



Erickson9610 wrote: »Now that we have male and female variants of werewolves, I hope ZOS remembers to swap the models of various female werewolf characters (not an exhaustive list):This is a list of werewolves who have a confirmed werewolf form and are female. It would probably be easiest to automatically perform this conversion by using the character's sex, rather than hard coding a case for each of these (as well as any future) examples.
- Mylenne Moon-Caller, a white-furred female werewolf who is a boss in the Moon Hunter Keep dungeon.
- Annyce, a gray-furred werewolf who transforms at The Wolf's Camp world boss in Glenumbra.
- Vig, a white-furred werewolf who transforms at the Hordrek's Hunting Grounds world boss in Western Skyrim.
- Nusana, a gray-furred werewolf who transforms during The Pack boss fight in the Blessed Crucible dungeon.
- Hildegard, a gray-furred werewolf who is part of the Dark Brotherhood. Her Houseguest version randomly transforms briefly, and she also transforms during the Dark Brotherhood questline.
- Flora Laftrius, a gray-furred werewolf citizen who transforms when you attack her in Skingrad (West Weald zone).
- Captain Rhealt, a gray-furred werewolf who transforms when you approach her at the Lunar Fang Docks south of the Niben River Bridge in Cyrodiil.
- Den Mother Toamna, a white-furred werewolf who is the boss of the Archon's Grove delve in Summerset.
- Firwin, a gray-furred werewolf who transforms during the quest "A Father's Promise" in Malabal Tor.
- Irvama Mothryon, a gray-furred werewolf citizen who transforms when attacked at the docks in Necrom (Telvanni Peninsula zone).
- Nimriian, a black-furred werewolf who transforms under 60% Health and is the final boss of the Weeping Wind Cave delve in Reaper's March.
- Ninette Gestor, a gray-furred werewolf citizen who transforms when attacked at the Wretched Spire in the Deadlands.
- Seldine Second-Skin, a black-furred werewolf enemy found in Archon's Grove in Summerset.
- Arienne Kerbol, a white-furred werewolf who transforms during the "Freedom's Chains" quest in Kerbol's Hollow in Bangkorai.
- Angirgoth, a werewolf who transforms in the Rink of Frozen Blood in Veteran Maelstrom Arena. I'm a bit hesitant to include this one because while the character does transform and is female, she transforms into an undead werewolf, using the same model as Faolchu the Reborn:
In addition to giving female werewolf characters the female werewolf model, I also hope unnamed werewolf enemies in the game are given a randomized chance to be either male or female, just like how generic humanoid NPCs use a randomized appearance. Of course, if the NPC starts as female in their human form, they should use the female werewolf model when transforming.
SilverIce58 wrote: »Are the Werewolves of Glenumbra not getting an update? With the thieves guild content coming to the zone, the WWs of the zone should also be updated.

No, basegame werewolfs should largely retain the legacy model for more variety.
Would also like for legacy werewolf to be available to players as a skin, but seeing as how this basic request has been ignored by zos for templar jabs and the new DK refresh, this seems to be fallen on utter deaf ears.
Erickson9610 wrote: »No, basegame werewolfs should largely retain the legacy model for more variety.
Would also like for legacy werewolf to be available to players as a skin, but seeing as how this basic request has been ignored by zos for templar jabs and the new DK refresh, this seems to be fallen on utter deaf ears.
I disagree. The variety should come from new fur colors made for the new models. We now have male and female models, which should be used on characters who didn't have a way to communicate that before. We would have so much more variety if these new models were used everywhere they could be used.
The old model is one of the first models created for the game. It's time for a graphical refresh.
Erickson9610 wrote: »No, basegame werewolfs should largely retain the legacy model for more variety.
Would also like for legacy werewolf to be available to players as a skin, but seeing as how this basic request has been ignored by zos for templar jabs and the new DK refresh, this seems to be fallen on utter deaf ears.
I disagree. The variety should come from new fur colors made for the new models. We now have male and female models, which should be used on characters who didn't have a way to communicate that before. We would have so much more variety if these new models were used everywhere they could be used.
The old model is one of the first models created for the game. It's time for a graphical refresh.
The old model is still distinct and infers natural logical werewolf subtypes that would exist. I'm not opposed to a few more key characters being given the refreshed model, but I'm against a complete total refresh on everything.
TX12001rwb17_ESO wrote: »The NPCs should use the old model because the old model looks weaker and lesser, just view your form as purer as Hircine turned you, not sure why you want NPCs to have your powers.
Blessed Crucible has the The Pack boss fight where they all turn into werewolves in the middle of it.
I've had to run that a bunch since Tamriel Tomes started up, so it'd be cool to see them all updated hopefully.
Erickson9610 wrote: »TX12001rwb17_ESO wrote: »The NPCs should use the old model because the old model looks weaker and lesser, just view your form as purer as Hircine turned you, not sure why you want NPCs to have your powers.
Vykosa was also directly turned by Hircine, yet she looks different from all of the rest of the werewolves who were turned by Hircine. The NPC werewolves are even stronger than the player sometimes — just look at Mylenne Moon-Caller. In other words, there is no lore basis for werewolves to look like the old werewolf model.
I'm arguing in favor of making the NPCs look better with a graphical update. The most straightforward path is to gradually swap them over to using the correct model and fur color to represent them. We don't need 2014-era graphics sitting right beside 2026-era graphics — it'd be like if Skyrim had a few enemies using the Bloodmoon werewolf model. It was fitting for the game it was from at the time, but it looks out of place in the modern game. Yes, having multiple styles of werewolf gives variety, but the contrast between art styles and visual fidelity is the opposite of immersive.
TX12001rwb17_ESO wrote: »Erickson9610 wrote: »TX12001rwb17_ESO wrote: »The NPCs should use the old model because the old model looks weaker and lesser, just view your form as purer as Hircine turned you, not sure why you want NPCs to have your powers.
Vykosa was also directly turned by Hircine, yet she looks different from all of the rest of the werewolves who were turned by Hircine. The NPC werewolves are even stronger than the player sometimes — just look at Mylenne Moon-Caller. In other words, there is no lore basis for werewolves to look like the old werewolf model.
I'm arguing in favor of making the NPCs look better with a graphical update. The most straightforward path is to gradually swap them over to using the correct model and fur color to represent them. We don't need 2014-era graphics sitting right beside 2026-era graphics — it'd be like if Skyrim had a few enemies using the Bloodmoon werewolf model. It was fitting for the game it was from at the time, but it looks out of place in the modern game. Yes, having multiple styles of werewolf gives variety, but the contrast between art styles and visual fidelity is the opposite of immersive.
The Vestige is also turned by Hircine and no these NPC Werewolves are not more powerful than the Vestige who has defeated the likes of of the Daedric Prince Ithelia, them being difficult for you ingame is no different to that overpowered Guar in Deeshan, a lot of players can solo them bosses.
Erickson9610 wrote: »TX12001rwb17_ESO wrote: »Erickson9610 wrote: »TX12001rwb17_ESO wrote: »The NPCs should use the old model because the old model looks weaker and lesser, just view your form as purer as Hircine turned you, not sure why you want NPCs to have your powers.
Vykosa was also directly turned by Hircine, yet she looks different from all of the rest of the werewolves who were turned by Hircine. The NPC werewolves are even stronger than the player sometimes — just look at Mylenne Moon-Caller. In other words, there is no lore basis for werewolves to look like the old werewolf model.
I'm arguing in favor of making the NPCs look better with a graphical update. The most straightforward path is to gradually swap them over to using the correct model and fur color to represent them. We don't need 2014-era graphics sitting right beside 2026-era graphics — it'd be like if Skyrim had a few enemies using the Bloodmoon werewolf model. It was fitting for the game it was from at the time, but it looks out of place in the modern game. Yes, having multiple styles of werewolf gives variety, but the contrast between art styles and visual fidelity is the opposite of immersive.
The Vestige is also turned by Hircine and no these NPC Werewolves are not more powerful than the Vestige who has defeated the likes of of the Daedric Prince Ithelia, them being difficult for you ingame is no different to that overpowered Guar in Deeshan, a lot of players can solo them bosses.
The point in highlighting that the Vestige is not the only character to be turned by Hircine directly is to illustrate that their appearance is not tied to some notion of how "pure" they are. Vykosa was turned by Hircine but doesn't look like the player. We don't know if Thoreki was turned by Hircine, but she uses the new model regardless.
The updated model has nothing to do with the lore. It is entirely a meta thing — we wouldn't expect the graphical refresh to the base game zones that happened a little while back to be somehow tied to the lore, too.
Canonically, we're intended to defeat werewolves like Vykosa and Mylenne Moon-Caller in a group because they are powerful werewolves. But the piece of content they were designed for is a Group Dungeon, which is designed to be tackled by a group of up to 4 players. That's why they're so powerful — the gameplay in this MMORPG is designed to encourage group play.
The point of claiming that some NPC werewolves are stronger than the player is again to emphasize that there's no lore justification for the updated appearance to signal stronger powers. They would have the same powers even if their physical appearance was updated.
TX12001rwb17_ESO wrote: »Erickson9610 wrote: »TX12001rwb17_ESO wrote: »Erickson9610 wrote: »TX12001rwb17_ESO wrote: »The NPCs should use the old model because the old model looks weaker and lesser, just view your form as purer as Hircine turned you, not sure why you want NPCs to have your powers.
Vykosa was also directly turned by Hircine, yet she looks different from all of the rest of the werewolves who were turned by Hircine. The NPC werewolves are even stronger than the player sometimes — just look at Mylenne Moon-Caller. In other words, there is no lore basis for werewolves to look like the old werewolf model.
I'm arguing in favor of making the NPCs look better with a graphical update. The most straightforward path is to gradually swap them over to using the correct model and fur color to represent them. We don't need 2014-era graphics sitting right beside 2026-era graphics — it'd be like if Skyrim had a few enemies using the Bloodmoon werewolf model. It was fitting for the game it was from at the time, but it looks out of place in the modern game. Yes, having multiple styles of werewolf gives variety, but the contrast between art styles and visual fidelity is the opposite of immersive.
The Vestige is also turned by Hircine and no these NPC Werewolves are not more powerful than the Vestige who has defeated the likes of of the Daedric Prince Ithelia, them being difficult for you ingame is no different to that overpowered Guar in Deeshan, a lot of players can solo them bosses.
The point in highlighting that the Vestige is not the only character to be turned by Hircine directly is to illustrate that their appearance is not tied to some notion of how "pure" they are. Vykosa was turned by Hircine but doesn't look like the player. We don't know if Thoreki was turned by Hircine, but she uses the new model regardless.
The updated model has nothing to do with the lore. It is entirely a meta thing — we wouldn't expect the graphical refresh to the base game zones that happened a little while back to be somehow tied to the lore, too.
Canonically, we're intended to defeat werewolves like Vykosa and Mylenne Moon-Caller in a group because they are powerful werewolves. But the piece of content they were designed for is a Group Dungeon, which is designed to be tackled by a group of up to 4 players. That's why they're so powerful — the gameplay in this MMORPG is designed to encourage group play.
The point of claiming that some NPC werewolves are stronger than the player is again to emphasize that there's no lore justification for the updated appearance to signal stronger powers. They would have the same powers even if their physical appearance was updated.
Yet those same bosses are in the first set of dungeons having a solo version being made, also different strain of Lycanthropy.
I hope they get around to all of them because the old models just look lower quality, giving a feeling of a lack of cohesion.
I suppose we can say it's a different strain, but I can't get over the quality difference.
Erickson9610 wrote: »I hope they get around to all of them because the old models just look lower quality, giving a feeling of a lack of cohesion.
I suppose we can say it's a different strain, but I can't get over the quality difference.
This is why I think the models should be updated. There is no proof that it's a different strain, as there's no mention of there being multiple strains. This is a graphical refresh (the same as the one for Two Handed, which again isn't in the lore) which is meant to make the video game look better.
The most straightforward path is to update the NPC werewolves to using the new models over time. If it's decided that actually there is another strain of the wolf kind of lycanthropy (for some reason) then the old model should be refreshed as well — which won't happen as it's a waste of resources.
The game looks jarring with the old and new models side-by-side. The old models must eventually be replaced, or updated themselves.