What bothers me is that recently you guys acknowledged that templar lacks damage(on u50 pts post) and now you are taking away a damage passive for more defense.
What bothers me is that recently you guys acknowledged that templar lacks damage(on u50 pts post) and now you are taking away a damage passive for more defense.
Perhaps you should also consider unifying several stats, such as Physical and Spell Resistance, into a single Resistance stat, and do the same for Damage and Critical Chance. As the game continues to move toward hybridization, having these values separated makes less and less sense.
This would also simplify the way character statistics are displayed and understood. Along the same lines, I think it would be much clearer to use percentages instead of arbitrary numbers whenever possible. For example, why show a value like 2629 when it effectively means a 12% increase?
In my experience, very few players actually understand how many of these numbers work. It would also be extremely helpful if the character sheet clearly indicated which stats have caps, highlighting when a cap has been exceeded and by how much. That is important information for players when building and optimizing their characters.
On the potion naming thing, I think that it is a good idea, but probably doesn't go far enough. All the time we are picking just one effect for the potion name there is confusion. One character holds three different 'essence of health' potions in the inventory:
A cheap version for daily writ turn ins
A tri-stat version
An Armour version.
There is NO WAY to tell which is which by looking at the name, or the colour of the potion. Some solutions would be to summarize multiple effects - Essence of Health/Armour or Essence of Health/Magicka,Stamina for example. This would also help when trading the potions on guild vendors.
An alternative would be to create a 'nickname' field for each potion based on its exact formulation. This could default to the current name system but be overridable by the player so you could set your own name that would be displayed in the inventory, guild vendors etc either as a replacement for the default name, or in addition to it.
Possibly changing the colour of the potion based on the effects would work as well, but this would need some colour-blindness testing (looking at you night market light puzzle).