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What is a class mastery point?

robertlabrie
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I have 101 unused skill points, and I never bothered with subclassing. Then class mastery comes out for "pure classes" and I think great, what perks can I get for not doing the other thing. Except now I need to farm "class mastery points"? What?
  • tomofhyrule
    tomofhyrule
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    If you are not Subclassing, you get two Mastery points you can distribute any way you wish. You will not be able to get all 5 passives simultaneously; you need to choose.
  • Gabriel_H
    Gabriel_H
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    Character must be level 50 and not sub-classed. You get two points to spend.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • LlallaSiya
    LlallaSiya
    Soul Shriven
    Gabriel_H wrote: »
    Character must be level 50 and not sub-classed. You get two points to spend.

    I may have read it incorrectly, but I think you need all class skill lines maxed as well.

    But yeah. I logged in yesterday, allocated my points and went on my merry way.
  • DenverRalphy
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    LlallaSiya wrote: »
    Gabriel_H wrote: »
    Character must be level 50 and not sub-classed. You get two points to spend.

    I may have read it incorrectly, but I think you need all class skill lines maxed as well.

    But yeah. I logged in yesterday, allocated my points and went on my merry way.

    Correct. The character has to have leveled all 3 skill lines to 50. I don't know that character level itself is required to be at level 50 though, as the patch notes do not state as such.
    Edited by DenverRalphy on June 10, 2026 2:46AM
  • robertlabrie
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    ok so u get a max of 2 points and can allocate them however u want? Its not another thing to farm?
  • Gabriel_H
    Gabriel_H
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    ok so u get a max of 2 points and can allocate them however u want? Its not another thing to farm?

    Yes
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • LootAllTheStuff
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    ok so u get a max of 2 points and can allocate them however u want? Its not another thing to farm?

    No, it is not another thing to farm. You can respec to change your mastery points allocations, but you can never have more than two enabled.
  • Usureki
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    They are not to be farmed.. but just imagine if you could receive a third class mastery point from an ultra-hard or very rare event or monster or quest from the game >:3

    Nooo.. that would be evil, no one wants that...

    .. unless o.o
  • tomofhyrule
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    Usureki wrote: »
    They are not to be farmed.. but just imagine if you could receive a third class mastery point from an ultra-hard or very rare event or monster or quest from the game >:3

    Nooo.. that would be evil, no one wants that...

    .. unless o.o

    Unless you wanted less balance in the game than we already have.

    I don’t understand why fans of ESO - which is an MMORPG from an acclaimed RPG franchise - are so averse to… needing to choose things and instead want all the buffs and none of the weaknesses.

    The Mastery passives are designed to not be able to get more than two at once. The point is that you can’t get it all. You are supposed to choose and make sacrifices (and Mastery in itself is also a choice because you sacrifice the ability to Subclass to get them).
  • NoticeMeArkay
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    Would somebody be so kind to post the english class mastery passives for the necromancer?
    Their description makes absolutely no sense to me in the german client.
  • NxJoeyD
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    Usureki wrote: »
    They are not to be farmed.. but just imagine if you could receive a third class mastery point from an ultra-hard or very rare event or monster or quest from the game >:3

    Nooo.. that would be evil, no one wants that...

    .. unless o.o

    Unless you wanted less balance in the game than we already have.

    I don’t understand why fans of ESO - which is an MMORPG from an acclaimed RPG franchise - are so averse to… needing to choose things and instead want all the buffs and none of the weaknesses.

    The Mastery passives are designed to not be able to get more than two at once. The point is that you can’t get it all. You are supposed to choose and make sacrifices (and Mastery in itself is also a choice because you sacrifice the ability to Subclass to get them).

    I agree with you on this one but look at Subclassing. That flies right in the face of having to make risk vs reward choices.

    As for the Mastery Passives, part of the point of them at all was to “try” and enable pure-class builds to have some semblance of being competitive with subclassed builds.

    IMO the jury is still out on how successful that is. For me I think some did deliver a marked improvement while others fell short. In PvE I think there was a lot more benefit and elevation from the passives, in PvP it’s very much hit or miss and I’m, personally, seeing about 70% of players in PvE still choosing to run a subclassed builds rather than pure class for the passives.

    Because of how much power and versatility subclassing delivers I wouldn’t be opposed to being able to slot all of the Mastery passives, provided they were scale adjusted for that.

    We don’t need broken passives but we do need a lot of deliverables out of them if they’re supposed to compete with subclassing.
  • NxJoeyD
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    Would somebody be so kind to post the english class mastery passives for the necromancer?
    Their description makes absolutely no sense to me in the german client.

    Here they are:

    Nothing Wasted - As an abattoir of death, no remnants of life are wasted.

    Upgrades rank 2 of Corpse Consumption to also grant a stack of Nothing Wasted for 10 seconds, which increases your Max Health by 2% and Weapon and Spell Damage by 2% per stack, up to 10 times. Stacks decay three at a time instead of all at once.


    Malevolent Promise - Death's knell is a familiar song. Share it with your enemies.

    Also upgrades rank 2 of Corpse Consumption to mark the closest non-player enemy to you with death's touch for 6 seconds, allowing you to use a corpse consuming ability on them. Consuming or replacing this effect triggers rank 2 of Death Gleaning. This effect can occur once every 2 seconds.


    Cycle Unending - The cycle of life and death continues: you will live, others will die.

    Upgrades rank 2 of Reusable Parts to grant Cycle Unending for 25 seconds, increasing your damage done by 1% for every 1% Health you have more than your target. The damage bonus caps at 25% (12% against players).


    Pound of Flesh - Knock upon death's door and demand your due.

    When you take damage you have a 1% chance to heal 2745 Health and restore 5% of your missing Stamina, up to once per second. This chance increases by 1% for every missing Health percent you have and the healing is based off your Max Health.


    Veil's Forfeit - Call souls back from an early grave. Only you may grant them release.

    While you are in combat, directly healing a target below 50% Health relinquishes them from death's clutches and allows you to use a corpse consuming ability against them within 10 seconds, up to once every second. Consuming or replacing this effect grants the target 2 Ultimate.

    Edited by NxJoeyD on June 10, 2026 7:43PM
  • Horace-Wimp
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    Gabriel_H wrote: »
    Character must be level 50 and not sub-classed. You get two points to spend.

    ZOS calls them points but all they really are are toggles. You can have two passives toggled simultaneously if you want. They are not actual points since they were not earned and you will never get more. ZOS made them appear like points since it was easier to implement.
    PC NA.
  • tomofhyrule
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    NxJoeyD wrote: »
    Usureki wrote: »
    They are not to be farmed.. but just imagine if you could receive a third class mastery point from an ultra-hard or very rare event or monster or quest from the game >:3

    Nooo.. that would be evil, no one wants that...

    .. unless o.o

    Unless you wanted less balance in the game than we already have.

    I don’t understand why fans of ESO - which is an MMORPG from an acclaimed RPG franchise - are so averse to… needing to choose things and instead want all the buffs and none of the weaknesses.

    The Mastery passives are designed to not be able to get more than two at once. The point is that you can’t get it all. You are supposed to choose and make sacrifices (and Mastery in itself is also a choice because you sacrifice the ability to Subclass to get them).

    I agree with you on this one but look at Subclassing. That flies right in the face of having to make risk vs reward choices.

    Exactly. I call that “exhibit A.”
    (Or let’s face it, we’re probably at like D by now)

    Subclassing is controversial because it utterly destroyed balance. People who love it are the ones who feel free and unfettered, so happy to discard the lines they don’t use or care about for things they do. But the people who hate it are screaming THOSE THINGS YOU DON’T LIKE WERE WHAT SORTA BALANCED IT!

    Subclassing absolutely should have released in such a way that players needed to make actual choices, not just “it costs double skill points that you have more than you’ll ever need anyway.” It didn’t. And as such, we got a balance catastrophe out of it. If it had been done in such a way that required people to make actual choices - like now Subclassing means giving up Mastery and soon will also mean all Class lines will have a mix of roles like DK’s - then it’s not just a “do this to be OP” button.
  • Ashnarug
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    ok so u get a max of 2 points and can allocate them however u want? Its not another thing to farm?

    No, it is not another thing to farm. You can respec to change your mastery points allocations, but you can never have more than two enabled.

    Like the Knight said to Indiana Jones: "Choose wisely!"

    During the afternoon of Loredas, 6 Sun’s Dawn 2e578 a big piece of Aetherius fell to Nirn. It was the first major piece of Aetherius to fall on Nirn in more than five hundred years. It scattered around the world as millions of shards. It was rapidly documented by Lady Cinnabar of Taneth in her pamphlet Aetherial Fragments that "... when three shards meet, they re-form into a silvery prism by unknown process and confer the power unlocked by the merger to a nearby being." The Order of the Black Worm, commonly known as the Worm Cult, reappeared in Tamriel shortly thereafter and some of its members are avidly searching said shards.
    In the last week of First Seed 2e579, an arcane explosion occurred in the Imperial City — a night of storms, and trembling terrain. They named it the "Soulburst". That day Emperor Varen Aquilarios disappeared without a trace. His wife, Clivia Tharn, ascended to the Ruby Throne as Empress Regent under the guidance of the Necromancer Mannimarco. Ushering a time of increased instability within the Empire of Cyrodiil which finally grew into “The Three Banners War”.
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