Izanagi.Xiiib16_ESO wrote: »
PC UI Shows Vengeance population at 1 bar even if there are 0 players in the campaign (it's always worked like this)
There are 4 stages of population bar on the PC UI Low, Medium, High, Locked.
On Vengeance max = 300 (according to ZOS's numbers lets assume that's truthful even if in played experience it doesn't match)
This means the ranges would be as follows:
Low 0–74
Medium 75–149
High 150–224
Locked 225–300 (this is a range rather than only showing at 300 since we know that the population can show as locked but have no queue)
Assuming GH max is 120 (very unbelievable but lets go with it)
Low 0–29
Medium 30–59
High 60–89
Locked 90–120
So 2 bar Vengeance is likely just above 'High' on GH and 1 bar vengeance could be anywhere from Low - Medium on GH which we know is basically a 'dead' campaign.
This all assumes that the population bars are equal width and the total pop numbers given by ZOS are accurate.
Izanagi.Xiiib16_ESO wrote: »
PC UI Shows Vengeance population at 1 bar even if there are 0 players in the campaign (it's always worked like this)
There are 4 stages of population bar on the PC UI Low, Medium, High, Locked.
On Vengeance max = 300 (according to ZOS's numbers lets assume that's truthful even if in played experience it doesn't match)
This means the ranges would be as follows:
Low 0–74
Medium 75–149
High 150–224
Locked 225–300 (this is a range rather than only showing at 300 since we know that the population can show as locked but have no queue)
Assuming GH max is 120 (very unbelievable but lets go with it)
Low 0–29
Medium 30–59
High 60–89
Locked 90–120
So 2 bar Vengeance is likely just above 'High' on GH and 1 bar vengeance could be anywhere from Low - Medium on GH which we know is basically a 'dead' campaign.
This all assumes that the population bars are equal width and the total pop numbers given by ZOS are accurate.
Except it wasn't 0 players. I was there, fighting, and I can count.
There really is no pleasing the PVP community. They argue with themselves more than the devs now.
Nothing Zos does will ever reach the expectations put on them, and half will enjoy the changes while half will hate it.
Veng camp is dead anyway.. there's no one in there.
There really is no pleasing the PVP community. They argue with themselves more than the devs now.
Nothing Zos does will ever reach the expectations put on them, and half will enjoy the changes while half will hate it.
I'm glad someone else notice. They even try to convince themselves
SerafinaWaterstar wrote: »
One new thing about GH is that it is faction locked to character, not account. If you don’t set it as home, you can swap around during the campaign which is truly bad & should be stopped @ZOS_Kevin

Have to disagree there, PC EU is by far the server with the biggest population online at once. NA has less players but a longer flatter peak due to timezones, while EU has more players and the Peak is much higher over a shorter time.
CatalinaWineMixer2 wrote: »There really is no pleasing the PVP community. They argue with themselves more than the devs now.
Nothing Zos does will ever reach the expectations put on them, and half will enjoy the changes while half will hate it.
This is a big part of it. Vengeance is the right direction. Its nearly starting from the ground up and they keep in tweaking it with small very precise changes. That is the right method. It is within their control and with well established boundaries and rules. I dont agree that its dead in Vengeance at all and Ive been over there every day since it came back again. There have been some good groups in there too.
As others have pointed out, 10 more years of the constant broken cycle of GH isnt the answer. The reason PvP is in such bad shape is the state of what is happening over there. I still go but my Guilds will not go to GH anymore. And most of them wont even do BG now either. The combat is out of control in there. For so many different reasons. Entirely way too much dps being one of them.
They want to add proc sets and other things to Vengeance. Im curious to see how that pans out. And while I dont know if that's good or bad, its a small calculated change by the Devs. As it should be. So things dont get out of control as they are in GH. They are doing right with Vengeance. This is the correct way, slow and steady.