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The new PvP syteem sucks and here's why

  • Gabriel_H
    Gabriel_H
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    Gabriel_H wrote: »
    Fiferr wrote: »
    Veng camp population has been 0 bars all alliances since release untill now...

    bpcsjnoxuh9w.png

    Not on PC EU.

    PC UI Shows Vengeance population at 1 bar even if there are 0 players in the campaign (it's always worked like this)

    There are 4 stages of population bar on the PC UI Low, Medium, High, Locked.
    On Vengeance max = 300 (according to ZOS's numbers lets assume that's truthful even if in played experience it doesn't match)

    This means the ranges would be as follows:
    Low 0–74
    Medium 75–149
    High 150–224
    Locked 225–300 (this is a range rather than only showing at 300 since we know that the population can show as locked but have no queue)

    Assuming GH max is 120 (very unbelievable but lets go with it)
    Low 0–29
    Medium 30–59
    High 60–89
    Locked 90–120


    So 2 bar Vengeance is likely just above 'High' on GH and 1 bar vengeance could be anywhere from Low - Medium on GH which we know is basically a 'dead' campaign.


    This all assumes that the population bars are equal width and the total pop numbers given by ZOS are accurate.

    Except it wasn't 0 players. I was there, fighting, and I can count.

    For some added context. 2 bars red, 1 bar blue. It took the pact 10 minutes of constant fighting to get through the main gate. Pretty good defence for 0 players against over 100.
    Edited by Gabriel_H on June 11, 2026 9:42AM
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Gabriel_H wrote: »
    Gabriel_H wrote: »
    Fiferr wrote: »
    Veng camp population has been 0 bars all alliances since release untill now...

    bpcsjnoxuh9w.png

    Not on PC EU.

    PC UI Shows Vengeance population at 1 bar even if there are 0 players in the campaign (it's always worked like this)

    There are 4 stages of population bar on the PC UI Low, Medium, High, Locked.
    On Vengeance max = 300 (according to ZOS's numbers lets assume that's truthful even if in played experience it doesn't match)

    This means the ranges would be as follows:
    Low 0–74
    Medium 75–149
    High 150–224
    Locked 225–300 (this is a range rather than only showing at 300 since we know that the population can show as locked but have no queue)

    Assuming GH max is 120 (very unbelievable but lets go with it)
    Low 0–29
    Medium 30–59
    High 60–89
    Locked 90–120


    So 2 bar Vengeance is likely just above 'High' on GH and 1 bar vengeance could be anywhere from Low - Medium on GH which we know is basically a 'dead' campaign.


    This all assumes that the population bars are equal width and the total pop numbers given by ZOS are accurate.

    Except it wasn't 0 players. I was there, fighting, and I can count.

    I assume you're replying to the first sentence of my post, I encourage you to read it all :)
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • xR3ACTORx
    xR3ACTORx
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    Munkfist wrote: »
    There really is no pleasing the PVP community. They argue with themselves more than the devs now.

    Nothing Zos does will ever reach the expectations put on them, and half will enjoy the changes while half will hate it.

    I'm glad someone else notice. They even try to convince themselves
  • L_Nici
    L_Nici
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    Bernz007 wrote: »
    Gabriel_H wrote: »
    As for "no one is there":

    This:
    34jpbvjsmxa1.png

    Is more players than this:
    4j2i6nek08gl.png

    GH has a population cap of 120 per alliance, Vengeance has a cap of 300 players per alliance.

    PC EU is hardly representative of the majority of the ESO player count....

    Have to disagree there, PC EU is by far the server with the biggest population online at once. NA has less players but a longer flatter peak due to timezones, while EU has more players and the Peak is much higher over a shorter time.
    Edited by L_Nici on June 12, 2026 8:26AM
    PC|EU
  • olsborg
    olsborg
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    Fiferr wrote: »
    Veng camp is dead anyway.. there's no one in there.

    What? You are so wrong man, I played Vengeance the better part of the evening yesterday and there was zergs and keep fights all over the map, just because it showing I or II bars doesnt mean theres less population then GH there. Afaik II bars on vengeance already equals more then poplocked GH

    PC EU
    PvP only
  • L_Nici
    L_Nici
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    Why does it post double?

    Edited by L_Nici on June 12, 2026 8:26AM
    PC|EU
  • SerafinaWaterstar
    SerafinaWaterstar
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    xR3ACTORx wrote: »
    Munkfist wrote: »
    There really is no pleasing the PVP community. They argue with themselves more than the devs now.

    Nothing Zos does will ever reach the expectations put on them, and half will enjoy the changes while half will hate it.

    I'm glad someone else notice. They even try to convince themselves

    You could day that about any community in this game, not just pvp.

    As someone who only pvps in Grey Host (albeit badly) I have no interest in Vengeance at all. Yes, GH can be absolute hell, but its still fun. Perhaps I am lucky in my guild, who make even getting utterly wiped amusing.

    But it does look like all the pvp I know who perhaps were split between GH and Blackreach have all decided against Vengeance & come back to GH. (Special shout out to the blue ball groups that had previously been in BR - so nice to have to deal with you again! 🙄)

    One new thing about GH is that it is faction locked to character, not account. If you don’t set it as home, you can swap around during the campaign which is truly bad & should be stopped @ZOS_Kevin

    My regret is that they removed the other campaigns. Even just one additional one would be nice.
  • Alosis
    Alosis

    One new thing about GH is that it is faction locked to character, not account. If you don’t set it as home, you can swap around during the campaign which is truly bad & should be stopped @ZOS_Kevin

    Not sure where this is coming from. After playing in GH this month on my DC character, and with no characters homed to any campaign on my account, I just tried to enter on my EP character and I get this popup and not able to get in.
    zhkmgpg8xm86.png
  • Bernz007
    Bernz007
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    L_Nici wrote: »
    Bernz007 wrote: »
    Gabriel_H wrote: »
    As for "no one is there":

    This:
    34jpbvjsmxa1.png

    Is more players than this:
    4j2i6nek08gl.png

    GH has a population cap of 120 per alliance, Vengeance has a cap of 300 players per alliance.

    PC EU is hardly representative of the majority of the ESO player count....

    Have to disagree there, PC EU is by far the server with the biggest population online at once. NA has less players but a longer flatter peak due to timezones, while EU has more players and the Peak is much higher over a shorter time.

    Maybe on the PC side of things, but from the Xbox NA side of things a great majority of the Euro Cyrodiil players have moved to NA servers. They make it known, by adding EU to their names or to their guild names. I admire their dedication to pvp and it keeps things competitive.

    As of late, we only have no bars across GH for maybe only a few hours at most and we see 3 bars with a queue for about 10-12 hours a day.
  • smallhammer
    smallhammer
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    It is strange to read about so many players, who obiously only play in GH, saying Vengeance is dead.
  • BXR_Lonestar
    BXR_Lonestar
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    Munkfist wrote: »
    There really is no pleasing the PVP community. They argue with themselves more than the devs now.

    Nothing Zos does will ever reach the expectations put on them, and half will enjoy the changes while half will hate it.

    This is a big part of it. Vengeance is the right direction. Its nearly starting from the ground up and they keep in tweaking it with small very precise changes. That is the right method. It is within their control and with well established boundaries and rules. I dont agree that its dead in Vengeance at all and Ive been over there every day since it came back again. There have been some good groups in there too.

    As others have pointed out, 10 more years of the constant broken cycle of GH isnt the answer. The reason PvP is in such bad shape is the state of what is happening over there. I still go but my Guilds will not go to GH anymore. And most of them wont even do BG now either. The combat is out of control in there. For so many different reasons. Entirely way too much dps being one of them.

    They want to add proc sets and other things to Vengeance. Im curious to see how that pans out. And while I dont know if that's good or bad, its a small calculated change by the Devs. As it should be. So things dont get out of control as they are in GH. They are doing right with Vengeance. This is the correct way, slow and steady.

    PVP isn't in a bad state because of GH. GH is in a bad state because of so many bad changes to the game. And damage and build strength is out of control because everything has been "reworked" to be competitive with subclassing, which I think we both agree, was also a bad change for the game, but they have not wanted to eliminate it because there are some people who like subclassing as-is, and alienating what is left of their player base wouldn't be a good move for them either. So this is what we're getting, unfortunately.

    Having ANOTHER alliance-locked non-vengeance campaign would help spread the people out, give people and at least give people options as to where to play, which will also give some flexibility as to HOW they play.

    For me, being in GH is a nice change because I don't have to deal with the toxicity of people coming over to zone chat from other alliances. I get to que in, play, fight, and then move on when I'm done and not have to bicker with people who got their feels hurt in a competitive game mode.

    But Que times suck. The playstyle sucks (literally having 2 bars worth of players all fighting at one point, and the fight is just a straight stalemate all-around), lag and framerate issues aplenty, being unable to switch characters because of que times. But overall, I'm not unhappy to have seen BR go. I just want another option that is not vengeance and not GH.

    My group went into the sewers for our weekly event on Wednesday. IDK if it is the servers or something else funky going on, but the frames were freezing every 5 seconds on the dot for 2-3 seconds, and then it would rebound, making the game literally unplayable, and the IC population wasn't even that high.

    Those issues also carried over to PVE, so I'm going to chalk it up to Zos screwing up their servers with the patch and needing new servers, but if at least SOME of these issues don't resolve, I'm going to be playing a lot more PVE, or perhaps other games.
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