I also don't have access to the super talented 'friends' who can make this happen for me. No one knows me unless they either a) They want something b) Want to blame me for something.katanagirl1 wrote: »The first NM trial I joined ended up being a no death run. I either didn’t see it or clicked on the wrong listing. Once I realized it I offered to leave the group because I was afraid I would ruin their run. They graciously let me stay. I had plenty of practice up to that point and was on the orange team. This was a score pushing trifecta team and their damage and healing was top notch, they made it easy.
You could join guilds until you find an open run. Open first come, first serve rosters do not require you to know anyone. Actually, my first pathfinder was with people way above my skill level because the roster was open. My second was a group I ran, including people I hadn’t met before or really talked to.
People probably do know you, if you interact with the community. I, personally, have no awareness of how other people view me except by what people tell me. From what I’ve been told, I’m more known than I think I am (I don’t know to what extent since I don’t realize I’m known). Could potentially be the same or similar for you?
This is my choice and one that must be made yet never precluded reaching out to anyone for my part.
(Cut everything else because otherwise this would be a very long message).
I see, so, if I’m interpreting this correctly, you have become jaded from bad experiences where people have sought a quick clear with no tolerance for struggle? It does not mean that kindness is not acquirable (though I don’t mean to imply invalidation of your feelings, you don’t need to change your mind, I just ramble). I get a sense (I may be wrong, take with some salt) that there are two general groups of group finder and of guilds:
For group finder, there are the leads who do not know anything. The group may be chill, but skill is very low and clearing isn’t an inevitability. There are also the leads who do know things but they expect group finder to be low skill, and thus frustrated off the bat, expecting things to go poorly yet wanting them to go quickly and smoothly, thus low tolerance for failure.
For guilds, there are leads who want a quick clear, expecting people to know what they’re doing, either because the lead needs the clear themselves or because they don’t want to spend a lot of time on helping other people. This is valid, not everyone has tolerance for long progs but may still want to help people (personally, I’m kind of between this and the next, in which I don’t mind progs but I expect people to learn quickly). There are also leads, though, who run training runs and are patient. It’s not incredibly rare on PC/NA, but I don’t believe such runs would be commonplace in group finder nor do I know the prevalence of such runs on other servers.
katanagirl1 wrote: »Answering Vulkunne’s comment:
As to why the trifecta group let me stay, I can only speculate. I always try to treat others with respect and stick with my group. So many times a new player would come in saying it was their first time in the trial when running with other groups and their only instruction was “stay with the group” and they failed and the group wiped. I also admitted that I had made a mistake if the listing had said no death run and I just didn’t see it. I was desperate to find a group with voice chat and get the clear after spending a week in the group finder just for that. I don’t assume any ill intentions when it comes to others and was ready to give up on the first chance of clearing the trial because of my mistake rather than cause a problem. They had already reset the trial because someone else had died at that point and it wasn’t me. I may not be a 150k dps player, more like 95k dps, but I can do mechanics. I also got a subsequent clear on the red team on the first try because of the time I spent learning the grappling for that section.
I can definitely understand why there's a focus on "No Death" trials at this point in the Night Market cycle. It's relatively easy to do compared to many trifectas and there's also a FOMO factor to get the title and achievement before the event ends.
As to the trial itself, I think this is possibly the most fun one in the game and it's certainly the highlight of the Night Market. No significant DPS checks, minimal one-shot mechanics, just a focus on teamwork and communication. I really enjoyed the Opulent Ordeal and I hope we see more trials like this in the future.