class you play shouldn’t have an impact while in werewolf form. I believe the only thing that should matter is gear, attributes, Mundus.
People shouldn’t have to play a certain class entirely for werewolf. Maybe give werewolves a unique Mundas stone for people dedicated.
Otherwise one of the best reworks so far!