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Werewolf rework

VenomSheru
VenomSheru
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Is this a joke that would be nerfed later... they would still not be used in PvE and they are wrecking havoc in PvP... as if pulse ganker and whiplashing DK werent enough... or ZoS wants only DPS to do PvP.
In current state its impossible to heal BGs.. Damage keeps getting buffed while no changes are made to healing ...
End of Rant
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    So why dont you just be a Werewolf yourself?
  • Luneca
    Luneca
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    Well you have people defending WW on the PTS section and trying to bait others, so maybe not. Anyone that thinks it is balanced, just think about a few things:

    1. What is the actual cost of being a werewolf? What's the disadvantage? You tell me, I can't find it. Vampire is clear with fire damage which is prevalent everywhere.

    2. With the skills so compressed as they are, what skills are comparable to anyone of them and achieve the same thing in a unit of time with the same bar space efficiency?

    3. Why is it so easy to sustain on a WW and keep the form up? Both should not be true if the game were balanced, but they are true. Why? How is that balanced and fair?

    4. Why is WW's CC a guaranteed stop and forced break free/delay similar to DK wings after the changes? This is a problem because it enables WWs to run and heal up without any real threat of being killed. And it shuts down melee. How is this fair and how is it balanced?

    5. Why should a WW be essentially a heal-tank enabled by the WW passives and active skills? Why is this allowed with the least investment out of any system in the game and how is it fair and balanced?

    6. Why HP% healing? The worst kind and least investment possible?

    I can't find a downside to being a werewolf other than me being a furball. But of course the forums are filled with people desperate to pretend the game is fair, the game is balanced, the game takes skill in PvP, and that they are the ones that have that skill.

    I fired 4x coldfires on WWs and they didn't die. To put that into perspective, I wiped out an entire ball group alone doing the same thing -- having 4x coldfire strike at once (yeah, you can do it with a certain trick and it all hits at once). The WWs weren't even healing each other and they had more tankiness than a ball group, and you have people on the forums pretending this is balanced?

    Come on guys. No need to pretend that it isn't OP.
  • DarkStrifeYT
    DarkStrifeYT
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    Werewolf isn't OP, its more of the previous templar issue, you got 2 types of werewolves, damage and tank. Damage ones are easy to kill and tank ones are well, tank. The fact a post above said they fired 4 cold fires and it didn't die is nothing new as most siege hits are now survivable in ovo especially since a lot of builds are now tanky. However unless they start nerfing the DK they won't be nerfing the Werewolf. They also have to nerf Arcanist, Sorc, and Nightblade if they got to Neef werewolf. As these are all considered "OP" by your standards.

    What really needs to happen is for other classes to *Catch up" which is why we are getting Reworks. People aren't using mass werewolves because its "OP" its because its new. Same thing happened with the DK and 2h change, Same thing with arcanist, necro, and warden coming out. Same thing with the vampire rework, scribing, and psijic skill line. It's because its new and infact needed to happen for years now.


    However if ANYTHING needs to be nerfed its Nightblades subclassing ganking potential. Since the ONLY people complaining are nightblades because you guys keep getting popped out of stealth. Just like every stage 3 + 4 vampires keep calling for DK to be nerfed because you guys aren't tanky against fire. Its like if werewolves asked for poison to be nerfed because thats the werewolf weakness.

    Orher classes need to be updated which is happening soon. Also a lot of "defensive" pvp sets got heavily altered or have become redundant because of a lot of other non pvp set changes. This has definitely removed a ton of tankiness.than anything.

    So I asked you and anyone else here, is a nerf nessecary or does other skill likes NEED to catch up?
    I am dark strife. Khajiit since arena... ya know when they were humans... with face paint... still khajiit only all games...
  • DarkStrifeYT
    DarkStrifeYT
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    Man i typoed on the post above because i have yet yo have caffine and can't edit it, sorry.
    I am dark strife. Khajiit since arena... ya know when they were humans... with face paint... still khajiit only all games...
  • Erickson9610
    Erickson9610
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    Werewolf can only be a melee playstyle. If it's not good at the only thing that it can do, then what can it be good at?

    Just snare/immobilize the enemy werewolf to keep them away from you, stay out of their melee range so they can't use lifesteal abilities on you, apply a ton of damage over time effects to them since they can't purge those, drain their Magicka so they can't heal on demand, and use Poison Damage or Fighters Guild abilities if you can to deal extra damage to them.

    People have long complained about the strengths of each Class, such as how Nightblade can go invisible on demand, how Dragonknight can limit their incoming damage, how Sorcerer can get away and recover resources quickly, and how Templar can turtle up and become nigh unkillable. Every single one of these playstyles has a counter, and Werewolf is no different.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • VenomSheru
    VenomSheru
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    Werewolf isn't OP, its more of the previous templar issue, you got 2 types of werewolves, damage and tank. Damage ones are easy to kill and tank ones are well, tank. The fact a post above said they fired 4 cold fires and it didn't die is nothing new as most siege hits are now survivable in ovo especially since a lot of builds are now tanky. However unless they start nerfing the DK they won't be nerfing the Werewolf. They also have to nerf Arcanist, Sorc, and Nightblade if they got to Neef werewolf. As these are all considered "OP" by your standards.

    What really needs to happen is for other classes to *Catch up" which is why we are getting Reworks. People aren't using mass werewolves because its "OP" its because its new. Same thing happened with the DK and 2h change, Same thing with arcanist, necro, and warden coming out. Same thing with the vampire rework, scribing, and psijic skill line. It's because its new and infact needed to happen for years now.


    However if ANYTHING needs to be nerfed its Nightblades subclassing ganking potential. Since the ONLY people complaining are nightblades because you guys keep getting popped out of stealth. Just like every stage 3 + 4 vampires keep calling for DK to be nerfed because you guys aren't tanky against fire. Its like if werewolves asked for poison to be nerfed because thats the werewolf weakness.

    Orher classes need to be updated which is happening soon. Also a lot of "defensive" pvp sets got heavily altered or have become redundant because of a lot of other non pvp set changes. This has definitely removed a ton of tankiness.than anything.

    So I asked you and anyone else here, is a nerf nessecary or does other skill likes NEED to catch up?

    Don't nerf it buff the healers :smile: Remove healing reduction from battle spirit... its way too much damage... also my point has completely been missed .... How do you heal such damage
  • VenomSheru
    VenomSheru
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    So why dont you just be a Werewolf yourself?

    Because you cant heal on a werewolf?
  • DarkStrifeYT
    DarkStrifeYT
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    VenomSheru wrote: »
    Werewolf isn't OP, its more of the previous templar issue, you got 2 types of werewolves, damage and tank. Damage ones are easy to kill and tank ones are well, tank. The fact a post above said they fired 4 cold fires and it didn't die is nothing new as most siege hits are now survivable in ovo especially since a lot of builds are now tanky. However unless they start nerfing the DK they won't be nerfing the Werewolf. They also have to nerf Arcanist, Sorc, and Nightblade if they got to Neef werewolf. As these are all considered "OP" by your standards.

    What really needs to happen is for other classes to *Catch up" which is why we are getting Reworks. People aren't using mass werewolves because its "OP" its because its new. Same thing happened with the DK and 2h change, Same thing with arcanist, necro, and warden coming out. Same thing with the vampire rework, scribing, and psijic skill line. It's because its new and infact needed to happen for years now.


    However if ANYTHING needs to be nerfed its Nightblades subclassing ganking potential. Since the ONLY people complaining are nightblades because you guys keep getting popped out of stealth. Just like every stage 3 + 4 vampires keep calling for DK to be nerfed because you guys aren't tanky against fire. Its like if werewolves asked for poison to be nerfed because thats the werewolf weakness.

    Orher classes need to be updated which is happening soon. Also a lot of "defensive" pvp sets got heavily altered or have become redundant because of a lot of other non pvp set changes. This has definitely removed a ton of tankiness.than anything.

    So I asked you and anyone else here, is a nerf nessecary or does other skill likes NEED to catch up?

    Don't nerf it buff the healers :smile: Remove healing reduction from battle spirit... its way too much damage... also my point has completely been missed .... How do you heal such damage

    Then dont be a healer in pvp then. Don't like it don't play it. PvP has always meant to be unpredictable and chaotic. Your healing build for pvm obviously won't work in PvP. Maybe look into PvP sets and maximizing weapon damage instead of healing boosted in PvP since it does go off in PvP that way. Always has. Having 6k weapon damage and healing does much hetter than a % on healing given.

    Also the fact that healing is continuously being nerfed in PvP should be a clear sign on how OP healing can be.
    I am dark strife. Khajiit since arena... ya know when they were humans... with face paint... still khajiit only all games...
  • DarkStrifeYT
    DarkStrifeYT
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    VenomSheru wrote: »
    Werewolf isn't OP, its more of the previous templar issue, you got 2 types of werewolves, damage and tank. Damage ones are easy to kill and tank ones are well, tank. The fact a post above said they fired 4 cold fires and it didn't die is nothing new as most siege hits are now survivable in ovo especially since a lot of builds are now tanky. However unless they start nerfing the DK they won't be nerfing the Werewolf. They also have to nerf Arcanist, Sorc, and Nightblade if they got to Neef werewolf. As these are all considered "OP" by your standards.

    What really needs to happen is for other classes to *Catch up" which is why we are getting Reworks. People aren't using mass werewolves because its "OP" its because its new. Same thing happened with the DK and 2h change, Same thing with arcanist, necro, and warden coming out. Same thing with the vampire rework, scribing, and psijic skill line. It's because its new and infact needed to happen for years now.


    However if ANYTHING needs to be nerfed its Nightblades subclassing ganking potential. Since the ONLY people complaining are nightblades because you guys keep getting popped out of stealth. Just like every stage 3 + 4 vampires keep calling for DK to be nerfed because you guys aren't tanky against fire. Its like if werewolves asked for poison to be nerfed because thats the werewolf weakness.

    Orher classes need to be updated which is happening soon. Also a lot of "defensive" pvp sets got heavily altered or have become redundant because of a lot of other non pvp set changes. This has definitely removed a ton of tankiness.than anything.

    So I asked you and anyone else here, is a nerf nessecary or does other skill likes NEED to catch up?

    Don't nerf it buff the healers :smile: Remove healing reduction from battle spirit... its way too much damage... also my point has completely been missed .... How do you heal such damage

    Oh and I forgot to mention in ANY PvP game, healers get targeted first, not the tanks. Its obvious on why.
    I am dark strife. Khajiit since arena... ya know when they were humans... with face paint... still khajiit only all games...
  • Gabriel_H
    Gabriel_H
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    VenomSheru wrote: »
    Is this a joke that would be nerfed later... they would still not be used in PvE and they are wrecking havoc in PvP... as if pulse ganker and whiplashing DK werent enough... or ZoS wants only DPS to do PvP.
    In current state its impossible to heal BGs.. Damage keeps getting buffed while no changes are made to healing ...
    End of Rant

    WWs are going to be used in PvE. The damage buff is too much for a lot of raid group to pass up.

    As for PvP ... so the 2 re-worked and balanced (against future end point) are now kings of the roost? I would hope so or the re-works would have been a waste.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • DarkStrifeYT
    DarkStrifeYT
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    Oh one final thing I had my hunch confirmed, you are a pver and let me guess what happened here. You needed a set from PvP and you came crawling out of the dungeons into cyro as a DPS with your "Meta" DPS build and git destroyed too many times so you switched to a healing build that is also Meta that practically out heals a veteran trail boss damage by 100 times but when you do it in PvP it does nothing. Thus you come onto the fourme probably after arguing people in Zone chat because your "Meta" build isn't working in a zone where it SHOULDN'T work and got mocked by every PvPer possible. So you come onto the forums complaining about the newest thing because it's to you, the problem. Bet you are going to complain that PvPers are toxic next aren't ya?

    Us in PvP aren't toxic, we are irritated that PvErs come in with what works in NM Trials and Arenas and their stuff won't work for obvious reasons because their bonuses get countered with the debuff in PvP that was put there for balance reasons and gets adjusted accordingly because of how much things can obviously do and its easier to change and adjust that than the ton of sets and abilities individually. To us PvPers you sre nothing but a free kill and a nuisance.

    This is the equivalent of barging into someone elses house that you don't live in or own and DEMAND they start following your rules.


    You don't understand how much this IRRITATES us in PvP. Either get good or get lost. PvP already has enough stuff to deal with we don't need to deal it with the same reason that the majority of players in Non PvP zones have zone chat off.

    However if you truly want to heal others in PvP please invest in weapon/spell damage. It isn't effected by battle spirit and I know another friend of mine that is a templar that has insane heals with NO HEALING BONUSES. Guy is just tanky for just pressing his 1 ability. He out heals anyone who tries to kill him. 7k Weapon damage, 1 honor the dead. Null to Full real quick.


    Also another friend followed the same thing with a monster set and is essentially a werewolf healer. Insane heals for no cost and being a werewolf.
    I am dark strife. Khajiit since arena... ya know when they were humans... with face paint... still khajiit only all games...
  • VenomSheru
    VenomSheru
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    Oh one final thing I had my hunch confirmed, you are a pver and let me guess what happened here. You needed a set from PvP and you came crawling out of the dungeons into cyro as a DPS with your "Meta" DPS build and git destroyed too many times so you switched to a healing build that is also Meta that practically out heals a veteran trail boss damage by 100 times but when you do it in PvP it does nothing. Thus you come onto the fourme probably after arguing people in Zone chat because your "Meta" build isn't working in a zone where it SHOULDN'T work and got mocked by every PvPer possible. So you come onto the forums complaining about the newest thing because it's to you, the problem. Bet you are going to complain that PvPers are toxic next aren't ya?

    Us in PvP aren't toxic, we are irritated that PvErs come in with what works in NM Trials and Arenas and their stuff won't work for obvious reasons because their bonuses get countered with the debuff in PvP that was put there for balance reasons and gets adjusted accordingly because of how much things can obviously do and its easier to change and adjust that than the ton of sets and abilities individually. To us PvPers you sre nothing but a free kill and a nuisance.

    This is the equivalent of barging into someone elses house that you don't live in or own and DEMAND they start following your rules.


    You don't understand how much this IRRITATES us in PvP. Either get good or get lost. PvP already has enough stuff to deal with we don't need to deal it with the same reason that the majority of players in Non PvP zones have zone chat off.

    However if you truly want to heal others in PvP please invest in weapon/spell damage. It isn't effected by battle spirit and I know another friend of mine that is a templar that has insane heals with NO HEALING BONUSES. Guy is just tanky for just pressing his 1 ability. He out heals anyone who tries to kill him. 7k Weapon damage, 1 honor the dead. Null to Full real quick.


    Also another friend followed the same thing with a monster set and is essentially a werewolf healer. Insane heals for no cost and being a werewolf.

    go look at leaderboards :ROFL:
  • VenomSheru
    VenomSheru
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    Gabriel_H wrote: »
    VenomSheru wrote: »
    Is this a joke that would be nerfed later... they would still not be used in PvE and they are wrecking havoc in PvP... as if pulse ganker and whiplashing DK werent enough... or ZoS wants only DPS to do PvP.
    In current state its impossible to heal BGs.. Damage keeps getting buffed while no changes are made to healing ...
    End of Rant

    WWs are going to be used in PvE. The damage buff is too much for a lot of raid group to pass up.

    As for PvP ... so the 2 re-worked and balanced (against future end point) are now kings of the roost? I would hope so or the re-works would have been a waste.

    I have seen the end game rosters no Wolfs... its a pure class necro meta... space for one arcanist
  • SerafinaWaterstar
    SerafinaWaterstar
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    Gabriel_H wrote: »
    VenomSheru wrote: »
    Is this a joke that would be nerfed later... they would still not be used in PvE and they are wrecking havoc in PvP... as if pulse ganker and whiplashing DK werent enough... or ZoS wants only DPS to do PvP.
    In current state its impossible to heal BGs.. Damage keeps getting buffed while no changes are made to healing ...
    End of Rant

    WWs are going to be used in PvE. The damage buff is too much for a lot of raid group to pass up.

    As for PvP ... so the 2 re-worked and balanced (against future end point) are now kings of the roost? I would hope so or the re-works would have been a waste.

    They really won’t. No trial groups I know of ate asking for ww.

    But they are the big thing at the mo in pvp. Just flavour of the month. Wait until revised warden comes out, they’ll swap to thar.
  • DarkStrifeYT
    DarkStrifeYT
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    VenomSheru wrote: »
    Oh one final thing I had my hunch confirmed, you are a pver and let me guess what happened here. You needed a set from PvP and you came crawling out of the dungeons into cyro as a DPS with your "Meta" DPS build and git destroyed too many times so you switched to a healing build that is also Meta that practically out heals a veteran trail boss damage by 100 times but when you do it in PvP it does nothing. Thus you come onto the fourme probably after arguing people in Zone chat because your "Meta" build isn't working in a zone where it SHOULDN'T work and got mocked by every PvPer possible. So you come onto the forums complaining about the newest thing because it's to you, the problem. Bet you are going to complain that PvPers are toxic next aren't ya?

    Us in PvP aren't toxic, we are irritated that PvErs come in with what works in NM Trials and Arenas and their stuff won't work for obvious reasons because their bonuses get countered with the debuff in PvP that was put there for balance reasons and gets adjusted accordingly because of how much things can obviously do and its easier to change and adjust that than the ton of sets and abilities individually. To us PvPers you sre nothing but a free kill and a nuisance.

    This is the equivalent of barging into someone elses house that you don't live in or own and DEMAND they start following your rules.


    You don't understand how much this IRRITATES us in PvP. Either get good or get lost. PvP already has enough stuff to deal with we don't need to deal it with the same reason that the majority of players in Non PvP zones have zone chat off.

    However if you truly want to heal others in PvP please invest in weapon/spell damage. It isn't effected by battle spirit and I know another friend of mine that is a templar that has insane heals with NO HEALING BONUSES. Guy is just tanky for just pressing his 1 ability. He out heals anyone who tries to kill him. 7k Weapon damage, 1 honor the dead. Null to Full real quick.


    Also another friend followed the same thing with a monster set and is essentially a werewolf healer. Insane heals for no cost and being a werewolf.

    go look at leaderboards :ROFL:

    I didnt and you aren't even on it, on any of them, asked friends on other platforms, nope not there either.
    I am dark strife. Khajiit since arena... ya know when they were humans... with face paint... still khajiit only all games...
  • Usureki
    Usureki
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    I think the WW changes are exciting, both visually and mechanically, they not that unbalanced compared to the DK package and also.. OwO
  • AScarlato
    AScarlato
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    What sets are people using for these amazing PVP WW? Mine dies in 2 seconds and my form lasts 10 seconds lol.
  • DarkStrifeYT
    DarkStrifeYT
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    AScarlato wrote: »
    What sets are people using for these amazing PVP WW? Mine dies in 2 seconds and my form lasts 10 seconds lol.

    Deadly strike, Werewolf Savage, New moons, hundings, anything that generally boosts damage
    I am dark strife. Khajiit since arena... ya know when they were humans... with face paint... still khajiit only all games...
  • AScarlato
    AScarlato
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    AScarlato wrote: »
    What sets are people using for these amazing PVP WW? Mine dies in 2 seconds and my form lasts 10 seconds lol.

    Deadly strike, Werewolf Savage, New moons, hundings, anything that generally boosts damage

    That is what I'm using but I still am super squishy and would love to feel as oppressive as the WW people are talking about lol.
  • VenomSheru
    VenomSheru
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    Usureki wrote: »
    I think the WW changes are exciting, both visually and mechanically, they not that unbalanced compared to the DK package and also.. OwO

    Have you fought a werewolf with class mastery?
  • VenomSheru
    VenomSheru
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    AScarlato wrote: »
    AScarlato wrote: »
    What sets are people using for these amazing PVP WW? Mine dies in 2 seconds and my form lasts 10 seconds lol.

    Deadly strike, Werewolf Savage, New moons, hundings, anything that generally boosts damage

    That is what I'm using but I still am super squishy and would love to feel as oppressive as the WW people are talking about lol.

    Warden WW or DK WW with class mastery
  • AScarlato
    AScarlato
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    VenomSheru wrote: »
    AScarlato wrote: »
    AScarlato wrote: »
    What sets are people using for these amazing PVP WW? Mine dies in 2 seconds and my form lasts 10 seconds lol.

    Deadly strike, Werewolf Savage, New moons, hundings, anything that generally boosts damage

    That is what I'm using but I still am super squishy and would love to feel as oppressive as the WW people are talking about lol.

    Warden WW or DK WW with class mastery

    Thanks - I'm a NB WW. Do those masteries make that much of a difference? I keep reading different things. Some people say NB masteries are useless in PVP and others saying they are supposed to be good.
  • VenomSheru
    VenomSheru
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    AScarlato wrote: »
    VenomSheru wrote: »
    AScarlato wrote: »
    AScarlato wrote: »
    What sets are people using for these amazing PVP WW? Mine dies in 2 seconds and my form lasts 10 seconds lol.

    Deadly strike, Werewolf Savage, New moons, hundings, anything that generally boosts damage

    That is what I'm using but I still am super squishy and would love to feel as oppressive as the WW people are talking about lol.

    Warden WW or DK WW with class mastery

    Thanks - I'm a NB WW. Do those masteries make that much of a difference? I keep reading different things. Some people say NB masteries are useless in PVP and others saying they are supposed to be good.

    NB for parsing and pvE
  • VenomSheru
    VenomSheru
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    Werewolfs should not have access to class masteries or class passives if battlespirit is active
  • Erickson9610
    Erickson9610
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    VenomSheru wrote: »
    Werewolfs should not have access to class masteries or class passives if battlespirit is active

    Only on the condition that the nerfs it received during the PTS (which were incited by the interaction with Class Masteries) are reverted.

    It sucks that you have to be a Sorcerer if you want to be a competitive Werewolf due to their Class Masteries being superior to everyone else's.
    Edited by Erickson9610 on June 10, 2026 8:36PM
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Tommy_The_Gun
    Tommy_The_Gun
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    VenomSheru wrote: »
    Werewolfs should not have access to class masteries or class passives if battlespirit is active
    If they had access to weapon passive & a CC removal tool - then yes it would be a fair trade I guess.
  • L_Nici
    L_Nici
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    A single werewolve is fine even in BGs, as soon as they become multiples then it gets insanely annoying.
    PC|EU
  • VenomSheru
    VenomSheru
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    VenomSheru wrote: »
    Werewolfs should not have access to class masteries or class passives if battlespirit is active

    Only on the condition that the nerfs it received during the PTS (which were incited by the interaction with Class Masteries) are reverted.

    It sucks that you have to be a Sorcerer if you want to be a competitive Werewolf due to their Class Masteries being superior to everyone else's.

    Warden werewolf far better after update 50.. aaeries cry and savage werewolf wreck havoc
  • VenomSheru
    VenomSheru
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    L_Nici wrote: »
    A single werewolve is fine even in BGs, as soon as they become multiples then it gets insanely annoying.
    L_Nici wrote: »
    A single werewolve is fine even in BGs, as soon as they become multiples then it gets insanely annoying.

    A single werewolf is buffing the group twice… werewolf 6% and class mastery group buff on top of that
  • VenomSheru
    VenomSheru
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    THEY CAN ALSO USE CLASS SETS .. THIS IS GARBAGE
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