SandandStars wrote: »I always picture Quasimodo mashing that HOWL button repeatedly when I come across werewolves in PVP.
albertberku wrote: »Here is a leap one shot footage. You simply cant break free before getting hit by the next attack. So, if you ever get hit by leap, rip... Oneshot from someone out of your screen 22m away, Leap + Incinerate + Soul of Flame + Whip, easy 40k+ oneshot just by pressing three buttons. You cant look in a certain direction for 0,2 seconds and the fight is already over. What have you turned ESO PvP into?https://youtu.be/dPBgAA5MRmg?is=6aeL3t_E54Ab7HoH
If you get killed so fast without him using corro you dont have sufficient defensive stats for pvp. People with pve setups could always be oneshot in pvp.
Thumbless_Bot wrote: »It's only overpowered because the other classes haven't been refreshed yet.
What were you expecting?
Expecting from zos? Exactly this.
Expecting from any other SaaS provider who has made 20 billion off of their platform? All classes released at the same time to prevent the degradation of game play for months if not years on end.
We have zos, so we should expect exactly this.
That being said, we are all or mostly all still going to pay for our subscriptions and play the game, so they have zero incentive to change their model...
Aces-High-82 wrote: »Punishing range spam is very good for the game. Every class should have a means to do this.Aces-High-82 wrote: »Then every class have to get infinte sustain and 50% projectile reduction.....you cant be serious at least about that. I just went Ardent on all of my toons for SoF.
Infinite sustain is terrible for the game. No class should be doing this. The design of SoF (new Inhale) in particular exacerbates the existing problems with indefinite stall/burst/reset play patterns, but it's not like anyone was running out of resources last meta either, so a lot more will need to be done in this regard.
Look, you had to run at least some kind of sustain or use pots on cooldown. SoF lets you have infinite sustain and stack stats on a delayed burst skill.
50 % projectile reduction is just bonkers, 20% would be reasonable like Major evasion....but 50 ?!
YandereGirlfriend wrote: »Militan1404 wrote: »The Uninvited wrote: »Militan1404 wrote: »Militan1404 wrote: »Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore. Also it can knock players down from tight places if they dare attack a dk, increase movement speed, remove snares, perfectly balanced skill.
You're complaining that an ultimate is... Acting like an ultimate?
What ultimate? I was talking about a skill
The leap is not a regular skill, it's an ultimate... Which is a bit different to a regular skill. It's meant to feel like an ultimate.
He's talking about this: https://eso-skillbook.com/skill/fleetstep-wings
Ah I see.
Yeah was talking about fleestep wings.
But i agree a ultimate should feel like and ultimate and should be strong. Sayinh that my problem with leap is that sometimes the opponent gets stuck until the animation on leap is over and then comes the knockback so its almost a guarantee that your next attack also would hit the target. In pvp and when outnumbered that could often be a death sentence. I dont know if that is working as intended or if its a bug tho, but rest of how both morph of leaps i working and dmg and etc is perfectly fine for me.
Leap has an auto-snare of 100% that fixers you in place while the gap-close fires. It is cheap and dumb and should be fixed, which, I think, is agreed upon by basically everyone.
Better yet, Leap should be ground-targeted rather than player-targeted. That would be a vast improvement both for use and counterplay.
YandereGirlfriend wrote: »Militan1404 wrote: »The Uninvited wrote: »Militan1404 wrote: »Militan1404 wrote: »Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore. Also it can knock players down from tight places if they dare attack a dk, increase movement speed, remove snares, perfectly balanced skill.
You're complaining that an ultimate is... Acting like an ultimate?
What ultimate? I was talking about a skill
The leap is not a regular skill, it's an ultimate... Which is a bit different to a regular skill. It's meant to feel like an ultimate.
He's talking about this: https://eso-skillbook.com/skill/fleetstep-wings
Ah I see.
Yeah was talking about fleestep wings.
But i agree a ultimate should feel like and ultimate and should be strong. Sayinh that my problem with leap is that sometimes the opponent gets stuck until the animation on leap is over and then comes the knockback so its almost a guarantee that your next attack also would hit the target. In pvp and when outnumbered that could often be a death sentence. I dont know if that is working as intended or if its a bug tho, but rest of how both morph of leaps i working and dmg and etc is perfectly fine for me.
Leap has an auto-snare of 100% that fixers you in place while the gap-close fires. It is cheap and dumb and should be fixed, which, I think, is agreed upon by basically everyone.
Better yet, Leap should be ground-targeted rather than player-targeted. That would be a vast improvement both for use and counterplay.
I think ground targeted would be better too. Would stop the cheating addons I hear people using that can auto-dodge or for this skill auto-block when the detect an incoming skill targeting them. Of course there's no way to prove people using it, but when, for example, someone dodgerolls my mage's wrath when I was in stealth and no one else around, I know something is fishy. I noticed I hit way more often when using dawn breaker of smiting because it is ground targeted and not player, so the addon and enemy are like, "huh?"
SwordOfSagas wrote: »I got hit with a 22k powerlash on a tank build with 38k spell/physical resistance and a little over 3k crit resist, if it hit someone on a normal build it probably would of been 30k lol its hitting harder than spec bow.
SwordOfSagas wrote: »I got hit with a 22k powerlash on a tank build with 38k spell/physical resistance and a little over 3k crit resist, if it hit someone on a normal build it probably would of been 30k lol its hitting harder than spec bow.
Aces-High-82 wrote: »Punishing range spam is very good for the game. Every class should have a means to do this.Aces-High-82 wrote: »Then every class have to get infinte sustain and 50% projectile reduction.....you cant be serious at least about that. I just went Ardent on all of my toons for SoF.
Infinite sustain is terrible for the game. No class should be doing this. The design of SoF (new Inhale) in particular exacerbates the existing problems with indefinite stall/burst/reset play patterns, but it's not like anyone was running out of resources last meta either, so a lot more will need to be done in this regard.
Look, you had to run at least some kind of sustain or use pots on cooldown. SoF lets you have infinite sustain and stack stats on a delayed burst skill.
50 % projectile reduction is just bonkers, 20% would be reasonable like Major evasion....but 50 ?!
I respectfully disagree with your points. Hof is really no different than dark deal/conversion except sorcs sustain tool has a small cast time. Small trade off for their mobility. Dk lacks mobility even with fleet step wings you have to build into speed with celerity and swift to really out run zergs or chase down people kiting. That’s why wings has the 50% damage reduction and it’s only against projectiles so not all ranged attacks apply and it’s not like most people spam this skill anyways. It’s something you cast when you’ve really got the heat on you and need some breathing room. Honestly, DK is fine. The other classes that are going to be reworked need to be made just as good but tbh there are plenty of good players out there that are not playing dk’s and do really well in PvP. And there are many bad players that jump on dk thinking the class is going to transform their skills and it doesn’t. All of these nerf posts are really bad for the game because most of the stuff people complain about is fine and they’re usually just sore another player using whatever they want nerfed got the better of them. There are worst things in the game like some of these 181k dps pulse gank builds that will triple tap some of the most well built tanks in cyrodiil. Now that is something that needs to be looked into, but I digress.
SandandStars wrote: »Big Picture:
PvP nearly always has a broken meta, to the point where a player's skill becomes tertiary to the currently OP metagear or metaclass or broken ability, which a significant portion of PvPr's flock to.
It's been like this for the 6 or so years I played. It seems to be an intentional part of the marketing strategy.
I think many of us have tried to provide thoughtful and detailed suggestions to the forums with the goal of improving balance among classes, gear sets, etc., to achieve a game that relies more on skill and offers parity of different classes and playing styles. But I think this runs contrary to zos's game plan. And that's ok. I just don't happen to like it.
The problem is that someone made the decision to completely forego balance for a period of nearly two years while they refresh all classes.
That was a truly awful decision.
Aces-High-82 wrote: »Punishing range spam is very good for the game. Every class should have a means to do this.Aces-High-82 wrote: »Then every class have to get infinte sustain and 50% projectile reduction.....you cant be serious at least about that. I just went Ardent on all of my toons for SoF.
Infinite sustain is terrible for the game. No class should be doing this. The design of SoF (new Inhale) in particular exacerbates the existing problems with indefinite stall/burst/reset play patterns, but it's not like anyone was running out of resources last meta either, so a lot more will need to be done in this regard.
Look, you had to run at least some kind of sustain or use pots on cooldown. SoF lets you have infinite sustain and stack stats on a delayed burst skill.
50 % projectile reduction is just bonkers, 20% would be reasonable like Major evasion....but 50 ?!
I respectfully disagree with your points. Hof is really no different than dark deal/conversion except sorcs sustain tool has a small cast time. Small trade off for their mobility. Dk lacks mobility even with fleet step wings you have to build into speed with celerity and swift to really out run zergs or chase down people kiting. That’s why wings has the 50% damage reduction and it’s only against projectiles so not all ranged attacks apply and it’s not like most people spam this skill anyways. It’s something you cast when you’ve really got the heat on you and need some breathing room. Honestly, DK is fine. The other classes that are going to be reworked need to be made just as good but tbh there are plenty of good players out there that are not playing dk’s and do really well in PvP. And there are many bad players that jump on dk thinking the class is going to transform their skills and it doesn’t. All of these nerf posts are really bad for the game because most of the stuff people complain about is fine and they’re usually just sore another player using whatever they want nerfed got the better of them. There are worst things in the game like some of these 181k dps pulse gank builds that will triple tap some of the most well built tanks in cyrodiil. Now that is something that needs to be looked into, but I digress.
rlindsey912nub18_ESO wrote: »Dks damage wouldn’t be a problem if Zos would just nerf healing and perm block already for the love of god already like I don’t get it they already have busted ccs and snares crazy damage so why do they need to live forever also
What they should have done, if reworking 1 class takes them 3 months, then do them ALL over a course of 20ish months and THEN release the class rework in one patch to live servers, the way they are doing now is just plain boring, because in most content in eso there is literally no point not being a dk. (especially true for pvp)
nightbringer1993 wrote: »And people wonder why I stopped PvP.
They destroyed the necromancer class in profit of other classes, and I got told to wait for 2028.
Looking at the situation we are in today where we are forced into other classes, I am better off on going on other games.
And this vengeance campaign is not a solution, and even there classes are not balanced.