PCNA taken a little after 7:00 PM (NA prime time) and 2 alliances have low pop bonuses.
Low pop bonuses on a ~3x the player cap. i.e. a pop-locked GH yellow being transferred in entirety over to Vengeance would get the low pop bonuses, because the population is low compared to the cap.
tomofhyrule wrote: »Taken tonight at 20:30 UTC
This:
Is more players than this:
Regardless of the populations, the point for a lot of this is that Vengeance and Grey Host have different playerbases that do not really overlap much and The players who like Grey Host and not Vengeance have significantly fewer opportunities to get into Cyrodiil than they did before. No amount of arguments about the populations is going to change those facts. You are just as likely to get those people out of the GH queue and into Vengeance as you are to get the "I only play ESO solo and never do group content!" players to jump into the trial progs a week. If there are 80+ people in the queue for GH for any specific alliance, then those people are not able to play and would leave the game rather than join a mode they despise.
Blackreach needed to have stayed. At least until they released their 'small-scale' PvP mode. But they assumed that they could just force those people into Vengeance because "whatever, it's PvP, right?" which is not the way the players see it.
Getsugatenso wrote: »What I predicted happened. The PvP mode in Vengeance is empty.
Taken tonight at 20:30 UTC
This:
Is more players than this:
Just go into the game, press J -> Leaderboards -> PvP -> Current campaign if you are in vengeance or home campaign if for whatever rerason you actually play that. You can see the active number of players up to a maximum of 500 there and compare pure numbers instead of bars.
Not sure how it is now, but on Tuesday afternoon Vengeance had 199 active players, while GH had 500+ (the list maxed out there) after everyones home campaign got reset on monday. So those 199 and 500+ actively chose those campaigns to be their home.
BardokRedSnow wrote: »Everyone that plays Greyhost regularly knew it would be dead on arrival
Notice all the comments here making excuses but none of them can say “You’re wrong”.
BardokRedSnow wrote: »Everyone that plays Greyhost regularly knew it would be dead on arrival
Notice all the comments here making excuses but none of them can say “You’re wrong”.
I play on both campaigns regularly and I can ensure you that non of the campaigns are dead on PC/EU.
Just go into the game, press J -> Leaderboards -> PvP -> Current campaign if you are in vengeance or home campaign if for whatever rerason you actually play that. You can see the active number of players up to a maximum of 500 there and compare pure numbers instead of bars.
Not sure how it is now, but on Tuesday afternoon Vengeance had 199 active players, while GH had 500+ (the list maxed out there) after everyones home campaign got reset on monday. So those 199 and 500+ actively chose those campaigns to be their home.
Those numbers does not give any information on the number of players playing on a campaign at a specific time. It shows the number of people who have the respective campaign as home campaign!
I am using Miats addon which give you a desent estimate on the number of people in a combat. From what I have seen, the biggest fights so far on primetime PC/EU are quite similar.
Just go into the game, press J -> Leaderboards -> PvP -> Current campaign if you are in vengeance or home campaign if for whatever rerason you actually play that. You can see the active number of players up to a maximum of 500 there and compare pure numbers instead of bars.
Not sure how it is now, but on Tuesday afternoon Vengeance had 199 active players, while GH had 500+ (the list maxed out there) after everyones home campaign got reset on monday. So those 199 and 500+ actively chose those campaigns to be their home.
Those numbers does not give any information on the number of players playing on a campaign at a specific time. It shows the number of people who have the respective campaign as home campaign!
I am using Miats addon which give you a desent estimate on the number of people in a combat. From what I have seen, the biggest fights so far on primetime PC/EU are quite similar.
Yes and played it actively, because you only get listet, if you made at least 1 AP in that campaign. Also usually people set the campaign as home, they play on. So if way less people are listed on Vengeance as their home campaign, less people play Vengeance.
Also on its own that is true, the list shows everyone who played since the beginning of the campaign (or in GH case since Monday, as the individual Leaderboard got reset), which actually makes it even sadder that Venegance didn't even reach 500 individual players, but together with the bars constantly only at 1 so 0-99 in Vengeance terms, you can pretty confidently say, Vengeance is dead.
Divine1976 wrote: »I played on Vengeance EU last night while queueing.
It was not empty and plenty of sieges took place
tomofhyrule wrote: »Out of curiosity, for all Vengeance enjoyers in the chat:
If ZOS had instead released Vengeance along with both Grey Host and Blackreach, would that have been bad?
Nice strawman you have there. A someone who is not a fan of Vengeance, but who tolerates it so that I don't have to put up with class imbalance, ball groups, rubber banding, disconnects, trying four times to open a postern door (and many many other problems), let me just say: I couldn't care less about the question. The issue isn't, and never has been, that other modes of Cyrodiil exist, it's that they do not work.
I haven't been in Cyro since the release of sub-classing. It was a terrible experience for a pure-class on top of an already terrible experience for both the class and the performance. So why would I care if those campaigns exist or not? I have no opinion on it. Nobody I know who loves/likes/tolerates Vengeance has an opinion on whether there are 1, 2 or 500 standard rule Cyro campaigns. We care the campaign we are in functions.
If the goal is to make PvP less laggy, then sure, that campaign achieved much greater success than GH, but at the cost of diversity and theorycrafting.
Taken tonight at 20:30 UTC
This:
Is more players than this:
It shows GH is full. It doesn't show how many people are queued, how many people would have liked to play GH and how many people swapped to Vengeance simply to work on their Veterancy. As long as GH is pop locked, you can not draw qualitative conclusions from such comparisons, because the conditions for a fair comparison are not met.
Imagine a bus between A and B with 50 seats and a train with 500 seats. There are 250 people wanting to travel from A to B. Some will compromise on the comfort of their travel, some wont. Can you conclude which of the two travel options is more popular by the number of tickets sold, if the bus tickets are fully sold out and the train tickets are not?
BardokRedSnow wrote: »Divine1976 wrote: »I played on Vengeance EU last night while queueing.
It was not empty and plenty of sieges took place
sieges, zerging, not fights
BardokRedSnow wrote: »Divine1976 wrote: »I played on Vengeance EU last night while queueing.
It was not empty and plenty of sieges took place
sieges, zerging, not fights
It's a war whose goal is to capture keeps. You know, grouping up, siegeing, and fighting at keeps.
There are 3 to 4 focal points at any given time, with a full 900 that will likely becomes 5 to 6 focal points.
I'm not sure what you think Cyro is supposed to be, and I'm afraid to ask.