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DK is extremely, ludicrously, overpowered in PvP.

  • SandandStars
    SandandStars
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    I always picture Quasimodo mashing that HOWL button repeatedly when I come across werewolves in PVP.
  • The Uninvited
    The Uninvited
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    I always picture Quasimodo mashing that HOWL button repeatedly when I come across werewolves in PVP.

    Next patch the "arroo's" will be deafening! ;)
    Pandora's Promise (rip) | LND | Wabbajack (rip) | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Nobody expects the Spanish Inquisition!
  • Skander
    Skander
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    PvP was dead years ago, this is just burning its cinders
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Militan1404
    Militan1404
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    Nordstern wrote: »
    Here is a leap one shot footage. You simply cant break free before getting hit by the next attack. So, if you ever get hit by leap, rip... Oneshot from someone out of your screen 22m away, Leap + Incinerate + Soul of Flame + Whip, easy 40k+ oneshot just by pressing three buttons. You cant look in a certain direction for 0,2 seconds and the fight is already over. What have you turned ESO PvP into?

    https://youtu.be/dPBgAA5MRmg?is=6aeL3t_E54Ab7HoH

    If you get killed so fast without him using corro you dont have sufficient defensive stats for pvp. People with pve setups could always be oneshot in pvp.

    No this happens against players at armor cap aswell, as of right now the dmg way out preforms defense and survieability.
  • Arrow312
    Arrow312
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    Nyseto wrote: »
    It's only overpowered because the other classes haven't been refreshed yet.

    What were you expecting?

    Expecting from zos? Exactly this.

    Expecting from any other SaaS provider who has made 20 billion off of their platform? All classes released at the same time to prevent the degradation of game play for months if not years on end.

    We have zos, so we should expect exactly this.

    That being said, we are all or mostly all still going to pay for our subscriptions and play the game, so they have zero incentive to change their model...

    Like every new thing through the years....Warden was OP at beginning, Necro was it and now DK is stronger because it gets the makeover....next patch it will be DK and Warden...Circle of ESO
    PC EU X'ing, Small Scale PvP
    Arr0w312
  • nightbringer1993
    nightbringer1993
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    And people wonder why I stopped PvP.

    They destroyed the necromancer class in profit of other classes, and I got told to wait for 2028.

    Looking at the situation we are in today where we are forced into other classes, I am better off on going on other games.

    And this vengeance campaign is not a solution, and even there classes are not balanced.
    PC EU
  • VvwvenomwvV
    VvwvenomwvV
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    Lava Whip should not be hitting harder than an ultimate.
  • LadyGP
    LadyGP
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    Upcoming Warden rework would like to have a word with you.
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • SandandStars
    SandandStars
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    I've been a warden main for 5 or so years. Just came back to ESO after a 3-year break, played some battlegrounds and Cyro (I'm a PVP'r)

    Came back just in time for the DK refresh, so 1/2 the bg's are DK's spamming whips, exploiting sustain and corrosive, etc.

    I don't care that warden is getting refreshed.

    Thumbless Bot accurately described zos's commitment to pvp.

    I'm done.
  • Chase0351
    Chase0351
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    xylena wrote: »
    Then every class have to get infinte sustain and 50% projectile reduction.....you cant be serious at least about that. I just went Ardent on all of my toons for SoF.
    Punishing range spam is very good for the game. Every class should have a means to do this.

    Infinite sustain is terrible for the game. No class should be doing this. The design of SoF (new Inhale) in particular exacerbates the existing problems with indefinite stall/burst/reset play patterns, but it's not like anyone was running out of resources last meta either, so a lot more will need to be done in this regard.

    Look, you had to run at least some kind of sustain or use pots on cooldown. SoF lets you have infinite sustain and stack stats on a delayed burst skill.

    50 % projectile reduction is just bonkers, 20% would be reasonable like Major evasion....but 50 ?!

    I respectfully disagree with your points. Hof is really no different than dark deal/conversion except sorcs sustain tool has a small cast time. Small trade off for their mobility. Dk lacks mobility even with fleet step wings you have to build into speed with celerity and swift to really out run zergs or chase down people kiting. That’s why wings has the 50% damage reduction and it’s only against projectiles so not all ranged attacks apply and it’s not like most people spam this skill anyways. It’s something you cast when you’ve really got the heat on you and need some breathing room. Honestly, DK is fine. The other classes that are going to be reworked need to be made just as good but tbh there are plenty of good players out there that are not playing dk’s and do really well in PvP. And there are many bad players that jump on dk thinking the class is going to transform their skills and it doesn’t. All of these nerf posts are really bad for the game because most of the stuff people complain about is fine and they’re usually just sore another player using whatever they want nerfed got the better of them. There are worst things in the game like some of these 181k dps pulse gank builds that will triple tap some of the most well built tanks in cyrodiil. Now that is something that needs to be looked into, but I digress.
  • Chase0351
    Chase0351
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    Faltasë wrote: »
    Faltasë wrote: »
    Faltasë wrote: »
    Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore. Also it can knock players down from tight places if they dare attack a dk, increase movement speed, remove snares, perfectly balanced skill.

    You're complaining that an ultimate is... Acting like an ultimate?

    What ultimate? I was talking about a skill

    The leap is not a regular skill, it's an ultimate... Which is a bit different to a regular skill. It's meant to feel like an ultimate.

    He's talking about this: https://eso-skillbook.com/skill/fleetstep-wings

    Ah I see.

    Yeah was talking about fleestep wings.

    But i agree a ultimate should feel like and ultimate and should be strong. Sayinh that my problem with leap is that sometimes the opponent gets stuck until the animation on leap is over and then comes the knockback so its almost a guarantee that your next attack also would hit the target. In pvp and when outnumbered that could often be a death sentence. I dont know if that is working as intended or if its a bug tho, but rest of how both morph of leaps i working and dmg and etc is perfectly fine for me.

    Leap has an auto-snare of 100% that fixers you in place while the gap-close fires. It is cheap and dumb and should be fixed, which, I think, is agreed upon by basically everyone.

    Better yet, Leap should be ground-targeted rather than player-targeted. That would be a vast improvement both for use and counterplay.

    Honestly, the only time you should get caught by leap is if you’re in the middle of a brawl and someone leaps in from your flank directly into the pile. The skill is so easily telegraphed most decent players that actually PvP regularly hear and see it coming and automatically block out of a muscle memory reaction. And unless you time it perfectly with a good burst combo and cc leap alone is not going to nuke someone that has a decent build. That’s how you can tell the good dk’s from the average ones. The good ones have mastered the timing aspect of it and that makes it no different than any other class or skill mastery in the game.
    Edited by Chase0351 on May 26, 2026 2:38AM
  • CaiWenji
    CaiWenji
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    Faltasë wrote: »
    Faltasë wrote: »
    Faltasë wrote: »
    Since ballance the dk is out of the question the question maybe they could make it so DK do 50% less dmg to all players not a Dk, becouse that nothing but fair right? Becouse that is exactly how dk’s new wings made every range build not relevant anymore. Also it can knock players down from tight places if they dare attack a dk, increase movement speed, remove snares, perfectly balanced skill.

    You're complaining that an ultimate is... Acting like an ultimate?

    What ultimate? I was talking about a skill

    The leap is not a regular skill, it's an ultimate... Which is a bit different to a regular skill. It's meant to feel like an ultimate.

    He's talking about this: https://eso-skillbook.com/skill/fleetstep-wings

    Ah I see.

    Yeah was talking about fleestep wings.

    But i agree a ultimate should feel like and ultimate and should be strong. Sayinh that my problem with leap is that sometimes the opponent gets stuck until the animation on leap is over and then comes the knockback so its almost a guarantee that your next attack also would hit the target. In pvp and when outnumbered that could often be a death sentence. I dont know if that is working as intended or if its a bug tho, but rest of how both morph of leaps i working and dmg and etc is perfectly fine for me.

    Leap has an auto-snare of 100% that fixers you in place while the gap-close fires. It is cheap and dumb and should be fixed, which, I think, is agreed upon by basically everyone.

    Better yet, Leap should be ground-targeted rather than player-targeted. That would be a vast improvement both for use and counterplay.

    I think ground targeted would be better too. Would stop the cheating addons I hear people using that can auto-dodge or for this skill auto-block when the detect an incoming skill targeting them. Of course there's no way to prove people using it, but when, for example, someone dodgerolls my mage's wrath when I was in stealth and no one else around, I know something is fishy. I noticed I hit way more often when using dawn breaker of smiting because it is ground targeted and not player, so the addon and enemy are like, "huh?"
  • Luneca
    Luneca
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    CaiWenji wrote: »

    I think ground targeted would be better too. Would stop the cheating addons I hear people using that can auto-dodge or for this skill auto-block when the detect an incoming skill targeting them. Of course there's no way to prove people using it, but when, for example, someone dodgerolls my mage's wrath when I was in stealth and no one else around, I know something is fishy. I noticed I hit way more often when using dawn breaker of smiting because it is ground targeted and not player, so the addon and enemy are like, "huh?"

    It has nothing to do with add ONS. I dodge leap and other ults that shouldn't be dodgeable all the time. It has to do with how ZOS programmed the game and when they added that delay to all the ults.

    That delay creates conditions where there an error in "states" and the game defaults to dropping damage when that happens with a "forced miss." There's a lot of conditions where this happens in the game and it's something I doubt will ever be patched.

    If you know how to utilize them, you know. If you don't...well, again, then it will be disadvantageous to fight those that do.

    There's a reason why no one will ever see me leap (dodgeable), use DBoS (dodgeable), soul shred & other damage morph (even the heal can be dodged in certain conditions), meteor, lacerate, or sleet storm.

    As an added bonus there are many sets that also are dodge able when they shouldn't, but we're not going to compile such a large list.

    The game has an issue with "states" and how the server operates. It doesn't help that what you see and what is happening in reality is and can be greatly behind realtime even at 20 ping. It results in more inconsistencies and dropped damage.

    But let's not talk too much about this since it seems to be a fatal flaw in the game's engine and client-server model.
  • Xarc
    Xarc
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    @xarcs FR-EU-PC -
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50 - pureclass DK
    Xärc -- breton NB - DC - AvA rank49 - pureclass NB
    Elnaa - breton NB - DC - AvA rank50 - healer
    Isilenil - Altmer NB - AD - AvA rank41 - pureclass NB
    Felisja - Bosmer NB - DC - AvA rank43 - pureclass NB
    Sarah Cénia - Bosmer DK - DC - AvA rank23
    Glàdys - redguard templar - DC - AvA rank40 - pureclass Templar
    Xaljaa - breton NB - now EP - AvA rank40
    Coquelìcot - breton NB - EP - AvA rank26
    + 10 other characters
    * in game: since April 2014
    * forum: since December 2014
  • Vulkunne
    Vulkunne
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    Tempered my criticism at first but I have to agree it is too strong. Now perhaps ZOS meant for it to just be strong but then again, the way certain players play the game it becomes unbearable. Leap is way too powerful except when I need it to work, then it bugs out, freezes or lags. So that part of it is still working as usual.
    Edited by Vulkunne on May 26, 2026 1:17PM
    I am thankful for all the people who have enabled me to succeed by contributing their time, patience, energy and talent towards our mutual success. Because of them:

    Today Victory is mine. Long live the Empire.
  • SwordOfSagas
    SwordOfSagas
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    I got hit with a 22k powerlash on a tank build with 38k spell/physical resistance and a little over 3k crit resist, if it hit someone on a normal build it probably would of been 30k lol its hitting harder than spec bow.
  • ob1ken0bi
    ob1ken0bi
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    I got hit with a 22k powerlash on a tank build with 38k spell/physical resistance and a little over 3k crit resist, if it hit someone on a normal build it probably would of been 30k lol its hitting harder than spec bow.

    I have almost 30K Resist and got hit with a double Power Lash for 30K. with a couple other hits, basically one shot me.
    My group went up against a team of 6 DKs and it's just crazy.

    My group hung out there for about 30 minutes and just left to IC. Same feedback in another guild I am in.
    This is easily why players dont like PvP. There is no balance. No one wants to go there.

    I get there are career PvPers who do nothing but play PvP and I dont blame them for making a pure PvP build. It's not their fault, but if the goal is to make PvP attractive, this isnt the way.
    I would also guess, the small percent of players who do play PvP all the time will make it hard for any real changes in PvP content. If the majority are more focused on NON-PvP, then that is where the money is and where the Devs will focus on content.
  • rlindsey912nub18_ESO
    Dks damage wouldn’t be a problem if Zos would just nerf healing and perm block already for the love of god already like I don’t get it they already have busted ccs and snares crazy damage so why do they need to live forever also
  • Vulkunne
    Vulkunne
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    I got hit with a 22k powerlash on a tank build with 38k spell/physical resistance and a little over 3k crit resist, if it hit someone on a normal build it probably would of been 30k lol its hitting harder than spec bow.

    Was on a 33k build with 2k Crit Resist and got one shot by leap the other night.
    I am thankful for all the people who have enabled me to succeed by contributing their time, patience, energy and talent towards our mutual success. Because of them:

    Today Victory is mine. Long live the Empire.
  • Aces-High-82
    Aces-High-82
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    Chase0351 wrote: »
    xylena wrote: »
    Then every class have to get infinte sustain and 50% projectile reduction.....you cant be serious at least about that. I just went Ardent on all of my toons for SoF.
    Punishing range spam is very good for the game. Every class should have a means to do this.

    Infinite sustain is terrible for the game. No class should be doing this. The design of SoF (new Inhale) in particular exacerbates the existing problems with indefinite stall/burst/reset play patterns, but it's not like anyone was running out of resources last meta either, so a lot more will need to be done in this regard.

    Look, you had to run at least some kind of sustain or use pots on cooldown. SoF lets you have infinite sustain and stack stats on a delayed burst skill.

    50 % projectile reduction is just bonkers, 20% would be reasonable like Major evasion....but 50 ?!

    I respectfully disagree with your points. Hof is really no different than dark deal/conversion except sorcs sustain tool has a small cast time. Small trade off for their mobility. Dk lacks mobility even with fleet step wings you have to build into speed with celerity and swift to really out run zergs or chase down people kiting. That’s why wings has the 50% damage reduction and it’s only against projectiles so not all ranged attacks apply and it’s not like most people spam this skill anyways. It’s something you cast when you’ve really got the heat on you and need some breathing room. Honestly, DK is fine. The other classes that are going to be reworked need to be made just as good but tbh there are plenty of good players out there that are not playing dk’s and do really well in PvP. And there are many bad players that jump on dk thinking the class is going to transform their skills and it doesn’t. All of these nerf posts are really bad for the game because most of the stuff people complain about is fine and they’re usually just sore another player using whatever they want nerfed got the better of them. There are worst things in the game like some of these 181k dps pulse gank builds that will triple tap some of the most well built tanks in cyrodiil. Now that is something that needs to be looked into, but I digress.

    Dont disqualify ys by comparing an AoE burst skill that provides real infinite sustain to a non scaling stat trading skill with a lenghty cast time.
    I have like 80% uptime on Wings in most fights, even more vs projectile slinging opponents. If ppl choose to neglect free mobility and shutting down most ranged builds one can not help it.
    Regarding mobility overall: subclassing exists and as los is the best mitigation vX not going with stormcalling wher you can streak indefinite thanks to HoF is again ppls choice.
  • SandandStars
    SandandStars
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    Big Picture:

    PvP nearly always has a broken meta, to the point where a player's skill becomes tertiary to the currently OP metagear or metaclass or broken ability, which a significant portion of PvPr's flock to.

    It's been like this for the 6 or so years I played. It seems to be an intentional part of the marketing strategy.

    I think many of us have tried to provide thoughtful and detailed suggestions to the forums with the goal of improving balance among classes, gear sets, etc., to achieve a game that relies more on skill and offers parity of different classes and playing styles. But I think this runs contrary to zos's game plan. And that's ok. I just don't happen to like it.
  • zammo
    zammo
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    The problem is that someone made the decision to completely forego balance for a period of nearly two years while they refresh all classes.

    That was a truly awful decision.
  • Luneca
    Luneca
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    Big Picture:

    PvP nearly always has a broken meta, to the point where a player's skill becomes tertiary to the currently OP metagear or metaclass or broken ability, which a significant portion of PvPr's flock to.

    It's been like this for the 6 or so years I played. It seems to be an intentional part of the marketing strategy.

    I think many of us have tried to provide thoughtful and detailed suggestions to the forums with the goal of improving balance among classes, gear sets, etc., to achieve a game that relies more on skill and offers parity of different classes and playing styles. But I think this runs contrary to zos's game plan. And that's ok. I just don't happen to like it.

    Wait so you've been playing since 2020? 2019 was probably the last time the game had any form of balance in PvP. PvP has really gone down since then. Shame you didn't get to experience it pre-Greymoor.
  • CAB_Life
    CAB_Life
    Class Representative
    zammo wrote: »
    The problem is that someone made the decision to completely forego balance for a period of nearly two years while they refresh all classes.

    That was a truly awful decision.

    The bigger issue is that—even with their new focus and leadership—they think that taking two years to balance the remainder of the classes is good for the health of the game or its player base. Fixing the classes should have been an all hands on deck priority with everything else put on the back burner until that was change rolled out over 1-2 patches at most. Now they’re adding new systems on top of foundational issues that haven’t been corrected and creating more and more work for themselves to redo or retrofit in the future. I don’t understand who is managing this project or setting priorities. It feels scattershot and doomed to fail, because you can’t play catch up with a constantly moving target.
  • olsborg
    olsborg
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    What they should have done, if reworking 1 class takes them 3 months, then do them ALL over a course of 20ish months and THEN release the class rework in one patch to live servers, the way they are doing now is just plain boring, because in most content in eso there is literally no point not being a dk. (especially true for pvp)

    PC EU
    PvP only
  • BardokRedSnow
    BardokRedSnow
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    Chase0351 wrote: »
    xylena wrote: »
    Then every class have to get infinte sustain and 50% projectile reduction.....you cant be serious at least about that. I just went Ardent on all of my toons for SoF.
    Punishing range spam is very good for the game. Every class should have a means to do this.

    Infinite sustain is terrible for the game. No class should be doing this. The design of SoF (new Inhale) in particular exacerbates the existing problems with indefinite stall/burst/reset play patterns, but it's not like anyone was running out of resources last meta either, so a lot more will need to be done in this regard.

    Look, you had to run at least some kind of sustain or use pots on cooldown. SoF lets you have infinite sustain and stack stats on a delayed burst skill.

    50 % projectile reduction is just bonkers, 20% would be reasonable like Major evasion....but 50 ?!

    I respectfully disagree with your points. Hof is really no different than dark deal/conversion except sorcs sustain tool has a small cast time. Small trade off for their mobility. Dk lacks mobility even with fleet step wings you have to build into speed with celerity and swift to really out run zergs or chase down people kiting. That’s why wings has the 50% damage reduction and it’s only against projectiles so not all ranged attacks apply and it’s not like most people spam this skill anyways. It’s something you cast when you’ve really got the heat on you and need some breathing room. Honestly, DK is fine. The other classes that are going to be reworked need to be made just as good but tbh there are plenty of good players out there that are not playing dk’s and do really well in PvP. And there are many bad players that jump on dk thinking the class is going to transform their skills and it doesn’t. All of these nerf posts are really bad for the game because most of the stuff people complain about is fine and they’re usually just sore another player using whatever they want nerfed got the better of them. There are worst things in the game like some of these 181k dps pulse gank builds that will triple tap some of the most well built tanks in cyrodiil. Now that is something that needs to be looked into, but I digress.

    Slept on comment, right on the money. DK is strong because it is the easiest class out there to overwhelm with numbers. We do well because you have to learn to play well to get around the lack of mobility and lack of a good escape. Especially if you wanna commit to being a brawler class and not sacrificing damage or tankiness for running away in cyrodiil. It is a committed playstyle and not for everyone.

    Yet even so we still have players who can basically dump the mag and dash who want us nerfed because it takes more work to kill us 1v1... as it should. It is called a dragon knight for a reason, dragon knights should be absolute units and frontliners. I am annoyed necromancer is seemingly last for a rework because between necros, dk and warden people will have a lot more to complain about lol and they'll be asking for all melee users to be nerfed, except nightblade of course. Because again, they have a really good escape and dk doesn't. Two escapes on the same class actually.

    There should be a tradeoff for being a slow lumbering non streaking non teleporting class. DK SHOULD be op up close. Same as how Sorc is op from... actually really any distance, and if people really wanna complain about something its that slapping on storm calling on a dk makes them immediately output way more damage, something that will be rectified in u50 with masteries at least.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • BardokRedSnow
    BardokRedSnow
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    Dks damage wouldn’t be a problem if Zos would just nerf healing and perm block already for the love of god already like I don’t get it they already have busted ccs and snares crazy damage so why do they need to live forever also

    we dont, unless you build to be a pure tank, in which case you're not doing enough damage to kill people unless you're insanely squishy anyway. I think all this patch has really done is one, introduce players who have forgotten how good dk has been historically in the right hands and two show people how poorly they themselves have been building. All that zos has actually done is give dk the same tools in their kit as sorc and other classes for damage and healing.

    And not making DK have to struggle for sustain, having over 2k stamina regen just to compete with good players despite battleroar etc.

    And with the pulse gank build out, werewolf refresh, then warden right around the corner, there really is no need for discussions like this. Especially since zos stated they made class masteries to more easily adjust the levels of power of each class much more quickly than nerfing individual skills.

    These forums asking to nerf everything is a plague, build better or try something else, or just take a break. Changes are already promised, let DK eat like everyone else, its the most requested and nerfed class since the beginning while Sorc remained S tier for the majority of this game's lifespan. Not everyone wants twinklefingers and elf ears.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Oblivion_Protocol
    Oblivion_Protocol
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    olsborg wrote: »
    What they should have done, if reworking 1 class takes them 3 months, then do them ALL over a course of 20ish months and THEN release the class rework in one patch to live servers, the way they are doing now is just plain boring, because in most content in eso there is literally no point not being a dk. (especially true for pvp)

    So, spend two years suffering under the broken subclassing meta, or have variety gradually added to the game over the course of the same time period. Decisions, decisions…

    Seriously, you people need to learn some patience. If the game is such a miserable experience thanks to DK, maybe walk away and come back when you feel it’s more balanced. Some of you are talking like you’re tethered to this video game with no alternative but to log on and play every day.
  • xR3ACTORx
    xR3ACTORx
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    And people wonder why I stopped PvP.

    They destroyed the necromancer class in profit of other classes, and I got told to wait for 2028.

    Looking at the situation we are in today where we are forced into other classes, I am better off on going on other games.

    And this vengeance campaign is not a solution, and even there classes are not balanced.

    Yea. My PvP main arcanist got nerfed three or four times in a row.
    Then vengeance and Subclassing came.
    I chose to play something else instead of waiting 3 years for a rework or to wait on something that will probably never happen anyway.
    Edited by xR3ACTORx on June 6, 2026 7:06AM
  • heimdall14_9
    heimdall14_9
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    i like that your onto a big thing that needs re-worked alongside of classes and thats the battle spirit system and tho this special DK battle spirit might be an mid ground now what happens when say templar gets an update and becomes OP we going to then have an special system for them , when we can get zos to lay down a NEW BATTLE SPIRIT and make it so these updates dont effect PVP so badly and ALL CLASSES have an meaning in PVP
    Edited by heimdall14_9 on June 6, 2026 7:16AM
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