Erickson9610 wrote: »In a full group with characters on each Class, it is a net positive to have additional buffs. Penetration and Armor are particularly useful in PvP.
Erickson9610 wrote: »In a full group with characters on each Class, it is a net positive to have additional buffs.
It's in the link in the OP:
"For Sorcerers, instead of gaining a source of Minor Prophecy from their Dark Magic skill line, they now gain the ability to apply a unique Offensive Penetration buff to their group. Templars likewise gain a unique buff to replace Minor Sorcery, boosting their groups’ Armor."
- Brutality (Major and Minor): Brutality provides both Weapon and Spell Damage, while Sorcery (both Major and Minor) have been removed.
- Savagery (Major and Minor): Savagery provides both Weapon and Spell Critical chance, while Prophecy (both Major and Minor) have been removed.
LootAllTheStuff wrote: »With the new hybridization, on Sorc if you have the new Savagery, then you already have what you would have gotten from Prophecy. So depending on where a Sorc can source Savagery, you wouldn't necessarily be losing anything, but gaining additional perks.
- Brutality (Major and Minor): Brutality provides both Weapon and Spell Damage, while Sorcery (both Major and Minor) have been removed.
- Savagery (Major and Minor): Savagery provides both Weapon and Spell Critical chance, while Prophecy (both Major and Minor) have been removed.
CatalinaWineMixer2 wrote: »When they say 'Templar' and 'Dragonknight', do they mean REAL ones? Or blender builds (Subclass) which are none of the above. It's good they're moving away from dps for EVERYTHING. Unique buffs for Pure Classes are definitely something we need. The fact that they're new is a nice change. I just dont see how this is going to help actual Templars and Sorcerers. At least when theyre playing Solo. They're already at a disadvantage with damage and while the buffs are cool, its not a good idea to be taking more damage away from Pure Classes. If they were already refreshed, perhaps we would have a better idea of the bigger picture but they are not sadly. Please Zos, don't let these apply to already out of control Subclass. Or give them even more Buffs.
WalkingBomb wrote: »I actually like the planned changes, redundancy would reduce how rewarding it is to have 1 of each class in the party; I understand the templar perspective where they would prefer something offensive over the armour buff, but in a party they would still be getting those other ones anyways. Bright Harbinger class mastery means having at least one templar in the group can provide unique party wide boosts regardless of this passive. It's actually necromancer who does not have any group buff in the class passive at all, but I expect this to be remedied with its refresh.
spartaxoxo wrote: »Two classes that are already at a disadvantage as DPS losing even more of it is not great. The new stuff sounds nice and all but it probably wouldn't break their power budgets to just let them have both or some other solution.
DPS isn't just the most played role in the game, it's also the one that will most fill groups. So a class being bad at DPS significantly limits it's ability to join groups and some extra armor doesn't make up for that.
thechalkdust wrote: »Templar main. I don't want to lose my group offensive buff for a defensive buff, either. That sucks.
I'd prefer Minor Force or maybe even Minor Empower, which would mitigate the stealth nerf to Mora's Scribe and other buff-counting effects.
Feels bad eating nerfs as a base game class, while watching DLC classes get refreshed first. They even nerfed the aesthetics and theme of our class, changing the "divine warrior" spear into a Nighthollow Vampire clan motif. Someone on that dev team simply hates Templar.
I think the solution the devs propose is far more interesting than just giving Templars minor brutality (same as DK) and giving Sorc minor savagery (same as NB).
Many people here are saying penetration is less meaningful, but I don't really agree.
As ZOS describes in the beginning, these were only ever situationally useful because they didn't quite stack with each other. If before U51 you had at least 1 Sorc and 1 NB in your trial group, after U51 you will literally see no difference.
And in situations where you only have 1 Sorc and no NB? like a 4-man dungeon, Solo Arena, or Infinite Archive? Well, those are situations where a unique penetration buff is actually useful. Where you are far less likely to be hitting the penetration cap, or where the addition of the unique pen lets you equip more gear and skills to boost crit instead of penetration.
thechalkdust wrote: »Templar main. I don't want to lose my group offensive buff for a defensive buff, either. That sucks.
I'd prefer Minor Force or maybe even Minor Empower, which would mitigate the stealth nerf to Mora's Scribe and other buff-counting effects.
Feels bad eating nerfs as a base game class, while watching DLC classes get refreshed first. They even nerfed the aesthetics and theme of our class, changing the "divine warrior" spear into a Nighthollow Vampire clan motif. Someone on that dev team simply hates Templar.
As someone who only has a Templar, I couldn't disagree more. The group offensive buff is not needed or wanted by groups. Templar needs something that is. This is a positive step forward.
thechalkdust wrote: »Templar main. I don't want to lose my group offensive buff for a defensive buff, either. That sucks.
I'd prefer Minor Force or maybe even Minor Empower, which would mitigate the stealth nerf to Mora's Scribe and other buff-counting effects.
Feels bad eating nerfs as a base game class, while watching DLC classes get refreshed first. They even nerfed the aesthetics and theme of our class, changing the "divine warrior" spear into a Nighthollow Vampire clan motif. Someone on that dev team simply hates Templar.
As someone who only has a Templar, I couldn't disagree more. The group offensive buff is not needed or wanted by groups. Templar needs something that is. This is a positive step forward.
I have used my group DPS buff even as a tank all the time to help with low DPS teammmates. I have never seen anyone wish for armor buff.
thechalkdust wrote: »Templar main. I don't want to lose my group offensive buff for a defensive buff, either. That sucks.
I'd prefer Minor Force or maybe even Minor Empower, which would mitigate the stealth nerf to Mora's Scribe and other buff-counting effects.
Feels bad eating nerfs as a base game class, while watching DLC classes get refreshed first. They even nerfed the aesthetics and theme of our class, changing the "divine warrior" spear into a Nighthollow Vampire clan motif. Someone on that dev team simply hates Templar.
As someone who only has a Templar, I couldn't disagree more. The group offensive buff is not needed or wanted by groups. Templar needs something that is. This is a positive step forward.
I have used my group DPS buff even as a tank all the time to help with low DPS teammmates. I have never seen anyone wish for armor buff.
Then you've not run harder content, where damage mitigation on the group matters. A 10% weapon damage buff on a low dps group is 10% of low. In a high dps group they source increases elsewhere, not from Templars.