ESO_Nightingale wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »honestly, to offset this gain, i'd like to see what would happen if we removed dps bonuses out of racials and armor passives. as that would quite possibly lead to a much healthier range of sets being used, as well as races.
Lawd have mercy they're coming for armor and racial passives now. Please ZOS, I beg of the- this is where we stop listening.
The game doesn't belong back in the stone ages. It HAS evolved.
Have you thought about the positives and negatives of these changes though? I certainly have.
Yes, you're trying to remove this powercreep you've deemed the ultimate, world-ending problem by stripping core parts of the game that have existed for over a decade now.
These changes would ultimately only trim a small portion of power away leaving both the core problem in tact and still having removed both flavor and build crafting.
I truly hope they realize how small of a minority opinion removing armor passives and racial passives really is. I'd really like forums groupspeak and groupthink to not remove these things, thank you!
Im not sure what you mean by removing build crafting. It would theoretically do the opposite. By removing power on races it would allow you to run literally whatever race you want as it would no longer matter instead of being funneled into 2-3 picks per role, while also removing some powercreep, i do however acknowledge that some racial bonuses are interesting like nord's ulti gen from damage or argonian's better potions.
Removing dps bonuses from light and medium armor opens up more oppertunities to run light armor where its currently being ignored on group based pve dps builds. Granted, a lot more work than just this would need to be done to create better balance between the armor types, but at least it would only be about balancing survivability/sustain rather than those +DPS.
If reducing powercreep is a goal at some point, i think these 2 areas are the easiest to target as they will lead to more player-driven choices leading to more set and build viability.
At the end of the day i understand the opinion of "i dont want to lose damage" but its starting to get absolutely crazy how much damage we can now pull at a BASELINE. Its not just the highest end builds gaining damage. Its everyone.
Nah, I disagree. You did not refute whatsoever how this will not lead to a significant reduction in 'power creep'. I'd rather have armor passives, than no passives at all 'but I get to run light'. Why not advocate to increase light armor passives to be comparable to medium armor if they are considered the 'lesser damage option' than completely remove them?
If light=lesser, then increase light b/c it only makes it more of a viable option rather 'increasing power creep' anyway unless you somehow disagree and keep a stance that 'light armor underpowered' but then 'it actually does have a place', that'd be the only way you could really argue that.
Not to mention I guarantee that race changes are one of ZOS' best non-upgrade store purchases due to min/maxing for what little they still can offer.
I dont think it would lean to an insane reduction in dps. But it would absolutely be a start. That would be a decent amount of stats getting removed when you think about it. Since its roughly 2k max stat, 258 wep/spell damage from races, in addition to the loss of wep/spell damage and crit dmg from however many of pieces of medium armor you have. It shouldnt be an insane reduction but it would definitely do something.
While it would be nice to see light armor be increased in power to the point where it would be competitive with medium, the damage we're doing overall is getting ridiculous, so to me, it makes more sense to remove them to achieve the same effect.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »honestly, to offset this gain, i'd like to see what would happen if we removed dps bonuses out of racials and armor passives. as that would quite possibly lead to a much healthier range of sets being used, as well as races.
Lawd have mercy they're coming for armor and racial passives now. Please ZOS, I beg of the- this is where we stop listening.
The game doesn't belong back in the stone ages. It HAS evolved.
Have you thought about the positives and negatives of these changes though? I certainly have.
Yes, you're trying to remove this powercreep you've deemed the ultimate, world-ending problem by stripping core parts of the game that have existed for over a decade now.
These changes would ultimately only trim a small portion of power away leaving both the core problem in tact and still having removed both flavor and build crafting.
I truly hope they realize how small of a minority opinion removing armor passives and racial passives really is. I'd really like forums groupspeak and groupthink to not remove these things, thank you!
Im not sure what you mean by removing build crafting. It would theoretically do the opposite. By removing power on races it would allow you to run literally whatever race you want as it would no longer matter instead of being funneled into 2-3 picks per role, while also removing some powercreep, i do however acknowledge that some racial bonuses are interesting like nord's ulti gen from damage or argonian's better potions.
Removing dps bonuses from light and medium armor opens up more oppertunities to run light armor where its currently being ignored on group based pve dps builds. Granted, a lot more work than just this would need to be done to create better balance between the armor types, but at least it would only be about balancing survivability/sustain rather than those +DPS.
If reducing powercreep is a goal at some point, i think these 2 areas are the easiest to target as they will lead to more player-driven choices leading to more set and build viability.
At the end of the day i understand the opinion of "i dont want to lose damage" but its starting to get absolutely crazy how much damage we can now pull at a BASELINE. Its not just the highest end builds gaining damage. Its everyone.
Nah, I disagree. You did not refute whatsoever how this will not lead to a significant reduction in 'power creep'. I'd rather have armor passives, than no passives at all 'but I get to run light'. Why not advocate to increase light armor passives to be comparable to medium armor if they are considered the 'lesser damage option' than completely remove them?
If light=lesser, then increase light b/c it only makes it more of a viable option rather 'increasing power creep' anyway unless you somehow disagree and keep a stance that 'light armor underpowered' but then 'it actually does have a place', that'd be the only way you could really argue that.
Not to mention I guarantee that race changes are one of ZOS' best non-upgrade store purchases due to min/maxing for what little they still can offer.
I dont think it would lean to an insane reduction in dps. But it would absolutely be a start. That would be a decent amount of stats getting removed when you think about it. Since its roughly 2k max stat, 258 wep/spell damage from races, in addition to the loss of wep/spell damage and crit dmg from however many of pieces of medium armor you have. It shouldnt be an insane reduction but it would definitely do something.
While it would be nice to see light armor be increased in power to the point where it would be competitive with medium, the damage we're doing overall is getting ridiculous, so to me, it makes more sense to remove them to achieve the same effect.
Removing all sets from the game would be another start. Shoot, let’s just remove all player-choice via abilities too. Anyone down for Vengeance/template PvE balancing? This would help a lot of these ‘powercreep’ complaints.
If you really think about it, PvE is numbers-based and the vast majority of score pushers use cookie cutter builds. Really would be a good fit imo.
On a ‘serious note’ I’d soon rather see them carelessly decrease numbers than start removing things for the sake of ‘power creep’. This is especially true when they don’t address the root of an issue of that nature.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »honestly, to offset this gain, i'd like to see what would happen if we removed dps bonuses out of racials and armor passives. as that would quite possibly lead to a much healthier range of sets being used, as well as races.
Lawd have mercy they're coming for armor and racial passives now. Please ZOS, I beg of the- this is where we stop listening.
The game doesn't belong back in the stone ages. It HAS evolved.
Have you thought about the positives and negatives of these changes though? I certainly have.
Yes, you're trying to remove this powercreep you've deemed the ultimate, world-ending problem by stripping core parts of the game that have existed for over a decade now.
These changes would ultimately only trim a small portion of power away leaving both the core problem in tact and still having removed both flavor and build crafting.
I truly hope they realize how small of a minority opinion removing armor passives and racial passives really is. I'd really like forums groupspeak and groupthink to not remove these things, thank you!
Im not sure what you mean by removing build crafting. It would theoretically do the opposite. By removing power on races it would allow you to run literally whatever race you want as it would no longer matter instead of being funneled into 2-3 picks per role, while also removing some powercreep, i do however acknowledge that some racial bonuses are interesting like nord's ulti gen from damage or argonian's better potions.
Removing dps bonuses from light and medium armor opens up more oppertunities to run light armor where its currently being ignored on group based pve dps builds. Granted, a lot more work than just this would need to be done to create better balance between the armor types, but at least it would only be about balancing survivability/sustain rather than those +DPS.
If reducing powercreep is a goal at some point, i think these 2 areas are the easiest to target as they will lead to more player-driven choices leading to more set and build viability.
At the end of the day i understand the opinion of "i dont want to lose damage" but its starting to get absolutely crazy how much damage we can now pull at a BASELINE. Its not just the highest end builds gaining damage. Its everyone.
Nah, I disagree. You did not refute whatsoever how this will not lead to a significant reduction in 'power creep'. I'd rather have armor passives, than no passives at all 'but I get to run light'. Why not advocate to increase light armor passives to be comparable to medium armor if they are considered the 'lesser damage option' than completely remove them?
If light=lesser, then increase light b/c it only makes it more of a viable option rather 'increasing power creep' anyway unless you somehow disagree and keep a stance that 'light armor underpowered' but then 'it actually does have a place', that'd be the only way you could really argue that.
Not to mention I guarantee that race changes are one of ZOS' best non-upgrade store purchases due to min/maxing for what little they still can offer.
I dont think it would lean to an insane reduction in dps. But it would absolutely be a start. That would be a decent amount of stats getting removed when you think about it. Since its roughly 2k max stat, 258 wep/spell damage from races, in addition to the loss of wep/spell damage and crit dmg from however many of pieces of medium armor you have. It shouldnt be an insane reduction but it would definitely do something.
While it would be nice to see light armor be increased in power to the point where it would be competitive with medium, the damage we're doing overall is getting ridiculous, so to me, it makes more sense to remove them to achieve the same effect.
Renato90085 wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »honestly, to offset this gain, i'd like to see what would happen if we removed dps bonuses out of racials and armor passives. as that would quite possibly lead to a much healthier range of sets being used, as well as races.
Lawd have mercy they're coming for armor and racial passives now. Please ZOS, I beg of the- this is where we stop listening.
The game doesn't belong back in the stone ages. It HAS evolved.
Have you thought about the positives and negatives of these changes though? I certainly have.
Yes, you're trying to remove this powercreep you've deemed the ultimate, world-ending problem by stripping core parts of the game that have existed for over a decade now.
These changes would ultimately only trim a small portion of power away leaving both the core problem in tact and still having removed both flavor and build crafting.
I truly hope they realize how small of a minority opinion removing armor passives and racial passives really is. I'd really like forums groupspeak and groupthink to not remove these things, thank you!
Im not sure what you mean by removing build crafting. It would theoretically do the opposite. By removing power on races it would allow you to run literally whatever race you want as it would no longer matter instead of being funneled into 2-3 picks per role, while also removing some powercreep, i do however acknowledge that some racial bonuses are interesting like nord's ulti gen from damage or argonian's better potions.
Removing dps bonuses from light and medium armor opens up more oppertunities to run light armor where its currently being ignored on group based pve dps builds. Granted, a lot more work than just this would need to be done to create better balance between the armor types, but at least it would only be about balancing survivability/sustain rather than those +DPS.
If reducing powercreep is a goal at some point, i think these 2 areas are the easiest to target as they will lead to more player-driven choices leading to more set and build viability.
At the end of the day i understand the opinion of "i dont want to lose damage" but its starting to get absolutely crazy how much damage we can now pull at a BASELINE. Its not just the highest end builds gaining damage. Its everyone.
Nah, I disagree. You did not refute whatsoever how this will not lead to a significant reduction in 'power creep'. I'd rather have armor passives, than no passives at all 'but I get to run light'. Why not advocate to increase light armor passives to be comparable to medium armor if they are considered the 'lesser damage option' than completely remove them?
If light=lesser, then increase light b/c it only makes it more of a viable option rather 'increasing power creep' anyway unless you somehow disagree and keep a stance that 'light armor underpowered' but then 'it actually does have a place', that'd be the only way you could really argue that.
Not to mention I guarantee that race changes are one of ZOS' best non-upgrade store purchases due to min/maxing for what little they still can offer.
I dont think it would lean to an insane reduction in dps. But it would absolutely be a start. That would be a decent amount of stats getting removed when you think about it. Since its roughly 2k max stat, 258 wep/spell damage from races, in addition to the loss of wep/spell damage and crit dmg from however many of pieces of medium armor you have. It shouldnt be an insane reduction but it would definitely do something.
While it would be nice to see light armor be increased in power to the point where it would be competitive with medium, the damage we're doing overall is getting ridiculous, so to me, it makes more sense to remove them to achieve the same effect.
but..it not change difference between light armor and medium armor
if you remove all dps passive,the med armor still better than light,beucase med have more aromr and light armor have penalties
meta magic build only run 1-2 light armor so magic recovery not the first one we take
and other passive noboday need them
but delete race passive is a good change ,the some suck race can play
When the absolute ceiling shifts to 200k, the "middle tier" easily shifts to 100k+, and 100k DPS is already more than enough to completely melt almost any Veteran DLC dungeon boss, bypassing mechanics entirely. Content that was once designed to be highly engaging, challenging, and tactical is being turned into a completely casual breeze.
Hi everyone,
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Does the game actually need players pulling 200k+ DPS?
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