Is U50's 200k+ DPS Ceiling Healthy for the Long-Term State of the Game?

  • Wuuffyy
    Wuuffyy
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    Wuuffyy wrote: »
    Wuuffyy wrote: »
    Wuuffyy wrote: »
    honestly, to offset this gain, i'd like to see what would happen if we removed dps bonuses out of racials and armor passives. as that would quite possibly lead to a much healthier range of sets being used, as well as races.

    Lawd have mercy they're coming for armor and racial passives now. Please ZOS, I beg of the- this is where we stop listening.

    The game doesn't belong back in the stone ages. It HAS evolved.

    Have you thought about the positives and negatives of these changes though? I certainly have.

    Yes, you're trying to remove this powercreep you've deemed the ultimate, world-ending problem by stripping core parts of the game that have existed for over a decade now.

    These changes would ultimately only trim a small portion of power away leaving both the core problem in tact and still having removed both flavor and build crafting.

    I truly hope they realize how small of a minority opinion removing armor passives and racial passives really is. I'd really like forums groupspeak and groupthink to not remove these things, thank you!

    Im not sure what you mean by removing build crafting. It would theoretically do the opposite. By removing power on races it would allow you to run literally whatever race you want as it would no longer matter instead of being funneled into 2-3 picks per role, while also removing some powercreep, i do however acknowledge that some racial bonuses are interesting like nord's ulti gen from damage or argonian's better potions.

    Removing dps bonuses from light and medium armor opens up more oppertunities to run light armor where its currently being ignored on group based pve dps builds. Granted, a lot more work than just this would need to be done to create better balance between the armor types, but at least it would only be about balancing survivability/sustain rather than those +DPS.

    If reducing powercreep is a goal at some point, i think these 2 areas are the easiest to target as they will lead to more player-driven choices leading to more set and build viability.

    At the end of the day i understand the opinion of "i dont want to lose damage" but its starting to get absolutely crazy how much damage we can now pull at a BASELINE. Its not just the highest end builds gaining damage. Its everyone.

    Nah, I disagree. You did not refute whatsoever how this will not lead to a significant reduction in 'power creep'. I'd rather have armor passives, than no passives at all 'but I get to run light'. Why not advocate to increase light armor passives to be comparable to medium armor if they are considered the 'lesser damage option' than completely remove them?

    If light=lesser, then increase light b/c it only makes it more of a viable option rather 'increasing power creep' anyway unless you somehow disagree and keep a stance that 'light armor underpowered' but then 'it actually does have a place', that'd be the only way you could really argue that.

    Not to mention I guarantee that race changes are one of ZOS' best non-upgrade store purchases due to min/maxing for what little they still can offer.

    I dont think it would lean to an insane reduction in dps. But it would absolutely be a start. That would be a decent amount of stats getting removed when you think about it. Since its roughly 2k max stat, 258 wep/spell damage from races, in addition to the loss of wep/spell damage and crit dmg from however many of pieces of medium armor you have. It shouldnt be an insane reduction but it would definitely do something.

    While it would be nice to see light armor be increased in power to the point where it would be competitive with medium, the damage we're doing overall is getting ridiculous, so to me, it makes more sense to remove them to achieve the same effect.

    Removing all sets from the game would be another start. Shoot, let’s just remove all player-choice via abilities too. Anyone down for Vengeance/template PvE balancing? This would help a lot of these ‘powercreep’ complaints.

    If you really think about it, PvE is numbers-based and the vast majority of score pushers use cookie cutter builds. Really would be a good fit imo.

    On a ‘serious note’ I’d soon rather see them carelessly decrease numbers than start removing things for the sake of ‘power creep’. This is especially true when they don’t address the root of an issue of that nature.
    Edited by Wuuffyy on May 29, 2026 5:46AM
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
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    -new players, feel free to DM for guidance!
  • ESO_Nightingale
    ESO_Nightingale
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    ✭✭✭✭✭
    Wuuffyy wrote: »
    Wuuffyy wrote: »
    Wuuffyy wrote: »
    Wuuffyy wrote: »
    honestly, to offset this gain, i'd like to see what would happen if we removed dps bonuses out of racials and armor passives. as that would quite possibly lead to a much healthier range of sets being used, as well as races.

    Lawd have mercy they're coming for armor and racial passives now. Please ZOS, I beg of the- this is where we stop listening.

    The game doesn't belong back in the stone ages. It HAS evolved.

    Have you thought about the positives and negatives of these changes though? I certainly have.

    Yes, you're trying to remove this powercreep you've deemed the ultimate, world-ending problem by stripping core parts of the game that have existed for over a decade now.

    These changes would ultimately only trim a small portion of power away leaving both the core problem in tact and still having removed both flavor and build crafting.

    I truly hope they realize how small of a minority opinion removing armor passives and racial passives really is. I'd really like forums groupspeak and groupthink to not remove these things, thank you!

    Im not sure what you mean by removing build crafting. It would theoretically do the opposite. By removing power on races it would allow you to run literally whatever race you want as it would no longer matter instead of being funneled into 2-3 picks per role, while also removing some powercreep, i do however acknowledge that some racial bonuses are interesting like nord's ulti gen from damage or argonian's better potions.

    Removing dps bonuses from light and medium armor opens up more oppertunities to run light armor where its currently being ignored on group based pve dps builds. Granted, a lot more work than just this would need to be done to create better balance between the armor types, but at least it would only be about balancing survivability/sustain rather than those +DPS.

    If reducing powercreep is a goal at some point, i think these 2 areas are the easiest to target as they will lead to more player-driven choices leading to more set and build viability.

    At the end of the day i understand the opinion of "i dont want to lose damage" but its starting to get absolutely crazy how much damage we can now pull at a BASELINE. Its not just the highest end builds gaining damage. Its everyone.

    Nah, I disagree. You did not refute whatsoever how this will not lead to a significant reduction in 'power creep'. I'd rather have armor passives, than no passives at all 'but I get to run light'. Why not advocate to increase light armor passives to be comparable to medium armor if they are considered the 'lesser damage option' than completely remove them?

    If light=lesser, then increase light b/c it only makes it more of a viable option rather 'increasing power creep' anyway unless you somehow disagree and keep a stance that 'light armor underpowered' but then 'it actually does have a place', that'd be the only way you could really argue that.

    Not to mention I guarantee that race changes are one of ZOS' best non-upgrade store purchases due to min/maxing for what little they still can offer.

    I dont think it would lean to an insane reduction in dps. But it would absolutely be a start. That would be a decent amount of stats getting removed when you think about it. Since its roughly 2k max stat, 258 wep/spell damage from races, in addition to the loss of wep/spell damage and crit dmg from however many of pieces of medium armor you have. It shouldnt be an insane reduction but it would definitely do something.

    While it would be nice to see light armor be increased in power to the point where it would be competitive with medium, the damage we're doing overall is getting ridiculous, so to me, it makes more sense to remove them to achieve the same effect.

    Removing all sets from the game would be another start. Shoot, let’s just remove all player-choice via abilities too. Anyone down for Vengeance/template PvE balancing? This would help a lot of these ‘powercreep’ complaints.

    If you really think about it, PvE is numbers-based and the vast majority of score pushers use cookie cutter builds. Really would be a good fit imo.

    On a ‘serious note’ I’d soon rather see them carelessly decrease numbers than start removing things for the sake of ‘power creep’. This is especially true when they don’t address the root of an issue of that nature.

    i think you're overreacting here, i but i feel as if i've made my points and so im done with the conversation.
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  • Renato90085
    Renato90085
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    Wuuffyy wrote: »
    Wuuffyy wrote: »
    Wuuffyy wrote: »
    honestly, to offset this gain, i'd like to see what would happen if we removed dps bonuses out of racials and armor passives. as that would quite possibly lead to a much healthier range of sets being used, as well as races.

    Lawd have mercy they're coming for armor and racial passives now. Please ZOS, I beg of the- this is where we stop listening.

    The game doesn't belong back in the stone ages. It HAS evolved.

    Have you thought about the positives and negatives of these changes though? I certainly have.

    Yes, you're trying to remove this powercreep you've deemed the ultimate, world-ending problem by stripping core parts of the game that have existed for over a decade now.

    These changes would ultimately only trim a small portion of power away leaving both the core problem in tact and still having removed both flavor and build crafting.

    I truly hope they realize how small of a minority opinion removing armor passives and racial passives really is. I'd really like forums groupspeak and groupthink to not remove these things, thank you!

    Im not sure what you mean by removing build crafting. It would theoretically do the opposite. By removing power on races it would allow you to run literally whatever race you want as it would no longer matter instead of being funneled into 2-3 picks per role, while also removing some powercreep, i do however acknowledge that some racial bonuses are interesting like nord's ulti gen from damage or argonian's better potions.

    Removing dps bonuses from light and medium armor opens up more oppertunities to run light armor where its currently being ignored on group based pve dps builds. Granted, a lot more work than just this would need to be done to create better balance between the armor types, but at least it would only be about balancing survivability/sustain rather than those +DPS.

    If reducing powercreep is a goal at some point, i think these 2 areas are the easiest to target as they will lead to more player-driven choices leading to more set and build viability.

    At the end of the day i understand the opinion of "i dont want to lose damage" but its starting to get absolutely crazy how much damage we can now pull at a BASELINE. Its not just the highest end builds gaining damage. Its everyone.

    Nah, I disagree. You did not refute whatsoever how this will not lead to a significant reduction in 'power creep'. I'd rather have armor passives, than no passives at all 'but I get to run light'. Why not advocate to increase light armor passives to be comparable to medium armor if they are considered the 'lesser damage option' than completely remove them?

    If light=lesser, then increase light b/c it only makes it more of a viable option rather 'increasing power creep' anyway unless you somehow disagree and keep a stance that 'light armor underpowered' but then 'it actually does have a place', that'd be the only way you could really argue that.

    Not to mention I guarantee that race changes are one of ZOS' best non-upgrade store purchases due to min/maxing for what little they still can offer.

    I dont think it would lean to an insane reduction in dps. But it would absolutely be a start. That would be a decent amount of stats getting removed when you think about it. Since its roughly 2k max stat, 258 wep/spell damage from races, in addition to the loss of wep/spell damage and crit dmg from however many of pieces of medium armor you have. It shouldnt be an insane reduction but it would definitely do something.

    While it would be nice to see light armor be increased in power to the point where it would be competitive with medium, the damage we're doing overall is getting ridiculous, so to me, it makes more sense to remove them to achieve the same effect.

    but..it not change difference between light armor and medium armor
    if you remove all dps passive,the med armor still better than light,beucase med have more aromr and light armor have penalties
    meta magic build only run 1-2 light armor so magic recovery not the first one we take
    and other passive noboday need them
    but delete race passive is a good change ,the some suck race can play
  • ESO_Nightingale
    ESO_Nightingale
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    Wuuffyy wrote: »
    Wuuffyy wrote: »
    Wuuffyy wrote: »
    honestly, to offset this gain, i'd like to see what would happen if we removed dps bonuses out of racials and armor passives. as that would quite possibly lead to a much healthier range of sets being used, as well as races.

    Lawd have mercy they're coming for armor and racial passives now. Please ZOS, I beg of the- this is where we stop listening.

    The game doesn't belong back in the stone ages. It HAS evolved.

    Have you thought about the positives and negatives of these changes though? I certainly have.

    Yes, you're trying to remove this powercreep you've deemed the ultimate, world-ending problem by stripping core parts of the game that have existed for over a decade now.

    These changes would ultimately only trim a small portion of power away leaving both the core problem in tact and still having removed both flavor and build crafting.

    I truly hope they realize how small of a minority opinion removing armor passives and racial passives really is. I'd really like forums groupspeak and groupthink to not remove these things, thank you!

    Im not sure what you mean by removing build crafting. It would theoretically do the opposite. By removing power on races it would allow you to run literally whatever race you want as it would no longer matter instead of being funneled into 2-3 picks per role, while also removing some powercreep, i do however acknowledge that some racial bonuses are interesting like nord's ulti gen from damage or argonian's better potions.

    Removing dps bonuses from light and medium armor opens up more oppertunities to run light armor where its currently being ignored on group based pve dps builds. Granted, a lot more work than just this would need to be done to create better balance between the armor types, but at least it would only be about balancing survivability/sustain rather than those +DPS.

    If reducing powercreep is a goal at some point, i think these 2 areas are the easiest to target as they will lead to more player-driven choices leading to more set and build viability.

    At the end of the day i understand the opinion of "i dont want to lose damage" but its starting to get absolutely crazy how much damage we can now pull at a BASELINE. Its not just the highest end builds gaining damage. Its everyone.

    Nah, I disagree. You did not refute whatsoever how this will not lead to a significant reduction in 'power creep'. I'd rather have armor passives, than no passives at all 'but I get to run light'. Why not advocate to increase light armor passives to be comparable to medium armor if they are considered the 'lesser damage option' than completely remove them?

    If light=lesser, then increase light b/c it only makes it more of a viable option rather 'increasing power creep' anyway unless you somehow disagree and keep a stance that 'light armor underpowered' but then 'it actually does have a place', that'd be the only way you could really argue that.

    Not to mention I guarantee that race changes are one of ZOS' best non-upgrade store purchases due to min/maxing for what little they still can offer.

    I dont think it would lean to an insane reduction in dps. But it would absolutely be a start. That would be a decent amount of stats getting removed when you think about it. Since its roughly 2k max stat, 258 wep/spell damage from races, in addition to the loss of wep/spell damage and crit dmg from however many of pieces of medium armor you have. It shouldnt be an insane reduction but it would definitely do something.

    While it would be nice to see light armor be increased in power to the point where it would be competitive with medium, the damage we're doing overall is getting ridiculous, so to me, it makes more sense to remove them to achieve the same effect.

    but..it not change difference between light armor and medium armor
    if you remove all dps passive,the med armor still better than light,beucase med have more aromr and light armor have penalties
    meta magic build only run 1-2 light armor so magic recovery not the first one we take
    and other passive noboday need them
    but delete race passive is a good change ,the some suck race can play

    correct, more would have to be done than just deleting the dps passives, light armor still needs work.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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  • Xarc
    Xarc
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    erickhwk wrote: »
    When the absolute ceiling shifts to 200k, the "middle tier" easily shifts to 100k+, and 100k DPS is already more than enough to completely melt almost any Veteran DLC dungeon boss, bypassing mechanics entirely. Content that was once designed to be highly engaging, challenging, and tactical is being turned into a completely casual breeze.

    80k dps is more than enough in this game
    @xarcs FR-EU-PC -
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  • Kalthea
    Kalthea
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    So, here is the fundamental issue with suggesting the removal of combat stats specifically: You would only be left with Regen and Health bonuses.

    Remember: Increasing Magicka or Stamina also increases Spell or Weapon Damage respectively by 1 Damage per 10.4 Resource. So here is an itemized list of everything you are asking to get removed from armor:

    -Crit Rating
    -Crit Chance
    -Bonuses to Monsters
    -Max Magicka
    -Max Stamina
    -Reistance Penetration

    The only things you would have left afterwards are:

    -Set Bonus
    -Max Health
    -Health Regen
    -Magicka Regen
    -Stamina Regen
    -Armor

    You're asking to gut half of the games statistics to come to a balance. While I can see your perspective, I cannot agree with it considering how much you would need to adjust by removing these. And I don't mean "oh the numbers would need to change and it would take a while". Removing these stars would require a fundamental change to the ENTIRETY of the game's combat systems to ensure that players aren't losing out on the ability to perform in End Game content. Mechanics would need to adjust their damage output, boss health would need to be adjusted, play tests would need to be performed, at some point the lack of Penetration stats on gear would lead to Pen being necessary on all weaponry, this making Daggers the only option, at which point they would need to either adjust every armor value on enemies or remove armor as a stat entirely and reduce everything to Health vs. Damage, and then they would need to adjust skills that increase your resistances to just be flat % adjustments to damage.

    You are requesting a cascading effect of changes that may never see an end in discussion or balance.
    May your crops be sun-blessed, sweet soul.
  • nb_rich
    nb_rich
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    Hitting these dps numbers is really good for the game in my opinion. It allows for people to use whatever build they want and still be effective in high level content.

    Just a few years ago we had to all use the same exact race, class and sets just to compete in some vet content and was boring af tbh. Even when using the same thing as everyone else you still had to be good at the rotation. For me it lead to burnout and for some people they left the game.

    Now im here putting crazy builds together that I like and hitting over 100k dps consistently lol. Makes the game more fun now that I can play my own way and still do the best content instead of copying what everyone else is doing. I have never seen this much unique builds running around and its cool to hear what builds others created.

    For the sweats/try hards that try and go for leaderboards and all that still have builds that push them far ahead of everyone else so they don’t need to complain about just some average person doing what they can do.
    nb_rich
  • Kavar162
    Kavar162
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    I'm willing to bet they are thinking about implementing an auto balance to dungeons. They could just add the challenge difficultly settings to different dungeons depending on how 'easy' they should be. For trials thats a whole other hurdle..
  • Usureki
    Usureki
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    erickhwk wrote: »
    Hi everyone,
    [...]
    Does the game actually need players pulling 200k+ DPS?
    [...]

    No.

    But they are part of the playerbase as well, and the combat philosophy of ZOS is to play the combat the way you want. If they want to come up with cool builds, theorymaster, do powercreep, let them play it the way they want - just don't make it the requirement or the only way to go for all the other players.

    My main issue is that most of the time, these very high DPS numbers feel unintentional, or broken, resulting in a feeling that some players are playing by a different ruleset, especially in PvP.
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