DarkStrifeYT wrote: »Werewolf isn't OP, its more of the previous templar issue, you got 2 types of werewolves, damage and tank. Damage ones are easy to kill and tank ones are well, tank. The fact a post above said they fired 4 cold fires and it didn't die is nothing new as most siege hits are now survivable in ovo especially since a lot of builds are now tanky. However unless they start nerfing the DK they won't be nerfing the Werewolf. They also have to nerf Arcanist, Sorc, and Nightblade if they got to Neef werewolf. As these are all considered "OP" by your standards.
What really needs to happen is for other classes to *Catch up" which is why we are getting Reworks. People aren't using mass werewolves because its "OP" its because its new. Same thing happened with the DK and 2h change, Same thing with arcanist, necro, and warden coming out. Same thing with the vampire rework, scribing, and psijic skill line. It's because its new and infact needed to happen for years now.
However if ANYTHING needs to be nerfed its Nightblades subclassing ganking potential. Since the ONLY people complaining are nightblades because you guys keep getting popped out of stealth. Just like every stage 3 + 4 vampires keep calling for DK to be nerfed because you guys aren't tanky against fire. Its like if werewolves asked for poison to be nerfed because thats the werewolf weakness.
Orher classes need to be updated which is happening soon. Also a lot of "defensive" pvp sets got heavily altered or have become redundant because of a lot of other non pvp set changes. This has definitely removed a ton of tankiness.than anything.
So I asked you and anyone else here, is a nerf nessecary or does other skill likes NEED to catch up?
TX12001rwb17_ESO wrote: »So why dont you just be a Werewolf yourself?
VenomSheru wrote: »DarkStrifeYT wrote: »Werewolf isn't OP, its more of the previous templar issue, you got 2 types of werewolves, damage and tank. Damage ones are easy to kill and tank ones are well, tank. The fact a post above said they fired 4 cold fires and it didn't die is nothing new as most siege hits are now survivable in ovo especially since a lot of builds are now tanky. However unless they start nerfing the DK they won't be nerfing the Werewolf. They also have to nerf Arcanist, Sorc, and Nightblade if they got to Neef werewolf. As these are all considered "OP" by your standards.
What really needs to happen is for other classes to *Catch up" which is why we are getting Reworks. People aren't using mass werewolves because its "OP" its because its new. Same thing happened with the DK and 2h change, Same thing with arcanist, necro, and warden coming out. Same thing with the vampire rework, scribing, and psijic skill line. It's because its new and infact needed to happen for years now.
However if ANYTHING needs to be nerfed its Nightblades subclassing ganking potential. Since the ONLY people complaining are nightblades because you guys keep getting popped out of stealth. Just like every stage 3 + 4 vampires keep calling for DK to be nerfed because you guys aren't tanky against fire. Its like if werewolves asked for poison to be nerfed because thats the werewolf weakness.
Orher classes need to be updated which is happening soon. Also a lot of "defensive" pvp sets got heavily altered or have become redundant because of a lot of other non pvp set changes. This has definitely removed a ton of tankiness.than anything.
So I asked you and anyone else here, is a nerf nessecary or does other skill likes NEED to catch up?
Don't nerf it buff the healersRemove healing reduction from battle spirit... its way too much damage... also my point has completely been missed .... How do you heal such damage
VenomSheru wrote: »DarkStrifeYT wrote: »Werewolf isn't OP, its more of the previous templar issue, you got 2 types of werewolves, damage and tank. Damage ones are easy to kill and tank ones are well, tank. The fact a post above said they fired 4 cold fires and it didn't die is nothing new as most siege hits are now survivable in ovo especially since a lot of builds are now tanky. However unless they start nerfing the DK they won't be nerfing the Werewolf. They also have to nerf Arcanist, Sorc, and Nightblade if they got to Neef werewolf. As these are all considered "OP" by your standards.
What really needs to happen is for other classes to *Catch up" which is why we are getting Reworks. People aren't using mass werewolves because its "OP" its because its new. Same thing happened with the DK and 2h change, Same thing with arcanist, necro, and warden coming out. Same thing with the vampire rework, scribing, and psijic skill line. It's because its new and infact needed to happen for years now.
However if ANYTHING needs to be nerfed its Nightblades subclassing ganking potential. Since the ONLY people complaining are nightblades because you guys keep getting popped out of stealth. Just like every stage 3 + 4 vampires keep calling for DK to be nerfed because you guys aren't tanky against fire. Its like if werewolves asked for poison to be nerfed because thats the werewolf weakness.
Orher classes need to be updated which is happening soon. Also a lot of "defensive" pvp sets got heavily altered or have become redundant because of a lot of other non pvp set changes. This has definitely removed a ton of tankiness.than anything.
So I asked you and anyone else here, is a nerf nessecary or does other skill likes NEED to catch up?
Don't nerf it buff the healersRemove healing reduction from battle spirit... its way too much damage... also my point has completely been missed .... How do you heal such damage
VenomSheru wrote: »Is this a joke that would be nerfed later... they would still not be used in PvE and they are wrecking havoc in PvP... as if pulse ganker and whiplashing DK werent enough... or ZoS wants only DPS to do PvP.
In current state its impossible to heal BGs.. Damage keeps getting buffed while no changes are made to healing ...
End of Rant
DarkStrifeYT wrote: »Oh one final thing I had my hunch confirmed, you are a pver and let me guess what happened here. You needed a set from PvP and you came crawling out of the dungeons into cyro as a DPS with your "Meta" DPS build and git destroyed too many times so you switched to a healing build that is also Meta that practically out heals a veteran trail boss damage by 100 times but when you do it in PvP it does nothing. Thus you come onto the fourme probably after arguing people in Zone chat because your "Meta" build isn't working in a zone where it SHOULDN'T work and got mocked by every PvPer possible. So you come onto the forums complaining about the newest thing because it's to you, the problem. Bet you are going to complain that PvPers are toxic next aren't ya?
Us in PvP aren't toxic, we are irritated that PvErs come in with what works in NM Trials and Arenas and their stuff won't work for obvious reasons because their bonuses get countered with the debuff in PvP that was put there for balance reasons and gets adjusted accordingly because of how much things can obviously do and its easier to change and adjust that than the ton of sets and abilities individually. To us PvPers you sre nothing but a free kill and a nuisance.
This is the equivalent of barging into someone elses house that you don't live in or own and DEMAND they start following your rules.
You don't understand how much this IRRITATES us in PvP. Either get good or get lost. PvP already has enough stuff to deal with we don't need to deal it with the same reason that the majority of players in Non PvP zones have zone chat off.
However if you truly want to heal others in PvP please invest in weapon/spell damage. It isn't effected by battle spirit and I know another friend of mine that is a templar that has insane heals with NO HEALING BONUSES. Guy is just tanky for just pressing his 1 ability. He out heals anyone who tries to kill him. 7k Weapon damage, 1 honor the dead. Null to Full real quick.
Also another friend followed the same thing with a monster set and is essentially a werewolf healer. Insane heals for no cost and being a werewolf.
VenomSheru wrote: »Is this a joke that would be nerfed later... they would still not be used in PvE and they are wrecking havoc in PvP... as if pulse ganker and whiplashing DK werent enough... or ZoS wants only DPS to do PvP.
In current state its impossible to heal BGs.. Damage keeps getting buffed while no changes are made to healing ...
End of Rant
WWs are going to be used in PvE. The damage buff is too much for a lot of raid group to pass up.
As for PvP ... so the 2 re-worked and balanced (against future end point) are now kings of the roost? I would hope so or the re-works would have been a waste.
VenomSheru wrote: »Is this a joke that would be nerfed later... they would still not be used in PvE and they are wrecking havoc in PvP... as if pulse ganker and whiplashing DK werent enough... or ZoS wants only DPS to do PvP.
In current state its impossible to heal BGs.. Damage keeps getting buffed while no changes are made to healing ...
End of Rant
WWs are going to be used in PvE. The damage buff is too much for a lot of raid group to pass up.
As for PvP ... so the 2 re-worked and balanced (against future end point) are now kings of the roost? I would hope so or the re-works would have been a waste.
VenomSheru wrote: »DarkStrifeYT wrote: »Oh one final thing I had my hunch confirmed, you are a pver and let me guess what happened here. You needed a set from PvP and you came crawling out of the dungeons into cyro as a DPS with your "Meta" DPS build and git destroyed too many times so you switched to a healing build that is also Meta that practically out heals a veteran trail boss damage by 100 times but when you do it in PvP it does nothing. Thus you come onto the fourme probably after arguing people in Zone chat because your "Meta" build isn't working in a zone where it SHOULDN'T work and got mocked by every PvPer possible. So you come onto the forums complaining about the newest thing because it's to you, the problem. Bet you are going to complain that PvPers are toxic next aren't ya?
Us in PvP aren't toxic, we are irritated that PvErs come in with what works in NM Trials and Arenas and their stuff won't work for obvious reasons because their bonuses get countered with the debuff in PvP that was put there for balance reasons and gets adjusted accordingly because of how much things can obviously do and its easier to change and adjust that than the ton of sets and abilities individually. To us PvPers you sre nothing but a free kill and a nuisance.
This is the equivalent of barging into someone elses house that you don't live in or own and DEMAND they start following your rules.
You don't understand how much this IRRITATES us in PvP. Either get good or get lost. PvP already has enough stuff to deal with we don't need to deal it with the same reason that the majority of players in Non PvP zones have zone chat off.
However if you truly want to heal others in PvP please invest in weapon/spell damage. It isn't effected by battle spirit and I know another friend of mine that is a templar that has insane heals with NO HEALING BONUSES. Guy is just tanky for just pressing his 1 ability. He out heals anyone who tries to kill him. 7k Weapon damage, 1 honor the dead. Null to Full real quick.
Also another friend followed the same thing with a monster set and is essentially a werewolf healer. Insane heals for no cost and being a werewolf.
go look at leaderboards :ROFL:
What sets are people using for these amazing PVP WW? Mine dies in 2 seconds and my form lasts 10 seconds lol.
DarkStrifeYT wrote: »
DarkStrifeYT wrote: »
That is what I'm using but I still am super squishy and would love to feel as oppressive as the WW people are talking about lol.
VenomSheru wrote: »DarkStrifeYT wrote: »
That is what I'm using but I still am super squishy and would love to feel as oppressive as the WW people are talking about lol.
Warden WW or DK WW with class mastery
VenomSheru wrote: »DarkStrifeYT wrote: »
That is what I'm using but I still am super squishy and would love to feel as oppressive as the WW people are talking about lol.
Warden WW or DK WW with class mastery
Thanks - I'm a NB WW. Do those masteries make that much of a difference? I keep reading different things. Some people say NB masteries are useless in PVP and others saying they are supposed to be good.
VenomSheru wrote: »Werewolfs should not have access to class masteries or class passives if battlespirit is active
If they had access to weapon passive & a CC removal tool - then yes it would be a fair trade I guess.VenomSheru wrote: »Werewolfs should not have access to class masteries or class passives if battlespirit is active
Erickson9610 wrote: »VenomSheru wrote: »Werewolfs should not have access to class masteries or class passives if battlespirit is active
Only on the condition that the nerfs it received during the PTS (which were incited by the interaction with Class Masteries) are reverted.
It sucks that you have to be a Sorcerer if you want to be a competitive Werewolf due to their Class Masteries being superior to everyone else's.
A single werewolve is fine even in BGs, as soon as they become multiples then it gets insanely annoying.
A single werewolve is fine even in BGs, as soon as they become multiples then it gets insanely annoying.