TX12001rwb17_ESO wrote: »I don't see the purpose, it just turns enemies into damage sponges which is not enjoyable gameplay at, why do you do less damage to NPCs? isn't the more damage they deal enough?
ItsNotLiving wrote: »Couldn’t someone who’s on normal difficulty just walk up and parse it down for you while you get the rewards?
TX12001rwb17_ESO wrote: »I don't see the purpose, it just turns enemies into damage sponges which is not enjoyable gameplay at, why do you do less damage to NPCs? isn't the more damage they deal enough?
TX12001rwb17_ESO wrote: »I don't see the purpose, it just turns enemies into damage sponges which is not enjoyable gameplay at, why do you do less damage to NPCs? isn't the more damage they deal enough?
I just want end of story baddies that have been built up over 40 hours of zone stories to not fall over when I sneeze at them. I love the stories in this game, but the lack of stakes in anything we do and the speed with which we kill Daedric princes.... Egh... It just kills it for me.
I imagine I'll do seasoned or master. Maybe vestige for the main story. But there's very much a point to the world having a little more resistance to us decimating everything we meet before they even voice their dialogue. Even on RP builds.
TX12001rwb17_ESO wrote: »I don't see the purpose, it just turns enemies into damage sponges which is not enjoyable gameplay at, why do you do less damage to NPCs? isn't the more damage they deal enough?
That boss took a while to kill. I noticed you have all points in health so how do you do enough damage on a boss since your damage is scaled down in harder mode? Seems like it would take too much time to kill things. I haven't yet tanked on a dk so why im asking.
Great vid thanks for sharing and i hope you dont mind me asking those questions. Im genuinely curious since i have not participated in pts myself.
TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »I don't see the purpose, it just turns enemies into damage sponges which is not enjoyable gameplay at, why do you do less damage to NPCs? isn't the more damage they deal enough?
I just want end of story baddies that have been built up over 40 hours of zone stories to not fall over when I sneeze at them. I love the stories in this game, but the lack of stakes in anything we do and the speed with which we kill Daedric princes.... Egh... It just kills it for me.
I imagine I'll do seasoned or master. Maybe vestige for the main story. But there's very much a point to the world having a little more resistance to us decimating everything we meet before they even voice their dialogue. Even on RP builds.
Lorewise most story bosses from the zone stories are not even on the tier of the Vestige, sure a Daedric Prince should be difficult, but most bosses aren't Daedric Prince tier, remember the Vestige is like the Nerevarine or the Last Dragonborn, by comparison most beings in the lore are literal fodder, the Prisoner as described by Sotha Sil are canonically among the mightiest beings in the world.
ItsNotLiving wrote: »Couldn’t someone who’s on normal difficulty just walk up and parse it down for you while you get the rewards?
TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »I don't see the purpose, it just turns enemies into damage sponges which is not enjoyable gameplay at, why do you do less damage to NPCs? isn't the more damage they deal enough?
I just want end of story baddies that have been built up over 40 hours of zone stories to not fall over when I sneeze at them. I love the stories in this game, but the lack of stakes in anything we do and the speed with which we kill Daedric princes.... Egh... It just kills it for me.
I imagine I'll do seasoned or master. Maybe vestige for the main story. But there's very much a point to the world having a little more resistance to us decimating everything we meet before they even voice their dialogue. Even on RP builds.
Lorewise most story bosses from the zone stories are not even on the tier of the Vestige, sure a Daedric Prince should be difficult, but most bosses aren't Daedric Prince tier, remember the Vestige is like the Nerevarine or the Last Dragonborn, by comparison most beings in the lore are literal fodder, the Prisoner as described by Sotha Sil are canonically among the mightiest beings in the world.
TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »I don't see the purpose, it just turns enemies into damage sponges which is not enjoyable gameplay at, why do you do less damage to NPCs? isn't the more damage they deal enough?
I just want end of story baddies that have been built up over 40 hours of zone stories to not fall over when I sneeze at them. I love the stories in this game, but the lack of stakes in anything we do and the speed with which we kill Daedric princes.... Egh... It just kills it for me.
I imagine I'll do seasoned or master. Maybe vestige for the main story. But there's very much a point to the world having a little more resistance to us decimating everything we meet before they even voice their dialogue. Even on RP builds.
Lorewise most story bosses from the zone stories are not even on the tier of the Vestige, sure a Daedric Prince should be difficult, but most bosses aren't Daedric Prince tier, remember the Vestige is like the Nerevarine or the Last Dragonborn, by comparison most beings in the lore are literal fodder, the Prisoner as described by Sotha Sil are canonically among the mightiest beings in the world.
Not so. The Vestige always requires some mystical power-up to take on the big bad in the story, and needs a group to take them on in dungeons and trials. The Nerevarine and Dragonborn didn't need that, they had innate power.
The Vestige is just some run of the mill citizen who just happened to be in the right place at the right time to be used as a tool by every powerful entity in Nirn. The Nerevarine and Dragonborn made their own destinies, the Vestige is a messenger boy and lapdog for whichever Aedra, Daedra, King, or Queen decides they want to use them.
spartaxoxo wrote: »TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »I don't see the purpose, it just turns enemies into damage sponges which is not enjoyable gameplay at, why do you do less damage to NPCs? isn't the more damage they deal enough?
I just want end of story baddies that have been built up over 40 hours of zone stories to not fall over when I sneeze at them. I love the stories in this game, but the lack of stakes in anything we do and the speed with which we kill Daedric princes.... Egh... It just kills it for me.
I imagine I'll do seasoned or master. Maybe vestige for the main story. But there's very much a point to the world having a little more resistance to us decimating everything we meet before they even voice their dialogue. Even on RP builds.
Lorewise most story bosses from the zone stories are not even on the tier of the Vestige, sure a Daedric Prince should be difficult, but most bosses aren't Daedric Prince tier, remember the Vestige is like the Nerevarine or the Last Dragonborn, by comparison most beings in the lore are literal fodder, the Prisoner as described by Sotha Sil are canonically among the mightiest beings in the world.
Not so. The Vestige always requires some mystical power-up to take on the big bad in the story, and needs a group to take them on in dungeons and trials. The Nerevarine and Dragonborn didn't need that, they had innate power.
The Vestige is just some run of the mill citizen who just happened to be in the right place at the right time to be used as a tool by every powerful entity in Nirn. The Nerevarine and Dragonborn made their own destinies, the Vestige is a messenger boy and lapdog for whichever Aedra, Daedra, King, or Queen decides they want to use them.
The Vestige is a powerful being spontaneously created by Nirn to defend itself. They are the best relic wielder in the series and basically immortal. The reason they can take on so many tasks and come out on top, including wielding any relic they want without succumbing to its power or going mad, is because of that.
spartaxoxo wrote: »TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »I don't see the purpose, it just turns enemies into damage sponges which is not enjoyable gameplay at, why do you do less damage to NPCs? isn't the more damage they deal enough?
I just want end of story baddies that have been built up over 40 hours of zone stories to not fall over when I sneeze at them. I love the stories in this game, but the lack of stakes in anything we do and the speed with which we kill Daedric princes.... Egh... It just kills it for me.
I imagine I'll do seasoned or master. Maybe vestige for the main story. But there's very much a point to the world having a little more resistance to us decimating everything we meet before they even voice their dialogue. Even on RP builds.
Lorewise most story bosses from the zone stories are not even on the tier of the Vestige, sure a Daedric Prince should be difficult, but most bosses aren't Daedric Prince tier, remember the Vestige is like the Nerevarine or the Last Dragonborn, by comparison most beings in the lore are literal fodder, the Prisoner as described by Sotha Sil are canonically among the mightiest beings in the world.
Not so. The Vestige always requires some mystical power-up to take on the big bad in the story, and needs a group to take them on in dungeons and trials. The Nerevarine and Dragonborn didn't need that, they had innate power.
The Vestige is just some run of the mill citizen who just happened to be in the right place at the right time to be used as a tool by every powerful entity in Nirn. The Nerevarine and Dragonborn made their own destinies, the Vestige is a messenger boy and lapdog for whichever Aedra, Daedra, King, or Queen decides they want to use them.
The Vestige is a powerful being spontaneously created by Nirn to defend itself. They are the best relic wielder in the series and basically immortal. The reason they can take on so many tasks and come out on top, including wielding any relic they want without succumbing to its power or going mad, is because of that.
And yet they do not control their own destiny. As I said, a tool to be used by whoever wants to use them.
TX12001rwb17_ESO wrote: »I don't see the purpose, it just turns enemies into damage sponges which is not enjoyable gameplay at, why do you do less damage to NPCs? isn't the more damage they deal enough?
spartaxoxo wrote: »spartaxoxo wrote: »TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »I don't see the purpose, it just turns enemies into damage sponges which is not enjoyable gameplay at, why do you do less damage to NPCs? isn't the more damage they deal enough?
I just want end of story baddies that have been built up over 40 hours of zone stories to not fall over when I sneeze at them. I love the stories in this game, but the lack of stakes in anything we do and the speed with which we kill Daedric princes.... Egh... It just kills it for me.
I imagine I'll do seasoned or master. Maybe vestige for the main story. But there's very much a point to the world having a little more resistance to us decimating everything we meet before they even voice their dialogue. Even on RP builds.
Lorewise most story bosses from the zone stories are not even on the tier of the Vestige, sure a Daedric Prince should be difficult, but most bosses aren't Daedric Prince tier, remember the Vestige is like the Nerevarine or the Last Dragonborn, by comparison most beings in the lore are literal fodder, the Prisoner as described by Sotha Sil are canonically among the mightiest beings in the world.
Not so. The Vestige always requires some mystical power-up to take on the big bad in the story, and needs a group to take them on in dungeons and trials. The Nerevarine and Dragonborn didn't need that, they had innate power.
The Vestige is just some run of the mill citizen who just happened to be in the right place at the right time to be used as a tool by every powerful entity in Nirn. The Nerevarine and Dragonborn made their own destinies, the Vestige is a messenger boy and lapdog for whichever Aedra, Daedra, King, or Queen decides they want to use them.
The Vestige is a powerful being spontaneously created by Nirn to defend itself. They are the best relic wielder in the series and basically immortal. The reason they can take on so many tasks and come out on top, including wielding any relic they want without succumbing to its power or going mad, is because of that.
And yet they do not control their own destiny. As I said, a tool to be used by whoever wants to use them.
How do they not control their own destiny? They choose who they want to help. They aren't a tool. I mean, maybe that's how you roleplay your Vestige. But whether or not the Vestige helped in a particular incident will be left vague in future installments if it is addressed at all. As in all the other games, the player decides which quests are canon to that playthrough.
The Vestige's innate powers are the highest degree of skill at relic wielding that we've seen of any of the games and immortality. Those are pretty significant powers in verse. It's small wonder so many powerful figures want their help.
spartaxoxo wrote: »spartaxoxo wrote: »TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »I don't see the purpose, it just turns enemies into damage sponges which is not enjoyable gameplay at, why do you do less damage to NPCs? isn't the more damage they deal enough?
I just want end of story baddies that have been built up over 40 hours of zone stories to not fall over when I sneeze at them. I love the stories in this game, but the lack of stakes in anything we do and the speed with which we kill Daedric princes.... Egh... It just kills it for me.
I imagine I'll do seasoned or master. Maybe vestige for the main story. But there's very much a point to the world having a little more resistance to us decimating everything we meet before they even voice their dialogue. Even on RP builds.
Lorewise most story bosses from the zone stories are not even on the tier of the Vestige, sure a Daedric Prince should be difficult, but most bosses aren't Daedric Prince tier, remember the Vestige is like the Nerevarine or the Last Dragonborn, by comparison most beings in the lore are literal fodder, the Prisoner as described by Sotha Sil are canonically among the mightiest beings in the world.
Not so. The Vestige always requires some mystical power-up to take on the big bad in the story, and needs a group to take them on in dungeons and trials. The Nerevarine and Dragonborn didn't need that, they had innate power.
The Vestige is just some run of the mill citizen who just happened to be in the right place at the right time to be used as a tool by every powerful entity in Nirn. The Nerevarine and Dragonborn made their own destinies, the Vestige is a messenger boy and lapdog for whichever Aedra, Daedra, King, or Queen decides they want to use them.
The Vestige is a powerful being spontaneously created by Nirn to defend itself. They are the best relic wielder in the series and basically immortal. The reason they can take on so many tasks and come out on top, including wielding any relic they want without succumbing to its power or going mad, is because of that.
And yet they do not control their own destiny. As I said, a tool to be used by whoever wants to use them.
How do they not control their own destiny? They choose who they want to help. They aren't a tool. I mean, maybe that's how you roleplay your Vestige. But whether or not the Vestige helped in a particular incident will be left vague in future installments if it is addressed at all. As in all the other games, the player decides which quests are canon to that playthrough.
The Vestige's innate powers are the highest degree of skill at relic wielding that we've seen of any of the games and immortality. Those are pretty significant powers in verse. It's small wonder so many powerful figures want their help.
Really? When did I get the choice to help Molag? Or was I merely a puppet for the ambitions or Meridia? When do I get to smite down The Tribunal? It's not about roleplaying, I'm talking objectively. The Nerevarine for example chooses to fulfil the prophecies. The Vestige gets told where to go and what to do.
I guess I'll never get it. When they come out with a mode for "be able to run around overland and not constantly attacked" I'll sign up for that.
spartaxoxo wrote: »spartaxoxo wrote: »TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »I don't see the purpose, it just turns enemies into damage sponges which is not enjoyable gameplay at, why do you do less damage to NPCs? isn't the more damage they deal enough?
I just want end of story baddies that have been built up over 40 hours of zone stories to not fall over when I sneeze at them. I love the stories in this game, but the lack of stakes in anything we do and the speed with which we kill Daedric princes.... Egh... It just kills it for me.
I imagine I'll do seasoned or master. Maybe vestige for the main story. But there's very much a point to the world having a little more resistance to us decimating everything we meet before they even voice their dialogue. Even on RP builds.
Lorewise most story bosses from the zone stories are not even on the tier of the Vestige, sure a Daedric Prince should be difficult, but most bosses aren't Daedric Prince tier, remember the Vestige is like the Nerevarine or the Last Dragonborn, by comparison most beings in the lore are literal fodder, the Prisoner as described by Sotha Sil are canonically among the mightiest beings in the world.
Not so. The Vestige always requires some mystical power-up to take on the big bad in the story, and needs a group to take them on in dungeons and trials. The Nerevarine and Dragonborn didn't need that, they had innate power.
The Vestige is just some run of the mill citizen who just happened to be in the right place at the right time to be used as a tool by every powerful entity in Nirn. The Nerevarine and Dragonborn made their own destinies, the Vestige is a messenger boy and lapdog for whichever Aedra, Daedra, King, or Queen decides they want to use them.
The Vestige is a powerful being spontaneously created by Nirn to defend itself. They are the best relic wielder in the series and basically immortal. The reason they can take on so many tasks and come out on top, including wielding any relic they want without succumbing to its power or going mad, is because of that.
And yet they do not control their own destiny. As I said, a tool to be used by whoever wants to use them.
How do they not control their own destiny? They choose who they want to help. They aren't a tool. I mean, maybe that's how you roleplay your Vestige. But whether or not the Vestige helped in a particular incident will be left vague in future installments if it is addressed at all. As in all the other games, the player decides which quests are canon to that playthrough.
The Vestige's innate powers are the highest degree of skill at relic wielding that we've seen of any of the games and immortality. Those are pretty significant powers in verse. It's small wonder so many powerful figures want their help.
Really? When did I get the choice to help Molag? Or was I merely a puppet for the ambitions or Meridia? When do I get to smite down The Tribunal? It's not about roleplaying, I'm talking objectively. The Nerevarine for example chooses to fulfil the prophecies. The Vestige gets told where to go and what to do.
TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »I don't see the purpose, it just turns enemies into damage sponges which is not enjoyable gameplay at, why do you do less damage to NPCs? isn't the more damage they deal enough?
I just want end of story baddies that have been built up over 40 hours of zone stories to not fall over when I sneeze at them. I love the stories in this game, but the lack of stakes in anything we do and the speed with which we kill Daedric princes.... Egh... It just kills it for me.
I imagine I'll do seasoned or master. Maybe vestige for the main story. But there's very much a point to the world having a little more resistance to us decimating everything we meet before they even voice their dialogue. Even on RP builds.
Lorewise most story bosses from the zone stories are not even on the tier of the Vestige, sure a Daedric Prince should be difficult, but most bosses aren't Daedric Prince tier, remember the Vestige is like the Nerevarine or the Last Dragonborn, by comparison most beings in the lore are literal fodder, the Prisoner as described by Sotha Sil are canonically among the mightiest beings in the world.
Not so. The Vestige always requires some mystical power-up to take on the big bad in the story, and needs a group to take them on in dungeons and trials. The Nerevarine and Dragonborn didn't need that, they had innate power.
The Vestige is just some run of the mill citizen who just happened to be in the right place at the right time to be used as a tool by every powerful entity in Nirn. The Nerevarine and Dragonborn made their own destinies, the Vestige is a messenger boy and lapdog for whichever Aedra, Daedra, King, or Queen decides they want to use them.
So what the heck am I running around doing random missions for? I should end the Three-Banners War, subjugate all of Tamriel and rule as God-Emperor to bring a thousand years of peace and prosperity. For those who worship me of course.TX12001rwb17_ESO wrote: »most beings in the lore are literal fodder, the Prisoner as described by Sotha Sil are canonically among the mightiest beings in the world.